Difference between revisions of "Air Strike"

From Team Fortress Wiki
Jump to: navigation, search
m (typo)
(Changed the Air Strike page to be updated with the stat changes from the Gun Mettle Update)
Line 21: Line 21:
 
| loadout          = yes
 
| loadout          = yes
 
   | level          = Level 1-100 Rocket Launcher
 
   | level          = Level 1-100 Rocket Launcher
   | att-1-positive = Increases attack speed while blast jumping
+
   | att-1-positive = -15% blast damage from rocket jumps
   | att-2-positive = Clip size increased on kill
+
  | att-2-positive = Increases attack speed while blast jumping
   | att-3-negative = -25% damage penalty
+
   | att-3-positive = Clip size increased on kill
  | att-4-negative = -25% clip size
+
   | att-4-negative = -15% damage penalty
   | att-5-negative = -15% explosion radius
+
   | att-5-negative = -10% explosion radius
 
   | loadout-name  = The Air Strike
 
   | loadout-name  = The Air Strike
 
}}
 
}}
Line 32: Line 32:
 
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a green atom bomb-shaped {{botignore|rocket launcher}} with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.
 
The '''Air Strike''' is a [[Steam Workshop|community-created]] [[Weapons#soldierprimary|primary weapon]] for the [[Soldier]]. It is a green atom bomb-shaped {{botignore|rocket launcher}} with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.
  
While [[rocket jumping]], its attack speed is increased by 65%. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 5 kills. The projectiles fired by this weapon deal 25% less damage (both to enemies and the Soldier when rocket jumping) and have a 15% smaller explosion radius (roughly 124 [[hammer unit]]s).  
+
While [[rocket jumping]], its attack speed is increased by 65%. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius (roughly 131 [[hammer unit]]s).  
  
 
If an [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] wielding Demoman, or a Sniper using the [[Bazaar Bargain]] kills a Soldier with kills on the counter, the number of kills will be transferred over to the Demoman's or Sniper's head count, as well as the Soldier's own head.<ref>http://tinyurl.com/la8wsa5</ref> The reverse is also true.
 
If an [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]] or [[Nessie's Nine Iron]] wielding Demoman, or a Sniper using the [[Bazaar Bargain]] kills a Soldier with kills on the counter, the number of kills will be transferred over to the Demoman's or Sniper's head count, as well as the Soldier's own head.<ref>http://tinyurl.com/la8wsa5</ref> The reverse is also true.
Line 45: Line 45:
  
 
| damage            = yes
 
| damage            = yes
|  base            = 68
+
|  base            = 76
 
|  ramp up %        = 125
 
|  ramp up %        = 125
|  ramp up          = 84
+
|  ramp up          = 95
|  fall off        = 36
+
|  fall off        = 40
 
|  fall off %      = 50
 
|  fall off %      = 50
|  point blank      = 79-84
+
|  point blank      = 90-95
|  medium range    = 38-67
+
|  medium range    = 42-75
|  long range      = 34-45
+
|  long range      = 38-50
|  minicrit        = 92-113
+
|  minicrit        = 104-129
|  crit            = 203
+
|  crit            = 230
 
|  splash damage    = yes
 
|  splash damage    = yes
 
|  splash min %    = 50
 
|  splash min %    = 50
|  splash radius    = {{tooltip|7.75 ft|124 HU}}
+
|  splash radius    = {{tooltip|8.19 ft|131 HU}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
 
|  splash reduction = 1% / {{Tooltip|2.88|Hammer units}}
|  selfdamage      = 20-67
+
|  selfdamage      = 23-75
|  selfdamage jump  = 20-35
+
|  selfdamage jump  = 23-39
  
 
| function times  = yes
 
| function times  = yes
Line 151: Line 151:
 
== Trivia ==
 
== Trivia ==
 
* An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
 
* An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
 +
** Futhermore, airstrikes are usually in the form of a small rain of missiles on the target, which is what this weapon does.
 
* The projectile fired by the Air Strike resembles the shape of a miniature [[Wikipedia:Surface-to-air missile|Surface-to-Air Missile]].
 
* The projectile fired by the Air Strike resembles the shape of a miniature [[Wikipedia:Surface-to-air missile|Surface-to-Air Missile]].
  

Revision as of 13:12, 3 July 2015

We have you surrounded, at least from this side!
The Soldier

The Air Strike is a community-created primary weapon for the Soldier. It is a green atom bomb-shaped rocket launcher with a white checkered pattern near the front and tannish wooden handles. It fires a green and white missile with fins on the front and back of the projectile.

While rocket jumping, its attack speed is increased by 65%. In addition, on each kill using the weapon, its clip size is increased by one, up to 8 rockets after 4 kills. The projectiles fired by this weapon deal 15% less damage (both to enemies and the Soldier when rocket jumping) and have a 10% smaller explosion radius (roughly 131 hammer units).

