Soaked

From Team Fortress Wiki
(Redirected from Covering)
Jump to: navigation, search
Jarate? Nooooooooo!
The Spy

Soaking is an effect that can be applied by certain weapons or submerging to deep water. Soaked players will continually shed droplets of accorded liquid. This liquid can have many different effects depending on what the liquid is. Some liquids can cure burning effect or removal of other liquids.


HUD icon for covering

Associated weapons

List of covered-associated weapons
Secondary Mad Milk Mutated Milk
  • Mad Milk is a thrown weapon. Covering foes with Mad Milk inflicts a debuff, allowing any member on your team to heal by damaging an opponent under its effects.
  • The only ways to prematurely remove the effects of Mad Milk is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Additionally, Mad Milk can be used to extinguish burning allies, including yourself, and easily nullify a Spy's Cloak and disguise.
Mad Milk Mutated Milk
Secondary Gas Passer
  • Gas Passer is a thrown weapon. Covering foes with Gas Passer inflicts a debuff, allowing any member on your team to light any opponents under its effects on fire with damage.
  • The only ways to prematurely remove the effects of Gas Passer is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Unlike the other soaked effects, the enemies soaked with the Gas Passer are not considered wet by the Neon Annihilator.
Gas Passer
Melee Neon Annihilator
  • The Neon Annihilator deals guaranteed critical hits on wet targets, including those covered in Jarate, Mad Milk, swimming, or simply standing in water of any depth.
  • It is primarily an effective method for dealing with enemies in water, but players are also considered wet for five seconds after leaving a water source.
Neon Annihilator
Primary Sydney Sleeper
  • If a Sniper is zoomed in, the shot will apply a Jarate effect onto an enemy target, scaled up from 2 to 8 seconds depend on the charge.
  • A fully charged shot or headshot will apply a Jarate effect to multiple enemy targets in a radius, scaled up from 2 to 8 seconds depend on the charge.
  • The Jarate effect can extinguish allies in the same fashion that the Jarate can.
Sydney Sleeper
Secondary Jarate Self-Aware Beauty Mark
  • As well as Mad Milk, Jarate is a thrown weapon. It inflicts a temporary debuff upon its victims, causing all soaked enemies to take Mini-crit damage for 10 seconds.
  • The only ways to prematurely remove the effects of Jarate is by visiting a Resupply locker, by being submerged in water, or by being healed for an extended period of time.
  • Jarate also can be used to extinguish burning allies and nullify a Spy's Cloak and disguise.
Jarate Self-Aware Beauty Mark


Update history

May 21, 2009 Patch (Sniper vs. Spy Update)

  • The Jarate was added to the game.

September 30, 2010 Patch (Mann-Conomy Update)

  • The Mad Milk and the Sydney Sleeper were added to the game.

August 2, 2012 Patch

  • The Neon Annihilator was added to the game.

June 18, 2014 Patch (Love & War Update)

  • The Mutated Milk and the Self-Aware Beauty Mark were added to the game.

October 20, 2017 Patch #1 (Jungle Inferno Update)

  • The Gas Passer was added to the game.

Bugs

  • While the cvar mp_usehwmmodels is set to 1, player model heads will not be tinted yellow when coated with Jarate.
    • Similarly, when thrown at a Sentry Buster, the "bomb" part of the model will not be tinted yellow; only the legs will be tinted.

Gallery