Ullapool Caber

From Team Fortress Wiki
Revision as of 05:02, 20 February 2011 by Kayfon (talk | contribs)
Jump to: navigation, search
'Kaboom', indeed, you drunken wretch!
The Spy

The Ullapool Caber is a melee weapon for the Demoman and was released as part of The Expert's Ordnance set. It appears as a World War II-era German Template:W Stielhandgranate "potato masher" grenade, with the Mann Co. logo stamped on the head.

The first hit on any solid object or enemy will cause the Scottish explosives in the head to detonate, dealing massive explosive damage to both the Demoman and surrounding enemies. The Demoman will be propelled directly upwards and likely suffer fall damage upon landing. After the Caber explodes, the Demoman will be left with only the grenade stick, which deals significantly less damage than other melee weapons. Respawning or visiting a Resupply Locker are the only ways to restore the grenade to its original state. Both the melee and explosive damage never randomly deal critical Hits, but can still be forced to do so through the use of the Chargin’ Targe or Kritzkrieg.

The grenade will currently not explode when hitting an ally or a friendly building.

Damage

See also: Damage

Melee

Explosion

  • Base: ~149
  • Mini-Crit: ~220
  • Critical hit: ~305
  • Splash Damage to Self: 100

Total upon Melee hit and explosion.

  • Base: 185 (181 to 189)
  • Mini-Crit: ~263
  • Critical hit: ~410

Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Item Set

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Sandman Ullapool Caber
Item icon Reclaimed Metal.pngx2 + Item icon Sandman.png = Item icon Ullapool Caber.png

Related Achievements

Leaderboard class demoman.png Demoman

The Scottish Play
The Scottish Play
Get a melee kill while sticky jumping.
Tartan Spartan
Tartan Spartan
Do 1 million points of total blast damage.

Update history

January 7, 2011 Patch

  • This weapon was given two unique kill icons.

January 10, 2011 Patch

  • This weapon's kill icons were updated.

January 19, 2011 Patch

  • If the player suicides with this weapon it displays the Caber's kill icon.

Bugs

  • The Ullapool Caber currently has a visual bug in which it sometimes appears detonated when it is not.
  • When striking an enemy, the Ullapool Caber sometimes does not deliver the explosion damage. It still deals full explosion damage to the Demoman, but it only deals melee damage to the struck enemy. The Caber appears broken after such an event has occurred, but striking an object, wall, or enemy again causes a second explosion even without returning to a spawn cabinet.
  • The weapon does not currently Mini-Crit when used with the Chargin' Targe.
  • Striking an ally with the weapon while friendly fire is enabled will not set it off.
  • Sometimes the weapon will appear invisible in the Demoman's hand in world view.
  • The Ullapool Caber currently uses the default Bottle animations and sound, meaning that the impact sound is the exact same as the Bottle.

Trivia

  • Template:W is the town from the Ross and Cromarty area in the Scottish Highlands where the Demoman was born.
  • A caber is a long wooden pole (usually a section from the trunk of a tree) that is thrown as a feat of strength during the Template:W event of the Scottish Highland Games.
  • Hitting an ally with the Ullapool Caber does not set it off. Hitting a disguised Spy however, does detonate the Ullapool Caber.
  • The description "High-yield Scottish face removal" was taken directly from the promotional artwork that Swizzle created for his entry in the Polycount contest.
  • It is possible to negate the self-damage of the Ullapool Caber's explosion by equipping the Sticky Jumper. This does not negate the self damage in Medieval Mode.
  • Damage from the Ullapool Caber is spread across two rounds in quick succession. Melee damage is first dealt when the grenade hits the opponent while explosive damage is dealt as the grenade detonates.
  • The Ullapool Caber works great with the Sticky Jumper. When Sticky Jumping, you take no explosive damage. When the caber explodes, you don't take damage either. That way, you can Sticky Jump into an enemy, blow him up and fly back with some minor fall damage.

Gallery

See also