Gas Passer

From Team Fortress Wiki
(Redirected from The Gas Passer)
Jump to: navigation, search
For the Pyro taunt, see Gas Blast.
Heh dum dummad! ("That's not Jarate!")
The Pyro

The Gas Passer is a secondary weapon for the Pyro. It is a bent team-colored gas canister, filled with gas-like substance, with the Pyro's emblem painted on the front and two parallel orange/yellow lines near the bottom.

This weapon has a "Gas" meter that fills up slowly over time and with damage dealt. Unlike other rechargeable weapons, the meter starts out empty when the Pyro first spawns or equips the item, is not filled or affected by touching a resupply locker, and charge is retained upon death and respawning. The meter takes 60 seconds and/or 750 damage dealt to fill, after which the Gas Passer can be pulled out.

The Gas Passer acts somewhat like the Jarate or Mad Milk while being able to be thrown approximately twice as far; upon being thrown, it leaves a team-colored gas cloud on the floor that lingers for around 5 seconds. If the gas can bursts in midair, the gas cloud slowly descends during its lifetime, potentially reaching the floor. The Gas Passer can also be used to extinguish burning teammates and soaked enemies are considered "wet", allowing use with the Neon Annihilator to obtain a Critical hit on a player after they are hit with the Gas Passer.

Any enemy that comes in contact with the gas cloud is doused with gasoline for 10 seconds (5 if constantly healed). Doused enemies, including other Pyros, suffer from afterburn if they take any form of damage, including bullets and projectiles. The afterburn effect lasts for 10 seconds. If the victim lingers in the gas cloud, the afterburn duration is not reset.

Taunting with the Gas Passer equipped results in the Hadouken kill taunt.

The Gas Passer is automatically given to any player who completes the Pyroland Contract "The Gas Passer".

Function times

See also: Damage
Damage and function times
Effect Any damage dealt inflicts afterburn to affected enemies.
Damage
Afterburn 4 / tick
80 total
1 / tick (Degreaser only)
20 total
Afterburn (mini-crit) 5 / tick
100 total
2 / tick (Degreaser only)
40 total
Function times
Recharge time 60 s / 750 Damage
Effect duration On player: 10 s / 2.5 s
On ground: 5 s
Afterburn duration 10 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Related achievements

Leaderboard class pyro.png Pyro

OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)
  • Added the Gas Passer to the game.

October 24, 2017 Patch

  • Updated the description for The Gas Passer
  • Fixed the charge meters for The Phlogistinator and The Gas Passer overlapping in the HUD.

March 28, 2018 Patch #1

  • Changes to the "Explode On Ignite" upgrade in Mann vs. Machine
    • Damage from the upgrade no longer counts toward the refilling the item's charge meter.
    • Fixed an issue where explosive damage could be reapplied for each target in the gas cloud.
    • Fixed the triggering bot not taking explosion damage.
    • Increased explosion damage to 350 (from 250).

April 26, 2018 Patch

  • Added the Gas Passer to the list of weapons that can be found via random drops.

January 5, 2023 Patch

  • [Undocumented] The Gas Passer can now be crafted.

July 18, 2024 Patch #1 (Summer 2024 Update)

  • Fixed the Neon Annihilator not getting Crit-attacks when hitting players covered with gas.

Bugs

  • Being soaked by the Gas Passer, then jumping with Rocket Jumper or Sticky Jumper still lights the user on fire. This is due to the gas effect triggering based on what the game considers as "taking a hit", which includes harmless explosions and fall damage.
  • The Gas Passer does not appear when inspected from the backpack menu.
  • The Gas Passer can be thrown through any wall, given the player is close enough.
  • A Sniper wearing the Darwin's Danger Shield cannot be ignited by the Gas Passer.
  • Having a full charge on the item, and then ending the round and switching teams, will result in the can being able to be pulled out (as though it was full) but does not allow the holder to throw.

Gallery

See also