Difference between revisions of "Sniper"

From Team Fortress Wiki
Jump to: navigation, search
(Melee)
(Update history)
Line 330: Line 330:
 
== Update history ==
 
== Update history ==
 
{{Update history|'''[[September 21, 2007 Patch]]'''
 
{{Update history|'''[[September 21, 2007 Patch]]'''
* Fixed occasional sniper zoom crash
+
* Fixed occasional sniper zoom crash.
  
 
'''[[September 28, 2007 Patch]]'''
 
'''[[September 28, 2007 Patch]]'''
* Fixed third-person sniper aim animation not matching player's view exactly
+
* Fixed third-person sniper aim animation not matching player's view exactly.
  
 
'''[[October 31, 2007 Patch]]'''
 
'''[[October 31, 2007 Patch]]'''
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended  
+
* Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.
  
 
'''[[December 20, 2007 Patch]]'''
 
'''[[December 20, 2007 Patch]]'''
 
* '''[[Dustbowl]]'''
 
* '''[[Dustbowl]]'''
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]]
+
** Fixed gaps in stage gates that allowed Snipers to kill defenders during [[setup]].
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot  
+
** Limited line-of-sight at the first control point in stage 3 to remove a [[griefing|griefable]] Sniper spot.
  
 
'''[[December 31, 2007 Patch]]'''
 
'''[[December 31, 2007 Patch]]'''
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times  
+
* Fixed Sniper quick-switch [[exploit]] allowing them to avoid zoom/unzoom times.
  
 
'''[[January 14, 2008 Patch]]'''
 
'''[[January 14, 2008 Patch]]'''
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot
+
* Added new option for the [[Sniper Rifle]] to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.
  
 
'''[[January 15, 2008 Patch]]'''
 
'''[[January 15, 2008 Patch]]'''
Line 353: Line 353:
  
 
'''[[February 14, 2008 Patch]]'''
 
'''[[February 14, 2008 Patch]]'''
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hit]]
+
* Added a small delay (200 ms) before a zoomed Sniper shot can get a [[Critical hit]].
  
 
'''[[February 2, 2009 Patch]]'''
 
'''[[February 2, 2009 Patch]]'''
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits)  
+
* [[Sniper rifle]] now supports Crit Boost state like all other weapons (i.e. [[Kritzkrieg]] makes all shots critical hits).
  
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
 
'''[[May 21, 2009 Patch]]''' ([[The Sniper vs. Spy Update]])
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
+
* Added new [[sniper rifle]] replacement, The [[Huntsman]]. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies
+
* Added new [[SMG]] replacement, [[Jarate]]. If thrown on an enemy they will take more damage for short period of time. Also [[fire|extinguishes flames]] on yourself or allies.
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed)
+
* Added new SMG replacement, The [[Razorback]]. Will protect you against a single spy [[backstab]], and [[stun]] the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
* Standard sniper rifle now shoots through friendly players
+
* Standard sniper rifle now shoots through friendly players.
* Added 54 new Sniper [[Sniper responses|voice lines]]
+
* Added 54 new Sniper [[Sniper responses|voice lines]].
* Added 35 new [[Sniper achievements]]
+
* Added 35 new [[Sniper achievements]].
* The [[Heavy]] and Sniper now have new custom death animations
+
* The [[Heavy]] and Sniper now have new custom death animations.
* Added hat [[Trophy Belt]]
+
* Added hat [[Trophy Belt]].
 
* {{undocumented}} Added a scar to the Sniper's face.
 
* {{undocumented}} Added a scar to the Sniper's face.
  
 
'''[[May 22, 2009 Patch]]'''
 
'''[[May 22, 2009 Patch]]'''
* Fixed [[Jarate]] effect on DX8 machines  
+
* Fixed [[Jarate]] effect on DX8 machines.
  
 
'''[[May 26, 2009 Patch]]'''
 
'''[[May 26, 2009 Patch]]'''
* Fixed server crash related to the Jarate
+
* Fixed server crash related to the Jarate.
  
