Difference between revisions of "Powerjack"

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{{Recent addition}}
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​​​​{{Item infobox
{{Weapon infobox
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| type            = weapon
| has-team-colors = yes
+
| 3d-image-1      = Powerjack
| skin-image-red = RED Powerjack.png
+
| 3d-image-3      = Powerjack Festivized
| skin-image-blu = BLU Powerjack.png
+
| 3d-button-1      = colored_pair
| weapon-slot = [[Melee]]
+
| 3d-button-3      = colored_pair
| used-by = [[Pyro]]
+
| 3d-viewname-1    = Default
| level-and-type = Level 5 Sledgehammer
+
| 3d-viewname-3    = Festivized
| ammo-loaded = N/A
+
| team-colors     = yes
| ammo-carried = N/A
+
| skin-image-red   = RED Powerjack.png
| display-loadout-stats = yes
+
| skin-image-blu   = BLU Powerjack.png
| backpack-image = powerjack
+
| used-by          = {{used by|Pyro}}
| positive-attributes = +25% damage done<br>+75 health restored on kill
+
| slot             = melee
| negative-attributes = No random critical hits
+
| contributed-by   = {{Backpack Item Link|76561197960449110|143018553}}
| availability = Craft
+
| released        = {{Patch name|9|30|2010}}
| contributed-by = [http://steamcommunity.com/id/sskidmore Steven ".:Progg" Skidmore]
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| released-major  = Mann-Conomy Update
 +
| availability    = {{avail|drop|craft|purchase|crate5|crate17|crate25-strange|crate103-strange|collectors|warpaint}}
 +
| marketable      = yes
 +
| numbered        = no
 +
| loadout         = yes
 +
  | item-kind      = {{item kind|Sledgehammer}}
 +
  | item-level    = 5
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|MoveSpeed_Bonus|15}}
 +
  | att-3-positive = {{attribute|HealOnKill|25}}
 +
  | att-4-negative = {{attribute|DmgTaken_Increased|20}}
 
}}
 
}}
{{Quotation|'''The Pyro''' on customised tools|Mmmphya harrgh mrgha hrghgph!|sound=Pyro autocappedintelligence01.wav}}
 
The '''Powerjack''' is an unlockable, community-made weapon added in the [[Mann-Conomy Update]]. It is a melee weapon available to the [[Pyro]] which deals more damage than the default [[Fire Axe]] and, upon gaining a kill with the Powerjack, heals its wielder 75 health. Should the Pyro be missing less than 75 health, the remainder will be filled and the excess will be given as [[overheal]].
 
  
Like the Pyro's other [[Polycount Pack]] items, the Powerjack is 1950's gas station-themed. It is comprised of an automobile jack acting as the handle, with a team-colored car battery strapped to its base which serves as the head of this makeshift bludgeoning weapon.
+
{{Quotation|'''Powerjack''' publicity blurb|Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.}}
  
==Damage==
+
The '''Powerjack''' is a [[Steam Workshop|community-created]] [[Weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps<!-- The arrangement is physically impossible for rubber bands, and if the Gas Jockey has a Model T jack, he has a Model T fan belt. -->.
{{See also|Damage}}
 
* Base: 82 (72-93 damage)
 
* Mini-Crit: 119
 
* [[Critical hit]]: 244
 
  
Damages are approximate and determined by community testing.
+
This weapon deals identical damage to the [[Fire Axe]], and upon killing an enemy with this weapon, the player is awarded 25 [[health]]. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.
  
==Function times==
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The kill icon for the Powerjack was contributed by {{Steamid|76561197976113694}}.
* Attack Interval: 0.8
 
All times are in seconds. Times are approximate and determined by community testing.
 
  
==Item set==
+
== Damage and function times ==
This item is part of the ''Gas Jockey's Gear'' set. When the entire set is worn, the set provides these additional stats:
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{{Damage table
*'''+10% faster move speed on wearer'''
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| damagetype      = {{common string|Melee}}
*'''10% bullet vulnerability on wearer'''
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| rangetype      = {{common string|Melee}}
The other set items are:
 
*The [[Degreaser]]
 
*The [[Attendant]]
 
  
==Blueprint==
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|damage          = yes
 +
| base            = 65
 +
| crit            = 195
 +
| minicrit        = 88
 +
 
 +
|healing          = yes
 +
| selfheal        = {{tooltip|25|On kill}}
 +
 
 +
|function times  = yes
 +
| attack interval = 0.8 s
 +
}}
 +
 
 +
== Item set ==
 +
{{Set|The Gas Jockey's Gear}}
 +
 
 +
{{Weapon Demonstration}}
 +
 
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 
 +
=== Blueprint ===
 +
{{Blueprint
 +
|ingredient-1 = Axtinguisher
 +
|ingredient-2 = Reclaimed Metal
 +
|result = Powerjack
 +
}}
 +
{{Blueprint |autoresult = Pyro melee}}
 +
 
