Scout

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Scout
Scout.png
https://wiki.teamfortress.com/w/images/6/65/Scout_RED_3D.jpg?1701972690.6314342542,147,280,1,0,274,0,116,273,3,235,272,11,353,274,15,469,276,22,578,277,31,673,277,29,763,278,28,843,277,30,936,276,31,1040,276,28,1155,275,27,1274,274,29,1389,272,28,1499,271,20,1611,269,15,1723,269,14,1828,270,16,1927,272,23,2021,273,33,2105,274,29,2191,275,17,2291,275,7,2402,274,1https://wiki.teamfortress.com/w/images/2/22/Scout_BLU_3D.jpg?1701972761.7166172549,147,280,1,0,274,0,116,273,3,235,273,12,353,274,15,469,276,22,578,277,31,674,278,29,764,277,28,844,277,30,937,276,30,1042,276,28,1157,275,27,1276,274,29,1391,273,28,1501,271,20,1613,269,15,1726,269,14,1832,271,16,1931,272,23,2026,273,33,2110,274,29,2196,275,16,2296,275,7,2408,274,1https://wiki.teamfortress.com/w/images/3/3a/Scout_%C3%9CberCharged_RED_3D.jpg?1701972844.5553472560,147,280,1,0,274,0,116,273,3,236,273,12,354,276,15,471,276,22,580,277,30,676,278,29,767,278,28,848,278,30,941,277,30,1046,277,28,1162,276,27,1281,274,29,1397,273,27,1508,272,19,1621,270,15,1734,270,14,1840,271,16,1939,273,23,2034,274,33,2118,275,29,2205,276,16,2306,276,7,2418,275,1https://wiki.teamfortress.com/w/images/e/ee/Scout_%C3%9CberCharged_BLU_3D.jpg?1701972927.1209262562,147,280,1,0,275,0,116,274,3,235,274,12,352,275,15,470,276,21,580,277,30,677,277,29,767,278,28,848,278,30,941,277,30,1046,277,27,1162,275,27,1281,274,29,1397,273,27,1509,272,19,1622,271,14,1735,270,13,1842,272,16,1941,272,23,2036,274,33,2120,275,29,2207,275,16,2308,275,7,2420,275,1
Scout.png
Basic Information
Icon: Leaderboard class scout.png
Type: Offensive
Health: 125 / 185
110 / 165 with the Sandman equipped
150 / 225 with the Special Delivery item set
Speed: 133%
Meet the Scout
ScoutVidSplash.png

A fast talking kid from Boston with a penchant for baseball, the Scout is the fastest of all classes. His speed and ability to double jump will leave slower opponents struggling to keep up. This, coupled with his Scattergun, makes the Scout ideal at hit and run tactics, allowing him to inflict massive close-range damage before dashing away to safety. The Scout can also equip his trusty Sandman to stun opponents with long-range baseballs, equip his Bonk! Atomic Punch to make a getaway without taking damage, or drink his Crit-a-Cola to take out unaware opponents in seconds. He can also use his Mad Milk to douse teammates on fire or provide them with healing.

The Scout is an ideal choice if you need an objective completed quickly, as he can capture Control Points and push carts twice as fast as all other classes. His petite stature and swiftness also make him a befitting class to provide distractions.

The Scout is voiced by Nathan Vetterlein.

Bio

Name: N/A
Location of origin: Boston, Massachusetts, USA[1]
Job: Rapid Recovery[2]
Motto: "Too. Much. Caffeine."[2]
Emblems: Scout emblem RED.png  Scout emblem BLU.png
Description: The youngest of eight boys from the south side of Boston, the Scout learned early how to problem solve with his fists. With seven older brothers on his side, fights tended to end before the runt of the litter could maneuver into punching distance, so the Scout trained himself to run. He ran everywhere, all the time, until he could beat his pack of mad dog siblings to the fray.[1]

Basic Strategy

Template:Basic strategy

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Scattergun
Stock
Scattergun 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Force-A-Nature
Unlock
Force-A-Nature 2 32 Base: 65

Crit: 194
[5.4 dmg. × 12 pellets]

Pictogram plus.png On hit applies an enhanced knockback effect that propels enemies backwards and/or the user in the opposite direction if airborne. Allows the user to perform a triple jump.

