Wrench
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“ | I'm gonna beat you like a rented mule, boy!
Click to listen
— The Engineer
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The Wrench is the default melee weapon for the Engineer.
The primary function of the weapon is the upgrade and repair of Dispensers, Teleporters, and Sentry Guns. In addition, while placed buildings will construct themselves, striking them with the Wrench will cause them to build twice as fast. This effect stacks with each additional Engineer striking the building with their Wrench during construction. It can also be used to remove the Spy's Electro Sappers from buildings. The Wrench's critical hit animation is a swing from right to left.
Switching from the Wrench to a different melee weapon will destroy all existing buildings.
Contents
Damage and function times
See also: Damage
Damage and function times | ||
---|---|---|
Damage | ||
Base damage | 100% | 65 |
Point blank | 59-72 | |
Critical | 195 | |
Mini-crit | 88 | |
Damage repaired per hit | 105 | |
Upgrade amount per hit | 25 | |
Metal cost per repairing hit | 1 + damage / 5 | |
Metal cost for reloading ammo | 1 / bullet 2 / rocket salvo | |
Function times | ||
Attack interval | 0.8 s | |
Values are approximate and determined by community testing. |
Demonstration
Related Achievements
Engineer
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Update history
April 29, 2008 Patch (Gold Rush Update)
- Added new swing animations.
- Engineers who hit teammate Sentry Guns with their Wrench now get kill assists from that Sentry Gun.
- Fixed melee attacks not destroying remote detonation pipes (Stickybombs).
Trivia
- Per the Sentry Instruction Manual, the Wrench's full name is the "Uhlman Build-Matic Wrench".
- Because damage dealt by Sentry Guns increases the Engineer's critical hit chance, the Engineer can earn a high crit rate without dealing much damage himself. This, combined with the 15% base crit rate on melee weapons, leads to misconceptions about the Wrench's "unnaturally high" crit rate.
- The in-game model for the Wrench is based on the original Template:W, designed by Charles Moncky in the 19th century.
Gallery
See also