 +
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
| ingredient-1 = Axtinguisher
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|ingredient-1 = Reclaimed Metal
| ingredient-2 = Reclaimed Metal
+
|ingredient-2 = Axtinguisher
| result = Powerjack
+
|ingredient-3 = Powerjack
 +
|result = Third Degree
 +
}}
 +
{{Blueprint|autoresult=Gas Jockey's Gear}}
 +
 
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Sledgehammer}}
 +
| rankson = kills
 +
| rankson2 =
 +
| festive =
 +
  | att-1-neutral  = {{attribute|ProvideOnActive}}
 +
  | att-2-positive = {{attribute|MoveSpeed_Bonus|15}}
 +
  | att-3-positive = {{attribute|HealOnKill|25}}
 +
  | att-4-negative = {{attribute|DmgTaken_Increased|20}}
 +
| can deal damage = yes
 +
| can deal gib damage = no
 +
| can headshot = no
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = no
 +
| can extinguish = no
 +
| notes =
 +
}}
 +
 
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|Clearcutter}}
 +
| 2 = {{Show achievement|Pyro|Lumberjack}}
 
}}
 
}}
  
==Related Achievements==
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== Update history ==
{|
+
{{Update history|
|[[Image:Clearcutter.png|64px]]
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'''{{Patch name|9|30|2010}}''' ({{update link|Mann-Conomy Update}})
|width=50%|''' Clearcutter '''
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* The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.
Kill 6 people with your axe in one life.
+
 
|
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'''{{Patch name|10|8|2010}}'''
|[[Image:Freezer burn.png|64px]]
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* {{Undocumented}} The Powerjack was added to the [[crafting]] blueprint for the [[Attendant]].
|width=50%|''' Freezer Burn '''
+
 
Provide enemies with freezecam shots of each of your taunts.
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'''{{Patch name|1|7|2011}}'''
|-
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* {{Undocumented}} Fixed players claiming health by switching to the Powerjack as the enemy dies from [[Fire|burn damage]] from the [[Flamethrower]].
|[[Image:Lumberjack.png|64px]]
+
 
|width=50%|''' Lumberjack '''
+
'''{{Patch name|1|10|2011}}'''
Kill 3 people with your axe in one life.
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* {{Undocumented}} Reverted the changes from the above patch.
|}
+
 
 +
'''{{Patch name|2|14|2011}}'''
 +
* Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
 +
* Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
 +
 
 +
'''{{Patch name|3|1|2011}}'''
 +
* {{Undocumented}} Added the Powerjack to the crafting blueprint for the [[Sharpened Volcano Fragment]].
 +
 
 +
'''{{Patch name|3|10|2011}}''' ([[Shogun Pack]])
 +
* Updated model with optimizations and [[Level of detail|LODs]].
 +
 
 +
'''{{Patch name|3|11|2011}}'''
 +
* Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.
 +
 
 +
'''{{Patch name|3|15|2011}}'''
 +
* {{Undocumented}} Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.
 +
 
 +
'''{{Patch name|4|14|2011}} ({{update link|Hatless Update}})
 +
* Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
 +
* Added +20% melee vulnerability when active.
 +
 
 +
'''{{Item schema|7|12|2011}}'''
 +
* Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* {{Undocumented}} The Powerjack was added in the crafting blueprint for the [[Third Degree]].
 +
 
 +
'''{{Patch name|7|10|2013}}'''
 +
* Changed attributes:
 +
** Added 15% increase move speed while deployed.
 +
** Added 20% damage vulnerability to all sources.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
 +
 
 +
'''{{Patch name|7|2|2015}} #1''' ({{update link|Gun Mettle Update}})
 +
* Changed attribute:
 +
** Reduced health gained on kill from +75hp to +25hp.
 +
 
 +
'''{{Patch name|12|17|2015}}''' ({{update link|Tough Break Update}})
 +
* Changed attribute:
 +
** {{Undocumented}} The Powerjack's health gain on kill can no longer overheal.
 +
 
 +
​​'''{{Patch name|12|21|2017}}''' ({{update link|Smissmas 2017}})
 +
* Added [[Festivizer|Festivized]] variant.
 +
}}
  
==Trivia==
+
== Trivia ==
*Similar to the [[Homewrecker]], the Powerjack can also be used with any achievements requiring the use of an Axe
+
* The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.
*The Powerjack does not need to land the killing blow on an enemy, or even hit the enemy at all for its healing factor to activate, it merely needs to be the Pyro's current weapon when the kill is achieved. For example, if a Pyro lights an enemy on fire with the [[Flamethrower]] and then switches to the Powerjack before the enemy is killed by the Afterburn, the Pyro will be healed for 75 Health. It is unknown whether this was intentional or a bug.
 
*With the addition of the Mann-conomy update, six classes are now capable of healing themselves. The Scout (with [[Mad Milk]]), the Soldier (through successful hits with the [[Black Box]]), the Pyro (by killing an enemy with the Powerjack), the Heavy (with his edible devices), the Engineer (building a [[Dispenser]]) and the Medic (passive healing, successful hits with the [[Blutsauger]], or the [[Oktoberfest]] taunt).
 
