Difference between revisions of "Grenade (taunt)"

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{{Other uses|Grenade}}
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{{Item infobox
 
{{Item infobox
| type   = taunt
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| type         = taunt
| image   = Soldiergrenadekilltaunt.png
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| image       = Soldiergrenadekilltaunt.png
| used-by = [[Soldier]]
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| kill-icon-2  = Holy Hand Grenade
| availability = Unlock
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| used-by     = [[Soldier]]
| slot = melee
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| slot        = melee
| kill-icon-2 = Killicon_hhg.png
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| availability = {{avail|Unlock}}
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| numbered    = no
 
}}
 
}}
{{Quotation|'''The Soldier'''|C'mere, pumpkin.|sound=Soldier_PickAxeTaunt05.wav}}
 
  
Upon [[taunt]]ing with the [[Equalizer]] equipped, the [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a '''grenade''' from his bandolier and pulls the pin. The resulting explosion will [[gib]] the Soldier and any enemy slow, unaware, or simply unfortunate enough to be within roughly six feet of him.
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{{Quotation|'''The Soldier'''|C'mere, cupcake!|sound=Soldier PickAxeTaunt04.wav}}
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The '''Grenade''', also known as '''Kamikaze''', is a [[Taunts#Kill taunts|kill taunt]] that activates upon [[Weapons#soldiertaunt|taunting]] with the [[Equalizer]] or [[Escape Plan]]. The [[Soldier]] throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion [[gibs]] the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.
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This taunt destroys any enemy players and [[buildings]] that are within approximately 1.8 metres (6 feet or 96 Hammer Units) <!-- These hammer units are based on 16 HUs being 1 feet and then multiplying 16 by 6. Feel free to correct--> of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.
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Performing the Grenade taunt with the [[Lumbricus Lid]] equipped causes the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the ''[[w:Worms (series)|Worms]]'' games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.
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As with most kill taunts, this taunt can be used to kill enemy players during [[Match outcomes#Humiliation|humiliation]] and [[Match outcomes#Stalemate|stalemates]].
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The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage [[skeletons]] and the various means for the Soldier and enemies surviving the taunt and accomplishing [[Jumping#Soldier jumps|jumps]], including [[ÜberCharge|Invulnerabilty]], [[Vaccinator]] blast resistance ÜberCharge, [[Upgrade Station|blast resistance upgrade]] in [[Mann vs. Machine]], or sufficient [[Healing#Overheal|Overheal]] augmented by some means ([[Battalion's Backup]], Upgrades, etc.).
  
This move will destroy any enemy players and [[buildings]] that are within approximately six feet of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier will be credited with a Kamikaze kill.
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[[Compression blast|Airblasting]] the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.
  
Performing the Kamikaze taunt with the [[Lumbricus Lid]] equipped will cause the "[[Media:Taunt wormsHHG.wav|Hallelujah]]" sound clip from the Worms games to play while using the Holy Hand Grenades.
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The kill icon for the [[Lumbricus Lid]] taunt was contributed by {{Steamid|76561197976113694}}.
  
== Damage ==
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== Damage and function times ==
* Self damage: 320
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{{Damage table
* Point Blank: 500+
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| damagetype    = Explosive
* 6&nbsp;ft: 500+
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| rangetype      = Ranged
* 12&nbsp;ft: None
 
* [[Critical hit]]: N/A
 
  
Damages are approximate and determined by community testing.
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| damage        = yes
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|  base          = 500
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|  selfdamage    = 320
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|  medium range  = {{tooltip|N/A|Out of range}}
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|  long range    = {{tooltip|N/A|Out of range}}
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|  minicrit      = 677
  
== Function Times ==
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| function times = yes
* Attack Interval: 4
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| taunt duration = 3.7 s <ref>[https://youtu.be/aNTMkFblbjM Taunt duration]</ref>
All times are in seconds. Times are approximate and determined by community testing.
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}}
  
== Related Achievements ==
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== Related achievements ==
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=== {{Class link|Soldier}} ===
 
