Difference between revisions of "Hot Hand"

From Team Fortress Wiki
Jump to: navigation, search
m (Notes section is not needed, the infobox already has no mention of the Purchase availability.)
m
Line 7: Line 7:
 
| used-by            = [[Pyro]]
 
| used-by            = [[Pyro]]
 
| slot              = melee
 
| slot              = melee
| released          = {{Patch name|10|20|2017}} ([[Jungle Inferno Update]])
+
| released          = {{Patch name|10|20|2017}}<br>([[Jungle Inferno Update]])
 
| availability      = {{avail|contract-unique|drop}}
 
| availability      = {{avail|contract-unique|drop}}
 
| marketable        = yes
 
| marketable        = yes
Line 18: Line 18:
 
   | att-2-negative  = -20% damage penalty
 
   | att-2-negative  = -20% damage penalty
 
}}
 
}}
{{Quotation|'''The Pyro''' on slapping enemies|Hudda hudda huh!|sound= Pyro battlecry02.wav}}
+
 
 +
{{Quotation|'''The Pyro''' on slapping enemies|Hudda hudda huh!|sound=Pyro battlecry02.wav}}
  
 
The '''Hot Hand''' is a [[weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a grey rubber glove with two yellow bands on the wrist and soot-darkened fingertips. It appears similar to the gloves worn by real-life firemen.
 
The '''Hot Hand''' is a [[weapons#pyromelee|melee weapon]] for the [[Pyro]]. It is a grey rubber glove with two yellow bands on the wrist and soot-darkened fingertips. It appears similar to the gloves worn by real-life firemen.
  
Unlike other melee weapons, pressing primary fire (default key:{{key|MOUSE1}}) will cause two consecutive melee attacks. The weapon deals less damage than the [[Fire Axe]], which is split between the two slaps (28 x 2, for a total of 56 damage).  
+
Unlike other melee weapons, pressing primary fire ([[List of default keys|default key]]: {{key|MOUSE1}}) causes two consecutive melee attacks. The weapon deals less damage than the [[Fire Axe]], which is split between the two slaps (28 x 2, for a total of 56 damage).  
  
 
Upon hitting an enemy with this weapon, the player gains a very short speed boost (similarly to the [[Disciplinary Action]], but only lasts for 1 second rather than 3 seconds) and the hit is announced in the kill feed, similar to the [[Holy Mackerel]] and the [[Unarmed Combat]]. Kills with this weapon are shown as "SLAP KILL!" in the killfeed; like the aforementioned weapons, this message does not show if the victim is a [[Spy]] using an active [[Dead Ringer]].
 
Upon hitting an enemy with this weapon, the player gains a very short speed boost (similarly to the [[Disciplinary Action]], but only lasts for 1 second rather than 3 seconds) and the hit is announced in the kill feed, similar to the [[Holy Mackerel]] and the [[Unarmed Combat]]. Kills with this weapon are shown as "SLAP KILL!" in the killfeed; like the aforementioned weapons, this message does not show if the victim is a [[Spy]] using an active [[Dead Ringer]].
  
[[Pyro taunts#Secondary|Taunting]] with the Hot Hand equipped will perform the [[Hadouken]] kill taunt.
+
[[Taunts|Taunting]] with the Hot Hand equipped results in the [[Hadouken]] kill taunt.
  
Unlike the [[Gunboats]], [[Mantreads]], [[Ali Baba's Wee Booties]] and [[Bootlegger]], the Hot Hand does not appear on your player model unless it is the active weapon the Pyro is holding.
+
Unlike the [[Gunboats]], [[Mantreads]], [[Ali Baba's Wee Booties]], and [[Bootlegger]], the Hot Hand does not appear on the player model unless it is the Pyro's active weapon.
  
 
The Hot Hand is automatically given to any player who completes the [[Pyroland Contracts|Pyroland Contract]] "The Hot Hand".
 
