Difference between revisions of "Sniper Rifle"

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{{Weapon infobox
+
{{Item infobox
| kill-icon-2 = Sniper headshot
+
| type          = weapon
| weapon-image = Sniper_IMG.png
+
| image          = Sniper rifle.png
| used-by = [[Sniper]]
+
| 3d-image-1    = Sniper Rifle
| weapon-slot = [[Primary]]
+
| 3d-image-2     = Sniper Rifle Festive
| ammo-loaded = 25
+
| 3d-image-4    = Sniper Rifle Festivized
| ammo-carried = N/A
+
| 3d-image-6    = Sniper Rifle Australium
| display-loadout-stats = Yes
+
| 3d-image-7    = Sniper Rifle Australium Festivized RED
| weapon-quality = NORMAL
+
| 3d-image-8    = Sniper Rifle Australium Festivized BLU
| backpack-image = sniperrifle
+
| 3d-image-9    = Sniper Rifle Botkiller Rust
| level-and-type = Level 1 Sniper Rifle
+
| 3d-image-10    = Sniper Rifle Botkiller Blood
| availability = Standard
+
| 3d-image-11    = Sniper Rifle Botkiller Carbonado
 +
| 3d-image-12    = Sniper Rifle Botkiller Diamond
 +
| 3d-image-13    = Sniper Rifle Botkiller Silver Mk.I
 +
| 3d-image-15    = Sniper Rifle Botkiller Gold Mk.I
 +
| 3d-image-17    = Sniper Rifle Botkiller Silver Mk.II
 +
| 3d-image-19    = Sniper Rifle Botkiller Gold Mk.II
 +
| 3d-button-1    = default
 +
| 3d-button-2    = colored_pair
 +
| 3d-button-4    = colored_pair
 +
| 3d-button-6    = australium
 +
| 3d-button-7    = australium_half
 +
| 3d-button-8    = australium_half
 +
| 3d-button-9    = default_half
 +
| 3d-button-10  = default_half
 +
| 3d-button-11  = default_half
 +
| 3d-button-12  = default_half
 +
| 3d-button-13  = colored_pair
 +
| 3d-button-15  = colored_pair
 +
| 3d-button-17  = colored_pair
 +
| 3d-button-19  = colored_pair
 +
| 3d-viewname-1  = Default
 +
| 3d-viewname-2  = Festive
 +
| 3d-viewname-4  = Festivized
 +
| 3d-viewname-6  = Australium
 +
| 3d-viewname-7  = Australium Festivized<br>(RED)
 +
| 3d-viewname-8  = Australium Festivized<br>(BLU)
 +
| 3d-viewname-9  = Rust
 +
| 3d-viewname-10 = Blood
 +
| 3d-viewname-11 = Carbonado
 +
| 3d-viewname-12 = Diamond
 +
| 3d-viewname-13 = Silver Mk.I<br>
 +
| 3d-viewname-15 = Gold Mk.I<br>
 +
| 3d-viewname-17 = Silver Mk.II<br>
 +
| 3d-viewname-19 = Gold Mk.II<br>
 +
| kill-icon-2    = Sniper headshot
 +
| used-by       = {{used by|Sniper}}
 +
| slot          = primary
 +
| availability  = {{avail|stock|crate27-strange|crate54-strange|crate35-festive|mvm-both-types|contract|crate93|crate94|warpaint}}
 +
| marketable    = yes
 +
| numbered      = no
 +
| ammo-loaded   = 25
 +
| ammo-carried   = {{common string|N/A}}
 +
| reload        = No reload
 +
| loadout       = yes
 +
  | quality     = normal
 +
  | item-kind    = {{item kind|Sniper Rifle}}
 +
  | item-level  = 1
 
}}
 
}}
{{Quotation|'''The Sniper''' on headshots.|You'll be needin' another use for that neck!|sound=Sniper_specialcompleted03.wav}}
 
