Difference between revisions of "Pretty Boy's Pocket Pistol"

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m (Undo edit by MrMinecraftMan404 (Talk) (2340938) Those aren't the actual weapon stats.)
 
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| type            = weapon
 
| type            = weapon
 
| image            = Pretty Boy's Pocket Pistol.png
 
| image            = Pretty Boy's Pocket Pistol.png
| used-by          = [[Scout]]
+
| used-by          = {{used by|Scout}}
 
| slot            = secondary
 
| slot            = secondary
 
| contributed-by  = {{Backpack Item Link|76561197970342156|916900542}}
 
| contributed-by  = {{Backpack Item Link|76561197970342156|916900542}}
| released        = {{Patch name|6|27|2012}}<br />([[Pyromania Update]])
+
| released        = {{Patch name|6|27|2012}}
 +
| released-major  = Pyromania Update
 
| availability    = {{avail|drop|craft|purchase|collectors}}
 
| availability    = {{avail|drop|craft|purchase|collectors}}
 +
| marketable      = yes
 
| numbered        = yes
 
| numbered        = yes
 
| medieval        = no
 
| medieval        = no
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| reload          = Clip
 
| reload          = Clip
 
| loadout          = yes
 
| loadout          = yes
   | item-kind      = Pistol
+
  | loadout-prefix = none
   | level         = 10
+
   | item-kind      = {{item kind|Pistol}}
   | att-1-neutral  = When weapon is active:
+
   | item-level     = 10
   | att-2-positive = +15% faster firing speed
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-3-positive = On Hit: Gain up to +3 health
+
   | att-2-positive = {{attribute|FireRate_Positive|15}}
   | att-4-negative = -25% clip size
+
   | att-3-positive = {{attribute|HealOnHit_Positive|3}}
  | loadout-name  = Pretty Boy's Pocket Pistol
+
   | att-4-negative = {{attribute|ClipSize_Negative|-25}}
 
}}
 
}}
  
{{quotation|'''Pretty Boy's Pocket Pistol''' publicity blurb|I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realised I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.}}
+
{{Quotation|'''Pretty Boy's Pocket Pistol''' publicity blurb|I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.}}
  
The '''Pretty Boy's Pocket Pistol''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a small, black {{botignore|pistol}} with a short barrel and light-colored wooden grips.
+
The '''Pretty Boy's Pocket Pistol''' is a [[Steam Workshop|community-created]] [[Weapons#scoutsecondary|secondary weapon]] for the [[Scout]]. It is a stylized, small, black {{botignore|pistol}} with a short barrel and light-colored wooden grips.
  
While the Pretty Boy's Pocket Pistol is active, the player will be awarded up to 3 health points per enemy hit, depending on damage dealt (similar to the [[Black Box]]), and the weapon fires 15% faster than the [[Pistol]]. However, the clip size is 25% smaller, down to 9 shots per clip compared to the Pistol's 12 shots.
+
While the Pretty Boy's Pocket Pistol is active, the player restores 3 health points per bullet that hits an enemy, and the weapon fires 15% faster than the [[Pistol]]. However, its magazine capacity is 25% smaller, down to 9 shots per magazine compared to the Pistol's 12 shots.
  
The Pretty Boy's Pocket Pistol was [http://steamcommunity.com/sharedfiles/filedetails/?id=6325 contributed] to the Steam Workshop under the name "Pick-Pocket's Pocket Pistol".
+
The Pretty Boy's Pocket Pistol was [https://steamcommunity.com/sharedfiles/filedetails/?id=6325 contributed] to the Steam Workshop.
  
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| type               = [[Hitscan]]
+
| type             = [[Hitscan]]
| damagetype         = Bullet
+
| damagetype       = Bullet
| rangetype         = Ranged
+
| rangetype       = Ranged
  
| damage             = yes
+
| damage           = yes
|  base             = 15
+
|  base           = 15
|  fall off         = 8
+
|  fall off       = {{tooltip|8|Long range}}
|  ramp up           = 22
+
|  ramp up         = {{tooltip|22|Point blank}}
| point blank       = 22
+
pellet spread  = 50
|  medium range      = 13-17
+
|  crit           = 45
long range        = 8-10
+
|  minicrit       = {{tooltip|20|Long range}} - {{tooltip|30|Point blank}}
|  crit             = 45
 
|  minicrit         = 20-29.7
 
  
| function times     = yes
+
| function times   = yes
|  attack interval   = 0.1445 s
+
|  attack interval = {{tooltip|0.135s|The base value is 0.1275 seconds, but in practice it's rounded up to the next multiple of 0.015 seconds (a game tick).}}
|  reload           = 1.25 s
+
|  reload         = 1.005 s
|  spread recovery   = 1.25 s
+
|  spread recovery = 1.25 s
 
