Minigun
“ | ” |
The Minigun, known affectionately as "Sasha",[1][2][3] is the default primary weapon for the Heavy. It is an enormous Gatling-style machine gun with a large rotating barrel, complete with a large white underslung ammunition case and two handles.
Firing four bullets at the same time at a rate of ten times a second, the Minigun can quickly rip through opponents at short range. However, the damage falls off quickly over long distances and the bullets are subject to a wide cone of fire.
The weapon requires a short period of time to spin up and down before and after firing; during this period and while firing the Heavy cannot jump or switch weapons, has his speed reduced to approximately 47% of his regular movement speed, and cannot move at all while crouching. The spin up can be initiated in midair to avoid losing speed until landing, allowing the Heavy to jump quickly around corners while ready to fire. There is a 50% damage penalty that starts when the gun is revved, decreasing linearly over the course of one second until full damage is reached. Accuracy is also reduced for the same time, with the cone of fire tightening over one second.
Players can begin spinning the barrel by holding down alt-fire, which does not fire any ammunition until primary fire is pressed. This can allow the Heavy to quickly respond to enemies when waiting in one position or to briefly hold his fire without fully spinning the gun down.
The Minigun deals 15% less damage to a level 2 Sentry Gun, and 20% less damage to a level 3 Sentry Gun.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage type | Bullet | |
Ranged or Melee damage? | Ranged | |
Damage | ||
Maximum ramp-up | 150% | 13.5 / bullet |
Base damage | 100% | 9 / bullet |
Maximum fall-off | 52.8% | 4.752 / bullet |
Point blank | 50-54 / 1 ammo 475-513 / second | |
Medium range | 5-30 / 1 ammo 48-285 / second | |
Long range | 5-10 / 1 ammo 48-95 / second | |
Pellet spread | 25:1 | |
Critical | 27 / bullet | |
Mini-crit | 12-18 / bullet | |
Function times | ||
Attack interval | 0.105 | |
Wind-up time | 0.87 s | |
Values are approximate and determined by community testing. |
Demonstration
Strange variant
Related achievements
Heavy
|
|
Update history
- Fixed Minigun exploit.
August 19, 2008 Patch (Heavy Update)
- Fixed players getting stuck in a bad animation state when class switching while spinning the Minigun.
- The Minigun can now break apart the Demoman's stickybombs.
August 13, 2009 Patch (Classless Update)
- Heavies spinning their mini-guns will continue to spin when stunned (whether the left or right mouse button is pressed).
- Minigun spin-up/down time reduced by 25%.
- Minigun firing movement speed increased to just under half-normal (from 80 to 110).
- Fixed a Heavy exploit that let him run at full speed while shooting.
- This weapon's kill icon was updated.
- [Undocumented] The spin-up and spin-down animations of the Heavy's miniguns were changed.
- Added community contributed response rules to the Minigun.
- [Undocumented] Added Strange quality.
December 15, 2011 Patch (Australian Christmas 2011)
- Added Festive variant.
- Festive Miniguns can now be gifted.
- Refined Minigun recoil force.
August 15, 2012 Patch (Mann vs. Machine Update)
- [Undocumented] Added Silver and Gold Botkiller variants.
- Added Rust, Blood, Carbonado, and Diamond Botkiller variants.
December 20, 2012 Patch (Mecha Update)
- Added Silver and Gold Botkiller Mk. II variants.
- Fixed a client crash related to doing a changelevel while firing the Minigun.
November 21, 2013 Patch (Two Cities Update)
- [Undocumented] Added an Australium variant.
June 18, 2014 Patch (Love & War Update)
- All mini-guns now have damage and accuracy ramp up after they start firing. Full accuracy and damage is reached 1 second after firing.
- Minigun: Spinning up via secondary attack now counts toward reducing the one-second accuracy penalty.
- Fixed not being able to switch away from the Minigun while spinning down.
July 2, 2015 Patch (Gun Mettle Update)
- Minigun damage penalty on Level 2 and Level 3 Sentry Guns slightly decreased. Level 2 Sentry resistance changed from 20% to 15% and Level 3 changed from 33% to 20%.
- [Undocumented] Updated model to c_model system.
- Updated the materials for the Australium Minigun.
- Fixed the Australium Minigun materials.
October 20, 2017 Patch (Jungle Inferno Update)
- The 1-second damage and accuracy penalty now applies to the first second of spun-up time, whether or not the Heavy is firing. Previously, the 1-second damage penalty would only be removed after 1 second of firing.
- Accuracy and damage penalties now reset when the Heavy spins down, rather than when the Heavy stops firing. This means if you stay spun-up beyond one second, and fire in bursts, damage and accuracy will remain at 100%.
