Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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* '''The benefits''': Consistent, one video per page, looks good.
 
* '''The benefits''': Consistent, one video per page, looks good.
  
Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on [https://www.youtube.com/user/OfficialTF2Wiki/videos YouTube] and [https://space.bilibili.com/531557387 Bilibili]. Check [[#Making a demonstration video|the section]] below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the [[Team_Fortress_Wiki_Talk:Weapon_Demonstration|talk page]].
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Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by the project reviewers, your video will be uploaded to the Official TF2 Wiki Channel on [https://www.youtube.com/user/OfficialTF2Wiki/videos YouTube] and [https://space.bilibili.com/531557387 Bilibili]. Check [[#Making a demonstration video|the section]] below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the [[Team_Fortress_Wiki_Talk:Weapon_Demonstration|talk page]].
  
 
'''Project reviewers''': [[User:Ashe|Ashe]], [[User:GrampaSwood|GrampaSwood]]. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.
 
'''Project reviewers''': [[User:Ashe|Ashe]], [[User:GrampaSwood|GrampaSwood]]. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.
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<b>Taunt<br></b>
 
<b>Taunt<br></b>
{{youtube|n6uLwDrlZHk|width=300|hd=1}}
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{{youtube|qmZSEp3jjx0|width=300|hd=1}}
  
 
<b>Tool<br></b>
 
<b>Tool<br></b>
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===Requirements===
 
===Requirements===
 
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, HDR enabled, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.
 
* Being able to run TF2 at a resolution of 1920x1080 or higher (must be 16:9 ratio), at more than 60 frames per second, on high settings, with DirectX 9, HDR enabled, and at least 2x multisample anti-aliasing (MSAA), and recording with any [[#Useful information|screen recording programs]] at the same time.
** Preferably, you should use [https://mastercomfig.com mastercomfig] with at least the "High" preset with the following changes: Shadows: High, Lighting: Ultra, Model quality: Ultra, Texture quality: Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, Snapshot Buffer: Anim, no modifying anything in the Weapons tab.
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** Preferably, you should use [https://comfig.app/ mastercomfig] with at least the "High" preset with the following changes: Shadows: Medium or High, Lighting: High, Model quality: Ultra (to avoid model LOD "jump", more noticeable in Medic's lab coat), Texture quality: Very High or Ultra, Player Model: Disabled, Contracts: Disabled, Match HUD: Disabled, HUD Achievements: Disabled, no modifying anything in the Weapons tab.
 
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).
 
** In TF2's [https://help.steampowered.com/faqs/view/7D01-D2DD-D75E-2955 launch options], use {{code|-dxlevel 95}} and {{code|-no_texture_stream}} (disables [[Ultra high settings#Disable_Texture_Streaming|texture streaming]]).
 
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.
 
* Having the item you want to demonstrate. No name tag, no description tag, no craft number, no gifted item, and no Community quality. Item quality preference will be Normal > Unique > Vintage or Genuine > Other quality. Exceptions can be made for items that cannot exist in any of these qualities. If an item is more abundant or more easily obtainable in a different quality than these (e.g. Haunted quality for Halloween items), that alternate quality is also acceptable. If the item can have a decal applied, don't use a decal on it.
 
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.
 
:{{c|Note:}} If you edit your game's files there must not be any way for viewers to tell that you did so (identical item level, plausible quality, same attributes, non-visibly-edited loadout screen). This guide will not provide any help on doing that.
* Some knowledge about TF2, console commands, how to use any screen recording software, and video editing software.
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* Some knowledge about TF2, [[Bots#Puppet bots|Puppet bots]], console commands, how to use any screen recording software, and video editing software.
  
 
===Preparation===
 
===Preparation===
#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a TF Wiki account yet, you would probably want register one now at the top right corner of the page.
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#'''Reserve the item demonstration first on the talk page!''' Check [[#Talk page reservations|Talk page reservations section]] for how and why. If you don't have a Team Fortress Wiki account yet, you would probably want to register one now at the top right corner of the page.
 
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the folder go into {{code|<your team fortress 2 folder>/tf/custom}}.
 
#Download necessary custom files: [https://drive.google.com/file/d/1FpTukmmMYeXzArZqMOcK8o8aIqBJ2jHf/view?usp=sharing weaponref.zip] . This can be extracted using [https://www.7-zip.org 7zip], [https://www.win-rar.com/ WinRAR], or with Windows built-in file explorer. The content of the folder go into {{code|<your team fortress 2 folder>/tf/custom}}.
 
#Set your game to appropriate graphic settings.
 
#Set your game to appropriate graphic settings.
 
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)
 
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)
 
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.
 
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.
#'''Disable the Steam overlay or go offline'''; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp).
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#<span style="color: #B20000;">'''Disable the Steam overlay or go offline'''</span>; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp). If using Nvidia, remove the Instant Replay icon. Ignoring this step can ruin some or all of your recordings.
 
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.
 
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.
 
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG -->
 
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG -->
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** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.
 
** '''If the weapon cannot crit randomly but can crit under certain circumstances''' ([[Gunslinger]]), then you are free to do whatever you want as long as you make it crit at least once, whether that is during the first (main) clip or not.
 
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.
 
