Difference between revisions of "Detonator"

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(Update history: Added materials optimization and some undocumented flare jump stuff)
(Replaced quote with description from the hidden page. Cleaned up stats box with tooltips, reordered bugs so gameplay-affecting ones are at top.)
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{{hatnote|This article is about the Detonator weapon. For the character, see [[Gang Garrison 2#Classes|Gang Garrison 2]]}}
 
{{hatnote|This article is about the Detonator weapon. For the character, see [[Gang Garrison 2#Classes|Gang Garrison 2]]}}
  
{{Quotation|'''The Pyro''' on modified weapons|Mmmmmmmrrrrrrrpppghhh!|sound=Pyro_battlecry01.wav}}
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{{Quotation|Detonator publicity blurb|The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!}}
  
The '''Detonator''' is a [[Contribution page|community-made]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel taped in place, an extra curved sight, and spiral paint designs on the chamber.  
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The '''Detonator''' is a [[Steam Workshop|community-made]] [[Weapons#pyrosecondary|secondary weapon]] for the [[Pyro]]. It is a [[Flare Gun]] with a modified elongated barrel attached, an extra curved sight, and spiral paint designs on the chamber.  
  
 
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, will deal slight damage as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted and the target's [[afterburn]] duration will be reset.  
 
This weapon fires unique firework "flare" [[projectiles]] which, upon contact with an enemy, will deal slight damage as well as set them [[fire|alight]]. Should a flare strike an enemy already on fire, [[Critical hits#Mini-crits|mini-crit]] damage will be inflicted and the target's [[afterburn]] duration will be reset.  
  
The weapon's main trait, however, is it's eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. The [[knock back]] from the explosion can also be used to [[Jumping#Detonator jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic stickyjump|sticky jumping]], however, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of this technique.
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The weapon's main trait, however, is it's eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to [[explosion|explode]], creating a small blast radius which damages and ignites nearby enemy players. Flares will also explode upon contact with the world; this has a smaller radius than a manually detonated flare. The [[knock back]] from the explosion can also be used to [[Jumping#Detonator jump|flare jump]] in a manner similar to [[Jumping#Basic rocket jump|rocket]] or [[Jumping#Basic stickyjump|sticky jumping]], however, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of this technique.
  
 
[[Taunt]]ing with the Detonator equipped allows the Pyro to perform a deadly [[Hadouken]].
 
[[Taunt]]ing with the Detonator equipped allows the Pyro to perform a deadly [[Hadouken]].
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| damage            = yes
 
| damage            = yes
|  base              = 30<br/>Flare detonation: 10-20<br />Flare explosion: 56<sup>1</sup>
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|  base              = 30<br/>Flare detonation: 10-20<br />Flare explosion: {{tooltip|56|Damage caused by flare detonating on impact with world}}
|  crit              = 90<sup>2</sup>
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|  crit              = 90
|  minicrit          = 41<sup>2</sup>
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|  minicrit          = {{tooltip|41|Detonated flares will not receive the mini-crit bonus against burning targets}}
|  afterburn        = 3 / tick<br/>60 total
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|  afterburn        = {{tooltip|3 / tick|6 / sec}}<br/>60 total
|  afterburn minicrit = 4 / tick<br/>80 total
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|  afterburn minicrit = {{tooltip|4 / tick|8 / sec}}<br/>80 total
 
| function times    = yes
 
| function times    = yes
 
|  attack interval  = 2.02 s
 
|  attack interval  = 2.02 s
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|  selfdamage jump  = 39-68
 
|  selfdamage jump  = 39-68
 
}}
 
}}
 
<sup>1</sup> Damage caused by the flare detonating on impact with the world.
 
 
<sup>2</sup> Note that detonated flares won't receive the [[crit]] bonus for hitting a burning enemy.
 
  
 
{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
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* In some instances, most notably when the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
 
* In some instances, most notably when the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
 
* When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
 
* When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
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* Holding alt-fire will prevent the Detonator from firing.
 
* Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
 
* Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
* Similarly to the [[Flare Gun]], The Pyro's fingers clip slightly into the barrel of the weapon.
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* Similarly to the Flare Gun, The Pyro's fingers clip slightly into the barrel of the weapon.
 