 
'''[[May 29, 2009 Patch]]'''
 
'''[[May 29, 2009 Patch]]'''
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables  
+
* Added Sniper/[[Spy]] milestone [[achievements]] as an additional way players can get the new unlockables.
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Crits]] if the victim has the [[Jarate]] effect enabled  
+
* Fixed attackers seeing the [[Mini-Crit]] particle effect for full [[Crits]] if the victim has the [[Jarate]] effect enabled.
  
 
'''[[June 8, 2009 Patch]]'''
 
'''[[June 8, 2009 Patch]]'''
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions
+
* Fixed The [[Huntsman]] drawing a muzzle flash under lagged conditions.
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]]
+
* Fixed [[Jarate]] instantly exploding when thrown in some places, like the final area of [[Badwater Basin]].
* Fixed Sniper "civilian" [[exploit]] where players could crash the server
+
* Fixed Sniper "civilian" [[exploit]] where players could crash the server.
  
 
'''[[June 23, 2009 Patch]]'''
 
'''[[June 23, 2009 Patch]]'''
* Added log entries for player extinguished events using the [[Jarate]]
+
* Added log entries for player extinguished events using the [[Jarate]].
* Changed the description of the "Triple Prey" achievement so it better describes how to get it  
+
* Changed the description of the "Triple Prey" achievement so it better describes how to get it.
* [[Critical]] arrows now have a trail and correctly deal enhanced damage
+
* [[Critical]] arrows now have a trail and correctly deal enhanced damage.
* The [[Huntsman]] now defaults to be right handed
+
* The [[Huntsman]] now defaults to be right handed.
* Friendly arrows will no longer trigger the near miss sound on you  
+
* Friendly arrows will no longer trigger the near miss sound on you.
* {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement
+
* {{Undocumented}} Fixed a bad detection case in the "Friendship is Golden" achievement.
* {{Undocumented}} Fixed several sources of floating arrows  
+
* {{Undocumented}} Fixed several sources of floating arrows.
* {{Undocumented}} Removed the speed penalty from the [[Razorback]]
+
* {{Undocumented}} Removed the speed penalty from the [[Razorback]].
  
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife
+
* Fixed a couple of issues with the way critboosts affected The [[Huntsman]] and the [[Spy]]'s knife.
* Fixed an exploit where you could reload The Huntsman faster than intended  
+
* Fixed an exploit where you could reload The Huntsman faster than intended.
* {{Undocumented}} Added new hat bodygroups to the Sniper
+
* {{Undocumented}} Added new hat bodygroups to the Sniper.
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]]
+
* Added hats: [[Master's Yellow Belt]], [[Professional's Panama]] and [[Ritzy Rick's Hair Fixative]].
  
 
'''[[September 15, 2009 Patch]]'''
 
'''[[September 15, 2009 Patch]]'''
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses
+
* Fixed Sniper using the reference pose if he has the [[Huntsman]] deployed when his team loses.
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[critical|CritBoosted]]
+
* Fixed the Huntsman not firing crit arrows when the Sniper is being [[critical|CritBoosted]].
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged
+
* Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.
  
 
'''[[December 18, 2009 Patch]]'''
 
'''[[December 18, 2009 Patch]]'''
* Fixed a client crash related to arrows
+
* Fixed a client crash related to arrows.
  
 
'''[[December 22, 2009 Patch]]'''
 
'''[[December 22, 2009 Patch]]'''
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full
+
* Updated the [[Sandman|Baseball]] and [[Jarate]] HUD indicators to stay on screen when full.
  
 
'''[[January 6, 2010 Patch]]'''
 
'''[[January 6, 2010 Patch]]'''
 
* Changes to the TF [[Bots]]
 
* Changes to the TF [[Bots]]
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue
+
** Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.
  
 
'''[[January 13, 2010 Patch]]'''
 
'''[[January 13, 2010 Patch]]'''
 
*Fixed [[Sniper rifle]] not penetrating friendlies
 
*Fixed [[Sniper rifle]] not penetrating friendlies
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update)
+
*Changed [[Huntsman]] pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).
  
 
'''[[January 27, 2010 Patch]]'''
 
'''[[January 27, 2010 Patch]]'''
* Fixed Snipers being able to shoot enemies through gates
+
* Fixed Snipers being able to shoot enemies through gates.
  