The Hot Hand is automatically given to any player who completes the [[Pyroland Contracts|Pyroland Contract]] "The Hot Hand".
Line 34: Line 35:
 
== Damage and function times ==
 
== Damage and function times ==
 
{{Damage table
 
{{Damage table
| damagetype         = Melee
+
| damagetype       = Melee
| rangetype         = Melee
+
| rangetype       = Melee
  
| damage             = yes
+
| damage           = yes
|  base             = 28 (x2)
+
|  base           = 28 (x2)
|  crit             = 84 (x2)
+
|  crit           = 84 (x2)
|  minicrit         = 38 (x2)
+
|  minicrit       = 38 (x2)
| function times     = yes
+
| function times   = yes
|  attack interval   = {{tooltip|1.0 s|0.3 s between first and second hit}}
+
|  attack interval = {{tooltip|1.0 s|0.3 s between first and second hit}}
 
}}
 
}}
  
Line 70: Line 71:
  
 
'''[Unknown Date]'''
 
'''[Unknown Date]'''
* Fixed the Hot Hand not glowing when crit-boosted.
+
* Fixed the Hot Hand not glowing when [[Critical hits#Crit Boost|crit-boosted]].
  
 
== Bugs ==
 
== Bugs ==
 
* The attribute '''-20% damage penalty''' is incorrect; the actual damage penalty is -14%.
 
* The attribute '''-20% damage penalty''' is incorrect; the actual damage penalty is -14%.
* If the player assists a slap kill, the kill icon will not be highlighted in the kill feed like other kills and assists.
+
* If the player assists a slap kill, the kill icon is not highlighted in the kill feed like other kills and assists.
* Taunt kills with the Hot Hand will announce "SLAP KILL!" in the second killfeed.
+
* Taunt kills with the Hot Hand announce "SLAP KILL!" in the second killfeed.
 
* The Hot Hand's viewmodel is not affected by the "Use minimized viewmodels" option.
 
* The Hot Hand's viewmodel is not affected by the "Use minimized viewmodels" option.
* The Hot Hand doesn't appear when inspecting it from the [[backpack]] menu.
+
* The Hot Hand does not appear when inspecting it from the [[backpack]] menu.
* Upon selecting the Hot Hand on Pyro's Loadout menu, and then switching back to another Melee weapon that is for [[Weapons#.C2.A0All_classes|all classes]], their right hand will be more elevated than normal when holding the other weapon, this is because their right arm is slightly more extended when using the Hot Hand, however, the game doesn't return to the proper right-hand position after going back to an all-class Melee weapon. This effect only happens on the Loadout menu, and the [[Heads-up_display#3D_Character_HUD|3D Character HUD]], but it doesn't happen in-game. The effect on the Loadout menu only goes back to normal after rebooting TF2, while the effect on the 3D Character HUD goes back to normal after switching classes.
+
* Upon selecting the Hot Hand on Pyro's Loadout menu, and then switching back to another Melee weapon that is for [[Weapons#.C2.A0All_classes|all classes]], their right hand is more elevated than normal when holding the other weapon; this is because their right arm is slightly more extended when using the Hot Hand, however, the game does not return to the proper right-hand position after going back to an all-class Melee weapon. This effect only happens on the Loadout menu, and the [[Heads-up_display#3D_Character_HUD|3D Character HUD]], but it does not happen in-game. The effect on the Loadout menu only goes back to normal after rebooting ''Team Fortress 2'', while the effect on the 3D Character HUD goes back to normal after switching classes.
* The glove won't appear on a Pyro's hand after death.
+
* The glove does not appear on a Pyro's hand after death.
  
 
== Trivia ==
 
== Trivia ==
* The Hot Hand was called the Slap Attack on the [http://www.teamfortress.com/jungleinferno/notes.php Jungle Inferno Day 4 Update page], likely referencing an old name considered during development but later scrapped in favor of its current one. Valve has since silently fixed the page.
+
* The Hot Hand was called the Slap Attack on the [https://www.teamfortress.com/jungleinferno/notes.php Jungle Inferno Day 4 Update page], likely referencing an old name considered during development but later scrapped in favor of its current one. Valve has since silently fixed the page.
  