- Fixed a bug where if multiple heavies(sic) where firing their weapons at the same time it would crash the server.
Unused content
- There is a remastered version of the Assault Cannon (Classic) in the game files. In both
v_minigun
andw_minigun
, all the textures from the Assault Cannon can be located.
Bugs
- Occasionally, when the Minigun is being fired as the player dies, the weapon firing effects and sound are still shown/heard while the player is waiting to respawn. Once the player respawns, the Minigun appears to be firing upwards, it then stops "shooting", and moves up and down several times, then continues in its normal state.
- Holding secondary fire and tapping primary fire with one bullet left causes the Minigun to play the firing animation loop despite having no ammo. This is visible in third person and by other players.
- Sometimes, the Minigun does not spin in client view while revving up. This might happen if revving up the gun using secondary fire immediately after taunting. This can be fixed by re-revving the gun.
- Immediately revving after taunting causes the barrel to not spin. This can be fixed by firing the gun.
- When holding the primary fire button during a taunt the Minigun's muzzle flash turns invisible.
- Attempting to switch to another weapon slot immediately after unrevving the gun causes the Minigun model to be replaced with the weapon that was being switched to. Only visible client side, on the player's world model.
Trivia
- In Meet the Heavy, the Heavy says that the Minigun weighs 150 kilograms, or roughly 330.75 pounds. A real, portable Minigun weighs around 39 kilograms, or roughly 86 pounds.
- How the Minigun is revved up and fired is debatable. The Minigun poster purchasable in the Valve Store depicts a trigger in the far back handle. In other media sources, instead of this trigger, a small button is often shown on the front handle. Neither of these possible triggers are visible on the in-game models.
- The Heavy claims that it costs 400,000 dollars to fire the Minigun for twelve seconds, presumably not counting the spin-up time. At the claimed 10,000 rounds per minute, the cost of each bullet would be $200. In-game, the Minigun fires 4 rounds every .105 second, or 2,284 bullets per minute. Going by in-game rates, the cost of each bullet would be $875.66 apiece.
- In the Xbox 360 manual for The Orange Box, and in the Meet the Heavy video description, the Minigun is referred to as the Chain Gun.[4][5]
- It is revealed in the Meet the Director comic that Heavy sleeps in a bed next to Sasha and Heavy says that he is embarrassed on how small the bed is.
Gallery
BLU Festive variant.
RED Festivized variant.
Australium variant.
Rust Botkiller variant.
References
Merchandise
See also
|
Weapons | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Slot 1 | stock | Scattergun | Rocket Launcher | Flame Thrower | Grenade Launcher | Minigun | Shotgun | Syringe Gun | Sniper Rifle | Revolver |
Unlock | Force-A-Nature | Direct Hit | Backburner | — | Natascha | Frontier Justice | Blutsauger | Huntsman | Ambassador | |
Craft/Drop | Shortstop Soda Popper Baby Face's Blaster Back Scatter |
Black Box Rocket Jumper Liberty Launcher Cow Mangler 5000 Beggar's Bazooka Air Strike |
Degreaser Phlogistinator Rainblower |
Loch-n-Load Ali Baba's Wee Booties Bootlegger Loose Cannon B.A.S.E. Jumper Iron Bomber |
Brass Beast Tomislav |
Pomson 6000 Rescue Ranger Panic Attack |
Crusader's Crossbow Overdose |
Sydney Sleeper Bazaar Bargain Hitman's Heatmaker Classic |
L'Etranger Enforcer | |
promotion | — | Original | Nostromo Napalmer | — | Iron Curtain Huo-Long Heater |
Widowmaker | — | Machina AWPer Hand Fortified Compound |
Big Kill Diamondback | |
Uncrate | — | — | — | — | — | — | — | Shooting Star | — | |
Contract | — | — | Dragon's Fury | — | — | — | — | — | — | |
Slot 2 | stock | Pistol | Shotgun | Shotgun | Stickybomb Launcher | Shotgun | Pistol | Medi Gun | SMG | Sapper |
Unlock | Bonk! Atomic Punch | Buff Banner | Flare Gun | Chargin' Targe Scottish Resistance |
Sandvich | Wrangler | Kritzkrieg | Jarate Razorback |
