Difference between revisions of "Manmelter"

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{{stub}}
 
{{recent addition}}
 
 
 
{{Item infobox
 
{{Item infobox
 
| type              = weapon
 
| type              = weapon
| image              =  
+
| image              = RED Manmelter.png
| used-by            = [[Pyro]]
+
| 3d-image-1        = Manmelter
 +
| 3d-image-3        = Flare
 +
| 3d-button-1        = colored_pair
 +
| 3d-button-3        = colored_pair
 +
| 3d-viewname-1      = Default
 +
| 3d-viewname-3      = Projectile
 +
| kill-icon-2        = hadouken
 +
| kill-tooltip-2    = Taunting
 +
| used-by            = {{used by|Pyro}}
 
| slot              = secondary
 
| slot              = secondary
| contributed-by    =  
+
| contributed-by    = {{Backpack Item Link|76561198057245700|701970980}}
| released          = [[Australian Christmas 2011]]
+
| released          = {{Patch name|12|15|2011}}
| availability      = {{Avail|Drop|Craft|Purchase}}
+
| released-major    = Australian Christmas 2011
 +
| availability      = {{avail|drop|craft|purchase|collectors}}
 
| trade              = yes
 
| trade              = yes
 
| gift              = yes
 
| gift              = yes
 +
| marketable        = yes
 
| rename            = yes
 
| rename            = yes
 
| numbered          = yes
 
| numbered          = yes
 
| medieval          = no
 
| medieval          = no
| ammo-loaded        = Unknown
+
| ammo-loaded        = Unlimited
| ammo-carried      = Unlimited
+
| ammo-carried      = {{common string|N/A}}
 +
| reload            = No reload
 
| loadout            = yes
 
| loadout            = yes
   | level            = Level 30 Indivisible Particle Smasher
+
   | item-kind        = {{item kind|Indivisible Particle Smasher}}
   | item-description = Being a boon to tree-fellers, backwoodsmen and atom-splitters the world over, this miraculous matter-hewing device burns each individual molecule as it cleaves it.
+
  | item-level      = 30
   | att-1-positive  = Does not require ammo
+
   | item-description = {{item description|Manmelter}}
   | att-2-positive  = Projectiles cannot be deflected
+
   | att-1-positive  = {{attribute|ProjectileSpeed_Increased|50}}
   | att-3-positive  = Gives one guaranteed critical hit for each teammate extinguished by this weapon
+
   | att-2-positive  = {{attribute|EnergyWeaponNoAmmo}}
   | att-4-negative  = No random critical hits
+
   | att-3-positive  = {{attribute|ExtinguishRevenge}}
 +
   | att-4-positive  = {{attribute|ExtinguishRestoresHealth|20}}
 +
  | att-5-negative  = {{attribute|CritChance_Disabled}}
 
}}
 
}}
{{quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!}}
 
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]].
 
  
Similar to the [[Righteous Bison]], this weapon fires unreflectable energy blasts with no ammo requirement. In addition, it has the ability to extinguish teammates on [[fire]]. By doing so, the weapon stores a guaranteed critical hit for use later, similar to the [[Frontier Justice]] or [[Diamondback]].
+
{{Quotation|'''Manmelter''' publicity blurb|Ideal for atomizing moon soldiers or neighborhood dogs at your earliest convenience!|sound=manmelter.wav}}
 +
 
 +
The '''Manmelter''' is a [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a grey, [[w:Retrofuturism|retrofuturistic]] laser {{botignore|pistol}}, with a small vial that contains team-colored [[Jiggle bones|liquid]].
 +
 
 +
The weapon fires flaming bolts of energy that are similar to the flares fired by the [[Flare Gun]], but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited [[ammo]], and cannot fire random [[critical hits]]. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the [[Machina]] when it is fired without scoping, and produces a small spark slightly ''after'' it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.
 +
 
 +
Holding the alt-fire button {{DK|MOUSE2}} activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on [[fire]]. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the [[Frontier Justice]] and [[Diamondback]]. Up to 35 crits can be stored in this fashion, all lost upon [[death]]. Firing a crit from the Manmelter shoots a burst of fire from the gun.
 +
 
 +
Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.
 +
 
 +
[[Taunts|Taunting]] with the Manmelter equipped results in the [[Hadouken]] kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.
  