  
The '''Sniper Rifle''' is the primary weapon for the [[Sniper]] class. It has excellent accuracy, no damage falloff, and is the only weapon with a zoom sight. The Sniper Rifle must be charged for full effectiveness. The zoom display features a charge meter and a small red or blue dot in the center to aid in aiming. When zoomed, the charge meter increases gradually from 0% to 100%.  At the same time the target dot will change from a dull color to bright red / blue. It takes 4 seconds for a full charge. The charge meter resets after a shot is fired or when the scope is unzoomed. Charge is not built up while not zoomed. Zoom is activated when the secondary function is used (default: Mouse2 for PC, Left Trigger for Xbox 360 and L2 for PS3). Movement [[speed]] is slowed while zoomed in to 27%, and slowed even further to 0.01% when crouching. You cannot be zoomed in while jumping or falling. A killing shot to the head while zoomed in will result in a [[Headshot]] and will display a different icon where the kill is reported. A Headshot is a guaranteed [[Critical hit]] and is furthermore the only way for the Sniper Rifle to score a Critical hit (except during [[Humiliation]] or a [[Kritzkrieg]]). When zoomed, a team-colored dot will appear on walls or floors (or wherever the rifle is aiming), alerting observant opponents to the Sniper. Firing the Sniper Rifle when not zoomed will still damage, but for very little.
+
{{Other uses|this=the stock weapon for the Sniper|for=other sniper rifles|Sniper Rifle (disambiguation)}}
  
== Damage ==
+
{{Quotation|'''The Sniper'''|You'll be needin' another use for that neck!|sound=Sniper specialcompleted03.wav}}
* Base: 50 (0% charge or unscoped), 150 (100% charge)
 
* Bodyshot: 43-57 (0% charge or unscoped), 128-172 (100% charge)
 
* Mini-crit: 68 (0% charge or unscoped),  203 (100% charge)
 
* Headshot (scoped only): 150 (0% charge), 450 (100% charge)
 
* Critical hit (humiliation or Kritzkrieg only): 150
 
  
''Note'': Distance from the target does not affect the Sniper Rifle's damage. Damages are approximate and determined by community testing.
+
The '''Sniper Rifle''' is the default [[Weapons#sniperprimary|primary weapon]] for the [[Sniper]]. It is a single-shot, [[w:Bolt action|bolt-action]] rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.
  
== Function times ==
+
The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other [[Sniper#Primary|primaries]] (with the exception of the [[Huntsman]] and the [[Fortified Compound]]). The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped [[headshot|bodyshot]] at 0% charge. When zoomed, the Sniper's movement [[Classes#Speed|speed]] is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping.
* Attack Interval: 1.5
 
* There is a 200 ms delay before a zoomed Sniper shot can get a Critical hit. [http://store.steampowered.com/news/1441/]
 
* There is a 1 second delay before the damage of a zoomed Sniper shot increases.
 
All times are in seconds. Times are approximate and determined by community testing.|
 
  
== Related Achievements ==
+
The Sniper Rifle does not deliver random [[critical hits]]; however, if the player hits a [[headshot]], a shot to an enemy's head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other [[hitscan]] weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players.
  
=== Pyro ===
+
While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. As it is visible to enemy players, the dot can reveal the Sniper's position, making him easier to target and avoid. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies.
  
{|
+
== Damage and function times ==
|[[Image:Firewatch.png|64px]]
+
{{Damage table
|''' Firewatch '''
+
| type                = [[Hitscan]]
Ignite 10 Snipers while they are zoomed in.
+
| damagetype          = Bullet
|}
+
| rangetype            = Ranged
 +
| damage              = yes
  
=== Sniper ===
+
|  base                = <div style="float:left">{{tooltip|0%|0% charge or unscoped}}:</div> 50<br/><div style="float:left">100%:</div> 150
 +
|  crit                = <div style="float:left">0%:</div> 150<br/><div style="float:left">100%:</div> 450
 +
|  minicrit            = <div style="float:left">0%:</div> 68<br/><div style="float:left">100%:</div> 203
  
