Difference between revisions of "Southern Hospitality"

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Switching from this weapon to the [[Gunslinger]] destroys the [[Sentry Gun]] the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's [[Combat Mini-Sentry Gun]] to be destroyed.
 
Switching from this weapon to the [[Gunslinger]] destroys the [[Sentry Gun]] the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's [[Combat Mini-Sentry Gun]] to be destroyed.
  
== Damage and function times ==
+
== {{heading|Damage and function times}} ==
 
{{Damage table
 
{{Damage table
| damagetype            = Melee
+
| damagetype            = [[Melee]]
 
| rangetype            = Melee
 
| rangetype            = Melee
  
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--><div style="float:left">{{tooltip|Buildings|All except Teleporter}}:</div>102<br><!--
 
--><div style="float:left">{{tooltip|Buildings|All except Teleporter}}:</div>102<br><!--
 
--><div style="float:left">Teleporters:</div>100
 
--><div style="float:left">Teleporters:</div>100
 +
 
|  upgrade amount      = 25
 
|  upgrade amount      = 25
 
|  bleeding            = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding            = {{tooltip|8 / s|4 / tick}}<br/>40 total
 
|  bleeding minicrit    = {{tooltip|10 / s|5 / tick}}<br/>50 total
 
|  bleeding minicrit    = {{tooltip|10 / s|5 / tick}}<br/>50 total
|  metal cost repairing = <div style="float:left">{{tooltip|Buildings|All except Teleporters}}:</div><br><div style="float:left">3:1 health-to-metal ratio</div><br><br><div style="float:left">Teleporters:</div><br><div style="float:left">5:1 health-to-metal ratio</div>
+
|  metal cost repairing = <!--
 +
--><div style="float:left">{{tooltip|Buildings|All except Teleporters}}:</div><br><!--
 +
--><div style="float:left">3:1 health-to-metal ratio</div><br><br><!--
 +
--><div style="float:left">Teleporters:</div><br><!--
 +
--><div style="float:left">5:1 health-to-metal ratio</div>
 +
 
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
 
|  metal cost reloading = 1 / bullet<br/>2 / rocket salvo
  
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
== Crafting ==
+
== {{heading|Crafting}} ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
  
=== Blueprint ===
+
=== {{heading|Blueprint}} ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Ambassador
 
| ingredient-1 = Ambassador
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| result = Southern Hospitality
 
| result = Southern Hospitality
 
}}
 
}}
{{Blueprint| autoresult = Engineer Melee}}
+
{{Blueprint
 +
| autoresult = Engineer Melee
 +
}}
  
=== As a crafting ingredient ===
+
=== {{heading|As a crafting ingredient}} ===
 
{{Blueprint
 
{{Blueprint
 
| ingredient-1 = Southern Hospitality
 
| ingredient-1 = Southern Hospitality
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}}
 
}}
  
== Strange variant ==
+
== {{heading|Strange variant}} ==
 
{{Strange item info
 
{{Strange item info
 
  | item-type = {{item kind|Wrench}}
 
  | item-type = {{item kind|Wrench}}
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}}
 
}}
  
== Related achievements ==
+
== {{heading|Related achievements}} ==
 
=== {{Class link|Soldier}} ===
 
=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
Line 105: Line 113:
 
}}
 
}}
  
== Update history ==
+
== {{heading|Update history}} ==
{{Update history | '''{{Patch name|7|8|2010}}''' ([[Engineer Update]])
+
{{Update history|
 +
'''{{Patch name|7|8|2010|major=Engineer Update}}'''
 
* The Southern Hospitality was added to the game.
 
* The Southern Hospitality was added to the game.
  
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* {{Undocumented}} The crafting cost for the Jag was reduced from two [[Scrap Metal]] + Southern Hospitality to one Scrap Metal + Southern Hospitality.
 
* {{Undocumented}} The crafting cost for the Jag was reduced from two [[Scrap Metal]] + Southern Hospitality to one Scrap Metal + Southern Hospitality.
  
