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War historians will appreciate the original medigun— still handy even though the invuln function shorted out after its first use. — Quick-Fix publicity blurb
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The Quick-Fix is a secondary weapon for the Medic. It is a prototype Medi Gun with a group of three small gauges on one side, a decorative ÜberCharge gauge on the other, and what appears to be a blender for a body. The main gun is coupled with a medicinal reactor backpack with glowing portions that replaces Medic's default backpack.
Compared to the stock Medi Gun, the Quick-Fix heals players 40% faster and builds ÜberCharge 10% faster, but can only overheal up to 125% rather than 150%. It can maintain, but not increase, overheal over 125% obtained from another source. Since its maximum overheal is lower than the 142.5% ÜberCharge build rate penalty threshold, it can build ÜberCharge twice as fast as the stock Medi Gun, on top of the aforementioned 10% build rate boost.
Deploying the ÜberCharge triples the healing rate and heals the Medic at the same rate (granting him up to 125% overheal), while also providing immunity to all movement-impairing effects, such as knockback, stun, and slowdown. The charge does nothing to reduce incoming damage, making it ineffective against lethal burst damage. The reduced healing penalty applied under the effects of afterburn still apply under the Quick-Fix's ÜberCharge. While ÜberCharge is deployed, the Medic and his patient cannot capture or block a point, or push/block the cart, but they can carry the intelligence.
Like other Medi Guns, healing with the Quick-Fix allows the Medic to match the speed of a faster target. However, it also mirrors a patient's explosive jump or shield charge, sending the Medic an equal force in the same direction, allowing him to follow teammates that launch themselves across the map (although after the initial force the Medic must control his own flight). This effect only functions when healing a Soldier, Demoman, or Pyro, and only works on Medics directly healing the patient (effect cannot be transferred across a chain of Medics). When healing a patient firing a Grappling Hook, the Medic travels in the same direction at the same speed, remaining suspended until the hook is released or their healing beam is disconnected. Any kills that a patient gets are counted as an assist to the Medic.
The Quick-Fix was previously tested in Team Fortress 2 Beta. The Beta Quick-Fix, a separate variant of the weapon, was also available for use in the beta.
Healing and function times
[collapse]Healing and function times
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Healing
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Healing (in combat)
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100%
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33.6 / s (100.8 / s)
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Healing (out of combat)
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300%
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100.8 / s (302.4 / s)
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Function times
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Effect duration
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8 s
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Charge fill speed
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2.75% / s (1.375% / s)
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Maximum charge time
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37 s (74 s)
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Beam connect distance
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450 (Hammer units)
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Beam disconnect distance
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540 (Hammer units)
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Values are approximate and determined by community testing.
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Weapon equipped
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Max overheal
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Scout With the Sandman equipped
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158 139
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Soldier With the Battalion's Backup equipped
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251 276
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Pyro
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220
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Demoman With the Bootlegger/Ali Baba's Wee Booties equipped With the Eyelander or a reskin equipped wth 0 heads With the Eyelander or a reskin equipped with 1 head With the Eyelander or a reskin equipped with 2 heads With the Eyelander or a reskin equipped with 3 heads With the Eyelander or a reskin equipped with 4+ heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 0 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 1 head With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 2 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 3 heads With the Bootlegger/Ali Baba's Wee Booties and the Eyelander or a reskin equipped with 4+ heads
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220 251 189 208 226 245 264 220 239 258 276 295
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Heavy Under the effects of the Dalokohs Bar or Fishcake
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376 426
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Engineer With the Gunslinger equipped
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158 189
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Medic With the Vita-Saw equipped
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189 176
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Sniper With the Razorback equipped
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158 N/A
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Spy With the Big Earner equipped With the Conniver's Kunai equipped
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158 126 89
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Demonstration
Item set
Crafting
Blueprint
As a crafting ingredient
Strange variant
[expand]Strange variant information
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Strange Quick-Fix Strange Medi Gun Prototype - Ubers: 0 (Kill Assists: 0) ÜberCharge increases healing to 300% and grants immunity to movement-impairing effects +40% heal rate +10% ÜberCharge rate 50% max overheal Mirror the blast jumps and shield charges of patients.
Only the first statistic counts towards the strange rank.