{|width=100% border=0 align=center
+
| function times      = yes
|[[Image:Tf sniper be efficient.png|64px]]
+
|  attack interval    = 1.5 s
|width=50%|''' Be Efficient '''
+
|  zoom charge delay  = {{Tooltip|1.3 s|0.3 s until charge starts, 1 s until damage starts increasing}}
Get 3 kills with the Sniper Rifle without missing a shot.  
+
| zoom headshot delay = 0.2 s
 +
| max charge time    = {{Tooltip|3.3 s|2 s charge time + 1.3 s charge delay}}
 +
}}
  
|[[Image:Tf sniper drop dead.png|64px]]
+
[[File:Sniper Rifle charge damage chart.png|thumb|right|Graph showing the damage done based on charge]]
|width=50%|''' Dropped Dead '''
+
{{Sniper Rifle tick damage}}
Kill a Scout in midair with your Sniper Rifle or the Huntsman.
 
  
|-
+
{{Weapon Demonstration}}
  
|[[Image:Tf sniper jumper stumper.png|64px]]
+
== Strange variant ==
|width=50%|''' Jumper Stumper '''
+
{{Strange item info
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.
+
| item-type = {{item kind|Sniper Rifle}}
 +
| rankson = kills
 +
| festive = yes
 +
| botkiller = yes
 +
| australium = yes
 +
| can deal critical damage = no
 +
| can headshot = yes
 +
| can deal long range damage = yes
 +
}}
  
|[[Image:Tf sniper the last wave.png|64px]]
+
== Related achievements ==
|width=50%|''' The Last Wave '''
+
=== {{Achiev type link|general}} ===
Provide an enemy with a freezecam shot of you waving to them.
+
{{Achievement table
 +
| 1 = {{Show achievement|General|Grey Matter}}
 +
}}
  
|-
 
  
|[[Image:Tf sniper trust your feelings.png|64px]]
+
=== {{class link|Pyro}} ===
|width=50%|''' Trust Your Feelings '''
+
{{Achievement table
Get 5 kills with the Sniper Rifle without your scope.
+
| 1 = {{Show achievement|Pyro|Firewatch}}
|}
+
}}
  
== Trivia ==
+
 
*This rifle appears to be based on the former sniping rifle of the Australian military, the British-made Parker-Hale M82. It was replaced around the end of the millennium with the AI Arctic Warfare, but it's assumed to still see training use.
+
=== {{Class link|Sniper}} ===
*The Sniper Rifle has [[Developer weapon]] variants.  
+
{{Achievement table
*The laser between the scope and the barrel does not actually have a texture, only a small hole in the center.
+
| 1 = {{Show achievement|Sniper|Be Efficient}}
*The Sniper never actually inserts a new bullet whilst reloading. He simply works the bolt to extract the spent shell.
+
      {{Show achievement|Sniper|Dropped Dead}}
*The whole reason why the Sniper Rifle does less damage unscoped is to stop advanced and more skilled players noscoping around the whole map, dominating the whole team.
+
      {{Show achievement|Sniper|Flight Cancelled}} 
 +
      {{Show achievement|Sniper|Jumper Stumper}}
 +
      {{Show achievement|Sniper|Parting Shot}}
 +
| 2 = {{Show achievement|Sniper|Self-destruct Sequence}}
 +
      {{Show achievement|Sniper|Socket to Him}}
 +
      {{Show achievement|Sniper|The Last Wave}}
 +
      {{Show achievement|Sniper|Trust Your Feelings}}
 +
}}
 +
 
 +
== Update history ==
 +
{{Update history|
 +
'''{{Patch name|9|21|2007}}'''
 +
* Fixed occasional Sniper zoom crash.
 +
 
 +
'''{{Patch name|12|31|2007}}'''
 +
* Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.
 +
 
 +
'''{{Patch name|1|14|2008}}'''
 +
* Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot.
 +
 
 +
'''{{Patch name|1|15|2008}}'''
 +
* Fixed being able to zoom too quickly after firing a zoomed shot.
 +
 
 +
'''{{Patch name|2|14|2008}}'''
 +
* Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.
 +
 
 +
'''{{Patch name|3|1|2008|xbox}}'''
 +
* Fixed exploit allowing Snipers to fire faster than intended.
 +
 
