Difference between revisions of "Headshot"

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<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div>
 
<div style="float: right; width: 30%;">{{Kill notice|extend=yes|killer=Sniper|victim=Heavy|weapon=sniperriflehs|width=100%}}</div>
 
[[File:Headshot2.png|right]]
 
[[File:Headshot2.png|right]]
{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Boom1.wav}}
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{{Quotation|'''The Sniper'''|Boom. Headshot.|sound=Sniper_taunt_kill_29.mp3}}
  
A '''Headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Machina]], [[Hitman's Heatmaker]], and [[AWPer Hand]], as well as a fully charged shot from the [[Classic]] (scoped or otherwise). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle will instantly kill any class, including an [[overheal]]ed Heavy. The [[Mechanics#Hit detection|hitbox]] for the head of any class will always remain centered on the Y axis of rotation, no matter what the onscreen appearance may dictate.
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A '''headshot''' is a successful attack to the head of an enemy with a scoped shot from the [[Sniper Rifle]], [[Bazaar Bargain]], [[Sydney Sleeper]], [[Machina]], [[Hitman's Heatmaker]], [[AWPer Hand]], and [[Shooting Star]], as well as a fully charged shot from the [[Classic]] (scoped or unscoped). A [[Huntsman]]/[[Fortified Compound]] arrow or an [[Ambassador]] bullet can also deal headshots. Headshots deal guaranteed [[Critical hits]]; unless a [[Damage#Damage vulnerability, resistance and blocking|damage reducing effect]] is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a [[Dead Ringer]] [[Spy]], which requires a fully charged Machina headshot. The [[Mechanics#Hit detection|hitbox]] for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.
  
Killing an enemy with a headshot yields an extra half point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half point, for a total of 2 points.  
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In contrast, a '''bodyshot''' is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped.
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Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.
  
 
== Items related to headshot ==
 
== Items related to headshot ==
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== Related achievements ==
 
== Related achievements ==
=== [[Image:Achieved.png|20px|link=Achievements{{if lang}}]] [[achievements|General]] ===
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=== {{Achiev type link|general}} ===
 
{{Achievement table
 
{{Achievement table
| {{Show achievement|General|Grey Matter}}
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| 1 = {{Show achievement|General|Grey Matter}}
 
}}
 
}}
  
==={{Class link|Sniper}}===
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=== {{Class link|Sniper}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Sniper|Parting Shot}}
 
| 1 = {{Show achievement|Sniper|Parting Shot}}
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}}
 
}}
  
==={{Class link|Spy}}===
 
  
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=== {{Class link|Spy}} ===
 
{{Achievement table
 
{{Achievement table
 
| 1 = {{Show achievement|Spy|Skullpluggery}}
 
| 1 = {{Show achievement|Spy|Skullpluggery}}
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== Kill icons ==
 
== Kill icons ==
 
<gallery widths="65" heights="35" perrow="7">
 
<gallery widths="65" heights="35" perrow="7">
File:Killicon_sniperriflehs.png|Sniper Rifle
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File:Killicon sniperriflehs.png|Sniper Rifle
File:Killicon_huntsmanhs.png|Huntsman
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File:Killicon huntsmanhs.png|Huntsman
File:Killicon_sniperriflehs.png|Deflected Huntsman arrow
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File:Killicon sniperriflehs.png|Deflected Huntsman arrow
File:Killicon_ambassadorhs.png|Ambassador
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File:Killicon ambassadorhs.png|Ambassador
File:Killicon_machina_penetratehs.png|Machina penetrating headshot
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File:Killicon machina penetratehs.png|Machina penetrating headshot
 
</gallery>
 
</gallery>
  
 
== Unused kill icons ==
 
== Unused kill icons ==
 
<gallery widths="65" heights="35" perrow="7">
 
<gallery widths="65" heights="35" perrow="7">
File:Killicon_flaming_huntsmanhs.png|Flaming arrow
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File:Killicon flaming huntsmanhs.png|Flaming arrow
 
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow
 
File:Killicon deflect arrowhs unused.png|Deflected Huntsman arrow
File:Killicon_deflect_flaming_arrowhs.png|Deflected flaming Huntsman arrow
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File:Killicon deflect flaming arrowhs.png|Deflected flaming Huntsman arrow
 
File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]])
 
File:Killicon ambassadorhs unused2.png|Ambassador (Used since the [[Sniper vs. Spy Update]] until its removal in the [[Engineer Update]])
 
File:Killicon ambassadorhs unused.png|Ambassador
 
File:Killicon ambassadorhs unused.png|Ambassador
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File:Killicon sniperriflehs old.png|Sniper Rifle (Used since 2007 up until its replacement with the current headshot icon in the [[Engineer Update]])
 
</gallery>
 
</gallery>
  
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* Added headshot death animations.
 
