Difference between revisions of "Soda Popper"

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The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken [[Force-A-Nature]] repaired with several black bands and outfitted with slit barrels. A can of [[Crit-a-Cola]] is fitted underneath.
 
The '''Soda Popper''' is a [[Steam Workshop|community-created]] [[Weapons#scoutprimary|primary weapon]] for the [[Scout]]. It is a broken [[Force-A-Nature]] repaired with several black bands and outfitted with slit barrels. A can of [[Crit-a-Cola]] is fitted underneath.
  
The Soda Popper shares the reload function of the Force-A-Nature, where it only has two shells per clip, and reloads its entire clip at once. Compared to the Force-A-Nature, it has a 25% faster reload speed, and compared to the Scattergun, it has a 50% faster firing speed. The Soda Popper's reload will discard any shells still left over in the chamber.  
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The Soda Popper shares the reload function of the Force-A-Nature, where it only has two shells per clip, and reloads its entire clip at once. Compared to the Force-A-Nature, it has a 25% faster reload speed, and compared to the [[Scattergun|default Scattergun]], it has a 50% faster firing speed. The Soda Popper's reload will discard any shells still left over in the chamber.  
  
 
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills whilst the player is moving with the weapon active. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter (The Scout has a base movement speed of approximately 400 Hammer Units a second, so filling up the meter will take about 13 seconds of constant movement). The HYPE meter can also fill up due to exterior [[knockback]], such as being sent flying by a [[projectile#rocket|rocket]].
 
Equipping the Soda Popper places a "HYPE" meter on the [[HUD]], which fills whilst the player is moving with the weapon active. It takes approximately 5200 [[Hammer units]] of distance traveled, either through running or jumping, to fill up the hype meter (The Scout has a base movement speed of approximately 400 Hammer Units a second, so filling up the meter will take about 13 seconds of constant movement). The HYPE meter can also fill up due to exterior [[knockback]], such as being sent flying by a [[projectile#rocket|rocket]].

Revision as of 05:01, 31 May 2016

I'm not even winded!
The Scout after generating hype

The Soda Popper is a community-created primary weapon for the Scout. It is a broken Force-A-Nature repaired with several black bands and outfitted with slit barrels. A can of Crit-a-Cola is fitted underneath.

The Soda Popper shares the reload function of the Force-A-Nature, where it only has two shells per clip, and reloads its entire clip at once. Compared to the Force-A-Nature, it has a 25% faster reload speed, and compared to the default Scattergun, it has a 50% faster firing speed. The Soda Popper's reload will discard any shells still left over in the chamber.

Equipping the Soda Popper places a "HYPE" meter on the HUD, which fills whilst the player is moving with the weapon active. It takes approximately 5200 Hammer units of distance traveled, either through running or jumping, to fill up the hype meter (The Scout has a base movement speed of approximately 400 Hammer Units a second, so filling up the meter will take about 13 seconds of constant movement). The HYPE meter can also fill up due to exterior knockback, such as being sent flying by a rocket.

When the hype meter is full, pressing Alt-Fire (default key: MOUSE2), while the weapon is active, activates Hype mode for 10 seconds, giving the Scout the ability to jump up to five times in mid-air (for a total of six jumps). When HYPE mode is initiated, the player will hear the same noise as being hit with the Disciplinary Action, and the Scout's active weapon will glow bright purple, in addition to the Scout's air jump particles turning purple. The Atomizer has no effect during Hype mode; it will not grant an additional jump or damage the user.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 175% 10.5 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 105
Medium range 24-67
Long range 3-26
Pellet spread 30:1
Critical 18 / pellet
Mini-crit 8.1-14.2 / pellet
Function times
Attack interval 0.315 s
Reload 1.23 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The #1 Fan
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Bonk! Atomic Punch Force-A-Nature Soda Popper
Item icon Reclaimed Metal.png + Item icon Bonk! Atomic Punch.png + Item icon Force-A-Nature.png = Item icon Soda Popper.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal #1 Fan weapon Bonk Boy
Item icon Refined Metal.pngx4 + Item icon Soda Popper.pngItem icon Winger.pngItem icon Atomizer.png = Item icon Bonk Boy.png
Reclaimed Metal Soda Popper Backburner Phlogistinator
Item icon Reclaimed Metal.png + Item icon Soda Popper.png + Item icon Backburner.png = Item icon Phlogistinator.png

Strange variant


Update history

June 23, 2011 Patch (Über Update)
  • The Soda Popper was added to the game. Hype activates automatically when filled and grants 8 seconds of mini-crits to all weapons; the weapon also cannot gain random critical hits.

June 27, 2011 Patch

  • Fixed a problem that prevented the Soda Popper from being used in crafting recipes.

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for the Soda Popper.

July 26, 2011 Patch

  • Corrected the damage ramp for the Soda Popper.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • [Undocumented] The Soda Popper was added to the crafting blueprint for the Phlogistinator.

February 9, 2012 Patch

  • Improved model and texture.[1]

September 4, 2012 Patch

  • Updated attribute text to be more clear, changing clip size penalty from -60% to -66%.
    • Weapon functionality is unchanged.

November 12, 2013 Patch

December 20, 2013 Patch

  • Changed attributes:
    • Hype no longer grants mini-crits.
    • Added Hypemode which grants up to 5 extra air jumps when active.
    • Hypemode is triggered by Alt-Attack when hype is full.

February 7, 2014 Patch

  • [Undocumented] Removed the "no random critical hits" attribute from the Soda Popper.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

Bugs

  • The Hype meter can be charged and activated during end of round humiliation time.
  • On 4:3 resolutions, the Hype meter will overlap the objective HUD.
  • Equipping the Soda Popper along with the Atomizer will cause the multi-jump sound effect to play on triple jump, even though the Hype Mode is not activated.
  • When viewed in the class selection screen, a shell can be seen behind the Crit-a-Cola portion of the Soda Popper.
  • When the hype meter is activated, and the player visits a Resupply Locker to switch weapons, the Soda Popper's effects will be present on the swapped weapons.

Trivia

  • The shells have the radiation hazard symbol (☢) on them. [2]
  • Although a can of Crit-a-Cola is strapped to the barrel, a Bonk! Atomic Punch is required instead in the crafting recipe. While coincidental, early versions of the Soda Popper had a can of Bonk! Atomic Punch strapped to the barrel.

Gallery

References

See also