Difference between revisions of "Reserve Shooter"

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The '''Reserve Shooter''' is a Shotgun for the Soldier. It will be released in [[Über Update]].
 
The '''Reserve Shooter''' is a Shotgun for the Soldier. It will be released in [[Über Update]].
  
At the cost of a smaller clip size, the Reserve Shooter allows the Soldier to switch between weapons faster and [[Mini-crit]] airborne targets for 3 seconds with the Shooter after switching to it.
+
At the cost of a halved clip size, the Reserve Shooter allows the Soldier to switch between weapons +15% faster and [[Mini-crit]] airborne targets for 3 seconds with the Shooter after switching to it.
 +
 
 +
== Damage and function times ==
 +
{{Damage table
 +
| type              = [[Hitscan]]
 +
 
 +
| damage            = yes
 +
|  pellet count      = 10
 +
|  base              = 6 / pellet
 +
|  fall off          = 3 / pellet
 +
|  ramp up          = 9 / pellet
 +
|  point blank      = {{tooltip|86-90|138-144 damage / second}}
 +
|  medium range      = {{tooltip|24-67|38-107 damage / second}}
 +
|  long range        = {{tooltip|3-26|5-17 damage / second}}
 +
|  crit              = 18 / pellet
 +
|  minicrit          = 8.1 / pellet
 +
 
 +
| function times    = yes
 +
|  attack interval  = 0.625 s
 +
|  reload first      = 1.0 s
 +
|  reload more      = 0.5 s
 +
}}
  
 
{{UberUpdateNav}}
 
{{UberUpdateNav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}

Revision as of 00:22, 23 June 2011

And that is how you do it, men!
The Soldier showing proper airshot technique

The Reserve Shooter is a Shotgun for the Soldier. It will be released in Über Update.

At the cost of a halved clip size, the Reserve Shooter allows the Soldier to switch between weapons +15% faster and Mini-crit airborne targets for 3 seconds with the Shooter after switching to it.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 9 / pellet
Base damage 100% 6 / pellet
Maximum fall-off 52.8% 3 / pellet
Pellet count 10
Point blank 86-90
Medium range 24-67
Long range 3-26
Critical 18 / pellet
Mini-crit 8.1 / pellet
Function times
Attack interval 0.625 s
Reload (first) 1.0 s
Reload (consecutive) 0.5 s
Values are approximate and determined by community testing.