* Added headshot death animations.
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 +
== Bugs ==
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* If a player is Crit boosted (such as a [[Kritzkrieg]] Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.
  
 
== Trivia ==
 
== Trivia ==
* There is a 25% chance that a player killed by a headshot will enter a special death animation appropriate to that class (for example, the [[Pyro]] does a backflip).
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* There is a 25% chance that a player killed by a headshot will enter a special death animation<ref>[https://youtu.be/BsKlr2MdG8Q Headshot animations].</ref> unique to that class.
** Any sword or axe for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] will also have a 25% chance for the player killed enter the special death animation, since these weapons also remove the enemy's head after a successful kill.  
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** Any [[sword]] or [[axe]] for the [[Demoman]] and [[Half-Zatoichi]] for the [[Soldier]] also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.  
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== References ==
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<references/>
  
<br>
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{{Pyro Nav|coluncolstate=collapsed}}
{{Pyro Nav|coluncolstate = collapsed}}
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{{Sniper Nav|coluncolstate=collapsed}}
{{Sniper Nav|coluncolstate = collapsed}}
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{{Spy Nav|coluncolstate=collapsed}}
{{Spy Nav|coluncolstate = collapsed}}
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{{Mechanics Nav}}
  
 
[[Category:Strategy]]
 
[[Category:Strategy]]

Latest revision as of 15:30, 11 August 2024

Sniper 
Killicon sniperriflehs.png
 Heavy
Headshot2.png
Boom. Headshot.
The Sniper

A headshot is a successful attack to the head of an enemy with a scoped shot from the Sniper Rifle, Bazaar Bargain, Sydney Sleeper, Machina, Hitman's Heatmaker, AWPer Hand, and Shooting Star, as well as a fully charged shot from the Classic (scoped or unscoped). A Huntsman/Fortified Compound arrow or an Ambassador bullet can also deal headshots. Headshots deal guaranteed Critical hits; unless a damage reducing effect is active, a fully charged headshot from the Sniper Rifle instantly kills any class regardless of overheal, except a Dead Ringer Spy, which requires a fully charged Machina headshot. The hitbox for the head of any class always remains centered on the Y-axis of rotation, no matter what the onscreen appearance may dictate.

In contrast, a bodyshot is a successful attack to any part of the enemy's body outside of the head, scoped or unscoped.

Killing an enemy with a headshot yields an extra half-point, for a total of 1.5 points per headshot kill. Scoring a lethal headshot with a Huntsman arrow yields an additional half-point, for a total of 2 points. Headshots with the Ambassador yield 2 points on the scoreboard.

Items related to headshot

List of items related to headshots
Primary Sniper Rifle AWPer Hand
  • Can only perform headshots after waiting 200 milliseconds while scoped in.
Sniper Rifle AWPer Hand
Machina Shooting Star
Machina Shooting Star
Bazaar Bargain Hitman's Heatmaker
Bazaar Bargain Hitman's Heatmaker
Huntsman Fortified Compound
Huntsman Fortified Compound
Classic
  • Can only perform headshots when fully charged.
Classic
Sydney Sleeper
Sydney Sleeper
Secondary Ambassador
  • Can only perform headshot when at full accuracy.
  • After every shot, the Ambassador is unable to deal headshots for 0.95 seconds.
  • Headshots beyond 1200 Hammer units deal normal damage instead of a critical hit.
Ambassador
Action Grappling Hook
  • Headshots with this item deal 2 damage, while regular hits only deal 1 damage.
Grappling Hook
Note

Related achievements

Achieved.png General achievements

Grey Matter
Grey Matter
Get 25 headshots as a Sniper.


Leaderboard class sniper.png Sniper

Parting Shot
Parting Shot
Headshot an enemy player the moment his invulnerability wears off.


Socket to Him
Socket to Him
Headshot an enemy Demoman.
Self-destruct Sequence
Self-destruct Sequence
Headshot 10 enemy Snipers.


Leaderboard class spy.png Spy

Skullpluggery
Skullpluggery
While using the Ambassador, kill 20 Snipers with a headshot.
Who's Your Daddy?
Who's Your Daddy?
Headshot 3 Scouts with the Ambassador.

Kill icons

Unused kill icons

Update history

October 2, 2007 Patch

  • Fixed headshots not always registering for crouched players.

December 17, 2009 Patch (WAR! Update)

  • Added headshot death animations.

Bugs

  • If a player is Crit boosted (such as a Kritzkrieg Übercharge) and hits a headshot in circumstances that normally don't result in a headshot (such as a Classic shot that isn't fully charged), the kill icon still displays it as a headshot.

Trivia

  • There is a 25% chance that a player killed by a headshot will enter a special death animation[1] unique to that class.
    • Any sword or axe for the Demoman and Half-Zatoichi for the Soldier also has a 25% chance for players killed to enter the special death animation, since these weapons remove the enemy's head after a successful kill.

References