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
* Added hat: [[Shooter's Sola Topi]]
+
* Added hat: [[Shooter's Sola Topi]].
  
 
'''[[April 28, 2010 Patch]]'''
 
'''[[April 28, 2010 Patch]]'''
Line 434: Line 434:
  
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
* Added weapon: [[Tribalman's Shiv]]
+
* Added weapon: [[Tribalman's Shiv]].
* Added hat: [[Bloke's Bucket Hat]]
+
* Added hat: [[Bloke's Bucket Hat]].
  
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%)
+
* The [[Tribalman's Shiv]] [[bleed]] duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).
  
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
* Added Weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]]
+
* Added Weapons: [[Sydney Sleeper]], [[Darwin's Danger Shield]] and [[Bushwacka]].
* Added Hat: [[Ol' Snaggletooth]]
+
* Added Hat: [[Ol' Snaggletooth]].
* {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model
+
* {{Undocumented}} The [[Tribalman's Shiv]] view model was updated to match the world model.
* {{Undocumented}} Added unused "Hi-five" taunt
+
* {{Undocumented}} Added unused "Hi-five" taunt.
* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies
+
* {{Undocumented}} [[Ritzy Rick's Hair Fixative]] now shows up when using the "Inspect" key on allies.
  
 
'''[[October 6, 2010 Patch]]'''
 
'''[[October 6, 2010 Patch]]'''
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable
+
* The [[Master's Yellow Belt]] and [[Killer's Kabuto]] paint effects are more noticeable.
* The [[Sydney Sleeper]] no longer penetrates targets
+
* The [[Sydney Sleeper]] no longer penetrates targets.
* The Sydney Sleeper no longer randomly crits
+
* The Sydney Sleeper no longer randomly crits.
  
 
'''[[November 19, 2010 Patch]]'''
 
'''[[November 19, 2010 Patch]]'''
 
* Updated some item capabilities:
 
* Updated some item capabilities:
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]]
+
** Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the [[Sniper]].
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back
+
* Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.
  
 
'''[[December 2, 2010 Patch]]'''
 
'''[[December 2, 2010 Patch]]'''
* Made the following hats paintable: [[Trophy Belt]]
+
* Made the following hats paintable: [[Trophy Belt]].
  
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
* Added new hats: '[[Larrikin Robin]]'
+
* Added new hats: '[[Larrikin Robin]]'.
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit
+
* Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary
+
* Throwing the [[Jarate]] now returns you to your previous weapon, instead of your Primary.
  
 
'''[[December 22, 2010 Patch]]'''
 
'''[[December 22, 2010 Patch]]'''
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper
+
* The [[Sniper]] scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.
  
'''[[January 19, 2011 Patch]]'''
+
'''[[January 19, 2011 Patch]]'''.
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]]
+
* Fixed being able to attack teammates using arrows fired by the [[Huntsman]].
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team
+
* Fixed the [[Sniper Rifle]] and [[SMG]] view models having [[Red]] skins while on the [[Blue]] team.
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team
+
* {{Undocumented}} Fixed the [[Sydney Sleeper]] view models having Red skins while on the Blue team.
  
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
* Item changes:
 
* Item changes:
** [[Sydney Sleeper]] Charge rate increased 25%
+
** [[Sydney Sleeper]] Charge rate increased 25%.
 
* [[Bot]] changes:
 
* [[Bot]] changes:
** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios
+
** Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot
+
** Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing
+
** Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.
  
 
'''[[April 20, 2011 Patch]]'''
 
'''[[April 20, 2011 Patch]]'''
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red)
+
* {{Undocumented}} The ability '+25% Charge Rate' for the [[Sydney Sleeper]] is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).
  
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]]
+
* Added new hats: [[Crocleather Slouch]] and [[Villain's Veil]].
* Community contributed voice responses rules have been implemented for the [[Skewer]]
+
* Community contributed voice responses rules have been implemented for the [[Skewer]].
  
 
'''[[June 8, 2011 Patch]]'''
 
'''[[June 8, 2011 Patch]]'''
* {{Undocumented}} New laughing taunt animations have been added but are currently unused
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
  
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
* Added weapons: [[Bazaar Bargain]] and [[Shahanshah]]
+
* Added weapons: [[Bazaar Bargain]] and [[Shahanshah]].
* Added hat: [[Desert Marauder]]
+
* Added hat: [[Desert Marauder]].
  
