Difference between revisions of "Rocket Jumper"

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* Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt]] attacks.
 
* Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the [[Syringe Gun]], the [[Chargin' Targe|Targe Bash]], and most [[Taunts#Special Taunts|Taunt]] attacks.
 
* While reloading, it is possible to force the reload animation to loop endlessly by holding both the left and right mouse button after reloading at least one rocket.
 
* While reloading, it is possible to force the reload animation to loop endlessly by holding both the left and right mouse button after reloading at least one rocket.
* If a rocket is fired from the weapon and the user switches to a different weapon quickly enough before the rocket explodes, the rocket will deal damage to the user as if it were a normal rocket. it does not affect enemies differently.
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* If a rocket is fired from the weapon and the user switches to a different weapon quickly enough before the rocket explodes, it will deal damage to the user.
 
 
==Trivia==
 
* If a Pyro kills himself with reflected Rocket Jumper rockets, the killicon will show a normal rocket-reflection suicide icon. This is also the only way one can perform a kill with the Rocket Jumper.
 
  
 
== Gallery ==
 
== Gallery ==

Revision as of 20:25, 6 July 2011

Now that is what I want to see!
The Soldier on proper rocket-to-foot measurements

The Rocket Jumper is a training primary weapon for the Soldier. Its appearance is identical to the Rocket Launcher.

As a training item, the Rocket Jumper fires completely harmless rockets, allowing players to freely practice rocket jumping techniques. The ammo count for the weapon is also tripled, giving the user forty extra rockets to use. Unfortunately, the Soldier's damage vulnerabilities are greatly increased.


Function times

Identical to: Rocket Launcher
Function times (in seconds)
Attack interval 0.8 s
Reload (first) 0.8 s
Reload (consecutive) 0.92 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

Related Achievements

Leaderboard class soldier.png Soldier

Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.
Duty Bound
Duty Bound
While rocket jumping kill an enemy with the Equalizer before you land or just after landing.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.

Leaderboard class sniper.png Sniper

Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

September 30, 2010 Patch (The Mann-Conomy Update)

  • This Rocket Jumper was added to the game.

October 27, 2010 Patch (Scream Fortress Update)

  • Added a 100 health penalty to the Rocket Jumper.

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, but has damage vulnerabilities instead.

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Kamikaze kill-taunt. Also you take self damage when you explode Pumpkin Bombs.

Bugs

  • Reflected rockets fired from the Rocket Jumper will deal damage to Pyros that attempt to rocket jump using the deflected rocket.
  • With the Rocket Jumper equipped the player will not take self damage from explosives. This includes environmental explosives set by the player.
  • Due to how bullet vulnerability is calculated, certain non-bullet weapons deal 100% more damage to a Rocket Jumper wielder. This includes the Syringe Gun, the Targe Bash, and most Taunt attacks.
  • While reloading, it is possible to force the reload animation to loop endlessly by holding both the left and right mouse button after reloading at least one rocket.
  • If a rocket is fired from the weapon and the user switches to a different weapon quickly enough before the rocket explodes, it will deal damage to the user.

Gallery

See also