'''{{Patch name|4|14|2011}}''' ([[Hatless Update]])
+
'''{{Patch name|4|14|2011|major=Hatless Update}}'''
 
* Changed attribute:
 
* Changed attribute:
 
** Replaced the no-Crit attribute with -25% damage on the Southern Hospitality.
 
** Replaced the no-Crit attribute with -25% damage on the Southern Hospitality.
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'''{{Patch name|3|5|2014}}'''
 
'''{{Patch name|3|5|2014}}'''
* Fixed Strange versions of the Southern Hospitality not tracking sentry kills.}}
+
* Fixed Strange versions of the Southern Hospitality not tracking sentry kills.
 +
}}
  
== Notes ==
+
== {{heading|Notes}} ==
 
* Unlike other Engineer melee weapons, the Strange variant of the Southern Hospitality ranks up based on melee kills, not Sentry Gun kills.
 
* Unlike other Engineer melee weapons, the Strange variant of the Southern Hospitality ranks up based on melee kills, not Sentry Gun kills.
  
== Trivia ==
+
== {{heading|Trivia}} ==
 
[[File:Engineer Update Radigan Wrench.jpg|150px|right|thumb|Radigan Conagher holding the Southern Hospitality.]]
 
[[File:Engineer Update Radigan Wrench.jpg|150px|right|thumb|Radigan Conagher holding the Southern Hospitality.]]
 
* The Southern Hospitality, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Gunslinger]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/evolutionaryman/ hidden link] on the [[Engineer Update]] page.
 
* The Southern Hospitality, along with the [[Frontier Justice]], the [[Wrangler]], and the [[Gunslinger]], appears to have been designed by [[Non-player characters#Radigan Conagher|Radigan Conagher]], the Engineer's grandfather. This is shown via a [https://www.teamfortress.com/engineerupdate/evolutionaryman/ hidden link] on the [[Engineer Update]] page.
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* The Southern Hospitality's animations use the prefix {{code|pdq_}}. The [[P.D.Q.]] was a Wrench tested in the [[Team Fortress 2 Closed Beta|closed beta]] that increased the construction rate for buildings.
 
* The Southern Hospitality's animations use the prefix {{code|pdq_}}. The [[P.D.Q.]] was a Wrench tested in the [[Team Fortress 2 Closed Beta|closed beta]] that increased the construction rate for buildings.
  
== Gallery ==
+
== {{heading|Gallery}} ==
 
<gallery>
 
<gallery>
 
File:Southern Hospitality 1st person.png|First-person view.
 
File:Southern Hospitality 1st person.png|First-person view.
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</gallery>
 
</gallery>
  
== See also ==
+
== {{heading|See also}} ==
 
* [[Basic Engineer strategy#Southern Hospitality|Southern Hospitality strategy]]
 
* [[Basic Engineer strategy#Southern Hospitality|Southern Hospitality strategy]]
 
* [[Buildings]]
 
* [[Buildings]]

Latest revision as of 17:47, 23 August 2025

You're a looooooong way from France, boy.
The Engineer welcoming the Spy

The Southern Hospitality is a community-created melee weapon for the Engineer. It is a modified pipe wrench with a spiked knuckle guard and a sharp metal spike on the top.

Striking an opponent with this weapon causes them to bleed for 5 seconds. As a downside, this weapon does not deliver random Critical hits, and players wielding it have a 20% increase in fire vulnerability.

Switching from this weapon to the Gunslinger destroys the Sentry Gun the player has built. Similarly, switching to this weapon from the Gunslinger causes the Gunslinger's Combat Mini-Sentry Gun to be destroyed.

