Difference between revisions of "Direct Hit"

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| slot            = primary
 
| slot            = primary
 
| weapon-script    = tf_weapon_rocketlauncher_directhit
 
| weapon-script    = tf_weapon_rocketlauncher_directhit
| released        = {{Patch name|12|17|2009}}<br />([[WAR! Update]])
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| released        = {{Patch name|12|17|2009}}<br>([[WAR! Update]])
 
| availability    = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}}
 
| availability    = {{avail|unlock|drop|craft|purchase|crate7|crate20-strange|crate41-strange|collectors}}
 
| marketable      = yes
 
| marketable      = yes
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   | att-4-negative = -70% explosion radius
 
   | att-4-negative = -70% explosion radius
 
}}
 
}}
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{{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}}
 
{{Quotation|'''Direct Hit''' publicity blurb|A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.}}
  
 
The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a high-tech {{botignore|rocket launcher}} with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The [[Mann Co.]] logo is imprinted on the side.
 
The '''Direct Hit''' is an unlockable [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a high-tech {{botignore|rocket launcher}} with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The [[Mann Co.]] logo is imprinted on the side.
  
Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of {{Tooltip|135 km/h|84 mph, 1980 Hammer units per second}} – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini-crit]]s on any airborne target that was propelled into the air by an explosion or a Pyro using a charge from the [[Thermal Thruster]], adding additional damage and negating damage fall-off.
+
Unlike the default [[Rocket Launcher]], the Direct Hit's [[projectile]] travels at a rate of {{Tooltip|135 km/h|84 mph, 1980 Hammer units per second}} – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores [[Critical hits#Mini-crits|mini-crits]] on any airborne target that was propelled into the air by an explosion or a Pyro using a charge from the [[Thermal Thruster]], adding additional damage and negating damage fall-off.
  
 
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling [[Rocket Jump]]ing as normal.
 
The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 [[Hammer unit]]s, the width of an operational [[Teleporter]]. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling [[Rocket Jump]]ing as normal.
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{{Weapon Demonstration}}
 
{{Weapon Demonstration}}
  
==Crafting==
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== Crafting ==
 
{{See also|Crafting}}
 
{{See also|Crafting}}
===Blueprint===
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 +
=== Blueprint ===
 
{{Blueprint | autoresult = Soldier primary}}
 
{{Blueprint | autoresult = Soldier primary}}
 +
 
=== As a crafting ingredient ===
 
=== As a crafting ingredient ===
 
{{Blueprint
 
{{Blueprint
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== Update history ==
 
== Update history ==
{{Update history | '''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
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{{Update history|
 +
'''{{Patch name|12|17|2009}}''' ([[WAR! Update]])
 
* The Direct Hit was added to the game.
 
* The Direct Hit was added to the game.
  
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== Unused contents ==
 
== Unused contents ==
* There are 3 taunt sounds for the Direct Hit that were not used in-game: [[Media:Soldier DirectHitTaunt01.wav|the first one]], [[Media:Soldier DirectHitTaunt03.wav|the second one]] and [[Media:Soldier DirectHitTaunt04.wav|the third one]].
+
* There are [[Media:Soldier DirectHitTaunt01.wav|three]] [[Media:Soldier DirectHitTaunt03.wav|taunt]] [[Media:Soldier DirectHitTaunt04.wav|sounds]] for the Direct Hit that were not used in-game.
  
 
== Trivia ==
 
== Trivia ==
* The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[http://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref>
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* The Direct Hit was ''definitely'' not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.<ref>[https://www.teamfortress.com/war/saxtonhale/05.htm WAR! Update comic]</ref>
 
* The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[Comics#WAR! Update|WAR! Update comic]] in the [[Administrator]]'s lap.
 
* The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the [[Comics#WAR! Update|WAR! Update comic]] in the [[Administrator]]'s lap.
  
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== See also ==
 
== See also ==
*[[Soldier strategy#Direct Hit|Direct Hit strategy]]
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* [[Basic Soldier strategy#Direct Hit|Direct Hit strategy]]
  
 
== External links ==
 
== External links ==
* [http://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update - Direct Hit]
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* [https://www.teamfortress.com/soldierupdate/index.htm#item_1 The Soldier Update - Direct Hit]
  
{{WarUpdateNav}}
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{{War Update Nav}}
 
{{Allweapons Nav}}
 
{{Allweapons Nav}}
 
{{Soldier Nav}}
 
{{Soldier Nav}}
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[[Category:Weapons using the CommunityWeapon material proxy]]
 
[[Category:Weapons using the CommunityWeapon material proxy]]

Revision as of 16:24, 23 December 2021

A high precision version of the standard-issue rocket launcher, the Direct Hit has been engineered from the ground up for Soldiers who have mastered the art of shooting at their targets instead of vaguely near them.
Direct Hit publicity blurb

The Direct Hit is an unlockable primary weapon for the Soldier. It is a high-tech rocket launcher with a slimmer barrel and a smaller exhaust port, outfitted with a cosmetic scope. The Mann Co. logo is imprinted on the side.