 +
'''{{Patch name|12|11|2008}}'''
 +
* The Sniper Rifle can now break apart the [[Demoman]]'s [[Stickybomb Launcher|stickybombs]].
 +
 
 +
'''{{Patch name|2|2|2009}}'''
 +
* The Sniper Rifle can now crit while under [[Critical hits#Crit boost|crit-boosts]].
 +
 
 +
'''{{Patch name|1|13|2010}}'''
 +
* Fixed this weapon not penetrating friendly players.
 +
 
 +
'''{{Patch name|1|19|2011}}'''
 +
* Fixed the Sniper Rifle view model having [[RED]] skins while on the [[BLU]] team.
 +
 
 +
'''{{Patch name|8|18|2011}}'''
 +
* Added a bell when the Sniper Rifle is fully charged.
 +
* {{Undocumented}} Added [[Strange]] quality.
 +
 
 +
'''{{Patch name|10|18|2011}} #2'''
 +
* Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs.
 +
 
 +
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 +
* Added [[Festive weapons|Festive]] variant.
 +
 
 +
'''{{Patch name|12|19|2011}}'''
 +
* Festive Sniper Rifles can now be [[Gift Wrap|gifted]].
 +
 
 +
'''{{Item schema|3|23|2012}}'''
 +
* Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.
 +
 
 +
'''{{Patch name|8|15|2012}}''' ({{update link|Mann vs. Machine (update)}})
 +
* {{Undocumented}} Added Silver and Gold [[Botkiller weapons|Botkiller]] variants.
 +
 
 +
'''{{Patch name|10|9|2012}}'''
 +
* Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
 +
 
 +
'''{{Patch name|12|20|2012}}''' ([[Mecha Update]])
 +
* Added Silver and Gold Botkiller Mk. II variants.
 +
 
 +
'''{{Patch name|5|13|2013}}'''
 +
* Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms.
 +
 
 +
'''{{Patch name|11|21|2013}}''' ([[Two Cities Update]])
 +
* {{Undocumented}} Added [[Australium weapons|Australium]] variant.
 +
 
 +
'''{{Patch name|6|18|2014}}''' ([[Love & War Update]])
 +
* Converted the Sniper Rifle models to use the <code>c_models</code> system.
 +
 
 +
'''{{Patch name|3|30|2018}}'''
 +
* Fixed a server crash related to the Sniper Rifle.
 +
 
 +
'''{{Patch name|7|29|2022}}'''
 +
* Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while [[Heavy]] is eating a [[Sandvich]]).
 +
}}
 +
 
 +
== Bugs ==
 +
* If the player scopes in and opens the [[main menu]], the zoom display is removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the player is in the main menu, the player is unable to shoot or look around during this time.
 +
** The zoom display is brought back up once the player returns to the game.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
File:Sniper Rifle 1st person cropped.png|1st person view.
+
File:Sniper Rifle 1st person.png|First-person view.
File:Sniper Rifle 1st person.png|Full 1st person view.
+
File:Festive Sniper Rifle 1st person red.png|[[RED]] [[Festive weapons|Festive]] variant.
 +
File:Festive Sniper Rifle 1st person blu.png|[[BLU]] Festive variant.
 +
File:Botkiller Sniper Rifle 1st person.png|[[Botkiller weapons|Silver Botkiller Mk.I]] variant.
 +
File:Botkiller Sniper Rifle gold 1st person.png|Gold Botkiller Mk.I variant.
 +
File:Botkiller Sniper Rifle rust 1st person.png|Rust Botkiller Mk.I variant.
 +
File:Botkiller Sniper Rifle blood 1st person.png|Blood Botkiller Mk.I variant.
 +
File:Botkiller Sniper Rifle carbonado 1st person.png|Carbonado Botkiller Mk.I variant.
 +
File:Botkiller Sniper Rifle diamond 1st person.png|Diamond Botkiller Mk.I variant.
 +
File:Botkiller Sniper Rifle Silver Mk2 1st person RED.png|Silver Botkiller Mk.II RED variant.
 +
File:Botkiller Sniper Rifle Silver Mk2 1st person BLU.png|Silver Botkiller Mk.II BLU variant.
 +
File:Botkiller Sniper Rifle Gold Mk2 1st person.png|Gold Botkiller Mk.II variant.
 +
File:Australium sniperrife.png|[[Australium weapons|Australium]] variant.
 +
File:Sniper Rifle First Person Festivized Variant RED.png|RED [[Festivizer|Festivized]] variant.
 +
File:Sniper Rifle First Person Festivized Variant BLU.png|BLU Festivized variant.
 +
File:Sniper Rifle First Person Australium Festivized Variant RED.png|RED Australium Festivized variant.
 +
File:Sniper Rifle First Person Australium Festivized Variant BLU.png|BLU Australium Festivized variant.
 +
File:Sniperrifle concept.jpg|Concept art of the Sniper Rifle.
 +
File:Sniperrifle concept2.jpg|Concept art of the Sniper Rifle.
 +
File:Sniperrifle concept3.jpg|Concept art of the Sniper Rifle.
 +
File:Killicon sniperriflehs old.png|An old version of the kill icon.
 +
File:Standard icon Sniper Rifle.png|Icon from the TF2 DIY kit.
 
