Difference between revisions of "Deflector"
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| type = weapon | | type = weapon | ||
| image = Minigun_IMG.png | | image = Minigun_IMG.png | ||
− | | used-by = [[Heavy Robot#Deflector Heavy|Deflector Heavy]] | + | | used-by = [[Heavy Robot#Deflector Heavy|Deflector Heavy]], [[Heavy Robot#Giant Deflector Heavy|Giant Deflector Heavy]], [[Heavy Robot#Giant Heal-on-Kill Deflector Heavy_(Type_1)|Giant Heal-on-Kill Deflector Heavy (Type 1]] and [[Heavy Robot#Giant Heal-on-Kill Deflector Heavy_(Type_2)|Type 2)]], [[Heavy Robot#Chief Heal-on-Kill Deflector Heavy|Chief Heal-on-Kill Deflector Heavy]] |
| slot = primary | | slot = primary | ||
− | | released = {{Patch name|8|15|2012}} | + | | released = {{Patch name|8|15|2012}} |
+ | | released-major = Mann vs. Machine (update) | ||
| availability = Unavailable ([[Heavy Robot#Deflector Heavy|Deflector Heavy]]'s weapon) | | availability = Unavailable ([[Heavy Robot#Deflector Heavy|Deflector Heavy]]'s weapon) | ||
| trade = yes | | trade = yes | ||
Line 15: | Line 16: | ||
| reload = No Reload | | reload = No Reload | ||
| loadout = yes | | loadout = yes | ||
− | | item-kind = Minigun | + | | item-kind = {{item kind|Minigun}} |
| item-level = 1 | | item-level = 1 | ||
| att-1-positive = {{attribute|AttackProjectiles}} | | att-1-positive = {{attribute|AttackProjectiles}} | ||
}} | }} | ||
− | {{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound= | + | {{Quotation|'''The Heavy'''|I ''kill'' rockets!|sound=Heavy mvm kill rocket02.wav}} |
− | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]] in [[Mann vs. Machine|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]] as the deflection attribute is independent of the Deflector. The only difference is the green tracer effect rather than the usual yellow. | + | The '''Deflector''' is a [[Weapons#heavyprimary|primary weapon]] used by the [[Heavy Robot#Deflector Heavy|Deflector Heavy]], [[Heavy Robot#Giant Deflector Heavy|Giant Deflector Heavy]], [[Heavy Robot#Giant Heal-on-Kill Deflector Heavy_(Type_1)|Giant Heal-on-Kill Deflector Heavy (Type 1]] and [[Heavy Robot#Giant Heal-on-Kill Deflector Heavy_(Type_2)|Type 2)]], and [[Heavy Robot#Chief Heal-on-Kill Deflector Heavy|Chief Heal-on-Kill Deflector Heavy]] in [[Mann vs. Machine|Mann vs. Machine mode]]. Its model and functionality are identical to those of the [[Minigun]] as the deflection attribute is independent of the Deflector. The only difference is the green tracer effect rather than the usual yellow. |
− | == Damage and function times == | + | == {{heading|Damage and function times}} == |
{{Damage table | {{Damage table | ||
+ | | identical = [[Minigun]] | ||
| type = [[Hitscan]] | | type = [[Hitscan]] | ||
+ | | damagetype = Bullet | ||
+ | | rangetype = Ranged | ||
+ | |||
| damage = yes | | damage = yes | ||
− | | base = 9 / | + | | base = 9 / bullet |
− | | fall off = 4.5 / | + | | fall off = 4.5 / bullet |
− | | ramp up = 13.5 / | + | | ramp up = 13.5 / bullet |
− | | point blank = {{tooltip|50-54 / | + | | point blank = {{tooltip|50-54 / 1 ammo|108 / critical damage}}<br/>{{tooltip|500-540 / second|1080 / critical damage}} |
− | | medium range = {{tooltip|5-30 / | + | | medium range = {{tooltip|5-30 / 1 ammo|27/54/81/108 / critical damage}}<br/>{{tooltip|50-300 / second|540 / critical damage}} |
− | | long range = {{tooltip|5-10 / | + | | long range = {{tooltip|5-10 / 1 ammo|27/54 / critical damage}}<br/>{{tooltip|50-100 / second|270 / critical damage}} |
− | | crit = 27 / | + | | crit = 27 / bullet |
− | | minicrit = 12-18 / | + | | minicrit = 12-18 / bullet |
+ | |||
| function times = yes | | function times = yes | ||
− | | attack interval = {{tooltip|0.1|4 | + | | attack interval = {{tooltip|0.1|4 bullets fired with each shot}} |
| windup time = 0.87 s | | windup time = 0.87 s | ||
}} | }} | ||
− | == Update history == | + | == {{heading|Update history}} == |
− | '''{{Patch name|8|15|2012 | + | '''{{Patch name|8|15|2012|major=Mann vs. Machine (update)}}''' |
* {{Undocumented}} The Deflector was added to the game. | * {{Undocumented}} The Deflector was added to the game. | ||
− | == Trivia == | + | == {{heading|Trivia}} == |
* There existed a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent [[Valve]] a description of the exploit and, as proof, gave himself a Deflector with the [[Unique]] quality. Valve removed the item, fixed the exploit, and gave him an [[Unusual]] of his choice. | * There existed a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent [[Valve]] a description of the exploit and, as proof, gave himself a Deflector with the [[Unique]] quality. Valve removed the item, fixed the exploit, and gave him an [[Unusual]] of his choice. | ||
+ | |||
+ | == {{heading|Gallery}} == | ||
+ | <gallery> | ||
+ | File:BLU Deflector Heavy.png|Deflector Heavy. | ||
+ | File:BLU Giant Deflector Heavy.png|Giant Deflector Heavy. | ||
+ | File:Heavybot Giant Heal-on-Kill.png|Giant Heal-on-Kill Deflector Heavy. | ||
+ | </gallery> | ||
{{Mann Vs Machine Nav}} | {{Mann Vs Machine Nav}} | ||
{{Allweapons Nav}} | {{Allweapons Nav}} | ||
{{Heavy Nav}} | {{Heavy Nav}} |
Latest revision as of 18:12, 2 September 2025
“ | I kill rockets!
Click to listen
— The Heavy
|
” |
The Deflector is a primary weapon used by the Deflector Heavy, Giant Deflector Heavy, Giant Heal-on-Kill Deflector Heavy (Type 1 and Type 2), and Chief Heal-on-Kill Deflector Heavy in Mann vs. Machine mode. Its model and functionality are identical to those of the Minigun as the deflection attribute is independent of the Deflector. The only difference is the green tracer effect rather than the usual yellow.
Damage and function times
See also: Damage
Identical to: Minigun
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 13.5 / bullet |
Base damage | 100% | 9 / bullet |
Maximum fall-off | 52.8% | 4.5 / bullet |
Point blank | 50-54 / 1 ammo 500-540 / second | |
Medium range | 5-30 / 1 ammo 50-300 / second | |
Long range | 5-10 / 1 ammo 50-100 / second | |
Critical | 27 / bullet | |
Mini-Crit | 12-18 / bullet | |
Function times | ||
Attack interval | 0.1 | |
Wind-up time | 0.87 s | |
Values are approximate and determined by community testing. |
Update history
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] The Deflector was added to the game.
Trivia
- There existed a single Deflector owned by one player. It was a user who found an exploit in the item schema which could be used to obtain any item in the game. He sent Valve a description of the exploit and, as proof, gave himself a Deflector with the Unique quality. Valve removed the item, fixed the exploit, and gave him an Unusual of his choice.
Gallery
|