This item was named the "Manmelter 3600 ZX" in promotional materials from the TF2 blog and Weta Workshop.
+
This item was named the "Manmelter 3600 ZX" in promotional materials from the [[TF2 Official Website|Official TF2 Blog]] and Weta Workshop.
 +
 
 +
The Manmelter was later [https://steamcommunity.com/sharedfiles/filedetails/?id=6527 contributed] to the [[Steam Workshop]], at [[Valve]]'s request.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type                = [[Projectiles|Projectile]]
 +
| damagetype          = Dual-type (fire and bullet)
 +
| rangetype          = Ranged
 +
 
 +
| damage              = yes
 +
|  base              = 30
 +
|  crit              = 90
 +
|  minicrit          = 41
 +
|  afterburn          = {{tooltip|4 / tick|8 / s}}<br/>60 total
 +
|  afterburn minicrit = {{tooltip|5 / tick|10 / s}}<br/>75 total
 +
| function times      = yes
 +
|  attack interval    = 2 s
 +
|  afterburn time    = {{tooltip|7.5 s|10 s on already burning enemies}}
 +
}}
 +
 
 +
{{Weapon Demonstration}}
  
 
== Item set ==
 
== Item set ==
 
{{Set|The Moonman Pack}}
 
{{Set|The Moonman Pack}}
 +
 +
== Crafting ==
 +
{{See also|Crafting}}
 +
 +
=== Blueprint ===
 +
{{Blueprint
 +
| ingredient-1 = Reclaimed Metal
 +
| ingredient-2 = Detonator
 +
| result = Manmelter
 +
}}
 +
 +
{{Blueprint | autoresult = Pyro secondary}}
 +
 +
=== As a crafting ingredient ===
 +
{{Blueprint|autoresult=Dr. Grordbort's Moonman Pack}}
 +
 +
== Strange variant ==
 +
{{Strange item info
 +
| item-type = {{item kind|Indivisible Particle Smasher}}
 +
| rankson = Kills
 +
| festive =
 +
  | item-description = {{item description|Manmelter}}
 +
  | att-1-positive  = {{attribute|ProjectileSpeed_Increased|50}}
 +
  | att-2-positive  = {{attribute|EnergyWeaponNoAmmo}}
 +
  | att-3-positive  = {{attribute|ExtinguishRevenge}}
 +
  | att-4-positive  = {{attribute|ExtinguishRestoresHealth|20}}
 +
  | att-5-negative  = {{attribute|CritChance_Disabled}}
 +
| can deal damage = yes
 +
| can reflect projectiles = no
 +
| can deal posthumous damage = yes
 +
| can extinguish = yes
 +
| can deal taunt damage = yes
 +
| can headshot = no
 +
| can deal gib damage = no
 +
| can deal long range damage = yes
 +
}}
 +
 +
== Related achievements ==
 +
=== {{class link|Pyro}} ===
 +
{{Achievement table
 +
| 1 = {{Show achievement|Pyro|OMGWTFBBQ}}
 +
}}
  
 
== Update history ==
 
== Update history ==
 +
{{Update history|
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
'''{{Patch name|12|15|2011}}''' ([[Australian Christmas 2011]])
 
* The Manmelter was added to the game.
 
* The Manmelter was added to the game.
  
==Bugs==
+
'''{{Patch name|12|16|2011}}'''
* By switching weapons before the projectile fired from this weapon hits an enemy, the projectile will act like a flare fired from the [[Flare Gun]]. As such it will deliver a critical hit against ignited enemies.
+
* Fixed Manmelter getting crits from 'Mmmph' bar.
*The Manmelter has the Flare Gun kill icon.
+
 
 +
'''{{Item schema|12|16|2011|id=e654c5f7a02110dd262f825cf883467499736105}}'''
 +
* Updated the description of the weapon.
 +
 
 +
'''{{Patch name|12|21|2011}}'''
 +
* Added particle effect on muzzle that appears when ready to fire.
 +
* Increased projectile speed while maintaining the same travel arc.
 +
* Increased extinguish range.
 +
* Added draw/recoil/crit forces for the Manmelter.
 +
 
 +
'''{{Patch name|12|23|2011}}'''
 +
* Fixed the Manmelter idle effects showing on other {{botignore|flare gun}}s.
 +
 
 +
'''{{Patch name|1|11|2012}}'''
 +
* Added crafting blueprint for the Manmelter.
 +
 
 +
'''{{Patch name|3|22|2012}}'''
 +
* Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.
 +
 
 +
'''{{patch name|5|17|2012}}'''
 +
* Fixed the Manmelter using the wrong muzzle flash effect.
 +
 
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 +
* Improved visual and audio cues for when the Manmelter is ready to fire.
 +
* Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.
 +
 
 +
'''{{Patch name|3|19|2013}}'''
 +
* Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.
 +
 
 +
'''{{Patch name|11|12|2013}}'''
 +
* {{Undocumented}} Added [[Collector's]] quality.
  