 
== Gallery ==
 
== Gallery ==
Line 89: Line 90:
 
</gallery>
 
</gallery>
  
== See Also ==
+
== See also ==
* [[Pyro strategy#Hot Hand|Hot Hand strategy]]
+
* [[Basic Pyro strategy#Hot Hand|Hot Hand strategy]]
  
{{JungleInfernoUpdateNav}}
+
{{Jungle Inferno Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Pyro Nav}}
 
{{Pyro Nav}}

Revision as of 18:42, 21 June 2022

Hudda hudda huh!
The Pyro on slapping enemies

The Hot Hand is a melee weapon for the Pyro. It is a grey rubber glove with two yellow bands on the wrist and soot-darkened fingertips. It appears similar to the gloves worn by real-life firemen.

Unlike other melee weapons, pressing primary fire (default key: MOUSE1) causes two consecutive melee attacks. The weapon deals less damage than the Fire Axe, which is split between the two slaps (28 x 2, for a total of 56 damage).

Upon hitting an enemy with this weapon, the player gains a very short speed boost (similarly to the Disciplinary Action, but only lasts for 1 second rather than 3 seconds) and the hit is announced in the kill feed, similar to the Holy Mackerel and the Unarmed Combat. Kills with this weapon are shown as "SLAP KILL!" in the killfeed; like the aforementioned weapons, this message does not show if the victim is a Spy using an active Dead Ringer.

Taunting with the Hot Hand equipped results in the Hadouken kill taunt.

Unlike the Gunboats, Mantreads, Ali Baba's Wee Booties, and Bootlegger, the Hot Hand does not appear on the player model unless it is the Pyro's active weapon.

The Hot Hand is automatically given to any player who completes the Pyroland Contract "The Hot Hand".

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 28 (x2)
Critical 84 (x2)
Mini-crit 38 (x2)
Function times
Attack interval 1.0 s
Values are approximate and determined by community testing.

Demonstration

Related achievements

Leaderboard class pyro.png Pyro

Clearcutter
Clearcutter
Kill 6 people with your axe in one life.


Lumberjack
Lumberjack
Kill 3 people with your axe in one life.
OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.

Update history

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • Added the Hot Hand to the game.

January 3, 2018 Patch

  • Fixed the Hot Hand not displaying the item level in its description.

March 28, 2018 Patch #1

April 26, 2018 Patch

  • Added the Hot Hand to the list of weapons that can be found via random drops.

[Unknown Date]

Bugs

  • The attribute -20% damage penalty is incorrect; the actual damage penalty is -14%.
  • If the player assists a slap kill, the kill icon is not highlighted in the kill feed like other kills and assists.
  • Taunt kills with the Hot Hand announce "SLAP KILL!" in the second killfeed.
  • The Hot Hand's viewmodel is not affected by the "Use minimized viewmodels" option.
  • The Hot Hand does not appear when inspecting it from the backpack menu.
  • Upon selecting the Hot Hand on Pyro's Loadout menu, and then switching back to another Melee weapon that is for all classes, their right hand is more elevated than normal when holding the other weapon; this is because their right arm is slightly more extended when using the Hot Hand, however, the game does not return to the proper right-hand position after going back to an all-class Melee weapon. This effect only happens on the Loadout menu, and the 3D Character HUD, but it does not happen in-game. The effect on the Loadout menu only goes back to normal after rebooting Team Fortress 2, while the effect on the 3D Character HUD goes back to normal after switching classes.
  • The glove does not appear on a Pyro's hand after death.

Trivia

  • The Hot Hand was called the Slap Attack on the Jungle Inferno Day 4 Update page, likely referencing an old name considered during development but later scrapped in favor of its current one. Valve has since silently fixed the page.

Gallery

See also