User:Upgrade/Toolbox/5
Animations (Headshot)
Note: Triggering these animations will result in a unique death scream by the class
Class | Death Animation |
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Scout | Stiffens up, arms at side. Falls backwards. |
Soldier | Straightens up slowly, helmet wobbles. Falls backwards. |
Pyro | Violent backflip |
Demoman | Legs together, hands protecting crotch |
Heavy | Cowering, hunched over |
Engineer | Spins before collapsing. |
Medic | Cowering, arms raised in surrender |
Sniper | Arms raised in surrender |
Spy | Facepalming |
www.youtube.com/watch?v=J89IADCVikA
Animations (Backstab)
Note: Triggering these animations will result in a unique death scream by the class
Class | Death Animation |
---|---|
Scout | Hunched over, sucking his thumb |
Soldier | Cowering, arms raised defensively |
Pyro | Tapping foot, disappointed |
Demoman | Legs together, hands protecting crotch |
Heavy | Cowering, hunched over |
Engineer | Cowering, hands raised in surrender |
Medic | Cowering, arms raised in surrender |
Sniper | Arms raised in surrender |
Spy | Facepalming |
http://www.youtube.com/watch?v=4kigNTSqQnA
Animations
Headshot
Dealing a fatal Headshot with any of the Sniper Rifles or the Ambassador will have a 1 in 4 chance of playing a unique death animation by the killed player. See Headshot for more details.
Backstab
Dealing a backstab with any of the Spy's knives will have a 1 in 4 chance of playing a unique death animation by the killed player. See Backstab for more details.
Melee weapons
Melee weapons have a special mechanic in which they only deal damage after the swinging animation is complete. To view the animation itself, please visit the respective weapon page demonstration video.
Note: The majority of multi-class weapons possess no unique critical swing animations except where noted below. These include the Frying Pan, Conscientious Objector, Freedom Staff, and Saxxy.
Upgrade/Toolbox | |
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Video Info | |
Released: | June 27th, 2012 |
Run time: | 2:32 |
Meet the Pyro video transcript
[expand]Transcript |
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Gallery
The Pyro using the Scorch Shot on a Scout, as seen in the video.
See also
References
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The Red-Tape Recorder is a Sapper replacement for the Spy. It is a reel-to-reel tape recorder with three Chinese characters ("反炮塔") on the front printed on a worn, white label. In English, these characters can be translated as "Anti-Turret (Device)" or "Anti-Sentry (Device)". It also features two clamps that are deployed when used. The sole function of the Red-Tape Recorder is to destroy an Engineer's buildings. Should the player select the weapon and stand near an enemy structure, they will be able to see a white outline of the Red-Tape Recorder on the building, indicating that it is in range and can be sapped. Additionally, the tape reels will spin counter-clockwise. Pressing the primary fire key, default MOUSE1, will attach the weapon. Instead of damaging an enemy's buildings, the Red-Tape Recorder reverses the building process; any applicable upgrade animations are played in reverse, followed by the building packing itself up into a toolbox. As a result, this destroys the building and leaves the toolbox behind as a large ammo pickup. Destroying the Recorder will allow the building to reconstruct but not restore any lost levels, unless the building is in the middle of an upgrade animation, which will allow it to continue upgrading to the next level. A sapped building will cease to function; Sentry Guns will not fire, Dispensers will not heal or dispense ammo and Teleporters will not teleport. When applied to buildings, the Recorder will produce electrical sparks and one of five different sounds ranging from an electrical pulsation to sped-up voice clips. When the Red-Tape Recorder is attached to one end of a Teleporter, another is automatically placed on the other end of the Teleporter, if it exists. If the Spy is disguised, the disguise class will play a distinct, unique animation of placing the device on the building. Unlike the Spy's other weapons, using a Recorder will not cause him to lose his disguise. For each building the Spy player places a Recorder upon, a small window in their HUD will appear showing both the remaining health of the building sapped and the health of the Recorder on that building. Once the building is being sapped, the Engineer owner will be alerted to it in his HUD, and will automatically play a voice clip alerting nearby players of the building's predicament. Engineers can remove a Recorder with two hits from their melee weapon. When a Recorder is attacked, the Spy player will be notified by a similar alert in their HUD. If an Engineer removes a Recorder from a Teleporter, the Sapper at the other end is also removed. If another Engineer strikes the Recorder first, he can get an assist for the Recorder kill, and a Medic healing an Engineer can also score an assist in this way. Pyros equipped with the Homewrecker or the Maul can also destroy Recorders in one hit if they happen upon them. Enemies focused on removing Recorders may leave themselves open to a backstab or headshot, allowing the Spy or a teammate to distract and dispose of enemies in addition to the building in question. The Red-Tape Recorder has infinite ammunition and no discernible "cooldown" time; Recorders can be placed on a building faster than an Engineer can remove them, which guarantees the building will be destroyed if the Spy is not dealt with. This tactic takes significantly longer than with the default Sapper to ensure a building's destruction and seldom works if there are multiple players around. The Recorder breaks into four metal fragments upon removal. The fragments can then be picked up, each piece giving 3 metal. Sapped Sentry Guns only take half of the damage from the Spy who applied the Recorder: for example when shooting it with a Revolver. Dispensers and Teleporters are unaffected by this. This item was awarded in Genuine quality to players who pre-purchased Sleeping Dogs on Steam before August 14, 2012. The Red-Tape Recorder was later contributed to the Steam Workshop, at Valve's request.