}}
 
}}
  
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== Crafting ==
 
== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
+
 
 +
=== Blueprint ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Reclaimed Metal
 
| ingredient-1 = Reclaimed Metal
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== Strange variant ==
 
== Strange variant ==
 
{{Strange item info
 
{{Strange item info
  | item-type = Pistol
+
  | item-type = {{item kind|Pistol}}
 
  | rankson = Kills
 
  | rankson = Kills
   | att-1-neutral  = When weapon is active:
+
   | att-1-neutral  = {{attribute|ProvideOnActive}}
   | att-2-positive = +15% faster firing speed
+
   | att-2-positive = {{attribute|FireRate_Positive|15}}
   | att-3-positive = On Hit: Gain up to +3 health
+
   | att-3-positive = {{attribute|HealOnHit_Positive|3}}
   | att-4-negative = -25% clip size
+
   | att-4-negative = {{attribute|ClipSize_Negative|-25}}
 
  | can deal damage = yes
 
  | can deal damage = yes
 
  | can deal long range damage = yes
 
  | can deal long range damage = yes
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== Related achievements ==
 
== Related achievements ==
==={{Class link|Scout}}===
+
=== {{Class link|Scout}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Scout|Gun Down}}
 
| 1 = {{Show achievement|Scout|Gun Down}}
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== Update history ==
 
== Update history ==
{{Update history|'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
+
{{Update history|
 +
'''{{Patch name|6|27|2012}}''' ([[Pyromania Update]])
 
* The Pretty Boy's Pocket Pistol was added to the game.
 
* The Pretty Boy's Pocket Pistol was added to the game.
  
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'''{{Patch name|4|1|2014}}'''
 
'''{{Patch name|4|1|2014}}'''
* {{undocumented}} Added [[Strange]] quality.
+
* {{Undocumented}} Added [[Strange]] quality.
  
 
'''{{Patch name|6|18|2014}}'''
 
'''{{Patch name|6|18|2014}}'''
* {{undocumented}} Fixed the clip sticking out of the gun after reload.
+
* {{Undocumented}} Fixed the clip sticking out of the gun after reload.
  
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
 
'''{{Patch name|7|2|2015}} #1''' ([[Gun Mettle Update]])
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'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
 
'''{{Patch name|10|20|2017}}''' ([[Jungle Inferno Update]])
* New attributes (replaced former ones):
+
* Changed attributes:
** Increased firing speed by 15%.
+
** Added +15% faster firing speed.
** Player earns +7 hp per hit.
+
** Increased health recovered on hit from +5 to up to +7.
 
** Decreased clip size by 25%.
 
** Decreased clip size by 25%.
 +
** Removed wearer never takes falling damage while active.
 +
** Removed +20% damage vulnerability from all sources while active.
  
 
'''{{Patch name|10|25|2017}}'''
 
'''{{Patch name|10|25|2017}}'''
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}}
 
}}
  
== Bugs ==
+
== Notes ==
* The attributes are still listed as "When weapon is active", despite all the attributes only occurring when the weapon is active.
+
* The attributes are listed as '''When weapon is active''', despite all the attributes being effects relating to the weapon itself, and thus clearly only occurring when the weapon is active.
  
 
== Trivia ==
 
== Trivia ==
 
* This weapon's name is a reference to Charles Arthur Floyd, nicknamed "[[w:Pretty Boy Floyd|Pretty Boy Floyd]]", a 1930s bank robber.
 
* This weapon's name is a reference to Charles Arthur Floyd, nicknamed "[[w:Pretty Boy Floyd|Pretty Boy Floyd]]", a 1930s bank robber.
* The design is based off of the [[w:Colt Model 1908 Vest Pocket|Colt 1908 Vest Pocket Pistol]].
+
* The Pretty Boy's Pocket Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite this [[Scout]] holds it right-handed. A right-handed {{botignore|pistol}} has the ejection port on its right side to prevent ejected casings from striking the user.
* The design is also similar to some concept art of the original stock Pistol.
 
  
 
== Gallery ==
 
== Gallery ==
 
<gallery>
 
<gallery>
 
File:Pretty Boy's Pocket Pistol 1st person.png|First-person view.
 
File:Pretty Boy's Pocket Pistol 1st person.png|First-person view.
File:Steamworkshop_tf2_pick_pockets_pocket_pistol_rev1_thumb.jpg|Steam Workshop thumbnail for the Pretty Boy's Pocket Pistol.
+
File:Steamworkshop tf2 pick pockets pocket pistol rev1 thumb.jpg|Steam Workshop thumbnail for the Pretty Boy's Pocket Pistol.
 
