Difference between revisions of "Holiday Punch"

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| trade            = Unknown
 
| trade            = Unknown
 
| gift            = Unknown
 
| gift            = Unknown
| rename          = Unknown
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| rename          = yes
| numbered        = Unknown
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| numbered        = no
 
| medieval        = yes
 
| medieval        = yes
| ammo-loaded      = Unknown
 
| ammo-carried    = Unknown
 
 
| loadout          = yes
 
| loadout          = yes
 
   | quality        = Unique
 
   | quality        = Unique
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   | att-4-negative = Critical hits do no damage
 
   | att-4-negative = Critical hits do no damage
 
}}
 
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The '''Holiday Punch''' is a [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. It will be released in the [[Australian Christmas 2011]] update.
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The '''Holiday Punch''' is a [[Weapons#heavymelee|melee weapon]] for the [[Heavy]]. It was released in the [[Australian Christmas 2011]] update.
  
 
If a critical hit is achieved or the target is also wearing the item, then the victim will burst into laughter, leaving them temporarily defenseless. The weapon always deals critical hits from behind, but its crits do not deal any damage.
 
If a critical hit is achieved or the target is also wearing the item, then the victim will burst into laughter, leaving them temporarily defenseless. The weapon always deals critical hits from behind, but its crits do not deal any damage.
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|  attack interval  = 0.8 s
 
|  attack interval  = 0.8 s
 
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}}
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== Related achievements ==
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=== {{class link|Medic}} ===
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{{Achievement table
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| 1 = {{Show achievement|Medic|Blunt Trauma}}
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}}
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== Update history ==
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'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
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* Added the Holiday Punch.
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== See also ==
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* {{Item link|Fists}}
  
  

Revision as of 03:57, 16 December 2011


The Holiday Punch is a melee weapon for the Heavy. It was released in the Australian Christmas 2011 update.

If a critical hit is achieved or the target is also wearing the item, then the victim will burst into laughter, leaving them temporarily defenseless. The weapon always deals critical hits from behind, but its crits do not deal any damage.

Damage and function times

See also: Damage
Damage and function times
Damage
Base damage 100% 65
Point blank 55-75
Critical 0
Mini-crit ??
Function times
Attack interval 0.8 s
Values are approximate and determined by community testing.

Related achievements

Leaderboard class medic.png Medic

Blunt Trauma
Blunt Trauma
Assist in punching 2 enemies with a single ÜberCharge on a Heavy.

Update history

December 15, 2011 Patch (Australian Christmas 2011)

  • Added the Holiday Punch.

See also