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Related achievements
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Master of Disguise Trick an opposing Medic into healing you.
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Team Doctor Accumulate 25000 heal points as a Medic.
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Doctoring the Ball Kill 3 enemies while under the effects of a Medic's ÜberCharge.
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War Crime and Punishment In a single life, kill 3 enemies who have damaged a Medic that is healing you.
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Pyrotechnics Kill 3 enemies in a single ÜberCharge.
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Class Struggle Work with a friendly Medic to kill an enemy Heavy & Medic pair.
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Division of Labor Kill 10 enemies with a Medic assisting you, where neither of you die.
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Party Loyalty Kill 50 enemies within 3 seconds of them attacking your Medic.
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Soviet Block While invulnerable and on defense, block an invulnerable enemy Heavy's movement.
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Doc, Stock, and Barrel Repair a sentry gun under fire while being healed by a Medic.
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Bedside Manner Be healing a teammate as he achieves an achievement of his own.
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Big Pharma Assist a Heavy in killing 10 enemies, where neither of you die.
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Blunt Trauma Assist in punching 2 enemies with a single ÜberCharge on a Heavy.
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Chief of Staff Accumulate 1 million total heal points.
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Consultation Assist a fellow Medic in killing 3 enemies in a single life.
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Double Blind Trial Deploy an ÜberCharge within 8 seconds of a nearby enemy Medic deploying his.
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Family Practice ÜberCharge 5 of your Steam Community Friends.
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First Do No Harm Play a full round without killing any enemies, and score the highest on a team of 6 or more players.
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Group Health Work with 2 other Medics to deploy 3 simultaneous ÜberCharges.
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House Call Join a game that one of your friends is in and then deploy an ÜberCharge on him.
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Hypocritical Oath Kill an enemy Spy that you have been healing.
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Infernal Medicine Extinguish 100 burning teammates.
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Intern Accumulate 7000 heal points in a single life.
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Play Doctor In a team with no Medics, be the first person to switch to Medic after a teammate calls for 'Medic!', and then heal 500 health.
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Quadruple Bypass Heal a teammate who's taking fire from 4 enemies at once.
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Specialist Accumulate 10000 heal points in a single life.
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Trauma Queen Deploy 3 ÜberCharges in less than 5 minutes, and assist in 5 kills during that time.
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Triage Deploy an ÜberCharge on a teammate less than a second before they're hit by a critical explosive.
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Ubi concordia, ibi victoria Assist in killing 3 enemies on an enemy control point, in a single life.
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FYI I am a Spy Backstab a Medic who has healed you in the last 5 seconds.
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Insurance Fraud Kill an enemy while you're being healed by an enemy Medic.
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Update history
December 23, 2010 Patch
- [Undocumented] Added stats for Quick-Fix.
June 23, 2011 Patch (Über Update)
- The Quick-Fix was added to the main game. It only operates on base class speed (speed-granting weapons do not affect it), lacks the blast jump mirror attribute, and cannot overheal at all.
- [Undocumented] Lowered ÜberCharge rate from 40% to 25%.
June 27, 2011 Patch
- Fixed the Quick-Fix showing the fire overlay when running in DX8.
June 28, 2011 Patch
- Added/Refined recoil/draw/Crit/reload forces for the Quick-Fix.
July 7, 2011 Patch
- Fixed a bug where Medics using the Quick-Fix could easily identify disguised Spies.
- Fixed a bug where healing a Scout while they change class in the spawn room would allow the Medic to keep the Scout speed.
- [Undocumented] Added team-colored overlay for Quick-Fix users during the ÜberCharge.
July 18, 2011 Patch
- [Undocumented] Fixed a mistake for the Quick-Fix blueprint displaying refined instead of reclaimed as the required metal for crafting.
August 3, 2011 Patch
- Fixed a case where health overheal wasn't being applied when multiple healers were involved.
January 26, 2012 Patch
- Fixed a bug where the Medic would lose his healing target's speed when deploying his ÜberCharge while using the Quick-Fix.
February 2, 2012 Patch
- [Undocumented] Added Strange quality.
April 17, 2012 Patch
- [Undocumented] The Quick-Fix no longer maintains overheal.
April 18, 2012 Patch
- Fixed the Quick-Fix's "immunity to movement-impairing effects" attribute not being honored by the Pyro's airblast.
