Difference between revisions of "Degreaser"

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m (Added new bug: "If the degreaser isn't deployed for half a second, the player does not receive the holster bonus after switching off to another weapon." Proof: https://www.youtube.com/watch?v=0Az-g0YIIpk)
m (Auto: EnforceCapitalization(Degreaser) (Review RC#2985897))
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* If a Pyro using the Degreaser reflects a charged [[Cow Mangler 5000]] shot and hits a player with it, the '''-66% afterburn damage penalty''' will still apply to the laser's afterburn, despite a charged Cow Mangler 5000 shot normally doing full afterburn damage.
 
* If a Pyro using the Degreaser reflects a charged [[Cow Mangler 5000]] shot and hits a player with it, the '''-66% afterburn damage penalty''' will still apply to the laser's afterburn, despite a charged Cow Mangler 5000 shot normally doing full afterburn damage.
 
* When {{code|cl_flippedviewmodels 1}} is enabled, fire particles still come from the right side.
 
* When {{code|cl_flippedviewmodels 1}} is enabled, fire particles still come from the right side.
* If the degreaser isn't deployed for half a second, the player does not receive the holster bonus after switching off to another weapon.
+
* If the Degreaser isn't deployed for half a second, the player does not receive the holster bonus after switching off to another weapon.
  
 
== Trivia ==
 
== Trivia ==

Revision as of 19:01, 16 October 2021

A vintage gas station pump combined with a car muffler and an antique fire extinguisher provide the Pyro with all of his burning needs. A portable stove top burner provides 4 ignition sources.
Degreaser publicity blurb

The Degreaser is a community-created primary weapon for the Pyro. It is a makeshift flamethrower that is comprised of a gas pump, a car muffler, an exhaust pipe, a team-colored fire extinguisher, and a stove top burner.

The Degreaser reduces the delay caused by weapon switching from or to this weapon — taking 60% less time to switch to the Degreaser and 30% less time when switching away - facilitating strategic use of weapon combos, such as the Axtinguisher, Flare Gun, and Reserve Shooter. However, damage caused by afterburn damage is reduced by 66%.

The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability, but using 25 ammo per blast instead of 20 like the Pyro's stock flamethrower.

Afterburn will reduce healing and shield resists from a Medi Gun by 20%.

The kill icon for the Degreaser was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Particle
Damage type Fire
Ranged or Melee damage? Ranged
Damage
Flame damage (close) 100% 13.0 / particle
Flame damage (far) 50% 6.5 / particle
Critical 20-39 / particle
Mini-crit 9-18 / particle
Afterburn 1 / tick
Afterburn (mini-crit) 2 / tick
Function times
Attack interval 0.075 s
Ammo consumption interval 0.08 s
Afterburn duration 3-10 s
Airblast cooldown 0.75 s
Values are approximate and determined by community testing.

Note: Flame damage is proportional to particle lifetime instead of distance from target. Unlike most weapons, Critical hits are also affected by the scaling. Additionally, there is a very slight damage variance (±0.08 / particle) due to differences in particle angles.

Item set

Main article: Item sets
The Gas Jockey's Gear
Backpack The Gas Jockey's Gear Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Backburner Reclaimed Metal Degreaser
Item icon Backburner.png + Item icon Reclaimed Metal.png = Item icon Degreaser.png
Class Token - Pyro Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Backburner.png Item icon Degreaser.png Item icon Phlogistinator.png Item icon Rainblower.png
Item icon Nostromo Napalmer.png Item icon Panic Attack.png Item icon Dragon's Fury.png

As a crafting ingredient

Refined Metal Gas Jockey's Gear weapon Attendant
Item icon Refined Metal.pngx4 + Item icon Degreaser.pngItem icon Powerjack.png = Item icon Attendant.png
Degreaser Flare Gun Reclaimed Metal Scorch Shot
Item icon Degreaser.png + Item icon Flare Gun.png + Item icon Reclaimed Metal.png = Item icon Scorch Shot.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.

Leaderboard class pyro.png Pyro

Hot on Your Heels
Hot on Your Heels
Kill 50 enemies with your flamethrower, from behind.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.

Mvm navicon.png Mann vs. Machievements

Hard Reset
Hard Reset
As a Pyro, reset the bomb 3 times in a single wave.

Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Degreaser was added to the game.

October 8, 2010 Patch

  • [Undocumented] The Degreaser was added to the crafting blueprint for the Attendant.