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
 
* If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
* From a first-person view, the flare seems to fire from behind the Detonator, much like the [[Huntsman]].
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* From a first-person view, the flare seems to fire from behind the Detonator, much like the Flare Gun.
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
 
* When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
 
* When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
 
* When dropped on death, the Detonator's flare shows as part of the model. This is due to the model of the projectile being held behind the gun until reloading. (Hidden in both client and world view until the Detonator is dropped after death).
 
* When dropped on death, the Detonator's flare shows as part of the model. This is due to the model of the projectile being held behind the gun until reloading. (Hidden in both client and world view until the Detonator is dropped after death).
* Holding alt-fire will prevent the Detonator from firing.
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== Gallery ==
 
== Gallery ==

Revision as of 20:10, 28 November 2011

This article is about the Detonator weapon. For the character, see Gang Garrison 2
The concept THEY warned us was TOO HOT for the internet! The weapon THEY ordered us NOT TO SHIP! For the class THEY BANNED from EVERY SINGLE day of the Uber Update!
— Detonator publicity blurb

The Detonator is a community-made secondary weapon for the Pyro. It is a Flare Gun with a modified elongated barrel attached, an extra curved sight, and spiral paint designs on the chamber.

This weapon fires unique firework "flare" projectiles which, upon contact with an enemy, will deal slight damage as well as set them alight. Should a flare strike an enemy already on fire, mini-crit damage will be inflicted and the target's afterburn duration will be reset.

The weapon's main trait, however, is it's eponymous detonation ability. Whilst a flare is in flight, pressing secondary fire will cause it to explode, creating a small blast radius which damages and ignites nearby enemy players. Flares will also explode upon contact with the world; this has a smaller radius than a manually detonated flare. The knock back from the explosion can also be used to flare jump in a manner similar to rocket or sticky jumping, however, Pyros wielding the Detonator will suffer an additional 25% damage taken from their own explosive weapons, reducing the usage of this technique.

Taunting with the Detonator equipped allows the Pyro to perform a deadly Hadouken.

The Detonator was previously tested in Team Fortress 2 Beta.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage
Base damage 100% 30
Flare detonation: 10-20
Flare explosion: 56
Critical 90
Mini-crit 41
Afterburn 3 / tick
60 total
Afterburn (mini-crit) 4 / tick
80 total
Splash damage
Minimum splash 50% {{{splash radius}}}
Self-damage 39-68
Self damage (rocket jump) 39-68
Function times
Attack interval 2.02 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Flare Gun Detonator
Item icon Reclaimed Metal.pngx2 + Item icon Flare Gun.png = Item icon Detonator.png
Class Token - Pyro Slot Token - Secondary Scrap Metal Possible Results
Item icon Class Token - Pyro.png + Item icon Slot Token - Secondary.png + Item icon Scrap Metal.png =
Item icon Flare Gun.png Item icon Detonator.png Item icon Reserve Shooter.png Item icon Manmelter.png
Item icon Scorch Shot.png Item icon Panic Attack.png Item icon Thermal Thruster.png Item icon Gas Passer.png

Related achievements

Achieved.png General

Escape the Heat
Escape the Heat
Jump into a pool of refreshing water while on fire.
Flamethrower
Flamethrower
Set five enemies on fire in 30 seconds.

Leaderboard class soldier.png Soldier

Semper Fry
Semper Fry
Kill 20 enemies while you are on fire.

Leaderboard class pyro.png Pyro

Attention Getter
Attention Getter
Ignite 100 enemies with the flare gun.


Baptism by Fire
Baptism by Fire
Force 10 burning enemies to jump into water.


Burn Ward
Burn Ward
Ignite 3 Medics that are ready to deploy an ÜberCharge.


Controlled Burn
Controlled Burn
Ignite 50 enemies capturing one of your control points.


Cooking the Books
Cooking the Books
Ignite 5 enemies carrying your intelligence.


Firewall
Firewall
Ignite 5 Spies who have a sapper on a friendly building.


Firewatch
Firewatch
Ignite 10 Snipers while they are zoomed in.


Freezer Burn
Freezer Burn
Provide enemies with freezecam shots of each of your taunts.