- Fixed the Quick-Fix not maintaining overhealed health.
June 27, 2012 Patch (Pyromania Update)
- Medic mirrors blast jump of their heal target.
- [Undocumented] The Quick-Fix now gains speed from all sources of speed increase, such as the Eyelander and Gas Jockey item set.
August 10, 2012 Patch
- Fixed a Medi Gun exploit that could leave players indefinitely invulnerable.
July 10, 2013 Patch
- Changed attributes:
- Added 50% Overheal.
- Über now affects the Medic when there's no heal target.
- Shotguns with pushback (Force-A-Nature) no longer affect players under the effect of Quick-Fix’s Über.
July 11, 2013 Patch
- Fixed Quick-Fix infinite heal exploit.
July 24, 2013 Patch
- Medics using the Quick-Fix will now take jump force from Pyros using the Detonator to explosive jump.
- [Undocumented] Medics using the Quick-Fix will now take jump force from Pyros using the Scorch Shot to explosive jump.
August 28, 2013 Patch
- Fixed an outdated tip for the Quick-Fix.
February 7, 2014 Patch
October 30, 2014 Patch
- Updated the
equip_region
for the Quick-Fix.
January 15, 2015 Patch #1
- Fixed the Medic not being able to deploy a Quick-Fix charge while carrying the flag.
July 2, 2015 Patch #1 (Gun Mettle Update)
- Updated description to better detail the weapon's features.
July 8, 2015 Patch #1
- Fixed the Scorch Shot knockback from affecting Quick-Fix Über.
December 17, 2015 Patch (Tough Break Update)
- During setup time, ÜberCharge build rate is now increased by 3x.
- Fixed cases where Quick-Fix ÜberCharged players could still be affected by certain knock-back effects.
- Changed attribute:
- Players can no longer capture objectives while under the effects of Quick-Fix ÜberCharge.
January 7, 2016 Patch
- Fixed the Quick-Fix not healing the Medic after switching away from the Medi Gun and back while the charge is draining.
July 7, 2016 Patch (Meet Your Match Update)
- A dropped Mediguns's stored ÜberCharge begins to decay over time after coming to rest
- Changed attributes:
- ÜberCharge rate reduced to +10% (from +25%)
December 21, 2016 Patch (Smissmas 2016)
December 13, 2017 Patch
- Fixed Quick-Fix Medics not properly following/mirroring the Pyro after launching with the Thermal Thruster.
Bugs
- Activating the ÜberCharge on a disguised Spy provides them with a healing aura of their team color instead of the disguised team's color.
- A Spy disguised as a Medic with the Quick-Fix equipped uses the regular Medic backpack.
- Dying during an ÜberCharge may cause the ÜberCharge sound effect to play.
- This can be fixed if the player disconnects, the map changes, or
snd_restart
is entered into the console.
- Being set on fire causes the player to lose the team-colored overlay when under the effects of the ÜberCharge.
- The Festivized variant's icon is team-colored (red icon on RED, blue icon on BLU) instead of being a single color.
- Specialized Killstreak sheens applied to the Quick-Fix appear on the Medic's backpack.
- A Medic and his patient under the Quick-Fix's ÜberCharge become unable to block enemies from capturing an objective.
- If a Medic using the Quick-Fix is healing a Pyro while they use the Thermal Thruster, the Medic will be able to stomp enemies as if he had Mantreads equipped for as long as he remains alive, whether he is healing the Pyro from that point forward or not.[1]
Trivia
- The model for the Quick-Fix was previously shown in concept art images for Meet the Medic, photographed in Valve Headquarters.
- The Medic could be seen holding the Quick-Fix before the Über Update was revealed in the final page of Meet the Director.
- The Quick-Fix's ÜberCharge was known as the Megaheal in the beta.
- A "Quick Fix" refers to a hurried or temporary fix of a problem or injury. These remedies may not always work or may prove ineffective to stop the problem entirely, referencing that the Quick-Fix's ÜberCharge can still result in the death of both the Medic and his patient if enough damage is taken.
- Dove droppings are seen on the main body of the Quick-Fix.
Gallery
BLU variant of the weapon.
The Quick-Fix's ÜberCharge.
References
See also
External links
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