Damage and function times

See also: Damage
Damage and function times
Damage type Melee
Ranged or Melee damage? Melee
Damage
Base damage 100% 65
Critical 195
Mini-Crit 88
Bleeding 8 / s
40 total
Bleeding (Mini-Crit) 10 / s
50 total
Damage repaired per hit
Buildings:
102
Teleporters:
100
Upgrade amount per hit 25
Metal cost per repairing hit
Buildings:

3:1 health-to-metal ratio


Teleporters:

5:1 health-to-metal ratio
Metal cost for reloading ammo 1 / bullet
2 / rocket salvo
Function times
Attack interval 0.8 s
Bleeding duration 5 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Ambassador Scrap Metal Southern Hospitality
Item icon Ambassador.png + Item icon Scrap Metal.png = Item icon Southern Hospitality.png
Class Token - Engineer Slot Token - Melee Scrap Metal Possible Results
Item icon Class Token - Engineer.png + Item icon Slot Token - Melee.png + Item icon Scrap Metal.png =
Item icon Gunslinger.png Item icon Southern Hospitality.png Item icon Jag.png Item icon Eureka Effect.png

As a crafting ingredient

Southern Hospitality Scrap Metal Jag
Item icon Southern Hospitality.png + Item icon Scrap Metal.png = Item icon Jag.png
Reclaimed Metal Southern Hospitality Wrap Assassin
Item icon Reclaimed Metal.png + Item icon Southern Hospitality.png = Item icon Wrap Assassin.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Engineer to Eternity
Engineer to Eternity
Kill an Engineer as he repairs his sentry gun while it's under enemy fire.


Leaderboard class engineer.png Engineer

Built to Last
Built to Last
Help a single building tank over 2000 damage without being destroyed.


Circle the Wagons
Circle the Wagons
Repair 50,000 damage to friendly buildings constructed by other players.


Doc, Stock, and Barrel
Doc, Stock, and Barrel
Repair a sentry gun under fire while being healed by a Medic.


Fistful of Sappers
Fistful of Sappers
Destroy 25 sappers on buildings built by other team members.


Get Along!
Get Along!
Manage to get to, and then remove, a sapper placed on your building while you were several meters away.
Land Grab
Land Grab
Help a teammate construct a building.


Quick Draw
Quick Draw
Kill a Spy and two sappers within 10 seconds.


Rio Grind
Rio Grind
Perform 50 repairs and/or reloads on a Sentry gun being Wrangled by another Engineer.


Silent Pardner
Silent Pardner
Upgrade 50 buildings built by other team members.


The Wrench Connection
The Wrench Connection
Kill a disguised spy with your Wrench.


Leaderboard class medic.png Medic

Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.

Update history

July 8, 2010 Patch (Engineer Update)
  • The Southern Hospitality was added to the game.

December 21, 2010 Patch

  • [Undocumented] The Southern Hospitality was added to the crafting blueprint for the Jag.

February 3, 2011 Patch

February 14, 2011 Patch

  • Fixed melee attacks not destroying remote detonation pipes (Stickybombs).

March 15, 2011 Patch

  • [Undocumented] The crafting cost for the Jag was reduced from two Scrap Metal + Southern Hospitality to one Scrap Metal + Southern Hospitality.

April 14, 2011 Patch (Hatless Update)

  • Changed attribute:
    • Replaced the no-Crit attribute with -25% damage on the Southern Hospitality.

April 15, 2011 Patch

  • Changed attribute:
    • [Undocumented] Replaced the -25% damage attribute with no-Crit.

December 1, 2011 Patch

  • [Undocumented] Added Strange quality.

January 11, 2012 Patch

  • Fixed some cases where strange wrenches would fail to correctly count kills.
  • [Undocumented] The Southern Hospitality was added to the crafting blueprint for the Wrap Assassin.

November 12, 2013 Patch

March 5, 2014 Patch

  • Fixed Strange versions of the Southern Hospitality not tracking sentry kills.

Notes

  • Unlike other Engineer melee weapons, the Strange variant of the Southern Hospitality ranks up based on melee kills, not Sentry Gun kills.

Trivia

Radigan Conagher holding the Southern Hospitality.
  • The Southern Hospitality, along with the Frontier Justice, the Wrangler, and the Gunslinger, appears to have been designed by Radigan Conagher, the Engineer's grandfather. This is shown via a hidden link on the Engineer Update page.
  • "Southern Hospitality" is a phrase describing the stereotypically warm and welcoming southern USA.
  • The Southern Hospitality's animations use the prefix pdq_. The P.D.Q. was a Wrench tested in the closed beta that increased the construction rate for buildings.

Gallery

See also