If an Eyelander, Horseless Headless Horsemann's Headtaker or Nessie's Nine Iron wielding Demoman, or a Sniper using the Bazaar Bargain kills a Soldier with kills on the counter, the number of kills will be transferred over to the Demoman's or Sniper's head count, as well as the Soldier's own head.[1] The reverse is also true.

The Air Strike was contributed to the Steam Workshop under the name "The Atom Launcher".

Damage and function times

See also: Damage
Damage and function times
Shot type Projectile
Damage type Explosive
Ranged or Melee damage? Ranged
Damage
Maximum ramp-up 125% 95
Base damage 100% 76
Maximum fall-off 50% 40
Point blank 90-95
Medium range 42-75
Long range 38-50
Critical 230
Mini-crit 104-129
Splash damage
Minimum splash 50% 8.19 ft
Damage reduction 1% / 2.88
Self-damage 23-75
Self damage (rocket jump) 23-39
Function times
Attack interval
Normal:
0.8 s
Rocket jumping:
0.28 s
Reload (first) 0.92 s
Reload (consecutive) 0.8 s
Values are approximate and determined by community testing.

Demonstration

Crafting

See also: Crafting

Blueprint

Reclaimed Metal Beggar's Bazooka Gunboats Air Strike
Item icon Reclaimed Metal.png + Item icon Beggar's Bazooka.png + Item icon Gunboats.png = Item icon Air Strike.png
Class Token - Soldier Slot Token - Primary Scrap Metal Possible Results
Item icon Class Token - Soldier.png + Item icon Slot Token - Primary.png + Item icon Scrap Metal.png =
Item icon Direct Hit.png Item icon Black Box.png Item icon Rocket Jumper.png Item icon Liberty Launcher.png
Item icon Cow Mangler 5000.png Item icon Original.png Item icon Beggar's Bazooka.png Item icon Air Strike.png
Item icon Panic Attack.png

As a crafting ingredient

Reclaimed Metal Reclaimed Metal Air Strike Iron Bomber
Item icon Reclaimed Metal.png + Item icon Reclaimed Metal.png + Item icon Air Strike.png = Item icon Iron Bomber.png

Strange variant


Related achievements

Leaderboard class soldier.png Soldier

Backdraft Dodger
Backdraft Dodger
Kill a Pyro who has airblasted one of your rockets in the last 10 seconds.


Bombs Away!
Bombs Away!
Kill 3 people with the Air Strike during a single rocket jump.


Crockets Are Such B.S.
Crockets Are Such B.S.
Shoot two non-boosted crit rockets in a row.


Death from Above
Death from Above
Rocket jump and kill 2 enemies before you land.


For Whom the Shell Trolls
For Whom the Shell Trolls
Bounce an opponent into the air with a rocket and then kill them with the shotgun before they land.


Mutually Air-Sured-Destruction
Mutually Air-Sured-Destruction
While rocket jumping, use a rocket to kill a rocket jumping enemy who also kills you with a rocket.
Frags of our Fathers
Frags of our Fathers
Gib 1000 people.


Mutually Assured Destruction
Mutually Assured Destruction
Kill an enemy sniper with a rocket after he kills you.


Maximum Potential
Maximum Potential
Collect enough casualties to get the max clip for the Air Strike.


Tri-Splatteral Damage
Tri-Splatteral Damage
Kill 3 enemies with a single critical rocket.


Where Eagles Dare
Where Eagles Dare
Get the highest possible rocket jump using jump and crouch.

Leaderboard class pyro.png Pyro

Hotshot
Hotshot
Kill a Soldier with a reflected critical rocket.


Hot Potato
Hot Potato
Reflect 100 projectiles with your compressed air blast.
Pilot Light
Pilot Light
Ignite a rocket-jumping Soldier while he's in midair.

Leaderboard class heavy.png Heavy

Crock Block
Crock Block
Survive a direct hit from a critical rocket.

Leaderboard class sniper.png Sniper

Eagle Eye
Eagle Eye
While using The Classic, kill a rocket/grenade jumping enemy in midair with a full charge, no-scope headshot.
Jumper Stumper
Jumper Stumper
Kill a rocket or grenade-jumping enemy in midair with your Sniper Rifle or the Huntsman.

Update history

June 18, 2014 Patch (Love & War Update)

  • The Air Strike was added to the game.

August 13, 2014 Patch

  • [Undocumented] Added Strange quality.

Unused content

  • The Air Strike has a unique critical sound effect in the tf2_sound_misc VPK.

Trivia

  • An airstrike is an attack on a specific objective by military aircraft during an offensive mission.
    • Futhermore, airstrikes are usually in the form of a small rain of missiles on the target, which is what this weapon does.
  • The projectile fired by the Air Strike resembles the shape of a miniature Surface-to-Air Missile.

Gallery

References