January 7, 2011 Patch

  • [Undocumented] Fixed native kill icon not displaying when killing enemy players with the Degreaser.
  • [Undocumented] Fixed players claiming Health by switching to the Powerjack as the enemy dies from burn damage from the Flamethrower.

February 7, 2011 Patch

  • Fixed burning deaths to always use the death notice icon for the weapon that started the burn.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

March 1, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

  • Updated model with optimizations and LODs.

March 15, 2011 Patch

  • [Undocumented] The Degreaser was removed from the crafting blueprint for the Sharpened Volcano Fragment.

July 22, 2011 Patch

  • [Undocumented] The damage penalty attribute was changed from "-25% burn damage done" to "-25% burn damage penalty".

October 13, 2011 Patch

  • [Undocumented] Added Strange quality.

June 27, 2012 Patch (Pyromania Update)

  • Added -10% damage penalty attribute.
    • Note: Because of base damage increase by 10%, damage remains unchanged.

November 12, 2013 Patch

December 17, 2015 Patch (Tough Break Update)

  • The base Flamethrower's damage fall off over distance has been decreased, resulting in higher damage output at range.
  • Extinguishing a teammate will now return 20 health to the Pyro.
  • Changed attributes:
    • No longer boosts all-around switch speed (previously was 65% all-around). Instead, boosts switch-to speed by 60% and switch-from speed by 30%.
    • Removed damage penalty.
    • Increased Airblast cost by 25%.
    • Increased afterburn penalty from 25% to 66%.

January 7, 2016 Patch

  • Changed attribute:
    • [Undocumented] Updated 20 health restoration when used to extinguish a burning teammate from neutral attribute to positive attribute.

July 7, 2016 Patch (Meet Your Match Update)

  • Added: Direct damage reduces Medi Gun healing and resist shield effects by 25%
    • Medics hear a "healing interrupted" sound when this is happening to their heal target.

October 20, 2017 Patch (Jungle Inferno Update)

  • Flamethrowers no longer apply maximum-duration afterburn on contact. Afterburn duration is now based on how long the target is in contact with direct flames.
  • Better visual sync, more consistent (no visuals/damage mismatch).
  • New particle effects.
  • Airblast
    • Hit detection for both players and projectiles is now a consistent cone.
    • Airblasting players now factors in the momentum of the Pyro and target, giving both more control over the interaction.
    • Airblast now causes target player to have reduced footing and air control for a short period.
    • Now factors in the upward angle of the airblast, rather than having a fixed upward force.
    • Total push force slightly increased.

October 30, 2017 Patch

  • Fixed flamethrowers not damaging buildings at close distance.

November 7, 2017 Patch

  • Fixed not seeing the new flamethrower effects on some machines.

December 21, 2017 Patch (Smissmas 2017)

March 28, 2018 Patch #1

  • Flame damage per second now ramps up based on density of flame encountered, up to 200%.
  • Initial flame damage per second reduced by 50%, resulting in the max damage being unchanged.
  • Fixed Flamethrower particles sometimes failing to draw on the client.
  • Fixed Flamethrower flames not colliding with tf_generic_bomb entities.

March 28, 2018 Patch #2

  • Fixed a server crash related to the Flamethrower.

Bugs

  • The attribute -66% afterburn damage penalty is incorrect, as it actually deals 75% less afterburn damage when compared with the Flamethrower. This is because the Jungle Inferno Update increased the default afterburn damage from 3 to 4, but the attribute did not get updated.
  • Rarely, when the Degreaser is turned off during full crits, the flame effect can still be seen though the fix of the loophole, unlike a similar bug with the Minigun, the "flame" can only be seen by the player.
  • If a Pyro using the Degreaser reflects a charged Cow Mangler 5000 shot and hits a player with it, the -66% afterburn damage penalty will still apply to the laser's afterburn, despite a charged Cow Mangler 5000 shot normally doing full afterburn damage.
  • When cl_flippedviewmodels 1 is enabled, fire particles still come from the right side.
  • If the Degreaser isn't deployed for half a second, the player does not receive the holster bonus after switching off to another weapon.

Trivia

  • Degreasers are emulsifying agents used to remove heavy oils and grease; since flames consume fats easily, it can be called a literal type of "degreaser".
    • Degreasers are a notorious fire hazard, and through the 1960s, gasoline stored in covered basins was the standard degreaser used when repairing cars at gas stations.

Gallery

See also