 
'''[[August 3, 2011 Patch]]'''
 
'''[[August 3, 2011 Patch]]'''
* Added new hat: [[Anger]]
+
* Added new hat: [[Anger]].
  
 
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
 
'''[[August 18, 2011 Patch]]''' ([[Manno-Technology Bundle]])
* Added new Weapon: [[Machina]]
+
* Added new Weapon: [[Machina]].
 
}}
 
}}
  

Revision as of 05:12, 21 September 2011


Sniper
Sniper.png
https://wiki.teamfortress.com/w/images/1/1b/Sniper_RED_3D.jpg?1708614370.4288213417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/fa/Sniper_BLU_3D.jpg?1708614469.5868823417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/f/ff/Sniper_%C3%9CberCharged_RED_3D.jpg?1708614638.1533863417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4https://wiki.teamfortress.com/w/images/5/50/Sniper_%C3%9CberCharged_BLU_3D.jpg?1708614724.2469533417,259,280,1,0,253,0,182,257,4,357,261,19,523,266,45,668,272,79,778,274,76,886,275,76,987,273,78,1112,268,81,1263,261,81,1433,254,82,1609,246,80,1786,240,77,1956,237,78,2110,236,77,2244,234,72,2360,236,70,2473,237,71,2585,239,76,2690,240,79,2788,241,55,2911,241,33,3055,243,16,3216,248,4
Sniper.png
Basic Information
Icon: Leaderboard class sniper.png
Type: Support
Health: 125 / Medic emblem RED.png185
150 / Medic emblem RED.png225 with Darwin's Danger Shield equipped
Speed: 100%
27% with a rifle zoomed in
45% with Huntsman drawn
Meet the Sniper
SniperVidSplash.png
Snipin's a good job, mate! It's challengin' work, outta doors. I guarantee you'll not go hungry, cause at the end of the day, long as there's two people left on the planet, someone is gonna want someone dead.
The Sniper on his profession

The Sniper is a rugged and ready crack shot from the Australian Outback. Capable of putting down enemies instantly with his rifle's lethal headshot ability, he can also use his Submachine Gun or Kukri to deal with foes at a closer range. Taking to hiding in elevated or hard-to-see spots, the Sniper can pick off slower classes like the Heavy with ease. While the Sniper tends to isolate himself from the frontlines, the Huntsman allows him to move up the field, launching powerful arrows while his ancient and mysterious Jarate powers can increase damage dealt against his foes by himself and teammates alike. Despite his specialty being instantaneous kills with headshots the Sniper is also able to equip the Sydney Sleeper and provide valuable mini-crits to the rest of his team at a distance.

The Sniper is an excellent class for supporting the rest of the team as he is able to help pin the enemy at choke points from a long range, allowing him to avoid danger. The Sniper has a long-running feud with the Spy, who targets him because he is often too focused on the battlefield in front to identify threats from behind.

The Sniper is voiced by John Patrick Lowrie.

Bio

Basic strategy

Main articles: Sniper tips, Sniper strategy
Sniperava.jpg
  • The longer you spend zoomed in using the scope, the more damage the shot will inflict.
  • Aim for the head to inflict critical damage.
  • Zoom in with the Sniper Rifle by hitting MOUSE2.
  • Use your secondary slot Submachine Gun to deal with nearby enemies.
  • When you use a jarate on a enemy, it will make every shot you hit a mini crit, so try not to waste them.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes/Special Abilities
Sniper Rifle
Stock
Sniper Rifle
Killicon sniper rifle.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png Critical hits are guaranteed for accurate headshots.

Pictogram minus.png No random critical hits

Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Huntsman
Unlock
Huntsman
Killicon huntsman.png 1 12 Base:
51 (0% charge)
120 (100% charge)

Headshot:

153 (0% charge)
360 (100% charge)

Pictogram plus.png Always crits on headshot.

Pictogram plus.png Friendly Pyros and Soldiers with the Righteous Bison can light arrows to add fire damage.