</gallery>
 
</gallery>
 +
<!-- Add these once they're in-game
 +
File:Botkiller Sniper Rifle Mirror 1st person.png|Unused Mirror Botkiller variant.
 +
File:Botkiller Sniper Rifle Uranium 1st person.png|Unused Uranium Botkiller variant.
 +
-->
  
 
== See also ==
 
== See also ==
*[[Sniper strategy#Sniper Rifle|Sniper Rifle Strategy]]
+
* [[Basic Sniper strategy#Sniper Rifle + reskins|Sniper Rifle strategy]]
*[[Headshot]]
+
* [[Festive weapons]]
 
+
* [[Botkiller weapons]]
 +
* [[Australium weapons]]
  
 +
{{Standard Weapons Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
<br/>
+
{{Sniper Nav|state=collapsed}}
{{Sniper Nav}}
 
 
 
{{Languages}}
 
  
__NOTOC__
+
[[Category:Weapons using the CommunityWeapon material proxy]]
[[Category:Primary weapons]]
 

Latest revision as of 09:24, 26 February 2024

This article is about the stock weapon for the Sniper. For other sniper rifles, see Sniper Rifle (disambiguation).
You'll be needin' another use for that neck!
The Sniper

The Sniper Rifle is the default primary weapon for the Sniper. It is a single-shot, bolt-action rifle with a wooden stock and a massive telescopic scope, with a laser sight attached underneath.

The rifle has no spread, no damage ramp-up or fall-off, and has a zoom sight like all of Sniper's other primaries (with the exception of the Huntsman and the Fortified Compound). The zoom display features a charge meter and a small, faded team-colored laser dot in the center. When zoomed in (scoped), the charge meter increases gradually from 0% to 100% over the course of 3.3 seconds; a higher charge percentage increases the damage done by a shot. The charge meter resets to 0% after a shot is fired or when exiting the scope without shooting. Firing the Sniper Rifle while unzoomed deals the same damage as a scoped bodyshot at 0% charge. When zoomed, the Sniper's movement speed is reduced to 27% and slows even further to 1.33% when crouching. Furthermore, zooming cannot be performed when the Sniper is jumping or falling after jumping; however, falling off a ledge without jumping or getting knocked into the air does not inhibit scoping.

The Sniper Rifle does not deliver random critical hits; however, if the player hits a headshot, a shot to an enemy's head while zoomed in, it is a guaranteed critical hit. Headshots cannot be hit while unscoped. Unlike other hitscan weapons, the Sniper Rifle and the Sniper's other primaries are able to penetrate friendly players.