{{Achievement table
 
{{Achievement table
| 1 = {{Show achievement|Soldier|Spray of Defeat}}
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| 1 = {{Show achievement|Soldier|Frags of our Fathers}}
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| 2 = {{Show achievement|Soldier|Spray of Defeat}}
 
}}
 
}}
  
==Previous Changes==
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== Update history ==
'''[[January 13, 2010 Patch]]'''
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{{Update history|
* Players can no longer survive the taunt kill by equipping the [[Gunboats]].  
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'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
'''[[August 26, 2010 Patch]]'''
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* The taunt was added to the game.
* Fixed the new Worms gear not playing the correct sound during the Equalizer taunt.
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'''[[September 30, 2010 Patch]]'''
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'''{{Patch name|1|13|2010}}'''
* Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
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* Players can no longer survive the [[taunt kill]] by equipping the [[Gunboats]].
'''[[January 7, 2011 Patch]]'''
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* Kills made while having the [[Lumbricus Lid]] equipped now have a unique kill icon.
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'''Unknown date'''
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* {{Undocumented}} The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.
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'''{{Patch name|8|25|2010}}'''
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* {{Undocumented}} Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.
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'''{{Patch name|8|26|2010}}'''
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* Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.
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'''{{Patch name|9|30|2010}}''' ([[Mann-Conomy Update]])
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* {{Undocumented}} Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
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'''{{Patch name|1|7|2011}}'''
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* The Lumbricus Lid Grenade taunt kill received a unique [[kill icon]].
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'''{{Patch name|5|5|2011}}''' ([[Replay Update]])
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* {{Undocumented}} Added a voice response for the Grenade taunt.
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'''{{Patch name|7|1|2011}}'''
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* {{Undocumented}} The [[Rocket Jumper]] no longer prevents self-damage from the Grenade kill-taunt.
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'''{{Patch name|9|15|2011}}'''
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* {{Undocumented}} The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.
  
==Bugs==
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'''{{Patch name|9|6|2012}}'''
* When a player with the [[Rocket Jumper]] equipped performs this taunt, the Soldier will take no damage from the explosion and will instead be launched into the sky, taking only fall damage. However, any enemies caught in the blast will still die instantly.
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* Fixed The [[Escape Plan]] not using the same taunt as The [[Equalizer]].
*An [[overhealed]] Soldier under the effect of the [[Battalion's Backup]] can also survive the taunt.
 
*The kill icon for the [[Lumbricus Lid]] currently does not work.
 
  
== Trivia ==
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'''{{Patch name|12|20|2013}}
* Despite the fact that the Soldier only carries two frag grenades, this taunt has no "ammo" and can be performed many times with the Rocket Jumper equipped. His model also continues to show two grenades, even after the taunt has been performed and a grenade is clearly used (as the Soldier was not expected to be able to survive the blast.)
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* Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.
* The grenades on the Soldier's bandolier resemble MK2 hand grenades but with an oversized safety lever and a more blocky body.
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}}
* This is the only kill taunt in the game that (excluding the player's helplessness for the duration) has any negative effect on the person who performs it: in this case, death.
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* The Equalizer that the Soldier throws away vanishes once he does so. This was put in place because the Soldier used to drop two Equalizers - one during the taunt and one on death.
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== Bugs ==
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* The taunt is recognized as a [[rocket jump]] by some achievements. For example, one can earn ''[[Soldier achievements|Death From Above]]'' by killing two opponents at once with the taunt.
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* The player does not see a [[Bombinomicon]] explosion after using the Grenade while wearing the Bombinomicon.
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* If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
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* The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
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* If the Soldier explodes near a [[Scout]] who is under the effects of [[Bonk! Atomic Punch]], the game will register that he has killed the Scout, but the Scout will survive.
  
