Difference between revisions of "Crusader's Crossbow"

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The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect.  
 
The Crusader's Crossbow fires a [[Projectiles|syringe]] that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score [[headshot]]s. Syringes fired from the Crusader's Crossbow will [[damage]] enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect.  
  
Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow does not contribute to the Medic's [[ÜberCharge]] meter. Critical hits do not affect amount of healing done.   
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Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been [[Medi Gun#Healing rate|recently damaged]]. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of über to the Medic's [[ÜberCharge]] meter. Critical hits do not affect amount of healing done.   
  
 
A [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] will be damaged by reflected syringes, rather than healed.
 
A [[Pyro]] can [[Compression Blast|deflect]] a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy [[Spy|Spies]] will be damaged by reflected syringes, rather than healed.

Revision as of 18:21, 19 December 2015

This thing might look like an old crossbow of before. However, it's nothing more than a regular syringe gun!
Crusader's Crossbow publicity blurb

The Crusader's Crossbow is a community-created primary weapon for the Medic. The Crusader's Crossbow is a wooden crossbow with a metal barrel attached to a canister which houses a syringe until it is fired. The Medic's icon is present on both the canister and the frame of the Crusader's Crossbow.

The Crusader's Crossbow fires a syringe that travels in a slight arc with a team-colored healing streak trailing behind it. The Crusader's Crossbow does not require the user to charge their shot before firing, and the time spent reloading is less than the Huntsman; however, the syringes cannot score headshots. Syringes fired from the Crusader's Crossbow will damage enemies and heal teammates, allowing a sharpshooting player to deal damage to an enemy or heal a teammate from a great distance. Any player hit with a syringe fired from the Crusader's Crossbow will appear to have a syringe sticking out of their body, a mere cosmetic effect.

Syringes function on a reversed damage falloff scale; the further a syringe travels, the greater the amount of damage it will deal or health it will heal. The amount of health replenished is not affected by whether the teammate has been recently damaged. Healing teammates with a syringe fired from the Crusader's Crossbow will contribute a small amount of über to the Medic's ÜberCharge meter. Critical hits do not affect amount of healing done.

A Pyro can deflect a syringe fired from the Crusader's Crossbow back at the Medic, or into their own teammates to give them a health boost. Disguised enemy Spies will be damaged by reflected syringes, rather than healed.

The kill icon for the Crusader's Crossbow was contributed by 76561197976113694.

Damage, healing and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Bullet
Ranged or Melee damage? Ranged
Damage
Base damage 100% 38 - 75
Critical 113 - 225
Mini-crit 51 - 101
Healing
Healing amount 75 - 150
Function times
Attack interval 1.76 s
Values are approximate and determined by community testing.

Item set

Main article: Item sets
The Medieval Medic
Backpack The Medieval Medic Bundle.png
Effect

No effect

Demonstration

Note: This demonstration has been out of date since October 20, 2017 Patch.

Crafting

See also: Crafting

Blueprint

Scrap Metal Huntsman Crusader's Crossbow
Item icon Scrap Metal.pngx2 + Item icon Huntsman.png = Item icon Crusader's Crossbow.png
Class Token - Medic Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Medic.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Blutsauger.png Item icon Crusader's Crossbow.png Item icon Overdose.png

As a crafting ingredient

Reclaimed Metal Gloves of Running Urgently Crusader's Crossbow Overdose
Item icon Reclaimed Metal.png + Item icon Gloves of Running Urgently.png + Item icon Crusader's Crossbow.png = Item icon Overdose.png

Strange variant


Related achievements

Achieved.png General

Team Doctor
Team Doctor
Accumulate 25000 heal points as a Medic.

Leaderboard class medic.png Medic

Intern
Intern
Accumulate 7000 heal points in a single life.


Midwife Crisis
Midwife Crisis
Heal an Engineer as he repairs his sentry gun while it's under enemy fire.