— | |
Craft/Drop | Crit-a-Cola Mad Milk Winger Pretty Boy's Pocket Pistol |
Gunboats Battalion's Backup Mantreads Reserve Shooter B.A.S.E. Jumper Panic Attack |
Detonator Reserve Shooter Manmelter Scorch Shot Panic Attack |
Sticky Jumper Splendid Screen Tide Turner Quickiebomb Launcher |
Dalokohs Bar Buffalo Steak Sandvich Family Business Panic Attack |
— | Quick-Fix Vaccinator |
Darwin's Danger Shield Cozy Camper Cleaner's Carbine |
— | |
promotion | Lugermorph Flying Guillotine |
Concheror Righteous Bison |
— | — | Fishcake Robo-Sandvich |
Lugermorph Short Circuit |
— | — | Red-Tape Recorder Ap-Sap | |
Uncrate | Mutated Milk C.A.P.P.E.R |
— | — | — | — | Giger Counter C.A.P.P.E.R |
— | Self-Aware Beauty Mark | Snack Attack | |
Contract | — | — | Gas Passer Thermal Thruster |
— | Second Banana | — | — | — | — | |
Melee | stock | Bat | Shovel | Fire Axe | Bottle | Fists | Wrench | Bonesaw | Kukri | Knife |
Unlock | Sandman Necro Smasher |
Equalizer Necro Smasher |
Axtinguisher Necro Smasher |
Eyelander Necro Smasher |
Killing Gloves of Boxing Necro Smasher |
Gunslinger Necro Smasher |
Ubersaw Necro Smasher |
Necro Smasher | — | |
Craft/Drop | Holy Mackerel Candy Cane Boston Basher Atomizer Conscientious Objector Unarmed Combat Wrap Assassin Bat Outta Hell |
Pain Train Disciplinary Action Market Gardener Conscientious Objector Escape Plan Bat Outta Hell |
Homewrecker Powerjack Back Scratcher Postal Pummeler Conscientious Objector Third Degree Lollichop Bat Outta Hell |
Pain Train Scotsman's Skullcutter Horseless Headless Horsemann's Headtaker Claidheamh Mòr Ullapool Caber Persian Persuader Nessie's Nine Iron Scottish Handshake Conscientious Objector Bat Outta Hell |
Gloves of Running Urgently Warrior's Spirit Fists of Steel Eviction Notice Conscientious Objector Holiday Punch Bat Outta Hell |
Southern Hospitality Jag Eureka Effect |
Vita-Saw Amputator Solemn Vow Conscientious Objector Bat Outta Hell |
Tribalman's Shiv Bushwacka Shahanshah Conscientious Objector Bat Outta Hell |
Your Eternal Reward Big Earner Wanga Prick Spy-cicle | |
promotion | Frying Pan Sun-on-a-Stick Fan O'War Three-Rune Blade Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Sharpened Volcano Fragment Maul Neon Annihilator Freedom Staff Ham Shank Prinny Machete |
Frying Pan Half-Zatoichi Freedom Staff Ham Shank Prinny Machete |
Frying Pan Apoco-Fists Freedom Staff Ham Shank Prinny Machete |
Prinny Machete | Frying Pan Freedom Staff Ham Shank Prinny Machete |
Frying Pan Freedom Staff Ham Shank Prinny Machete |
Conniver's Kunai Sharp Dresser Black Rose Prinny Machete | |
Distributed | Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Golden Wrench Saxxy Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Memory Maker Golden Frying Pan |
Saxxy Golden Frying Pan | |
Uncrate | Crossing Guard Batsaber |
Crossing Guard | Crossing Guard | Crossing Guard | Bread Bite Crossing Guard |
— | Crossing Guard | Crossing Guard | — | |
Contract | — | — | Hot Hand | — | — | — | — | — | — | |
PDA | stock | — | — | — | — | — | Construction PDA | — | — | Disguise Kit |
PDA 2 | stock | — | — | — | — | — | Destruction PDA | — | — | Invis Watch |
Unlock | — | — | — | — | — | — | — | — | Cloak and Dagger Dead Ringer | |
promotion | — | — | — | — | — | — | — | — | Enthusiast's Timepiece Quäckenbirdt | |
Taunt | various | Grand Slam (Sandman/Atomizer) |
Grenade (Equalizer/Escape Plan) |
Hadouken (Shotgun/Flare Gun/Detonator/Reserve Shooter/Manmelter/Panic Attack/Gas Passer/Hot Hand) Armageddon (Rainblower) Execution (Scorch Shot) Gas Blast (Thermal Thruster) |
Barbarian Swing (Eyelander/Horseless Headless Horsemann's Headtaker/Claidheamh Mòr/Half-Zatoichi/Persian Persuader/Nessie's Nine Iron) |
High Noon (Fists/Saxxy/Apoco-Fists/Holiday Punch) |
Guitar Smash (Frontier Justice) Arm Blender (Gunslinger) |
Oktoberfest (Kritzkrieg) Uberslice (Ubersaw) Medicating Melody (Amputator) |
Arrow Stab (Huntsman/Fortified Compound) |
Fencing (Knife/Your Eternal Reward/Conniver's Kunai/Saxxy/Big Earner/Wanga Prick/Black Rose/Golden Frying Pan) |
|