Pictogram minus.png No random critical hits.

Pictogram minus.png Enemy Pyros can deflect arrows.

Pictogram info.png Hold primary fire to draw the arrow; press secondary fire to retract the arrow.

Pictogram info.png Arrows can pin foes to a wall on the killing blow (purely cosmetic feature).

Killicon huntsmanhs.png
Killicon flaming huntsman.png
Killicon flaming huntsman afterburn.png
Sydney Sleeper
Craft
Sydney Sleeper
Killicon sydney sleeper.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Jarate:

67-68 (0% charge)
202-203 (100% charge)

Pictogram plus.png On hit at one second of zoom-in time or greater, applies Jarate effect to the target for 8 seconds.

Pictogram plus.png Charge rate increased 25%

Pictogram minus.png Headshots do not crit.

Pictogram minus.png No random critical hits.

Pictogram info.png Charges while zoomed.

Pictogram info.png Unlike the Jarate, this cannot extinguish burning allies on hit.

Bazaar Bargain
Craft
Bazaar Bargain
Killicon bazaar bargain.png 25 N/A Base:
50 (0% charge)
150 (100% charge)

Headshot:

150 (0% charge)
450 (100% charge)

Pictogram plus.png Each consecutive headshot gives +10 charge per second.

Pictogram minus.png A body shot reduces the bonus.

Pictogram minus.png A missed shot clears the bonus.

Pictogram minus.png -20 base charge rate penalty.

Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Machina
Craft
Machina
Killicon machina.png 25 N/A Base:
50 (0% charge)
173 (100% charge)

Headshot:

150 (0% charge)
518 (100% charge)

Pictogram plus.png Fully charged shots deal +15% damage.

Pictogram plus.png Fully charged shots penetrate players and damage enemies behind them.

Pictogram minus.png Only fires when zoomed.

Pictogram minus.png Shots leave a bright, easily traceable team-colored line behind them.

Pictogram info.png Charges while zoomed.

Killicon sniperriflehs.png
Killicon machina penetrate.png
Killicon machina penetratehs.png

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes/Special Abilities
Submachine Gun
Stock
SMG
Killicon SMG.png 25 75 Base: 8

Crit: 24
[10 rounds / sec.]

Jarate
Unlock
Jarate
1 N/A

Pictogram plus.png Doused enemies take mini-crits on hit.

Pictogram plus.png Partially nullifies cloak on enemy Spies.

Pictogram plus.png Extinguishes flames on wielder and allied players.

Pictogram minus.png Enemy Pyros can reflect Jarate.

Pictogram info.png Has a 20 second recharge.

Pictogram info.png Can be instantly recharged from a Resupply cabinet.

Razorback
Unlock
Razorback
1 use N/A N/A

Pictogram plus.png Nullifies a single backstab attempt, temporarily "shocking" the Spy, preventing him switching weapons or attacking.

Pictogram minus.png Once used, does not recharge. Must be re-equipped from a Resupply cabinet.

Pictogram info.png Grants its ability passively; does not need to be activated.

Darwin's Danger Shield
Craft
Darwin's Danger Shield
N/A N/A N/A

Pictogram plus.png Increases max health by 25 points on wearer.

Pictogram info.png Grants its ability passively; does not need to be activated.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes/Special Abilities
Kukri
Stock
Kukri
Killicon kukri.png N/A N/A Base: 65

Crit: 195

Saxxy
Distributed
Saxxy
Killicon saxxy.png

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues.

Tribalman's Shiv
Craft
Tribalman's Shiv
Killicon tribalman's shiv.png N/A N/A Base: 33

Crit: 98

Pictogram plus.png On hit, causes bleed for 6 seconds.

Pictogram minus.png Deals 50% less damage.

Bushwacka
Craft
Bushwacka
Killicon bushwacka.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Crits where it would normally mini-crit.

Pictogram minus.png Raises fire vulnerability by 20%.

Shahanshah
Craft
Shahanshah
Killicon shahanshah.png N/A N/A Base: 49 / 81

Crit: 146 / 244

Pictogram plus.png +25% increase in damage when health is less than 50% of max.

Pictogram minus.png -25% decrease in damage when health is more than 50% of max.