** '''If the weapon can crit randomly and can also crit under certain circumstances''' ([[Sun on a Stick]]), then show both the crit on the Medic as described above and the special-circumstances crit using any way you want.
** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source (Kritzkrieg etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.
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** '''If the weapon cannot crit by itself in any way but can be made to crit with an external source ([[Kritzkrieg]] etc)''' ([[Southern Hospitality]]), then don't show crits. Just kill the Medic without crits.
 
* For items that are equippable by multiple classes:
 
* For items that are equippable by multiple classes:
 
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.
 
** For weapons, demonstrate the weapon on each class individually, and concatenate the videos, including a backpack view for each class.
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===Submission===
 
===Submission===
Please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]]. '''Keep the original video file''' as you will have to upload it to some file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading) in order for it to be uploaded to Official TF2 Wiki Channels.
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When the video is finished, upload it to a file hosting service ([https://drive.google.com/ Google Drive] is preferred, as it allows for viewing the video before downloading). If you do not have a file hosting service that can preview videos, please upload your video to [https://www.youtube.com/ YouTube] as "Unlisted". Then provide the URL of the video or file sharing host to the [[Team Fortress Wiki talk:Weapon Demonstration|Talk page]] by pasting the link after <code>| video = </code>. Make sure to not include any other comments after that, just the link. If it's uploaded to YouTube '''keep the original video file''' as you will have to upload it to some file hosting service in order for it to be uploaded to Official TF Wiki channels.
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When you've pasted the link, make sure to change the <code>| status =</code> from {{code|nodemo}} to {{code|review needed}}.
  
 
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.-->
 
<!-- Once the final version of the demonstration is accepted by a project reviewer, '''.dem files must be provided''' for each clip in the demonstration. Check out [[Help:Recording demos]] for help on how to do that, though the only commands you need are <code>record somefilename</code> and <code>stop</code>. The demos should be uploaded [https://weaponref.wiki.tf/ here]. Please [[Special:EmailUser/WindPower|email WindPower]] to get a password.-->
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* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.
 
* If you have had less than 5 demonstration videos approved in the past, you can only reserve demonstrations for items that have been released for over 2 weeks. This is to ensure that new demonstrations primarily get done by demonstrators who already know how to create a video meeting all the requirements, thus having quick review time.
  
To reserve a demonstration, please write <code><nowiki>{{Reservation|~~~~}}</nowiki></code> at the top of the item's section on the talk page. If the section does not exist, you may create it. Make sure your signature contains your Wiki username.
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To reserve a demonstration, please write <code><nowiki>~~~~</nowiki></code> after the <code>| reservation =</code> . If the section does not exist, you may create it using {{tl|Demo Header}} and {{tl|DemoEntry}}. Make sure your signature contains your Wiki username.
 
|}
 
|}
  
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=== Map chat commands ===
 
=== Map chat commands ===
As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes vscripts that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.
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As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes [[VScript]]s that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.
 
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file.
 
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file.
 
* {{code|!c}} - Toggles a critical boost on the user.
 
* {{code|!c}} - Toggles a critical boost on the user.
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You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.
 
You can bind a key to one of the commands as follows: {{code|bind "kp_end" "say !c"}}.
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=== Setting up a server ===
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Setting up a server can be very easily done by using a simple launch option command, {{code|-enablefakeip}}. This uses an IP that's already port forwarded, removing any need for this to be done manually, allowing players to connect to your game. To set up a server this way, do the following steps:
 +
# Paste {{code|-enablefakeip}} in your ''Team Fortress 2'''s launch options.
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# Launch ''Team Fortress 2''.
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# Type in console {{code|sv_lan 0}}.
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# Launch a server using the {{code|map}} command in console, for example {{code|map tr_karma}}.
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# Disconnect entirely from this server, as a bug currently prevents connection to the item servers.
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# Re-launch the server using the {{code|map}} command in console.
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# Look up the IP in the console, it should be something like {{code|FakeIP allocation succeeded: XXX.XXX.XX.XX:XXXXX, XXXXX}}, the numbers before the comma are the IP + the port. For example, if the console puts out {{code|FakeIP allocation succeeded: 169.254.11.69:36680, 36681}}, then other players will have to type {{code|connect 169.254.11.69:36680}} into their console to connect. <!-- NOTE: These IPs belong to Valve IIRC, this IP was used in a genuine example and is not a real person's IP. Posting it here is no danger. -->
  
 
===General console commands===
 
===General console commands===

Latest revision as of 01:47, 16 September 2024

Weapon Demonstration Project

Thats a wrap.png

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in Team Fortress 2.

  • The idea: To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.
  • The objective: To demonstrate how everything works: viewmodels, animations, special abilities, etc.
  • The benefits: Consistent, one video per page, looks good.

Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by the project reviewers, your video will be uploaded to the Official TF2 Wiki Channel on YouTube and Bilibili. Check the section below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the talk page.

Project reviewers: Ashe, GrampaSwood. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.

Reference video

Following the structure of the following videos should give you a basic idea of what is expected. Visit the Official TF2 Wiki YouTube Channel for more videos.

Weapon

Taunt

Tool

Key

  • T (Talk): Link to talk page section
  • D (thumbnail Download): Direct link to the thumbnail image. Turns red when there is no thumbnail uploaded. How to make thumbnails.
  • U (thumbnail Upload): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.

Due to MediaWiki limitations, D and U need to be both displayed at all times, even though they are mutually exclusive.

Needed Demonstrations

Tools

Mechanics

Action

Demonstrations that need to be redone

Done