While scoped, the Sniper Rifle projects a team-colored dot on walls or floors, serving as the laser sight for the Sniper. The dot becomes larger and clearer as the charge meter increases. As it is visible to enemy players, the dot can reveal the Sniper's position, making him easier to target and avoid. Resourceful Snipers can circumvent this problem by deliberately aiming at objects or other surfaces in the foreground to hide the laser from enemies.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100%
0%:
50
100%:
150
Critical
0%:
150
100%:
450
Mini-crit
0%:
68
100%:
203
Function times
Attack interval 1.5 s
Maximum charge time 3.3 s
Zoom-in charging delay 1.3 s
Zoom-in headshot delay 0.2 s
Values are approximate and determined by community testing.
Graph showing the damage done based on charge

# of ticks lit Bodyshot damage Headshot damage
3 50 N/A
4 50 150
5 50 150
6 50 150
7 ~60 ~180
8 ~75 ~225
9 ~90 ~270
10 ~105 ~315
11 ~120 ~360
12 ~135 ~405
13 150 450
Values are approximate and determined by community testing.

Demonstration

Strange variant


Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 Headshots as a Sniper.


Leaderboard class pyro.png Pyro

Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Leaderboard class sniper.png Sniper

Be Efficient
Be Efficient
Get 3 kills with the Sniper Rifle without missing a shot.


Dropped Dead
Dropped Dead
Kill a Scout in midair with your Sniper Rifle or the Huntsman.


Flight Cancelled
Flight Cancelled
Kill 25 parachuting players with a critical headshot.


Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.


Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Socket to Him
Socket to Him
Headshot an enemy Demoman.


The Last Wave
The Last Wave
Provide an enemy with a freezecam shot of you waving to them.


Trust Your Feelings
Trust Your Feelings
Get 5 kills with the Sniper Rifle without your scope.

Update history

September 21, 2007 Patch
  • Fixed occasional Sniper zoom crash.

December 31, 2007 Patch

  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.

January 14, 2008 Patch

  • Added an option for the Sniper Rifle to the advanced multiplayer options. If disabled, the Sniper Rifle won't re-zoom after firing a zoomed shot.

January 15, 2008 Patch

  • Fixed being able to zoom too quickly after firing a zoomed shot.

February 14, 2008 Patch

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a critical hit.

March 1, 2008 Patch (Xbox)

  • Fixed exploit allowing Snipers to fire faster than intended.

December 11, 2008 Patch

February 2, 2009 Patch

January 13, 2010 Patch

  • Fixed this weapon not penetrating friendly players.

January 19, 2011 Patch

  • Fixed the Sniper Rifle view model having RED skins while on the BLU team.

August 18, 2011 Patch

  • Added a bell when the Sniper Rifle is fully charged.
  • [Undocumented] Added Strange quality.

October 18, 2011 Patch #2

  • Fixed a problem where the Sniper Rifle wouldn't damage sticky bombs.

December 15, 2011 Patch (Australian Christmas 2011)

December 19, 2011 Patch

  • Festive Sniper Rifles can now be gifted.

March 23, 2012 [Item schema update]

  • Marked Sniper Rifle and Festive Sniper Rifle as usable with the Headshot Part.

August 15, 2012 Patch (Mann vs. Machine Update)

  • [Undocumented] Added Silver and Gold Botkiller variants.

October 9, 2012 Patch

  • Added Rust, Blood, Carbonado, and Diamond Botkiller variants.

December 20, 2012 Patch (Mecha Update)

  • Added Silver and Gold Botkiller Mk. II variants.

May 13, 2013 Patch

  • Fixed the Botkiller Sniper Rifle using incorrect team materials for the arms.

November 21, 2013 Patch (Two Cities Update)

June 18, 2014 Patch (Love & War Update)

  • Converted the Sniper Rifle models to use the c_models system.

March 30, 2018 Patch

  • Fixed a server crash related to the Sniper Rifle.

July 29, 2022 Patch

  • Fixed a server crash caused by Sniper trying to eat his gun (switching to Sniper while Heavy is eating a Sandvich).

Bugs

  • If the player scopes in and opens the main menu, the zoom display is removed, allowing the player to see as if they weren't scoped in while retaining their zoom and charge. Since the player is in the main menu, the player is unable to shoot or look around during this time.
    • The zoom display is brought back up once the player returns to the game.

Gallery

See also