Difference between revisions of "Manmelter"

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(Damage and function times: Update removed the -20% damage)
m (Bugs: Same edit as Flare Gun)
 
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| kill-icon-2        = hadouken
 
| kill-icon-2        = hadouken
 
| kill-tooltip-2    = Taunting
 
| kill-tooltip-2    = Taunting
| used-by            = [[Pyro]]
+
| used-by            = {{used by|Pyro}}
 
| slot              = secondary
 
| slot              = secondary
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
 
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
| released          = {{Patch name|12|15|2011}}<br />([[Australian Christmas 2011]])
+
| released          = {{Patch name|12|15|2011}}
| availability      = {{avail|drop|craft|purchase|collectors|strangifier-crate-85}}
+
| released-major    = Australian Christmas 2011
 +
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = yes
 
| numbered          = yes
 
| medieval          = no
 
| medieval          = no
 
| ammo-loaded        = Unlimited
 
| ammo-loaded        = Unlimited
| ammo-carried      = N/A
+
| ammo-carried      = {{common string|N/A}}
| reload            = No Reload
+
| reload            = No reload
 
| loadout            = yes
 
| loadout            = yes
   | item-kind        = Indivisible Particle Smasher
+
   | item-kind        = {{item kind|Indivisible Particle Smasher}}
   | level           = 30
+
   | item-level       = 30
   | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
+
   | item-description = {{item description|Manmelter}}
   | att-1-positive  = +50% projectile speed
+
   | att-1-positive  = {{attribute|ProjectileSpeed_Increased|50}}
   | att-2-positive  = Does not require ammo
+
   | att-2-positive  = {{attribute|EnergyWeaponNoAmmo}}
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
+
   | att-3-positive  = {{attribute|ExtinguishRevenge}}
   | att-4-positive  = Extinguishing teammates restores 20 health
+
   | att-4-positive  = {{attribute|ExtinguishRestoresHealth|20}}
   | att-5-negative  = No random critical hits
+
   | att-5-negative  = {{attribute|CritChance_Disabled}}
 
}}
 
}}
{{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
 
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, retro-futuristic laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jigglebones|liquid]].
 
  
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the Flare Gun and Detonator's flares, the energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammunition]], and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter will play a distinct but quiet sound, similar to that of the [[Machina]], and produce a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect will not play.
+
{{Quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
  
Holding the alt-fire button will activate a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter will grant the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
+
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, [[w:Retrofuturism|retrofuturistic]] laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jiggle bones|liquid]].
 +
 
 +
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammo]], and cannot fire random [[Critical hits]]. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the [[Machina]] when it is fired without scoping, and produces a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.
 +
 
 +
Holding the alt-fire button {{DK|MOUSE2}} activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed Critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 Crits can be stored in this fashion, all lost upon [[death]]. Firing a Crit from the Manmelter shoots a burst of fire from the gun.
  
 
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
 
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
  
[[Taunt]]ing with the Manmelter equipped will perform the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken will also disintegrate into cinders.
+
[[Taunts|Taunting]] with the Manmelter equipped results in the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.
  
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[Official TF2 Blog]] and Weta Workshop.
+
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[TF2 Official Website|Official TF2 Blog]] and Weta Workshop.
  
The Manmelter was later [http://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
+
The Manmelter was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Projectile]]
+
| type               = [[Projectiles|Projectile]]
| damagetype         = Dual-type (fire and bullet)
+
| damagetype         = Dual-type (fire and bullet)
| rangetype         = Ranged
+
| rangetype           = Ranged
  
| damage             = yes
+
| damage             = yes
|  base             = 30
+
|  base               = 30
|  crit             = 90
+
|  crit               = 90
|  minicrit         = 41
+
|  minicrit           = 41
|  afterburn         = {{tooltip|3 / tick|6 / s}}<br/>60 total
+
|  afterburn         = {{tooltip|4 / tick|8 / s}}<br/>60 total
|  afterburn minicrit = {{tooltip|4 / tick|8 / s}}<br/>80 total
+
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
| function times     = yes
+
| function times     = yes
|  attack interval   = 2 s
+
|  attack interval   = 2 s
|  afterburn time   = 10 s
+
|  afterburn time     = 7.5 s
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
 +
 
=== Blueprint ===
 
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
Line 83: Line 88:
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
 
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
 
  
 
== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Indivisible Particle Smasher
+
  | item-type = {{item kind|Indivisible Particle Smasher}}
 
  | rankson = Kills
 
  | rankson = Kills
 
  | festive =
 
  | festive =
   | item-description = This weapon will reload automatically when not active.<br><br>Being a device that flouts conventional scientific consensus that the molecules composing the human body must be arranged "just so", and not, for example, across a square-mile radius.
+
   | item-description = {{item description|Manmelter}}
   | att-1-positive  = +50% projectile speed
+
   | att-1-positive  = {{attribute|ProjectileSpeed_Increased|50}}
   | att-2-positive  = Does not require ammo
+
   | att-2-positive  = {{attribute|EnergyWeaponNoAmmo}}
   | att-3-positive  = Alt-Fire: Extinguish teammates to gain guaranteed critical hits
+
   | att-3-positive  = {{attribute|ExtinguishRevenge}}
   | att-4-positive  = Extinguishing teammates restores 20 health
+
   | att-4-positive  = {{attribute|ExtinguishRestoresHealth|20}}
   | att-5-negative  = No random critical hits
+
   | att-5-negative  = {{attribute|CritChance_Disabled}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can reflect projectiles = no
 
  | can reflect projectiles = no
Line 107: Line 111:
  
