Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)
 
#Disable any custom files you may have, such as custom HUDs, custom configs, sounds, models; the included <code>demonstration_hud</code> folder will override custom HUDs. The only exception are mastercomfig's files (the VPK and the CFG files)
 
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.
 
#Make a backup of your {{code|tf/cfg}} folder! Several cvars will be changed when executing the required config files (for example, the value of {{code|cl_hud_playerclass_use_playermodel}}, the 3D character in the HUD, will be overwritten to use the 2D character), and you may want to keep your preferences. Once you are done with recording the clips, you can delete your cfg folder and replace it with the backup.
#<span style="color: #B20000;">'''Disable the Steam overlay or go offline'''</span>; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble or TeamSpeak) or notification sounds (such as Discord or WhatsApp). If using Nvidia, remove the Instant Replay icon. Ignoring this step can ruin some or all of your recordings.
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#<span style="color: #B20000;">'''Disable the Steam overlay or go offline'''</span>; quiet or quit all background applications that may interfere with the recording, specially ones that have overlays (such as Discord, Mumble, or TeamSpeak) or notification sounds (such as Discord or WhatsApp). If using Nvidia, remove the Instant Replay icon. Ignoring this step can ruin some or all of your recordings.
#The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download. Open the console and type: <code>map tr_karma_wiki</code>, <code>map tr_karma_event_wiki</code>, or <code>map tr_target_weaponref_hdr</code>.
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#Launch the map using the console command {{code|map <map name>}}, followed by {{code|password <password>}} (for example {{code|map tr_karma_wiki; password wiki123}}). The password prevents any players from joining your server while still allowing any fellow players to join. The video should be recorded on <code>tr_karma_wiki</code> (preferred), <code>tr_karma_event_wiki</code> (for Halloween-related items only), or <code>tr_target_weaponref_hdr</code> (legacy, still acceptable if reusing <code>.dem</code> replays recorded on it. Legacy link with the map: [http://weaponref.wiki.tf/weaponref.7z weaponref.7z]). All maps are included in the download.
 
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG -->
 
<!-- #In the Backpack, select <code>Show quality color borders</code>, or use the command <code>cl_showbackpackrarities 1</code>. ALREADY MANAGED BY THE CFG -->
 
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.
 
#Once the map has loaded, pick the class corresponding to the item you want to demonstrate.
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#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--
 
#Open the console ([[List of default keys|default key]]: {{Key|`}}) and type <code>exec demonstration_basic</code>. The config file will change some of your settings to meet recording standard, such as FOV, HUD settings, etc., and some server cvars.<!--
 
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.
 
--><br>If you execute the <code>tr_karma_4bots</code> config file, four bots should spawn: A Pyro in front of you, a Soldier on the right side at mid-range, a Medic on the left side at long-range, and a Spy behind the crates on the left side (not visible by default). Re-executing the file will respawn all the bots at the correct location, in case you mess up. Pressing {{Key|F}} makes the bots fire.
#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that your avatar equips it in the loadout preview'''. Rotate it to show off the item.
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#'''Open your Loadout, click the item you want to demonstrate, and equip it again so that the class equips it in the loadout preview'''. Rotate it to show off the item.
 
#Move your mouse over the item slot and wait for the tooltip to appear.
 
#Move your mouse over the item slot and wait for the tooltip to appear.
  
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=== Map chat commands ===
 
=== Map chat commands ===
 
As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes [[VScript]]s that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.
 
As of March 2024, {{code|tr_karma_wiki}} and {{code|tr_karma_event_wiki}} includes [[VScript]]s that can be used via the chat typing the following commands. Remember that the chat is hidden if you executed demonstration_basic.cfg and can only be seen if you open it.
* {{code|!demo}} - Enables the same server settings for demonstration from the demonstratin_basic.cfg file.
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* {{code|!demo}} - Enables the same server settings for demonstration from the demonstration_basic.cfg file.
 
* {{code|!c}} - Toggles a critical boost on the user.
 
* {{code|!c}} - Toggles a critical boost on the user.
 
* {{code|!n}} - Toggles {{code|noclip}} on the user.
 
* {{code|!n}} - Toggles {{code|noclip}} on the user.
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=== Setting up a server ===
 
=== Setting up a server ===
Setting up a server can be very easily done by using a simple launch option command, {{code|-enablefakeip}}. This uses an IP that's already port forwarded, removing any need for this to be done manually, allowing players to connect to your game. To set up a server this way, do the following steps:
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Setting up a server can be very easily done by using the "create server" button on the main menu and selecting "Friends Only" from the dropdown menu. This allows your Steam friends to join, but not other players.
# Paste {{code|-enablefakeip}} in your ''Team Fortress 2'''s launch options.
 
# Launch ''Team Fortress 2''.
 
# Type in console {{code|sv_lan 0}}.
 
# Launch a server using the {{code|map}} command in console, for example {{code|map tr_karma}}.
 
# Disconnect entirely from this server, as a bug currently prevents connection to the item servers.
 
# Re-launch the server using the {{code|map}} command in console.
 
# Look up the IP in the console, it should be something like {{code|FakeIP allocation succeeded: XXX.XXX.XX.XX:XXXXX, XXXXX}}, the numbers before the comma are the IP + the port. For example, if the console puts out {{code|FakeIP allocation succeeded: 169.254.11.69:36680, 36681}}, then other players will have to type {{code|connect 169.254.11.69:36680}} into their console to connect. <!-- NOTE: These IPs belong to Valve IIRC, this IP was used in a genuine example and is not a real person's IP. Posting it here is no danger. -->
 
  
 
===General console commands===
 
===General console commands===

Latest revision as of 15:25, 22 May 2025

Weapon Demonstration Project

Thats a wrap.png

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in Team Fortress 2.

  • The idea: To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.
  • The objective: To demonstrate how everything works: viewmodels, animations, special abilities, etc.
  • The benefits: Consistent, one video per page, looks good.

Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by the project reviewers, your video will be uploaded to the Official TF2 Wiki Channel on YouTube and Bilibili. Check the section below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the talk page.

Project reviewers: Ashe, GrampaSwood. A video only needs approval from one Project reviewer for publication. While anyone can provide feedback on anyone else's video, only the Project reviewers may give the final stamp of approval for video publication.

Reference video

Following the structure of the following videos should give you a basic idea of what is expected. Visit the Official TF2 Wiki YouTube Channel for more videos.

Weapon

Taunt

Tool

Key

  • T (Talk): Link to talk page section
  • D (thumbnail Download): Direct link to the thumbnail image. Turns red when there is no thumbnail uploaded. How to make thumbnails.
  • U (thumbnail Upload): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.

Due to MediaWiki limitations, D and U need to be both displayed at all times, even though they are mutually exclusive.

Needed Demonstrations

Taunts

Mechanics

Action

Game modes

Demonstrations that need to be redone

Done