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Most hearts couldn't withstand zis voltage, but I'm fairly certain your heart... — The Medic on experimental procedures
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The Kritzkrieg (/'krɪtzkriːg/ kritz-kreeg) is an unlockable secondary weapon for the Medic. Similar in appearance to both the Medi Gun and Quick-Fix, it sports an additional fixture to the barrel with three glowing yellow lines on each side. The Kritzkrieg's beam has small yellow particles flowing into the recipient.
Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. However, its ÜberCharge is tweaked so that it bestows a 100% critical hit chance rather than invulnerability. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% percent faster than that of the Medi Gun.
Taunting with the Kritzkrieg equipped causes a Medic to perform the Oktoberfest special taunt.
The Kritzkrieg is automatically given to any player who obtains 16 Medic achievements.
Strategy
The 100% critical chance of any weapon for 8 seconds greatly enhances the damage that can be potentially dealt with a Heavy's minigun or the splash damage of a runaway Soldier's rocket or Demoman's grenade.
Above all, coordination is key; activating the kritzkrieg Ubercharge when the subject is reloading, or when the subject is wielding a weapon that cannot be crit-boosted(such as the Cow Manger 5000), can mean a waste of an 8-second crit boost.
Healing and Function Times
Healing and function times
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Healing
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Healing (in combat)
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100%
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24 / s
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Healing (out of combat)
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300%
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72 / s
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Function times
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Effect duration
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8 s
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Charge fill speed
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3.125% / s (1.563% / s)
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Maximum charge time
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32 s (64 s)
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Values are approximate and determined by community testing.
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Demonstration
Crafting
Blueprint
As a crafting ingredient
Related achievements
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Update history
April 29, 2008 Patch (
Gold Rush Update)
- The Kritzkrieg was added to the game.
May 2, 2008 Patch
- Fixed this weapon's client crash in particle system.
May 5, 2008 Patch
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on this weapon when changing class/weapons.
May 7, 2008 Patch
- Fixed another unlimited ÜberCharge exploit.
May 9, 2008 Patch
- Fixed this weapon not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by this weapon's critboost.
July 29, 2008 Patch
- Fixed this weapon not working on servers with crits turned off.
August 19, 2008 Patch (A Heavy Update)
- Increased this weapon's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (The Sniper vs. Spy Update)
- Added a new taunt for this weapon, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
May 12, 2010 Patch
- [Undocumented] The weapon was added in the crafting blueprint for Crit-a-Cola.
December 21, 2010 Patch
- [Undocumented] The weapon was added in the crafting blueprint for the Candy Cane.
December 22, 2010 Patch
- Fixed a bug in this weapon's animations.
January 7, 2011 Patch
- Fixed the critboost sound not playing when this weapon's charge is deployed.
January 10, 2011 Patch
- Fixed this weapon's charge deployed sound getting stuck on.
May 5, 2011 Patch (The Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
June 3, 2011 Patch
- Added new community-contributed response rules to this weapon.
August 3, 2011 Patch
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
Bugs
- On the loadout screen, the Medic's model may sometimes still appear to be holding the Medi Gun even when the Kritzkrieg is equipped.
- When the 'Medi Gun heals without holding primary fire' option is active, the Kritzkrieg will continue to heal if the Medic taunts.
- There are also issues with the Kritzkrieg particle effects not appearing, or continuing to appear, when the healing target is no longer alive.
- Both the textures and model of the weapon are of low resolution and quality in first-person view.
- Taunting with the Kritzkrieg sometimes may not render the healing effects that the Medic inhales.
- If a crit-boosted Spy saps and destroys a building, they will have infinite critical hits for all weapons for as long as they continue living.
Trivia
- The name "Kritzkrieg" is a pun on the term "crits", short for critical hits, and "Template:W", German for "lightning war" – a technique used by the German army in World War II.
- Before the Kritzkrieg was released, Valve stated in interviews that they were going to add the Overhealer, which could permanently overheal teammates to 200% of their standard health, but it would have a significantly worsened ÜberCharge or be unable to ÜberCharge at all. This idea was later canceled after play testing, however, the model for the Kritzkrieg attachment still bears the filename
Overhealer
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Gallery
A Kritzkrieg ÜberCharge on a RED Heavy.
See also
Medic |
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| Weapons |
Primary | | | Secondary | | | Melee |
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| | Abilities | | | Cosmetics | | | Item sets | | | Special taunts | | | Achievements | | | Character | | | Strategy | | | Other | |
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