  
==Gallery==
+
== Gallery ==
 
<gallery>
 
<gallery>
File:Powerjack 1st person cropped.png|1st person view.
+
File:BLU Powerjack.png|[[BLU]] variant of the weapon.
File:Powerjack 1st person.png|Full 1st person view.
+
File:Powerjack 1st person red.png|[[RED]] first-person view.
 +
File:Powerjack 1st person blu.png|BLU first-person view.
 +
File:Powerjack First Person Festivized RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Powerjack First Person Festivized BLU.png|BLU Festivized variant.
 
</gallery>
 
</gallery>
  
==See also==
+
== See also ==
*[[Pyro strategy#Powerjack|Powerjack strategy]]
+
* [[Basic Pyro strategy#Powerjack|Powerjack strategy]]
  
 +
{{Mann-Conomy Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
  
{{#ifeq:{{SITENAME}}|TF2 Wiki|{{Ambox | style = width:100%; margin: 0.5em 0; line-height:2.75em; | type = notice | image = Warning120.png | imagewidth = 120px
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[[Category:Gas Jockey's Gear]]
| contents = <span style="font-size:200%;" class="plainlinks">'''This wiki is now old & outdated'''</span><br /><span style="font-size:150%;">
 
The new [http://wiki.teamfortress.com/wiki/Main_Page Official Team Fortress Wiki] is ad-free & hosted on Valve's servers. [http://wiki.teamfortress.com/wiki/Main_Page Check it out now.]</span>}}||<!-- null -->}}
 
[[Category:Melee weapons]]
 

Latest revision as of 17:49, 3 June 2024

​​​​

Vintage 1950's automobile jack paired with an equally painful car battery. Packs a devastating melee punch with the weight of the battery and steel.
Powerjack publicity blurb

The Powerjack is a community-created melee weapon for the Pyro. It is an antique automobile jack with a team-colored car battery strapped to its base with tan leather straps.

This weapon deals identical damage to the Fire Axe, and upon killing an enemy with this weapon, the player is awarded 25 health. While this weapon is active, the player is granted a 15% speed bonus. As a downside, the player suffers from an additional 20% weakness to all damage sources when the Powerjack is active.

The kill icon for the Powerjack was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-crit 88
Healing
Self-healing 25
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Axtinguisher Reclaimed Metal Powerjack
Item icon Axtinguisher.png + Item icon Reclaimed Metal.png = Item icon Powerjack.png
Class Token - Pyro Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Axtinguisher.png Item icon Homewrecker.png Item icon Back Scratcher.png Item icon Powerjack.png
Item icon Sharpened Volcano Fragment.png Item icon Maul.png Item icon Postal Pummeler.png Item icon Third Degree.png
Item icon Lollichop.png Item icon Neon Annihilator.png Item icon Freedom Staff.png Item icon Ham Shank.png
Item icon Bat Outta Hell.png Item icon Conscientious Objector.png Item icon Hot Hand.png

As a crafting ingredient

Reclaimed Metal Axtinguisher Powerjack Third Degree
Item icon Reclaimed Metal.png + Item icon Axtinguisher.png + Item icon Powerjack.png = Item icon Third Degree.png
Refined Metal Gas Jockey's Gear weapon Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.pngItem icon Powerjack.png = Item icon Attendant.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.
Lumberjack
Lumberjack
Kill 3 people with your axe in one life.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Powerjack was added to the game. It has a 25% damage bonus, provides 75 health on kill, and cannot gain random crits.

October 8, 2010 Patch

January 7, 2011 Patch

  • [Undocumented] Fixed players claiming health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

January 10, 2011 Patch

  • [Undocumented] Reverted the changes from the above patch.

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 11, 2011 Patch

  • Fixed players getting a health bonus based on the weapon they're currently holding instead of the weapon that dealt the killing blow.

March 15, 2011 Patch

  • [Undocumented] Removed the Powerjack from the crafting blueprint for the Sharpened Volcano Fragment.

April 14, 2011 Patch (Hatless Update)

  • Replaced the no-crit attribute with -25% damage. (As a result, the previous +25% damage was nullified, resulting in the weapon now doing stock damage.)
  • Added +20% melee vulnerability when active.

July 12, 2011 [Item schema update]

January 11, 2012 Patch

  • [Undocumented] The Powerjack was added in the crafting blueprint for the Third Degree.

July 10, 2013 Patch

  • Changed attributes:
    • Added 15% increase move speed while deployed.
    • Added 20% damage vulnerability to all sources.

November 12, 2013 Patch

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attribute:
    • Reduced health gained on kill from +75hp to +25hp.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • [Undocumented] The Powerjack's health gain on kill can no longer overheal.

​​December 21, 2017 Patch (Smissmas 2017)

Trivia

  • The car jack model used for the handle is missing the ratchet mechanism used to select whether lever action raises or lowers the screw jack.

Gallery

See also