Difference between revisions of "Equalizer"

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==Recent Changes==
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==Previous Changes==
*Before the [[April 15, 2010 Patch]], the Equalizer was able deal up to 162 damage (damage equation: 162.5 − 1.3''x''), making it one of the few weapons that could single-action kill a fully [[overheal]]ed Heavy with a Critical hit.
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'''[[April 15, 2010 Patch]]'''
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* Reduced the damage bonus the Equalizer receives as the player loses health
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** The speed boost was not changed
  
 
==As a [[Crafting]] Ingredient==
 
==As a [[Crafting]] Ingredient==

Revision as of 02:54, 7 November 2010

Template:Targeted Template:Weapon infobox

Get close enough to death, and you will become Death himself.
— Equalizer publicity blurb

The Equalizer is the unlockable melee weapon for the Soldier. It is simply a worn handheld pickaxe, leading to it often being named 'the Pickaxe'.

Uniquely, this weapon has a damage potential that is inversely proportional to the player's current health, dealing low damage at high health and high damage at low health. This can make the player vastly powerful, able to destroy buildings in two hits if at low heath. Additionaly, the speed of the wielding Soldier is also inversely proportional to the his health, his movement speed increasing the more he is hurt. Medics cannot heal a Soldier who is holding out his Equalizer. For its Critical hit animation, the Soldier swings the Equalizer in a backhand fashion, attacking with the sharp end. This animation is identical to the Shovel.

Taunting with the Equalizer will undertake the Soldier's Kamikaze kill taunt.


Damage

See also: Damage

Scales inversely with health. Approximately 113.7 − 0.81x (113.7 minus 0.405x), where x is the amount of health the player currently has as a percentage of their max health, with a minimum of 33 when the player is at or above 100% health, and a maximum of 113 (before random damage and Critical hits).

Health range Damage Notes
100.5%-150% 33
60.5%-100% 65 Base damage of Shovel
50.5%-100 73
25.5%-50% 93
0.5%-25% 113

Speed

Equalizer speed and comparisons
Main article: Speed

Speed values are based on player's current health. For reference, the standard movement speed is 100% which is 300 velocity units per second, the speed of the Spy, Sniper, Engineer and Pyro, whilst the Scout moves at 400v (33% above the standard movement speed).

Health range Speed (units per second) Relative speed increase Notes
80.5%-150% 240 0%
60.5%-80% 264 10%
40.5%-60% 288 20% Faster than Demoman
20.5%-50% 336 40% Faster than Medic
0.5%-20% 384 60%

Function times

  • Attack Interval: 0.8

All times are in seconds. Times are approximate and determined by community testing.

Related Achievements

Ain't Got Time to Bleed
Ain't Got Time to Bleed
Kill 3 players with the Equalizer in a single life without being healed.


Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.
Near Death Experience
Near Death Experience
Kill 20 enemies with your Equalizer while you have less than 25 health.


Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Previous Changes

April 15, 2010 Patch

  • Reduced the damage bonus the Equalizer receives as the player loses health
    • The speed boost was not changed

As a Crafting Ingredient

Equalizer Eyelander Homewrecker
Item icon Equalizer.png + Item icon Eyelander.png = Item icon Homewrecker.png


Trivia

  • Before becoming an official weapon, the Equalizer was first thought of by community members Tom Francis and jibberish. These users were to receive unique version of the weapon called "The Great Equalizer"[1], however, they are currently labeled as "Community Equalizers."
  • Based on the hidden Poopy Joe page on the WAR! Update, the Equalizer was originally a pickaxe issued to American Monkeynaut Poopy Joe for him to "pierce the Vault of Heaven itself" before it was acquired by Mann Co. in entirely innocent circumstances.
  • A Spy who is disguised as a Soldier with the Equalizer will not move faster than default Soldier speed, regardless of the Spy's fake health display or actual health. Furthermore, Medics will also be able to heal the disguised Spy.
  • Despite the fact that Medics cannot heal Soldiers with the Equalizer active, which is a negative attribute, the trait is listed as blue in the backpack and therefore indicated as a positive attribute.

Gallery

See also

External links