 
== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements]] [[Achievements|General]] ===
 
{{Achievement table
 
| 1 = {{Show achievement|General|Escape the Heat}}
 
| 2 = {{Show achievement|General|Flamethrower}}
 
}}
 
 
=== {{class link|Soldier}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Soldier|Semper Fry}}
 
}}
 
 
 
=== {{class link|Pyro}} ===
 
=== {{class link|Pyro}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Pyro|Attention Getter}}
+
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
      {{Show achievement|Pyro|Baptism by Fire}}
 
      {{Show achievement|Pyro|Burn Ward}}
 
      {{Show achievement|Pyro|Controlled Burn}}
 
      {{Show achievement|Pyro|Cooking the Books}}
 
      {{Show achievement|Pyro|Firewall}}
 
      {{Show achievement|Pyro|Firewatch}}
 
      {{Show achievement|Pyro|Freezer Burn}}
 
      {{Show achievement|Pyro|Got A Light?}}
 
| 2 = {{Show achievement|Pyro|I Fry}}
 
      {{Show achievement|Pyro|Next of Kindling}}
 
      {{Show achievement|Pyro|OMGWTFBBQ}}
 
      {{Show achievement|Pyro|Pilot Light}}
 
      {{Show achievement|Pyro|Pyromancer}}
 
      {{Show achievement|Pyro|Second Degree Burn}}
 
      {{Show achievement|Pyro|Spontaneous Combustion}}
 
      {{Show achievement|Pyro|Trailblazer}}
 
      {{Show achievement|Pyro|Weenie Roast}}
 
}}
 
 
 
=== {{class link|Heavy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Heavy|Rasputin}}
 
}}
 
 
 
=== {{class link|Engineer}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Engineer|The Extinguished Gentleman}}
 
}}
 
 
 
=== {{class link|Medic}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Medic|Autoclave}}
 
| 2 = {{Show achievement|Medic|Infernal Medicine}}
 
}}
 
 
 
=== {{class link|Sniper}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Friendship is Golden}}
 
}}
 
 
 
=== {{class link|Spy}} ===
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Burn Notice}}
 
 
}}
 
}}
  
 
== Update history ==
 
== Update history ==
{{Update history|
+
{{Update history | '''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
 
* The Manmelter was added to the game.
 
* The Manmelter was added to the game.
  
 
'''{{Patch name|12|16|2011}}'''
 
'''{{Patch name|12|16|2011}}'''
* Fixed Manmelter getting crits from 'Mmmph' bar.
+
* Fixed Manmelter getting Crits from 'Mmmph' bar.
  
 
'''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
 
'''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
Line 181: Line 130:
 
* Increased projectile speed while maintaining the same travel arc.
 
* Increased projectile speed while maintaining the same travel arc.
 
* Increased extinguish range.
 
* Increased extinguish range.
* Added draw/recoil/crit forces for the Manmelter.
+
* Added draw/recoil/{{botignore|crit}} forces for the Manmelter.
  
 
'''{{Patch name|12|23|2011}}'''
 
'''{{Patch name|12|23|2011}}'''
Line 197: Line 146:
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* Improved visual and audio cues for when the Manmelter is ready to fire.
 
* Improved visual and audio cues for when the Manmelter is ready to fire.
* Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.
+
* Fixed the Manmelter being able to earn Crits via friendly Pyro self-damage.
  
 
'''{{Patch name|3|19|2013}}'''
 
'''{{Patch name|3|19|2013}}'''
Line 217: Line 166:
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 
* Removed (hidden) 20% fire rate penalty.
 
* Removed (hidden) 20% fire rate penalty.
}}
+
 
 +
'''{{Patch name|9|26|2022}}'''
 +
* Fixed duplicate reload sound entries in the {{code|tf_weapon_flaregun_revenge}} weapon script}}
  
 
== Unused content ==
 
== Unused content ==
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== Bugs ==
 
== Bugs ==
* When this weapon's projectile is reflected, it is reflected as a flare.
+
* When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
* The critical hits counter does not show when the active weapon is not the Manmelter.
+
* The Critical hits counter does not show when the active weapon is not the Manmelter.
* Firing at least one time will cause the weapon to not fully go back to its resting position.
+
* Firing at least one time causes the weapon to not fully go back to its resting position.
* Holding down the alt-fire button while taunting will cause the weapon's ash-sucking visual effect to be stuck even if the Pyro switches to a different weapon.
+
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the Crits counter is reset to 0. The weapon does not actually fire anything while this happens.
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire plays the animation of firing a critical shot. Saved critical shots are rapidly lost during this sequence.
 
