Rocket Jumper

From Team Fortress Wiki
Revision as of 14:21, 12 October 2010 by GameManXD (talk | contribs) (Trivia)
Jump to: navigation, search

Template:Weapon infobox

And that is how you do it, men!
The Soldier on proper rocket-to-foot measurements

The Rocket Jumper is a training primary weapon for the Soldier Class which was released with the Mann-Conomy Update. It's appearance is identical to the Rocket Launcher.

As the first training item, the Rocket Jumper fires completely harmless rockets allowing players to freely practice Rocket jumping techniques. The ammo count is also tripled, giving the user forty extra rockets.

Demonstration

Trivia

  • With this weapon equipped, it is possible to survive the Kamikaze taunt of the Equalizer; the player will only suffer fall damage after being launched into the air. This is similar to an early bug that existed when the Gunboats were first implemented.
  • Reflected rockets fired from the Rocket Jumper will not deal any damage.
    • Exception: A Pyro reflecting a rocket beneath himself (ie. attempting a rocket jump with a deflected rocket), will cause the rocket to deal the normal amount of damage.
  • The Rocket Jumper is craftable with the Fabricate Class Weapon blueprint (scrap metal + soldier token + primary token), but does not yet have their own specific blueprint.
  • This weapon has some use in legitimate play, as one could quickly reach the front lines or the enemy flag by rocket jumping without having to worry about conserving rockets or taking self-damage. Combined with the Pain Train, it could be possible to quickly capture control points.
    • Notably skilled players may also be able to use this weapon with the Shotgun effectively.
  • This weapon provides immunity blast damage from the exploding pumpkins in Harvest.
  • The Dead Ringer will not be activated by this weapon.
  • There is currently a glitch, which sometimes results in triple ammo for other primary weapons in arena, if you switch class while you have the Rocket Jumper equipped, e.g. 36 reserve ammo for the Huntsman.
  • The Rocket Jumper has a chance for Critical hits, which will cause slight damage.

Gallery

See also

References