==Trivia==
+
'''{{Patch name|8|13|2014}}'''
* The appearance of this weapon is based on that of 'The Manmelter 3600ZX Sub-Atomic Disintegrator Pistol', which can be purchased from the [http://www.wetanz.com/manmelter-3600zx-sub-atomic-disintegrator-pistol online store] at Weta Workshop.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 +
'''{{Patch name|8|21|2014}}'''
 +
* The Manmelter can now accept Allies Extinguished strange parts.
 +
 +
'''{{Patch name|1|7|2016}}'''
 +
* Changed attribute:
 +
** Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.
 +
 +
'''{{Patch name|7|7|2016}}''' ([[Meet Your Match Update]])
 +
* Removed (hidden) 20% fire rate penalty.
 +
 +
'''{{Patch name|9|26|2022}}'''
 +
* Fixed duplicate reload sound entries in the {{code|tf_weapon_flaregun_revenge}} weapon script
 +
}}
 +
 +
== Unused content ==
 +
* There is a unique projectile impact for the laser hitting a wall.
 +
 +
== Bugs ==
 +
* When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
 +
* The critical hits counter does not show when the active weapon is not the Manmelter.
 +
* Firing at least one time causes the weapon to not fully go back to its resting position.
 +
* While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
 +
* Occasionally the ash-suck particle effect may not appear.
 +
* If a friendly Pyro is inflicted by afterburn from the [[Gas Passer]], and the Pyro extinguishes the friendly Pyro, they receive points and health, but not a stored critical.<!-- Above bug needs clarification for other classes -->
 +
 +
== Gallery ==
 +
<gallery>
 +
File:BLU Manmelter.png|[[BLU]] variant of the weapon.
 +
File:Manmelter 1st person red.png|[[RED]] first-person view.
 +
File:Manmelter 1st person blu.png|BLU first-person view.
 +
File:Flare_proj_red.png|RED projectile.
 +
File:Flare_proj_blu.png|BLU projectile.
 +
File:Manmelter Ash-Sucking.png|A first person view of the Manmelter's ash-sucking visual effect.
 +
File:Steamworkshop tf2 c drg manmelter thumb.jpg|Steam Workshop thumbnail for the Manmelter.
 +
File:Early Manmelter particle effects.jpg|Concept art showing an early idea for the Manmelter's particle effects.
 +
File:Manmelter Flare.png|The launched RED projectile accompanied by its particle effects.
 +
</gallery>
  
 
== See also ==
 
== See also ==
*[[Australian Christmas 2011]]
+
* [[Basic Pyro strategy#Manmelter|Manmelter strategy]]
*[[Righteous Bison]]
+
* [[Dr. Grordbort's Moonman Pack]]
  
{{AustralianChristmas2011 Nav}}
+
{{Australian Christmas 2011 Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}
 +
 +
[[Category:Jiggleboned]]

Latest revision as of 15:53, 18 February 2024

The Manmelter is a secondary weapon for the Pyro. It is a grey, retrofuturistic laser pistol, with a small vial that contains team-colored liquid.

The weapon fires flaming bolts of energy that are similar to the flares fired by the Flare Gun, but travel 50% faster. Unlike the other flare guns, the Manmelter's energy bolts do not inflict additional damage to ignited players. The Manmelter itself has unlimited ammo, and cannot fire random critical hits. It requires reloading, but lacks a reload animation; instead, the Manmelter plays a distinct but quiet sound, similar to that of the Machina when it is fired without scoping, and produces a small spark slightly after it is ready to be fired again. When holding the primary-fire button (or firing as fast as possible), this sound and spark effect do not play.