 
* Occasionally the ash-suck particle effect may not appear.
 
* Occasionally the ash-suck particle effect may not appear.
* When the Manmelter is fired at a friendly building, it will appear to do 30 damage when no damage is done.
+
* If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the player extinguishes the friendly Pyro, they receive points and health, but not a stored critical. This does not happen with other classes.
 +
* Occasionally, when firing a Critical hit, the extinguish particles play despite not extinguishing anyone.
 +
* Sometimes, the Critical hits counter quickly decreases to 0 before resetting to its intended value.<!-- A how-to is needed for this bug + the previous one, or some kind of steps to replicate it-->
 +
* The Manmelter can cause self-damage to the player if positioned very close to a wall and shot at a specific angle.
 +
** If the player dies because of this, the Detonator's kill icon is used. Standard [[Gibs|gib]] rules apply, if the shot deals 10 more damage than health left, the player is gibbed.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 +
File:BLU Manmelter.png|[[BLU]] variant of the weapon.
 
File:Manmelter 1st person red.png|[[RED]] first-person view.
 
File:Manmelter 1st person red.png|[[RED]] first-person view.
File:Manmelter 1st person blu.png|[[BLU]] first-person view.
+
File:Manmelter 1st person blu.png|BLU first-person view.
 
File:Flare_proj_red.png|RED projectile.
 
File:Flare_proj_red.png|RED projectile.
 
File:Flare_proj_blu.png|BLU projectile.
 
File:Flare_proj_blu.png|BLU projectile.
Line 240: Line 195:
 
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 
File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
 
File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
 +
File:Manmelter Flare.png|The launched RED projectile accompanied by its particle effects.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
*[[Pyro strategy#Manmelter|Manmelter strategy]]
+
* [[Basic Pyro strategy#Manmelter|Manmelter strategy]]
 +
* [[Dr. Grordbort's Moonman Pack]]
  
{{AustralianChristmas2011 Nav}}
+
{{Australian Christmas 2011 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 +
 
[[Category:Jiggleboned]]
 
[[Category:Jiggleboned]]

Latest revision as of 21:18, 28 August 2024

The Manmelter is a secondary weapon for the Pyro. It is a grey, retrofuturistic laser pistol, with a small vial that contains team-colored liquid.

The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammo, and cannot fire random Critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the Machina when it is fired without scoping, and produces a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.

Holding the alt-fire button (default key: MOUSE2) activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed Critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 Crits can be stored in this fashion, all lost upon death. Firing a Crit from the Manmelter shoots a burst of fire from the gun.

Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Taunting with the Manmelter equipped results in the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.

This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.

The Manmelter was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png


Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Moonman Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Phlogistinator.pngItem icon Manmelter.pngItem icon Third Degree.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Manmelter was added to the game.

December 16, 2011 Patch

  • Fixed Manmelter getting Crits from 'Mmmph' bar.

December 16, 2011 [Item schema update]

  • Updated the description of the weapon.

December 21, 2011 Patch

  • Added particle effect on muzzle that appears when ready to fire.
  • Increased projectile speed while maintaining the same travel arc.
  • Increased extinguish range.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flare guns.

January 11, 2012 Patch

  • Added crafting blueprint for the Manmelter.

March 22, 2012 Patch

  • Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.

May 17, 2012 Patch

  • Fixed the Manmelter using the wrong muzzle flash effect.

June 27, 2012 Patch (Pyromania Update)

  • Improved visual and audio cues for when the Manmelter is ready to fire.
  • Fixed the Manmelter being able to earn Crits via friendly Pyro self-damage.

March 19, 2013 Patch

  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.

November 12, 2013 Patch

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

August 21, 2014 Patch

  • The Manmelter can now accept Allies Extinguished strange parts.

January 7, 2016 Patch

  • Changed attribute:
    • Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.

July 7, 2016 Patch (Meet Your Match Update)

  • Removed (hidden) 20% fire rate penalty.

September 26, 2022 Patch

  • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script

Unused content

  • There is a unique projectile impact for the laser hitting a wall.

Bugs

  • When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
  • The Critical hits counter does not show when the active weapon is not the Manmelter.
  • Firing at least one time causes the weapon to not fully go back to its resting position.
  • While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the Crits counter is reset to 0. The weapon does not actually fire anything while this happens.
  • Occasionally the ash-suck particle effect may not appear.
  • If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the player extinguishes the friendly Pyro, they receive points and health, but not a stored critical. This does not happen with other classes.
  • Occasionally, when firing a Critical hit, the extinguish particles play despite not extinguishing anyone.
  • Sometimes, the Critical hits counter quickly decreases to 0 before resetting to its intended value.
  • The Manmelter can cause self-damage to the player if positioned very close to a wall and shot at a specific angle.
    • If the player dies because of this, the Detonator's kill icon is used. Standard gib rules apply, if the shot deals 10 more damage than health left, the player is gibbed.

Gallery

See also