Unlike the default Rocket Launcher, the Direct Hit's projectile travels at a rate of 135 km/h – 80% faster than normal rockets. Additionally, the rockets inflict 25% more damage on their target than conventional rockets. For precision marksmen, the Direct Hit also scores mini-crits on any airborne target that was propelled into the air by an explosion or a Pyro using a charge from the Thermal Thruster, adding additional damage and negating damage fall-off.

The splash radius of the Direct Hit's shots is reduced to 30%, placing emphasis on players needing to score "direct hits" on enemies in order to effectively damage them. The radius of the splash zone is roughly 44 Hammer units, the width of an operational Teleporter. This tightened splash radius and increased damage only applies to enemies; the explosion acts like a normal rocket to the Soldier who fired it, sharing the same radius and damage when calculating self-damage, enabling Rocket Jumping as normal.

The Direct Hit is automatically given to any player who obtains 11 Soldier achievements.

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 140
Base damage 100% 112
Maximum fall-off 52.8% 59
Critical 338
Mini-crit 152-189
Splash damage
Minimum splash 50% 83.82 cm
Damage reduction 1% / 0.86
Self-damage 27-89
Self damage (rocket jump) 27-46
Function times
Attack interval 0.8 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Direct Hit Reclaimed Metal Black Box
Item icon Direct Hit.png + Item icon Reclaimed Metal.png = Item icon Black Box.png
Reclaimed Metal Direct Hit Beggar's Bazooka
Item icon Reclaimed Metal.png + Item icon Direct Hit.pngx3 = Item icon Beggar's Bazooka.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


Death From Below
Death From Below
Kill 10 opponents who are airborne with the Direct Hit.
For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.


Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Menu photos cp snakewater final1.png Snakewater achievements

Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.

Update history

December 17, 2009 Patch (WAR! Update)
  • The Direct Hit was added to the game.

December 18, 2009 Patch

  • The Direct Hit's short-range damage curve is tweaked to match that of the standard Rocket Launcher.

December 22, 2009 Patch

  • The Direct Hit no longer scores mini-crits against enemies submerged in water.

January 13, 2010 Patch

  • Changed the Direct Hit to only mini-crit enemies that have been launched into the air by an explosion.

September 30, 2010 Patch (Mann-Conomy Update)

  • [Undocumented] The Direct Hit was added in the crafting blueprint for the Black Box.

January 7, 2011 Patch

  • The Direct Hit's kill icon was updated.

January 19, 2011 Patch

  • Updated model with optimizations and LODs.

June 23, 2011 Patch (Über Update)

  • [Undocumented] The Direct Hit's description was updated.
  • [Undocumented] Added Strange quality.

July 22, 2011 Patch

  • [Undocumented] The damage bonus attribute was changed from "+25% damage done" to "+25% damage bonus".

November 12, 2013 Patch

June 18, 2014 Patch (Love & War Update)

  • [Undocumented] Fixed the reload of Soldier primary weapons to show rockets in first person.

December 17, 2015 Patch (Tough Break Update)

  • Changed attribute "Mini-crits targets launched airborne by explosions" to "Mini-crits targets launched airborne by explosions, grapple hooks or enemy attacks".

October 20, 2017 Patch (Jungle Inferno Update)

  • [Undocumented] Changed attributes:
    • Attacks on targets flying via the Thermal Thruster mini-crit.

Unused contents

Trivia

  • The Direct Hit was definitely not involved in the tragic explosion of American monkeynaut Poopy Joe's capsule. Mann Co.'s subsequent desire to give away the weapon was for completely unrelated and innocent reasons.[1]
  • The Direct Hit was first glimpsed on Day 4 of the WAR! Update in two different locations. Its muzzle is visible behind Saxton Hale on Page 10 of the comic, though its proportions are slightly distorted, and it is visible on the Engineer's chalkboard in the newspaper. It can also be seen on page 21 of the WAR! Update comic in the Administrator's lap.

Gallery

References

See also

External links