Difference between revisions of "Pistol"

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The '''Pistol''' is the default [[secondary]] weapon for the [[Scout]] and the [[Engineer]]. It is a typical {{botignore|pistol}} sidearm that fires bullets from a cartridge magazine.
 
The '''Pistol''' is the default [[secondary]] weapon for the [[Scout]] and the [[Engineer]]. It is a typical {{botignore|pistol}} sidearm that fires bullets from a cartridge magazine.
  
The weapon's accuracy, while not exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]], making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s from outside their firing range.
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The weapon's accuracy, while not entirely exceptional, is superior to that of the [[Scattergun]] or [[Shotgun]], making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying [[Stickybomb Launcher|Stickybombs]] and taking out unsupervised [[Sentry Gun]]s from outside their firing range.
  
 
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.  
 
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.  
  
In combination with a [[Critical hits#Crit boost|Crit boost]], the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.  
+
In combination with a [[Critical hits#Crit boost|crit boost]], the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.  
  
 
Like the [[Revolver]] and [[Submachine Gun|SMG]], the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.
 
Like the [[Revolver]] and [[Submachine Gun|SMG]], the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.

Revision as of 20:33, 9 March 2011

Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and the Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.

The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun, making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying Stickybombs and taking out unsupervised Sentry Guns from outside their firing range.

The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.

In combination with a crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.

Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.

Damage and function times

See also: Damage
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 22
Base damage 100% 15
Maximum fall-off 52.8% 8
Point blank 20-22
Medium range 10-15
Long range 8-9
Critical 45
Mini-crit 20
Function times
Attack interval 0.17 s
Reload Engineer: 1.36 s
Scout: 1.25 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

August 13, 2009 Patch

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns & pistols on some classes.

February 14, 2011 Patch

  • Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.

Bugs

  • When the Engineer reloads, he puts the magazine in backwards.
  • Neither the hammer nor slide on the Pistol model move when fired. Additionally, bullet shells are not ejected.

Trivia

  • The closest real-life equivalent to the Pistol is the PSM, the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point-blank range. The Pistol also shares similarities to the Walther PP Series.

Gallery

See also