File:Pistol concept.jpg|Stock pistol concept art that is somewhat similar to the Pretty Boy's Pocket Pistol.
 
File:Pistol concept.jpg|Stock pistol concept art that is somewhat similar to the Pretty Boy's Pocket Pistol.
 
</gallery>
 
</gallery>
  
 
== See also ==
 
== See also ==
* [[Scout strategy#Pretty Boy's Pocket Pistol|Pretty Boy's Pocket Pistol strategy]]
+
* [[Basic Scout strategy#Pretty Boy's Pocket Pistol|Pretty Boy's Pocket Pistol strategy]]
  
{{PyromaniaNav}}
+
{{Pyromania Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Scout Nav}}
 
{{Scout Nav}}
  
 
[[Category:Public Enemy]]
 
[[Category:Public Enemy]]

Latest revision as of 19:35, 23 February 2024

I bet you're all thinking, "Scout can handle the meanest guns out there, he wouldn't use a tiny gun, he's too awesome for that." And you'd be right, I am awesome. Then I realized I could tell people that they are going to be killed BY THE SMALLEST GUN KNOWN TO MAN! Then kill them. Ma always said don't make threats you can't carry out.
Pretty Boy's Pocket Pistol publicity blurb

The Pretty Boy's Pocket Pistol is a community-created secondary weapon for the Scout. It is a stylized, small, black pistol with a short barrel and light-colored wooden grips.

While the Pretty Boy's Pocket Pistol is active, the player restores 3 health points per bullet that hits an enemy, and the weapon fires 15% faster than the Pistol. However, its magazine capacity is 25% smaller, down to 9 shots per magazine compared to the Pistol's 12 shots.

The Pretty Boy's Pocket Pistol was contributed to the Steam Workshop.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Pellet spread 50:1
Critical 45
Mini-crit 20 - 30
Function times
Attack interval 0.135s
Reload 1.005 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Public Enemy
Item icon Public Enemy Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Mad Milk Winger Pretty Boy's Pocket Pistol
Item icon Reclaimed Metal.png + Item icon Mad Milk.png + Item icon Winger.png = Item icon Pretty Boy's Pocket Pistol.png
Class Token - Scout Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Bonk! Atomic Punch.png Item icon Crit-a-Cola.png Item icon Mad Milk.png Item icon Winger.png
Item icon Pretty Boy's Pocket Pistol.png Item icon Flying Guillotine.png

Strange variant


Related achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

June 27, 2012 Patch (Pyromania Update)
  • The Pretty Boy's Pocket Pistol was added to the game.

July 5, 2012 Patch

  • Added recoil forces for the Pretty Boy's Pocket Pistol.

November 12, 2013 Patch

April 1, 2014 Patch

  • [Undocumented] Added Strange quality.

June 18, 2014 Patch

  • [Undocumented] Fixed the clip sticking out of the gun after reload.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Changed attributes:
    • Passive effects on the Pretty Boy's Pocket Pistol are only in effect when the weapon is deployed.
    • Removed +15 max health passive.
    • Added up to +3 health per hit.
    • Changed damage vulnerability from +50% fire to +20% all sources while active.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute:
    • Increased health recovered on hit from +3 to +5.

August 29, 2016 Patch

  • Updated the model for the Pretty Boy's Pocket Pistol to fix a problem with shading.

October 20, 2017 Patch (Jungle Inferno Update)

  • Changed attributes:
    • Added +15% faster firing speed.
    • Increased health recovered on hit from +5 to up to +7.
    • Decreased clip size by 25%.
    • Removed wearer never takes falling damage while active.
    • Removed +20% damage vulnerability from all sources while active.

October 25, 2017 Patch

  • Fixed the firing speed for the Pretty Boy's Pocket Pistol (now faster).

December 13, 2017 Patch

  • Fixed the Pretty Boy's Pocket Pistol always giving 7 hp per-hit.

March 28, 2018 Patch #1

  • Reduced maximum (close-range) per-hit heal amount to 3 (from 7).

Notes

  • The attributes are listed as When weapon is active, despite all the attributes being effects relating to the weapon itself, and thus clearly only occurring when the weapon is active.

Trivia

  • This weapon's name is a reference to Charles Arthur Floyd, nicknamed "Pretty Boy Floyd", a 1930s bank robber.
  • The Pretty Boy's Pocket Pistol is a left-handed model (as shown by the ejection port being visible on the left-hand side of the gun), despite this Scout holds it right-handed. A right-handed pistol has the ejection port on its right side to prevent ejected casings from striking the user.

Gallery

See also