Holding the alt-fire button (default key: MOUSE2) activates a vacuum-like function, pulling up dust from the ground and extinguishing teammates that are on fire. It extinguishes at roughly the same interval as continually airblasting with a flamethrower, although the player is required to press and hold alt-fire again to keep the vacuum going after they have extinguished a teammate. For each ally extinguished, the Manmelter grants the user 20 health (similarly to a compression blast) and stores a guaranteed critical hit for later use, similarly to the Frontier Justice and Diamondback. Up to 35 crits can be stored in this fashion, all lost upon death. Firing a crit from the Manmelter shoots a burst of fire from the gun.

Enemies killed by the Manmelter suffer a distinctive death by incineration, wherein they disintegrate into smoldering orange cinders that quickly fade away.

Taunting with the Manmelter equipped results in the Hadouken kill taunt. As the taunt kill shares the properties of the Manmelter, enemies hit by the Hadouken also disintegrate into cinders.

This item was named the "Manmelter 3600 ZX" in promotional materials from the Official TF2 Blog and Weta Workshop.

The Manmelter was later contributed to the Steam Workshop, at Valve's request.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Dual-type (fire and bullet)
Ranged or Melee damage? Ranged
Damage
Base damage 100% 30
Critical 90
Mini-crit 41
Afterburn 4 / tick
60 total
Afterburn (mini-crit) 5 / tick
75 total
Function times
Attack interval 2 s
Afterburn duration 7.5 s
Values are approximate and determined by community testing.

Demonstration

Item set

Main article: Item sets
Dr. Grordbort's Moonman Pack
Item icon The Moonman Pack Bundle.png
Effect

No effect

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Detonator Manmelter
Item icon Reclaimed Metal.png + Item icon Detonator.png = Item icon Manmelter.png


Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

As a crafting ingredient

Refined Metal Moonman Pack weapon Possible Results
Item icon Refined Metal.pngx4 + Item icon Phlogistinator.pngItem icon Manmelter.pngItem icon Third Degree.png =
Item icon Bubble Pipe.png Item icon Moonman Backpack.png

Strange variant


Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

December 15, 2011 Patch (Australian Christmas 2011)
  • The Manmelter was added to the game.

December 16, 2011 Patch

  • Fixed Manmelter getting crits from 'Mmmph' bar.

December 16, 2011 [Item schema update]

  • Updated the description of the weapon.

December 21, 2011 Patch

  • Added particle effect on muzzle that appears when ready to fire.
  • Increased projectile speed while maintaining the same travel arc.
  • Increased extinguish range.
  • Added draw/recoil/crit forces for the Manmelter.

December 23, 2011 Patch

  • Fixed the Manmelter idle effects showing on other flare guns.

January 11, 2012 Patch

  • Added crafting blueprint for the Manmelter.

March 22, 2012 Patch

  • Fixed a bug that would sometimes cause the Manmelter to display incorrect kill icons.

May 17, 2012 Patch

  • Fixed the Manmelter using the wrong muzzle flash effect.

June 27, 2012 Patch (Pyromania Update)

  • Improved visual and audio cues for when the Manmelter is ready to fire.
  • Fixed the Manmelter being able to earn crits via friendly Pyro self-damage.

March 19, 2013 Patch

  • Removed some description text from the Manmelter that incorrectly stated its projectiles could not be deflected.

November 12, 2013 Patch

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

August 21, 2014 Patch

  • The Manmelter can now accept Allies Extinguished strange parts.

January 7, 2016 Patch

  • Changed attribute:
    • Updated the Manmelter so extinguishing a teammate will return 20 health to the Pyro.

July 7, 2016 Patch (Meet Your Match Update)

  • Removed (hidden) 20% fire rate penalty.

September 26, 2022 Patch

  • Fixed duplicate reload sound entries in the tf_weapon_flaregun_revenge weapon script

Unused content

  • There is a unique projectile impact for the laser hitting a wall.

Bugs

  • When this weapon's projectile is reflected, it is reflected as a Flare Gun flare.
  • The critical hits counter does not show when the active weapon is not the Manmelter.
  • Firing at least one time causes the weapon to not fully go back to its resting position.
  • While holding down alt-fire after having saved up charges, trying to fire while still holding alt-fire instantly depletes the Manmelter of all its saved charges, and the crits counter is reset to 0. The weapon does not actually fire anything while this happens.
  • Occasionally the ash-suck particle effect may not appear.
  • If a friendly Pyro is inflicted by afterburn from the Gas Passer, and the Pyro extinguishes the friendly Pyro, they receive points and health, but not a stored critical.

Gallery

See also