Hitman's Heatmaker

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"Heatmaker" redirects here. You may have been looking for Huo-Long Heater.
You better hold on to your head, mate!
The Sniper on gruesome decapitation

The Hitman's Heatmaker is a community-created primary weapon for the Sniper. It is a compact sniper rifle with a sleek scope, wooden furniture, and a suppressor. A laser sight with a small metal switch on its rear can be seen just below the scope.

Equipping this weapon displays a "Focus" meter in the HUD. The meter begins empty, but kills or kill assists fill the meter, with 3 kills, 9 assists, or a combination thereof being required to fill it completely. Kills or assists made with secondary or melee weapons still contribute to the meter. Pressing the reload key (default key: R) activates Focus mode for up to 10 seconds, based on the amount the Focus meter is filled, signified by the Sniper's weapons crackling as if crit-boosted but without the glow. While Focused, the Hitman's Heatmaker does not need to unscope between shots, charges 25% faster, continues charging while reloading (effectively having each shot start at 25% charge), and fires tracer rounds. Kills or assists made while Focused continue to add to the meter as it drains, making it possible to extend Focus mode indefinitely. Unlike the majority of mechanics that feature a chargeable meter, Focus can be activated at any time, provided the meter is not completely empty.

As a downside, the weapon deals 20% less damage on bodyshots. Cosmetically, successful headshot kills decapitate the victim. The Hitman's Heatmaker has a noticeably quieter firing sound than other sniper rifles, making it harder for enemy players to locate the user via sound.

The Hitman's Heatmaker was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
40 - 50
100%:
120
Bodyshot
0%:
40
100%:
120
Critical
0%:
120 - 150
100%:
360 - 450
Mini-crit
0%:
54 - 68
100%:
162
Function times
Attack interval 1.5 s
Maximum charge time
Normal:
3.3 s
Focus:
2.8 s
Zoom-in charging delay
Normal:
1.3 s
Focus:
0 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Urban Professional
Item icon Urban Professional Bundle.png
Effect

No effect

Demonstration

Strange variant


Crafting

See also: Crafting

Blueprint

Reclaimed Metal Machina Bazaar Bargain Hitman's Heatmaker
Item icon Reclaimed Metal.png + Item icon Machina.png + Item icon Bazaar Bargain.png = Item icon Hitman's Heatmaker.png
Class Token - Sniper Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Sniper.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Huntsman.png Item icon Sydney Sleeper.png Item icon Bazaar Bargain.png Item icon Machina.png
Item icon Hitman's Heatmaker.png Item icon AWPer Hand.png Item icon Fortified Compound.png Item icon Classic.png

Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.

Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.

Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Hitman's Heatmaker was added to the game. Focus is used automatically upon being filled.

June 28, 2012 Patch

  • Headshot kills now properly decapitate.
  • Bodyshot damage penalty is properly applied.
  • Fixed sound issues while in focus.

July 2, 2012 Patch

  • Fixed Hitman's Heatmaker headshot not properly getting counted on the scoreboard.
  • Fixed Croc-o-Style Kit’s set bonus not properly protecting against Decapitating Headshots.
  • Fixed tracers being fired for other weapons while in focus.

July 5, 2012 Patch

  • Fixed the Hitman's Heatmaker bodyshot damage penalty affecting the Sniper's other weapons.
  • Added recoil forces for the Hitman's Heatmaker.

September 27, 2012 Patch

  • [Undocumented] Adjusted the size and location of the kill icon for the Hitman's Heatmaker.

August 27, 2013 Patch

  • [Undocumented] Added Strange quality.

November 12, 2013 Patch

June 18, 2014 Patch

  • Changed the focus mechanic to press 'reload' to activate focus when it is full.

May 11, 2016 Patch

  • Fixed the SMG firing tracers for every bullet while Focus is activated.

[Unknown Date]

  • Fixed the bug that cause Focus effect to apply to another Sniper Rifle.
  • Focus bar now reset when touched the Resupply Cabinet.

[Unknown Date]

  • Fixed Focus progress resetting after touching a resupply cabinet.

Bugs

  • If one activates Focus and picks up a rifle from the ground, it is possible to enter the Focus state while wielding any primary. However, getting kills and assists with any other primary will not build Focus, and while picking up a Bow or the Classic gives the lightning effects, it does not affect its charge or shots whatsoever.[1]

Trivia

  • The Hitman's Heatmaker combines the stock of the WA2000 with the general shape of the VSS Vintorez.
  • The item's description, "Heads will roll," is an idiom meaning that someone will be punished. The phrase alludes to decapitation as a historical punishment.
  • Similar to the Demoman's swords, the Hitman's Heatmaker shrinks the victim's head and spawns a head gib upon decapitation.

Gallery

See also

References