Got A Light?
Got A Light?
Ignite an enemy Spy while he's flicking a cigarette.
I Fry
I Fry
Ignite 10 disguised Spies.


Next of Kindling
Next of Kindling
Ignite an enemy, and the Medic healing him.


OMGWTFBBQ
OMGWTFBBQ
Kill an enemy with a taunt.


Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.


Pyromancer
Pyromancer
Do 1 million points of total fire damage.


Second Degree Burn
Second Degree Burn
Kill a burning enemy who was ignited by another Pyro.


Spontaneous Combustion
Spontaneous Combustion
Ignite 10 cloaked Spies.


Trailblazer
Trailblazer
Ignite 10 enemies that have recently used a teleporter.


Weenie Roast
Weenie Roast
Have 2 enemy Scouts on fire at the same time.

Leaderboard class heavy.png Heavy

Rasputin
Rasputin
In a single life, get shot, burned, bludgeoned, and receive explosive damage.

Leaderboard class engineer.png Engineer

The Extinguished Gentleman
The Extinguished Gentleman
Have dispensers you built extinguish 20 burning players.

Leaderboard class medic.png Medic

Autoclave
Autoclave
Assist in burning 5 enemies with a single ÜberCharge on a Pyro.
Infernal Medicine
Infernal Medicine
Extinguish 100 burning teammates.

Leaderboard class sniper.png Sniper

Friendship is Golden
Friendship is Golden
Extinguish a burning teammate with your Jarate.

Leaderboard class spy.png Spy

Burn Notice
Burn Notice
Survive 30 seconds after being ignited while cloaked.

Update history

February 11, 2011 Patch (Beta)
  • The Detonator, a new Flare Gun, has been added. Its stats are:
    • Alt-fire detonates flare in flight
      • Creates a small explosion that catches players on fire
    • 20% explosion damage vulnerability

March 9, 2011 Patch (Beta)

  • Detonation particle effect increased to better match the radius

March 18, 2011 Patch (Beta)

  • [Undocumented] Added a new sound effect for projectile.

March 23, 2011 Patch (Beta)

  • Hooked up new Detonator sounds

June 17, 2011 Patch (Beta)

  • Flares now detonate on impact with the world, but with a greatly reduced radius (manually detonated radius unchanged)
  • Replaced +20% increased blast damage with +20% increased self blast damage
  • [Undocumented] The Detonator will now deal mini-crits, instead of crits, on burning targets
  • [Undocumented] Flare jump height has been made more consistent and no longer fluctuates based on latency

June 23, 2011 Patch (Über Update)

  • The Detonator was added to the main game.
  • [Undocumented] Self blast damage increased to +25%
  • [Undocumented] Maximum flare jump height greatly reduced

June 28, 2011 Patch

  • Added/Refined recoil/draw/crit/reload forces for all of the new weapons in the Uber Update

August 23, 2011 Patch

  • Refined reload force for the Detonator

November 10, 2011 Patch

  • Optimized the Detonator's materials to improve performance

Bugs

  • In some instances, most notably when the player switches to a different weapon after firing a flare, the flare will deliver a critical hit to a burning enemy. This can also apply to reflected flares, but can be negated where the reflecting Pyro themselves switch to the Detonator as the flare travels; in that instance, the flare will only deliver mini-crit damage.
  • When detonating a flare in a large group of enemies, the weapon may only apply afterburn to one enemy.
  • Holding alt-fire will prevent the Detonator from firing.
  • Despite having a unique firework model that is seen when reloading, the weapon fires the Flare Gun's projectile model.
  • Similarly to the Flare Gun, The Pyro's fingers clip slightly into the barrel of the weapon.
  • If a Pyro were to reflect a flare and hit a target who then dies from the afterburn, the kill icon will be that of the Detonator and not the reflected flare icon.
  • From a first-person view, the flare seems to fire from behind the Detonator, much like the Flare Gun.
  • When an enemy is hit with a detonated flare, the blood particles will come from where the flare was detonated, instead of the player.
  • When firing a critical flare, the Detonator uses the Flare Gun's critical hit sounds.
  • When dropped on death, the Detonator's flare shows as part of the model. This is due to the model of the projectile being held behind the gun until reloading. (Hidden in both client and world view until the Detonator is dropped after death).


Gallery

See also