Specialist
Specialist
Accumulate 10000 heal points in a single life.


Medical Intervention
Medical Intervention
Save a falling teammate from dying on impact.
Chief of Staff
Chief of Staff
Accumulate 1 million total heal points.


Play Doctor
Play Doctor
In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.


Grand Rounds
Grand Rounds
Heal 200 teammates after they've called for 'Medic!'.

Update history

December 17, 2010 Patch (Australian Christmas)
  • The Crusader's Crossbow was added to the game.

December 21, 2010 Patch

December 23, 2010 Patch

  • [Undocumented] Updated the textures of the Crusader's Crossbow.

January 7, 2011 Patch

  • The Crusader's Crossbow was given a unique kill icon.

January 19, 2011 Patch

  • Fixed being able to attack teammates using pumpkin bombs and arrows fired.

February 14, 2011 Patch

  • Fixed players getting set bonuses applied on tournament servers when the server is restricting the player's weapons using the item_whitelist.

February 22, 2011 Patch

  • Fixed being able to heal players with the Equalizer as their active weapon.

March 15, 2011 Patch

  • The crafting cost of the Crusader's Crossbow was changed from 2 Reclaimed Metal and a Huntsman to 2 Scrap Metal and a Huntsman.
  • All Crusader's Crossbows crafted before this patch were upgraded to Vintage quality.

August 18, 2011 Patch

  • [Undocumented] Added Strange Quality.

September 15, 2011 Patch

  • Updated the shading on the Crusader's Crossbow.

October 13, 2011 Patch (Manniversary Update & Sale)

  • The Crusader's Crossbow now uses the Syringe Gun's taunt.

June 27, 2012 Patch (Pyromania Update)

  • Reload speed time reduced by +40%.

September 21, 2012 Patch

  • Added the ability to buy projectile penetration for the Crusader's Crossbow in Mann vs. Machine.

October 17, 2012 Patch

  • Fixed floating arrows on carried objects.

February 14, 2013 Patch

  • Fixed a teamkill exploit that used the Crusader's Crossbow.

July 10, 2013 Patch

  • Changed arrow projectile to a large syringe.
  • Changed trail effects.
  • Smoothed out reload animation (DPS unchanged).
  • Fixed being able to heal players that are using items that block healing.

September 16, 2013 Patch

October 29, 2013 Patch (Scream Fortress 2013)

  • Medic's Crusader's Crossbow now silently reloads when unholstered, similar to Pyro's Flare Gun.
  • [Undocumented] Increased the size of the Crusader's Crossbow projectile.

November 1, 2013 Patch

  • Fixed an exploit related to switching weapons.
  • Changed attributes:
    • Reduced damage from 75 to 50.
    • Lower reload time from 3 seconds to 1.5 seconds.

November 12, 2013 Patch

November 21, 2013 Patch

  • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance.

December 20, 2013 Patch (Smissmas 2013)

  • [Undocumented] Added Festive variant.

January 9, 2014 Patch

  • Fixed not being able to use the Festive Crusader's Crossbow in Medieval mode.

March 5, 2014 Patch

  • Updated the Crusader's Crossbow and the Festive Crusader's Crossbow to use the same crosshair as the Huntsman.

December 22, 2014 Patch (Smissmas 2014)

  • [Undocumented] Removed bolts stat for Crusader's Crossbow.
    • This only removed the stat from appearing in the loadout, the weapon's function is unchanged.

July 2, 2015 Patch #1 (Gun Mettle Update)

  • Updated description to better detail the weapon's features.

December 17, 2015 Patch (Tough Break Update)

  • Healing a player with an arrow now grants a small amount of ÜberCharge.

Bugs

  • When crouching, the bolts are fired from above the crossbow's actual location.

Trivia

  • The lathe of the Crusader's Crossbow appears to be entirely cosmetic - no string is drawn and the lathe is not bent as part of the firing motion.

Gallery

See also