Functioning similarly to the Medi Gun, this weapon is capable of healing teammates and disguised Spies up to the 150% base health overheal limit. The Kritzkrieg's ÜberCharge is acquired similarly to other Medi Guns, however, upon activation, it bestows a 100% Critical hit chance to the patient rather than invulnerability. While ÜberCharge is deployed, the Medic and his patient are able to capture points, push the cart, and carry the intelligence; however, unlike the stock Medi Gun, the Crit effect instantly wears off a patient as soon as the beam disconnects, making flashing other teammates useless. Additionally, the Kritzkrieg's ÜberCharge bar fills 25% faster than that of the Medi Gun.
When healing a patient with a faster movement speed than the Medic, the Medic's speed is increased to match the patient, allowing him to keep up with Scouts, or teammates that have a weapon-boosted movement speed. Any kills that the patient gets is counted as an assist to the Medic.
April 29, 2008 Patch (
Gold Rush Update)
- The Kritzkrieg was added to the game.
May 2, 2008 Patch
- Fixed the Kritzkrieg's client crash in particle system.
May 5, 2008 Patch
- Fixed unlimited ÜberCharge exploit.
- Fixed charge effect getting stuck on the Kritzkrieg when changing class/weapons.
May 7, 2008 Patch
- Fixed another unlimited ÜberCharge exploit.
May 9, 2008 Patch
- Fixed the Kritzkrieg not charging faster than the Medi Gun.
- Fixed melee weapons not being affected by the Kritzkrieg's Crit boost.
July 29, 2008 Patch
- Fixed the Kritzkrieg not working on servers with Crits turned off.
August 19, 2008 Patch (Heavy Update)
- Increased the Kritzkrieg's ÜberCharge rate bonus from 10% to 25%.
May 21, 2009 Patch (Sniper vs. Spy Update)
- Added a taunt for the Kritzkrieg, which also heals for 11 points.
- Grenades and rockets deflected by a Pyro under the effects of the Kritzkrieg will now be criticals.
- Fixed rapid weapon switching allowing Medics to prevent deployed ÜberCharges from draining.
May 12, 2010 Patch
December 21, 2010 Patch
- [Undocumented] The Kritzkrieg was added in the crafting blueprint for the Candy Cane.
December 22, 2010 Patch
- Fixed a bug in the Kritzkrieg's animations.
January 7, 2011 Patch
- Fixed the Crit boost sound not playing when the Kritzkrieg's charge is deployed.
January 10, 2011 Patch
- Fixed the Kritzkrieg's charge deployed sound getting stuck on.
May 5, 2011 Patch (Replay Update)
- Fixed the Kritzkrieg not drawing the correct model in the character loadout screen.
- [Undocumented] Added community-contributed voice responses for the Oktoberfest.
June 3, 2011 Patch
- Added community-contributed response rules to the Kritzkrieg.
August 3, 2011 Patch
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
October 13, 2011 Patch
- [Undocumented] Added Strange quality.
March 22, 2012 Patch
August 10, 2012 Patch
- Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
September 21, 2012 Patch
- Updated Mann vs. Machine.
- Fixed overheal duration attribute causing the overheal effect to decay faster, rather than slower.
July 2, 2013 Patch
- Fixed a case where a Medic deploying Kritzkrieg on a Spy would sometimes result in permanent Crit boost.
November 12, 2013 Patch
July 3, 2015 Patch
- Fixed Kritzkrieg not rendering its attachment.
July 6, 2015 Patch
- Fixed Kritzkrieg not displaying its attachment when dropped.
December 17, 2015 Patch (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
July 7, 2016 Patch #1 (Meet Your Match Update)
- All Mediguns allow the Medic to match the speed of their heal target.
- Previously only available on The Quick-Fix.
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest.
September 12, 2016 Patch
- Fixed Medics getting the Demoman's charging speed when using Mediguns other than the Quick-Fix.
December 21, 2016 Patch (Smissmas 2016)