Difference between revisions of "Team Fortress Wiki:Weapon Demonstration"

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(Not sure this line has to be repeated, it only causes lag)
m (Bot scripting commands)
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*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.
 
*<code>cc_bot_selectweapon ''<name> <slot>''</code> - Forces a bot to switch to a specified weapon slot.
 
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.
 
:Example: <code>cc_bot_selectweapon heavy 2</code> will make a bot named "Heavy" switch to his Fists.
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire his weapon, instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.
+
*<code>bot_forcefireweapon ''<weapon name>''</code> - Makes all the bots fire the specified weapon if they possess it. This can be used to make only one bot fire its weapon instead of all the bots when using the <code>bot_forceattack</code> command. If the weapon name is invalid, all bots will stop firing. Scout and Engineer pistols are regarded as different weapons, and so are Soldier, Pyro, Heavy, and Engineer shotguns. See [[List_of_useful_console_commands#weapon_commands|this page]] for a full list of valid weapon names.
 
:Example:  
 
:Example:  
 
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code>
 
:<code>alias "+rocket" "bot_forcefireweapon tf_weapon_rocketlauncher";</code>

Revision as of 11:04, 15 February 2022

Weapon Demonstration Project

Thats a wrap.png

The Weapon Demonstration project's goal is to build a complete library of videos demonstrating the various aspects of all weapons, game mechanics, tools, and taunts in Team Fortress 2.

  • The idea: To have one consistent video style demonstrating how weapons, game mechanics, tools and taunts work.
  • The objective: To demonstrate how everything works: viewmodels, animations, special abilities, etc.
  • The benefits: Consistent, one video per page, looks good.

Anyone who meets the requirements can make a demonstration video that is needed for an item and submit the video for review, if the video meets the standard and is approved by Wiki administrators, your video will be uploaded to the Official TF2 Wiki Channel on YouTube and Bilibili. Check the section below for detailed requirements and a guide on how to make a demonstration video. You may also find the demonstration video that is needed or needs to be redone on this page. Feel free to ask any questions before starting making the demonstration on the talk page.

Reference video

Following the structure of the following videos should give you a basic idea of what is expected. Visit the Official TF2 Wiki YouTube Channel for more videos.

Weapon

Taunt

Tool

Key

  • T (Talk): Link to talk page section
  • D (thumbnail Download): Direct link to the thumbnail image. Turns red when there is no thumbnail uploaded. How to make thumbnails.
  • U (thumbnail Upload): Link to thumbnail upload page. The file name and description are automatically populated; only the image file needs to be selected from the user's computer.

Due to MediaWiki limitations, D and U need to be both displayed at all times, even though they are mutually exclusive.

Needed Demonstrations

Tools

Mechanics

Taunts

Demonstrations that need to be redone

Done