Taunt attack

Snipertaunt4.PNG Associated item DescriptionKill Icon
Main article: Skewer
The Sniper removes the arrow from his bow, twirls it behind him, then stabs it forward fiercely to stun the enemy momentarily. He then brings the arrow back to his bow again, killing the enemy. Perhaps the quickest and easiest Kill taunt to use. Can also kill enemies behind the Sniper when he withdraws the arrow.
  • Killicon arrow stab.png

Item sets

Main article: Item sets
The Croc-o-Style Kit
Backpack The Croc-o-Style Kit Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
Lawrence of Australia
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Sniperava.jpg Buffed red sniper.jpg Buffed blu sniper.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Sniper achievements

Update history

September 21, 2007 Patch
  • Fixed occasional sniper zoom crash.

September 28, 2007 Patch

  • Fixed third-person sniper aim animation not matching player's view exactly.

October 31, 2007 Patch

  • Fixed a weapon switching exploit that allowed Snipers to fire slightly faster than intended.

December 20, 2007 Patch

  • Dustbowl
    • Fixed gaps in stage gates that allowed Snipers to kill defenders during setup.
    • Limited line-of-sight at the first control point in stage 3 to remove a griefable Sniper spot.

December 31, 2007 Patch

  • Fixed Sniper quick-switch exploit allowing them to avoid zoom/unzoom times.

January 14, 2008 Patch

  • Added new option for the Sniper Rifle to the Multiplayer->Advanced dialog. If disabled, the sniper rifle won't re-zoom after firing a zoomed shot.

January 15, 2008 Patch

  • Fixed being able to zoom too quickly after firing a zoomed shot.

February 14, 2008 Patch

  • Added a small delay (200 ms) before a zoomed Sniper shot can get a Critical hit.

February 2, 2009 Patch

  • Sniper rifle now supports Crit Boost state like all other weapons (i.e. Kritzkrieg makes all shots critical hits).

May 21, 2009 Patch (The Sniper vs. Spy Update)

  • Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle.
  • Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies.
  • Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer (speed penalty has since been removed).
  • Standard sniper rifle now shoots through friendly players.
  • Added 54 new Sniper voice lines.
  • Added 35 new Sniper achievements.
  • The Heavy and Sniper now have new custom death animations.
  • Added hat Trophy Belt.
  • [Undocumented] Added a scar to the Sniper's face.

May 22, 2009 Patch

  • Fixed Jarate effect on DX8 machines.

May 26, 2009 Patch

  • Fixed server crash related to the Jarate.

May 29, 2009 Patch

  • Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables.
  • Fixed attackers seeing the Mini-Crit particle effect for full Crits if the victim has the Jarate effect enabled.

June 8, 2009 Patch

  • Fixed The Huntsman drawing a muzzle flash under lagged conditions.
  • Fixed Jarate instantly exploding when thrown in some places, like the final area of Badwater Basin.
  • Fixed Sniper "civilian" exploit where players could crash the server.

June 23, 2009 Patch

  • Added log entries for player extinguished events using the Jarate.
  • Changed the description of the "Triple Prey" achievement so it better describes how to get it.
  • Critical arrows now have a trail and correctly deal enhanced damage.
  • The Huntsman now defaults to be right handed.
  • Friendly arrows will no longer trigger the near miss sound on you.
  • [Undocumented] Fixed a bad detection case in the "Friendship is Golden" achievement.
  • [Undocumented] Fixed several sources of floating arrows.
  • [Undocumented] Removed the speed penalty from the Razorback.

August 13, 2009 Patch (Classless Update)

September 15, 2009 Patch

  • Fixed Sniper using the reference pose if he has the Huntsman deployed when his team loses.
  • Fixed the Huntsman not firing crit arrows when the Sniper is being CritBoosted.
  • Fixed being able to fire the Huntsman under water if you jump into the water with the arrow charged.

December 18, 2009 Patch

  • Fixed a client crash related to arrows.

December 22, 2009 Patch

  • Updated the Baseball and Jarate HUD indicators to stay on screen when full.

January 6, 2010 Patch

  • Changes to the TF Bots
    • Tuned Sniper spot finding algorithm to generate more diverse locations, partially addressing the "Predictable Sniper camping spots" issue.

