Baby Face's Blaster
“ | Aaah this gun takes me back. Roaming the streets, shooting up anything or anyone I felt like, being on the run from the law, hiding out while the big guns sweep through then BAM! YOU'RE DEAD PAL! Oh wait, that was yesterday. I have the best. Job. EVER!
— Baby Face's Blaster publicity blurb
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The Baby Face's Blaster is a community-created primary weapon for the Scout. It is a short, slightly modified lever-action shotgun with a wooden handle and single barrel.
The Baby Face's Blaster only has a clip of four, instead of six compared with the Scattergun, and will slow the Scout down from 400 units/second (133% movement speed), to 360 units/second (120% movement speed). However, for every point of damage dealt with any weapon, the Scout builds up a "Boost" meter (though the minimum Boost gained from any damage dealt is 5%). As the Boost meter charges, the Scout's speed will increase linearly from 360 units/second to 520 units/second (173% movement speed). The Boost meter fills completely when the Scout deals 100 points of damage using any weapon. If the Scout takes damage or jumps mid air while using the Baby Face's Blaster, the Boost meter is reduced, by 4% for each damage point (25 damage to bring a full meter down to 0) and 75% for each air jump, causing the Scout to lose momentum. Ground jumps will not lower the Boost meter. Similar to many On-Hit effect weapons, shooting an invulnerable enemy will still fill the Boost meter, and shooting disguised Spies will not grant boost.
The Baby Face's Blaster was contributed to the Steam Workshop under the name "The Brawler's Blaster".
Contents
[hide]Damage and function times
[collapse]Damage and function times | ||
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Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 175% | 10.5 / pellet |
Base damage | 100% | 6 / pellet |
Maximum fall-off | 52.8% | 3 / pellet |
Pellet count | 10 | |
Point blank | 90-105 | |
Medium range | 10-40 | |
Long range | 3-10 | |
Pellet spread | 30:1 | |
Critical | 18 / pellet | |
Mini-crit | 8-14 / pellet | |
Charge fill damage | 99 | |
Function times | ||
Attack interval | 0.625 s | |
Reload (first) | 0.76 s | |
Reload (consecutive) | 0.56 s | |
Values are approximate and determined by community testing. |
Item set
The Public Enemy | |
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Effect |
No effect |
Demonstration
Crafting
Blueprint
Reclaimed Metal | Shortstop | Baby Face's Blaster | ||
+ | x2 | = |
Class Token - Scout | Slot Token - Primary | Scrap Metal | Possible Results | |||||||||||||||||||
+ | + | = |
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Strange variant
[expand]Strange variant information |
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Update history
- The Baby Face's Blaster was added to the game.
- Added recoil/reload/draw/crit forces for the Baby Face's Blaster.
- Added more detail to the reloads for the Baby Face's Blaster.
- [Undocumented] Adjusted the size and location of the kill icon for the Baby Face's Blaster.
- [Undocumented] Added Strange quality.
- [Undocumented] Added Collector's quality.
November 21, 2013 Patch (Two Cities Update)
- Changed attributes:
- Speed penalty changed from -35% to -10% (total minimum speed changed from 87% to 120%).
- Boost is now only partially lost on air jumps instead of all jumps (previously, boost was reset to zero upon any jump).
- Reduced Clip Size from 6 to 4.
- Removed 40% more accurate attribute.
- Removed -30% Damage Penalty attribute.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Changed attributes:
- Added Boost reduction on taking damage.
- Increased amount of Boost lost on air jump.
Bugs
- Killing an enemy with the Home Run taunt will not fill the Boost.
- On 4:3 resolutions, the Boost Meter will overlap the objective HUD.
- At maximum boost, this weapon allows the Scout to move fast enough to outrun his own hitbox.
Trivia
- This weapon's name is a reference to Lester Joseph Gillis, AKA "Baby Face Nelson", a 1930s bank robber.
- The appearance of this weapon is intended to loosely resemble that of a sawn-down Browning Auto-5 Shotgun, as wielded by Bonnie Parker of the famous criminal duo Bonnie and Clyde, who were also 1930s bank robbers.
Gallery
See also
[expand]Weapons |
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