 
== See also ==
 
== See also ==
*[[Soldier strategy#Kamikaze|Kamikaze strategy]]
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* [[Community Soldier strategy#Kamikaze|Grenade strategy]]
  
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== References ==
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<references/>
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{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
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[[Category:Weapon Taunts]]

Latest revision as of 19:04, 27 January 2024

For other uses, see Grenade.
C'mere, cupcake!
The Soldier

The Grenade, also known as Kamikaze, is a kill taunt that activates upon taunting with the Equalizer or Escape Plan. The Soldier throws his weapon over his shoulder dramatically, cracks his knuckles, rips a grenade from his bandolier and pulls the pin. The resulting explosion gibs the Soldier himself, and any enemy too slow, unaware, or simply unfortunate enough to be within range.

This taunt destroys any enemy players and buildings that are within approximately 1.8 metres (6 feet or 96 Hammer Units) of the explosion. The area of effect of this taunt allows the Soldier to kill multiple enemies, including any that are next to or even behind the taunting player. Enemies that inflict damage to the taunting Soldier before the explosion are credited with a Grenade kill.

Performing the Grenade taunt with the Lumbricus Lid equipped causes the "Hallelujah" sound clip from the Worms games to play, as well as a unique kill icon being used, while using the Holy Hand Grenades.

As with most kill taunts, this taunt can be used to kill enemy players during humiliation and stalemates.

The taunt functions as an explosion of 500 base damage/320 self damage at the location where the Soldier completes the taunt, which accounts for the taunt’s unusual ability to damage skeletons and the various means for the Soldier and enemies surviving the taunt and accomplishing jumps, including Invulnerabilty, Vaccinator blast resistance ÜberCharge, blast resistance upgrade in Mann vs. Machine, or sufficient Overheal augmented by some means (Battalion's Backup, Upgrades, etc.).

Airblasting the taunting Soldier can relocate the center of the blast, but usually completely cancels the taunt.

The kill icon for the Lumbricus Lid taunt was contributed by Psyke .

Damage and function times

See also: Damage
Damage and function times
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Base damage 100% 500
Medium range N/A
Long range N/A
Mini-crit 677
Self-damage 320
Function times
Taunt duration 3.7 s [1]
Values are approximate and determined by community testing.

Related achievements

Leaderboard class soldier.png Soldier

Frags of our Fathers
Frags of our Fathers
Gib 1000 people.
Spray of Defeat
Spray of Defeat
Use a grenade to gib a player.

Update history

December 17, 2009 Patch (WAR! Update)
  • The taunt was added to the game.

January 13, 2010 Patch

Unknown date

  • [Undocumented] The Equalizer that the Soldier throws away can no longer be picked up as ammo; it simply disappears.

August 25, 2010 Patch

  • [Undocumented] Added an unused unique sound for the Grenade taunt while equipped with the Lumbricus Lid.

August 26, 2010 Patch

  • Fixed the Lumbricus Lid not playing the correct sound during the Equalizer taunt.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] Self-damage has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.

January 7, 2011 Patch

  • The Lumbricus Lid Grenade taunt kill received a unique kill icon.

May 5, 2011 Patch (Replay Update)

  • [Undocumented] Added a voice response for the Grenade taunt.

July 1, 2011 Patch

  • [Undocumented] The Rocket Jumper no longer prevents self-damage from the Grenade kill-taunt.

September 15, 2011 Patch

  • [Undocumented] The Rocket Jumper now prevents self-damage from the Grenade kill-taunt.

September 6, 2012 Patch

December 20, 2013 Patch

  • Fixed an exploit related to the Rocket Jumper and the Soldier's grenade taunt.

Bugs

  • The taunt is recognized as a rocket jump by some achievements. For example, one can earn Death From Above by killing two opponents at once with the taunt.
  • The player does not see a Bombinomicon explosion after using the Grenade while wearing the Bombinomicon.
  • If the Soldier raises the grenade through a low ceiling during detonation, he will survive and still kill the players above.
  • The explosion can kill enemies on the other side of a closed setup gate, or even the other side of a wall.
  • If the Soldier explodes near a Scout who is under the effects of Bonk! Atomic Punch, the game will register that he has killed the Scout, but the Scout will survive.

See also

References