January 13, 2010 Patch

  • Fixed Sniper rifle not penetrating friendlies
  • Changed Huntsman pullback force so that it goes in the right direction (was still pulling as if the Huntsman was on the left hand side of the screen, which was default until a later update).

January 27, 2010 Patch

  • Fixed Snipers being able to shoot enemies through gates.

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • The Huntsman changes
    • Removed restriction that arrows need to be aimed before they can be lit by a Pyro.
    • Bow can now be lowered without losing the lit arrow.
    • Changed bow so you can start charging it while you're jumping, but you can't fire until you're on the ground.
    • Fixed bug where flame effect would get stuck on if you change weapons with a lit arrow.
  • Fixed a client crash that could result from players with arrows embedded in them.

May 20, 2010 Patch (Second Community Contribution Update)

July 8, 2010 Patch (Engineer Update)

  • The Tribalman's Shiv bleed duration reduced to 6 second (was 8), and its damage penalty increased to 50% (was 35%).

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

November 19, 2010 Patch

  • Updated some item capabilities:
    • Improved the Spine-Chilling Skull and Voodoo Juju hat positions on the Sniper.
  • Fixed not being able to light arrows after the first arrow is fired unless they're drawn back.

December 2, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

  • Added new hats: 'Larrikin Robin'.
  • Fixed the arrow burning effect getting stuck on if you changed class in a respawn room with your arrow lit.
  • Throwing the Jarate now returns you to your previous weapon, instead of your Primary.

December 22, 2010 Patch

  • The Sniper scope is now visible when viewing First Person Spectator mode on a zoomed Sniper.

January 19, 2011 Patch.

  • Fixed being able to attack teammates using arrows fired by the Huntsman.
  • Fixed the Sniper Rifle and SMG view models having Red skins while on the Blue team.
  • [Undocumented] Fixed the Sydney Sleeper view models having Red skins while on the Blue team.

April 14, 2011 Patch (Hatless Update)

  • Item changes:
  • Bot changes:
    • Improved Sniper bot algorithm for finding good sniping spots for both Capture Point and Payload scenarios.
    • Sniper bots will take opportunistic shots at targets while they move to their desired sniping spot.
    • Fixed bug where Sniper bots would sometimes stand around in their spawn room doing nothing.

April 20, 2011 Patch

  • [Undocumented] The ability '+25% Charge Rate' for the Sydney Sleeper is now indicated as a positive (blue) attribute in the backpack. Previously it was negative (red).

May 5, 2011 Patch (Replay Update)

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 23, 2011 Patch (Über Update)

August 3, 2011 Patch

August 18, 2011 Patch (Manno-Technology Bundle)

Bugs

  • The Sniper's world model is only seen with a fingerless glove on his left hand, and a watch on his left arm, where all of his view models have a glove on both hands, and no watch. (Viewmodel_fov must be set higher to see the watch, or lack thereof.)
  • The projectiles stored in the Sniper's breast pocket will occasionally clip through the pocket.

Trivia

  • In his fight scene with the Spy in Meet the Spy, the Spy makes a cut from the left side of the Sniper's cheek to his nose with his Knife. The scars were added to the Sniper's in-game model with the Sniper vs. Spy Update.
  • The Sniper's voice actor, John Patrick Lowrie, is married to Ellen McLain. McLain voices the Administrator, as well as GLaDOS from the Portal series and Half Life 2's Combine Overwatch Voice.
  • The Sniper's sunglasses, hair and hat make an appearance in Worms: Reloaded as one of the hats selectable for the players' worms.
  • The Sniper class from Monday Night Combat received the Sniper's regular stock hat, under the name "Mental Illness", during a cross promotion with Team Fortress 2. The name of the item is a reference to Meet the Sniper, during the Sniper's conversation with his dad, explaining that being an assassin, as he claims to be, is a job, and being a crazed gunman, as his dad thinks he is, is mental sickness.
  • The Sniper's thumb features a calloused scar, a result of continual use of his bolt action Sniper Rifle, which has the tendency to catch on its user's fingers.

Gallery


Related merchandise


See also

References

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links