Difference between revisions of "Pistol"
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== Trivia == | == Trivia == | ||
* The Scout reload animation differs in first-person and third-person. | * The Scout reload animation differs in first-person and third-person. | ||
+ | * The Pistol is based off the Pistolet Makarova, a russian handgun. | ||
== Gallery == | == Gallery == |
Revision as of 22:36, 1 November 2011
“ | Bang! I make it look easy!
Click to listen
— The Scout
|
” |
The Pistol is the default secondary weapon for the Scout and Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.
The weapon's accuracy, while not entirely exceptional, is superior to that of the Scattergun or Shotgun. This makes it useful for hitting targets at medium or long range, or when the primary weapon is out of ammunition. The accuracy also makes it very ideal for destroying stickybombs and taking out unsupervised Sentry Guns from outside their firing range.
The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.
In combination with a crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, using a single magazine.
Like the Revolver and Submachine Gun, the Pistol fires a single, perfectly accurate shot before its bullet spread goes into effect, as long as the player has waited at least 1.25 seconds since firing the last shot.
Contents
Damage and function times
Damage and function times | ||
---|---|---|
Shot type | Hitscan | |
Damage | ||
Maximum ramp-up | 150% | 22 |
Base damage | 100% | 15 |
Maximum fall-off | 52.8% | 8 |
Point blank | 22 | |
Medium range | 13-17 | |
Long range | 8-10 | |
Critical | 45 | |
Mini-crit | 20 | |
Function times | ||
Attack interval | 0.17 s | |
Reload | Engineer: 1.36 s Scout: 1.25 s | |
Spread recovery | 1.25 s | |
Values are approximate and determined by community testing. |
Demonstration
Related achievements
Scout
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Update history
August 13, 2009 Patch (Classless Update)
- The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.
- Fixed Engineer's Pistol not using team skins for the Engineer's arms.
- Fixed this weapon being unequipable due to customizations.
- [Undocumented] Pistols using Name or Description Tags now properly use the c_model equivalent.
- [Undocumented] Fixed Engineer's first-person arms using the wrong bodygroup when having a renamed Pistol equipped with the Gunslinger.
July 12, 2011
- [Item schema update] Added Strange Quality.
Bugs
- The Pistol's grip clips into the Scout's left palm in both first-person and world-views.
- When the Engineer reloads, he puts the magazine in backwards.
- Neither the hammer nor slide on the Pistol model move when fired. Additionally, bullet shells are not ejected.
- Like all other weapons that reload an entire clip at once as opposed to reloading one unit of ammunition at a time, whilst holding the reload button and firing with the Pistol, the player model makes an unusual animation that persists until the gun runs out of ammunition in the clip, or the reload button or firing button is no longer being held down.
- This also slightly decreases the overall reload time once the clip is depleted.
Trivia
- The Scout reload animation differs in first-person and third-person.
- The Pistol is based off the Pistolet Makarova, a russian handgun.
Gallery
The Scout's first-person view.
The Engineer's first-person view.
The RED Engineer's first-person view while the Gunslinger is equipped.
The BLU Engineer's first-person view while the Gunslinger is equipped.
See also
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