Shortstop

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Hard day on the job? Wanna finish it off the right way? This is everything you wanted in a handgun and more. Make it quick and make it easy with some shots to the back.
Shortstop publicity blurb

The Shortstop is a community-created primary weapon for the Scout. It is a four-barreled derringer-style pistol fitted with pearl grips and loaded with shotgun shells.

Unlike the Scout's other primary weapons, the Shortstop is a rapid-firing weapon that reloads an entire clip of ammunition rapidly, similarly to the Pistol. It fires approximately 40% faster than the Scattergun, but has a clip size of four instead of six. Each shot fires 60% fewer pellets than the Scattergun (resulting in only four pellets), but each pellet deals twice the damage, which results in an overall 20% lower base damage per shot.

The Shortstop is an ideal weapon to use where range and accuracy are a concern, as each shot has a smaller bullet spread (approximately 40% less in diameter), and the pellets will tend to fire in a tightly packed square, but it does not possess the increased damage ramp-up of the Scout's other primaries such as the Scattergun and Force-A-Nature, making it weaker for point-blank combat compared to other Scattergun variants.

When the Shortstop is the active weapon, the player receives an added 20% knockback from all damaging weapons and the compression blast. Additionally, pressing alt-fire (default key: Right Click) will cause the Scout to shove, pushing a single enemy in melee range backwards a set distance, similarly to a compression blast. This shove deals 1 point of damage and does not happen immediately, instead occurring after a short pause. There is a cooldown period of around 1.5 seconds before the player can shove again, and the player cannot shove while reloading or with other weapons.

Like the stock Shotgun and Scattergun, the Shortstop's first shell fires at least one pellet straight down the crosshair before "bullet-spread" takes effect. When random spread is disabled, any shots with the Shortstop form a T-shape consisting of the center row and bottom center position of a 3x3 square.

Critical hits are delivered in a manner similar to pistols, granting 2 seconds of critical hits, as opposed to regular shotguns.

The kill icon for the Shortstop was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 150% 18 / pellet
Base damage 100% 12 / pellet
Maximum fall-off 52.8% 6 / pellet
Pellet count 4
Point blank 69-72
Medium range 24-48
Long range 6-12
Pellet spread 50:1
Critical 36 / pellet
Mini-crit 16.2-24.3 / pellet
Function times
Attack interval 0.36 s
Reload 1.52 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Special Delivery
Backpack The Special Delivery Bundle.png
Effect

Leave a Calling Card on your victims

Demonstration

Crafting

See also: Crafting

Blueprint

Force-A-Nature Reclaimed Metal Shortstop
Item icon Force-A-Nature.png + Item icon Reclaimed Metal.png = Item icon Shortstop.png
Class Token - Scout Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Scout.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Shortstop.png Item icon Force-A-Nature.png Item icon Soda Popper.png Item icon Baby Face's Blaster.png
Item icon Back Scatter.png

As a crafting ingredient

Refined Metal Special Delivery weapon Milkman
Item icon Refined Metal.pngx4 + Item icon Shortstop.pngItem icon Mad Milk.pngItem icon Holy Mackerel.png = Item icon Milkman.png
Reclaimed Metal Shortstop Winger
Item icon Reclaimed Metal.png + Item icon Shortstop.png = Item icon Winger.png
Reclaimed Metal Shortstop Baby Face's Blaster
Item icon Reclaimed Metal.png + Item icon Shortstop.pngx2 = Item icon Baby Face's Blaster.png
Reclaimed Metal Shortstop Crit-a-Cola Back Scatter
Item icon Reclaimed Metal.png + Item icon Shortstop.png + Item icon Crit-a-Cola.png = Item icon Back Scatter.png

Strange variant


Update history

September 30, 2010 Patch (Mann-Conomy Update)
  • The Shortstop was added to the game.

October 6, 2010 Patch

  • The Shortstop is now affected by tf_use_fixed_weaponspreads.

October 8, 2010 Patch

  • [Undocumented] The Shortstop was added to the crafting blueprint for the Milkman.

December 17, 2010 Patch (Australian Christmas)

  • [Undocumented] Removed the (non-functioning) slowdown effect from the Shortstop.

January 10, 2011 Patch

  • [Undocumented] Fixed bullets clipping into the gun model when Auto-Reload is enabled, or the player holds down the reload key while firing.

January 19, 2011 Patch

  • Fixed not seeing the critboost effect for the Shortstop.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.
  • [Undocumented] Fixed players getting set bonuses applied on Medieval maps for items that are not allowed in medieval mode.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Shortstop was added in the Winger's crafting blueprint.

October 13, 2011 Patch (Manniversary Update & Sale)

  • [Undocumented] The Shortstop reload time has been slowed down by 50%.

April 27, 2012 Patch

  • [Undocumented] Added Strange quality.

July 10, 2013 Patch

  • Changed attributes:
    • Added 20% bonus healing while deployed.
    • Added 80% vulnerability increase to all push forces while deployed.

November 12, 2013 Patch

February 7, 2014 Patch

  • Changed attribute:
    • Reduced extra knockback penalty from 80% to 40%.

April 24, 2014 Patch

  • Fixed the Shortstop not using its crit sound when firing crits.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.
  • Changed attributes:
    • No longer uses secondary ammo and now uses primary ammo instead.
    • Healing and knockback passives are only active when weapon is deployed.

July 3, 2015 Patch

  • Fixed a bug that caused the Shortstop to reload faster than normal.

July 7, 2016 Patch (Meet Your Match Update)

  • Changed attributes:
    • Added an Alt-fire attack -- reach out and shove someone!
    • Removed +healing bonus
    • Reduced pushback vuln to +20% (from +40%)

October 21, 2016 Patch

  • Updated the sounds made when the Scout shoves someone while using the Shortstop.

February 14, 2017 Patch

  • Fixed the Scout not playing the correct animation when using the Shortstop's Alt-Fire to shove someone.
  • Fixed the Scout not getting assists for shoving players while using the Shortstop.

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Updated reload sound.

December 21, 2017 Patch (Smissmas 2017)

  • Can now be Festivized.
  • Fixed the inspect animation for the Shortstop.

Bugs

  • At a high Field of View, the bullets from the Shortstop can be seen in front of the screen.
  • If the player has their game quality set to low, the Scout will not break open the Shortstop to place bullets inside during each reload.
  • If an enemy is killed via shove damage, it will count as the Scout finished them off, rather then a actual kill.
  • Killing a player with the shove will count as a "world" kill in console, which is incorrect.
  • When inspecting a shortstop, the scout will not pop open the gun when looking over it.

Trivia

  • The Shortstop's name is a reference to the shortstop, the fielding position between second and third base in the Scout's favorite sport, baseball. It also seems to be a pun on the Shortstop's old slowdown effect, which was meant to stop enemies for a short time.
  • Peppergun is slang for shotgun (peppering the target); not to be confuse with pepper-box, an older form of pistol with rotating barrels with action resembling a pepper grinder.
  • The Shortstop was modeled to resemble the break action COP 357 Derringer. The Shortstop uses shotgun shells instead of .357 rounds. A limited number of COP .357 derringers were overbored to accept .410 shotgun shells as insurgency and pilot survival weapons.

Gallery

See also