Pictogram plus.png Has 50% faster firing speed.

Pictogram plus.png Has 2 (20%) more pellets per shot.

Pictogram minus.png Has a two-thirds (66%) smaller clip size.

Pictogram minus.png Deals 10% less damage per pellet.

Pictogram minus.png Reloads very slowly; if one shot is unused before reloading it is lost.

Shortstop
Craft
Shortstop 4 36 Base: 48

Crit: 144
[12 dmg. × 4 pellets]

Pictogram plus.png On hit slows down enemy players by 40% for 0.5 seconds.

Pictogram plus.png Has 78% faster firing speed.

Pictogram plus.png Has a fast clip-based reload.

Pictogram minus.png Has 6 (60%) fewer pellets per shot.

Pictogram minus.png Has a one-third (33%) smaller clip size.

Pictogram minus.png Uses Pistol ammo (draws from same ammo pool as Pistol).

Secondary

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Pistol
Stock
Pistol 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Item icon Lugermorph.png
Promotional
Lugermorph 12 36 Base: 15

Crit: 45
[6 rounds / sec.]

Originally a promotional item for pre-ordering Sam & Max: The Devil's Playhouse. It is also available as a reward in Poker Night at the Inventory.
Pictogram info.png Same as the Pistol's specs.

Item icon Bonk! Atomic Punch.png
Unlock
Bonk! Atomic Punch 1 N/A

Pictogram info.png When used the player is immune to all damage but isn't able to attack. Knockback still affects him.

Pictogram info.png The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.

Item icon Crit-a-Cola.png
Craft
Crit-a-Cola 1 N/A

Pictogram info.png When used all damage dealt and damage taken are Mini-Crits.

Pictogram info.png The effect lasts 6 seconds then has to recharge over about 24 seconds to be used again.

Mad Milk
Craft
Mad Milk 1 N/A

Pictogram info.png Any damage done to enemies covered in milk restores 75% of the damage to the player's health.

Pictogram info.png Nullifies Cloak on enemy Spies.

Pictogram info.png Extinguishes fire on wielder and allied players.

Pictogram info.png Has a 24 second recharge time.

Melee

Weapon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Item icon Bat.png
Stock
Bat N/A N/A Base: 35

Crit: 105

Item icon Sandman.png
Unlock
Sandman Bat:
N/A
Bat:
N/A
Bat:
Base: 35
Crit: 105

Pictogram plus.png With secondary fire launches a baseball that stuns the enemy between 1–8 seconds, depending on ascending distance. The baseball has a recharge over 15 seconds, or can be picked up from the ground after launch.
Pictogram minus.png Lowers maximum health by 15 points.

Ball:
1
Ball:
Ball:
Base: 15
Crit: 45
Item icon Holy Mackerel.png
Craft
Holy Mackerel N/A N/A Base: 35

Crit: 105

Pictogram info.png Broadcasts every successful hit on an enemy player over the death-notice area (purely cosmetic feature).

Pictogram info.png Kills are labeled as "FISH-KILL!" in the death-notice area (purely cosmetic feature).

Taunt attack

Scouttaunt4.PNG Associated item DescriptionKill Icon
See also: Home Run

The Scout points to the sky, winds up and swings his bat.

If an enemy is successfully hit, a loud "Bonk!" is heard, followed by a round of applause.
  • Killicon grand slam.png

Item sets

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Scoutava.jpg Buffed red scout.jpg Buffed blu scout.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Scout achievements

Trivia

Hot Dog!
The Scout Card
  • The excited Scout mascot in the Force-A-Nature ad also appears in a slightly altered form as the icon for the 'You'll Feel a Little Prick' Medic achievement.
  • The Submachine Gun for the Sniper was originally intended as the primary weapon for the Scout.
    • The Nailgun, a scrapped weapon carried over from Team Fortress Classic, was also intended for the Scout.
  • In Template:W, an image of the BLU Scout makes a cameo as the Jack card for the black suites (spades and clubs) in the "TF2" card deck.

Related Merchandise

See also

References

  1. a b Scout Trading Card
  2. a b Team Fortress 2 Trailer 2, released in September 2006.

External links