Pistol

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Revision as of 10:58, 30 January 2011 by Benjamuffin (talk | contribs) (The gun itself isn't automatic (the character pulls the trigger once each time) thus this descriptive text is incorrect.)
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Bang! I make it look easy!
The Scout

The Pistol is the default secondary weapon for the Scout and the Engineer. It is a typical pistol sidearm that fires bullets from a cartridge magazine.

The weapon's accuracy, while not exceptional, is superior to that of the Scattergun or Shotgun, making it useful for hitting targets at medium or long range or when the primary weapon is out of ammunition. The accuracy also makes it very useful for destroying Stickybombs and taking out unsupervised Sentry Guns from outside their firing range.

The Pistol suffers from medium damage falloff and, when combined with its relatively weak damage per hit, is often neglected by players. However, due to its firing speed and fast reload, this weapon is formidable in the hands of an experienced player.

In combination with a Crit boost, the Pistol is an incredibly lethal tool that can kill any enemy, over-healed or otherwise, in a single magazine.

Like the Revolver and SMG, the Pistol fires a single, perfectly-accurate shot before 'bullet spread' goes into effect, so long as the player has waited at least 1.25 seconds since firing the last shot.

Damage

See also: Damage
  • Base: 15
  • Max Ramp Up: 150% (22 damage)
  • Max Fall Off: 50% (8 damage)
  • Point Blank: 20-22
  • Medium Range: 10-15
  • Long Range: 8-9
  • Mini-Crit: 20
  • Critical hit: 45

Medium range is defined as length of the main resupply door to the opposite wall on the upper level of 2Fort. Long range is defined as the length from battlement to battlement on 2Fort. Base damage is the damage done at 512 units before damage variance or bullet spread. Ramp up maxes out at 0 units. Fall off maxes out at 1024 units. Damages are approximate and determined by community testing.

Function times

  • Attack Interval: 0.17 (6 rounds/second)
  • Reload: 1.36 (Engineer) or 1.25 (Scout)
  • Spread Recovery: 1.25

All times are in seconds. Times are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class scout.png Scout

Gun Down
Gun Down
Destroy an active sentry gun using your pistol.

Update history

August 13, 2009 Patch

  • The fire rate of the Pistol is now set at a fixed rate, rather than the rate of how fast the fire button is pressed.

July 9, 2010 Patch

  • Fixed Engineer Pistol not using team skins for the Engineer's arms.

October 6, 2010 Patch

  • Fixed being unable to equip customized shotguns & pistols on some classes.

Bugs

  • When the Engineer reloads, he puts the magazine in backwards.
    • In addition, after reloading, a magazine will quickly float into the Pistol from the bottom of the screen.
  • Neither the hammer nor slide on the Pistol model move when the gun is fired, even in world view. In fact, the Pistol's firing animation is just a recoil.

Trivia

  • The closest real-life equivalent to the Pistol is the PSM, the featherweight Soviet self-defense Pistol firing a tiny 5.45mm cartridge and not intended for any serious use beyond point-blank range. The Pistol also shares similarities to the Walther PP Series.
  • The Scout's Pistol reload animation is different for both client and world view.

Gallery

See also