Difference between revisions of "Headshot"
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<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div> | <div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div> | ||
[[File:Headshot2.png|right]] | [[File:Headshot2.png|right]] | ||
− | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound= | + | {{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}} |
− | A ''' | + | A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate. |
− | Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points. | + | In contrast, a '''bodyshot''' is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped. |
+ | |||
+ | Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard. | ||
== Items related to headshot == | == Items related to headshot == | ||
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== Related achievements == | == Related achievements == | ||
− | === | + | === {{Achiev type link|general}} === |
{{Achievement table | {{Achievement table | ||
− | | {{Show achievement|General|Grey Matter}} | + | | 1 = {{Show achievement|General|Grey Matter}} |
}} | }} | ||
− | ==={{Class link|Sniper}}=== | + | |
+ | === {{Class link|Sniper}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Sniper|Parting Shot}} | | 1 = {{Show achievement|Sniper|Parting Shot}} | ||
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}} | }} | ||
− | |||
+ | === {{Class link|Spy}} === | ||
{{Achievement table | {{Achievement table | ||
| 1 = {{Show achievement|Spy|Skullpluggery}} | | 1 = {{Show achievement|Spy|Skullpluggery}} | ||
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== Kill icons == | == Kill icons == | ||
<gallery widths="65" heights="35" perrow="7"> | <gallery widths="65" heights="35" perrow="7"> | ||
− | File: | + | File:Killicon sniperriflehs.png|Sniper Rifle |
− | File: | + | File:Killicon huntsmanhs.png|Huntsman |
− | File: | + | File:Killicon sniperriflehs.png|Deflected Huntsman arrow |
− | File: | + | File:Killicon ambassadorhs.png|Ambassador |
− | File: | + | File:Killicon machina penetratehs.png|Machina penetrating headshot |
</gallery> | </gallery> | ||
== Unused kill icons == | == Unused kill icons == | ||
<gallery widths="65" heights="35" perrow="7"> | <gallery widths="65" heights="35" perrow="7"> | ||
− | File: | + | File:Killicon flaming huntsmanhs.png|Flaming arrow |
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow | ||
− | File: | + | File:Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow |
File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]]) | File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]]) | ||
File:Killicon ambassadorhs unused.png|Ambassador | File:Killicon ambassadorhs unused.png|Ambassador | ||
+ | File:Killicon sniperriflehs old.png|Sniper Rifle (Used since 2007 up until its replacement with the current headshot icon in the [[Engineer Update]]) | ||
</gallery> | </gallery> | ||
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]]) | ||
* Added headshot death animations. | * Added headshot death animations. | ||
+ | |||
+ | == Bugs == | ||
+ | * If a player is Crit boosted (such as a [[Kritzkrieg]] Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot. | ||
== Trivia == | == Trivia == | ||
− | * There is a 25% chance that a player killed by a headshot will enter a special death animation | + | * There is a 25% chance that a player killed by a headshot will enter a special death animation<ref>[https://youtu.be/BsKlr2MdG8Q Headshot animations].</ref> unique to that class. |
− | ** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] | + | ** Any [[sword]] or [[axe]] for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill. |
+ | |||
+ | == References == | ||
+ | <references/> | ||
− | + | {{Pyro Nav|coluncolstate=collapsed}} | |
− | {{Pyro Nav|coluncolstate = collapsed}} | + | {{Sniper Nav|coluncolstate=collapsed}} |
− | {{Sniper Nav|coluncolstate = collapsed}} | + | {{Spy Nav|coluncolstate=collapsed}} |
− | {{Spy Nav|coluncolstate = collapsed}} | + | {{Mechanics Nav}} |
[[Category:Strategy]] | [[Category:Strategy]] |
Latest revision as of 15:30, 11 August 2024
“ | Boom. Headshot.
Click to listen
— The Sniper
|
” |
A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Sydney Sleeper, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or unscoped). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a Dead Ringer Spy, which requires a fully charged Machina headshot. The hitbox for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.
In contrast, a bodyshot is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped.
Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.
Contents
List of items related to headshots | |||||
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Primary |
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Sniper Rifle† | AWPer Hand | ||||
Machina | Shooting Star | ||||
Bazaar Bargain | Hitman's Heatmaker | ||||
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Huntsman† | Fortified Compound | ||||
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Classic | |||||
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Sydney Sleeper | |||||
Secondary |
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Ambassador† | |||||
Action |
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Grappling Hook | |||||
Note |
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Related achievements
General achievements
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Sniper
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Spy
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Kill icons
Unused kill icons
Ambassador (Used since the Sniper vs. Spy Update until its removal in the Engineer Update)
Sniper Rifle (Used since 2007 up until its replacement with the current headshot icon in the Engineer Update)
Update history
- Fixed headshots not always registering for crouched players.
December 17, 2009 Patch (WAR! Update)
- Added headshot death animations.
Bugs
- If a player is Crit boosted (such as a Kritzkrieg Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.
Trivia
- There is a 25% chance that a player killed by a headshot will enter a special death animation[1] unique to that class.
- Any sword or axe for the Demoman and Half-Zatoichi for the Soldier also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.
References
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