Difference between revisions of "Demoman"

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== Update history ==
 
== Update history ==
 
{{update history|'''[[September 27, 2007 Patch]]'''
 
{{update history|'''[[September 27, 2007 Patch]]'''
* Fixed prediction error that caused jittery sticky bomb launcher behavior
+
* Fixed prediction error that caused jittery sticky bomb launcher behavior.
  
 
'''[[September 28, 2007 Patch]]'''
 
'''[[September 28, 2007 Patch]]'''
* Demoman's grenades (not [[stickybombs]]) no longer explode on contact after the first bounce
+
* Demoman's grenades (not [[stickybombs]]) no longer explode on contact after the first bounce.
  
 
'''[[October 9, 2007 Patch]]'''
 
'''[[October 9, 2007 Patch]]'''
* Demomen grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact
+
* Demomen grenades now collide with players and [[Engineer]] [[buildings]] after the first bounce, but still won't explode on contact.
  
 
'''[[October 25, 2007 Patch]]'''
 
'''[[October 25, 2007 Patch]]'''
* Fixed some edge cases where grenades could go through player or buildings
+
* Fixed some edge cases where grenades could go through player or buildings.
* Fixed grenade explosions being able to impart damage through thin ceilings
+
* Fixed grenade explosions being able to impart damage through thin ceilings.
  
 
'''[[December 20, 2007 Patch]]'''
 
'''[[December 20, 2007 Patch]]'''
 
* '''[[Dustbowl]]'''
 
* '''[[Dustbowl]]'''
** Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
+
** Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.
  
 
'''[[February 14, 2008 Patch]]'''
 
'''[[February 14, 2008 Patch]]'''
* Made some small changes to the Demoman viewmodel that were causing performance problems
+
* Made some small changes to the Demoman viewmodel that were causing performance problems.
 
* '''[[Dustbowl]]'''
 
* '''[[Dustbowl]]'''
** Fixed a few places where [[Grenade launcher|Demoman pipes]] could pass through non-solid models
+
** Fixed a few places where [[Grenade launcher|Demoman pipes]] could pass through non-solid models.
  
 
'''[[February 28, 2008 Patch]]'''
 
'''[[February 28, 2008 Patch]]'''
 
* Class balancing  
 
* Class balancing  
** Reduced Demoman's maximum [[Sticky bomb]] reserve [[ammo]] from 30 to 16
+
** Reduced Demoman's maximum [[Sticky bomb]] reserve [[ammo]] from 30 to 16.
** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24
+
** Reduced Demoman's maximum [[Grenade Launcher]] reserve ammo from 40 to 24.
  
 
'''[[March 6, 2008 Patch]]'''
 
'''[[March 6, 2008 Patch]]'''
*Fixed Demoman [[grenades]] not hurting the shooter if fired at point blank range against a target
+
*Fixed Demoman [[grenades]] not hurting the shooter if fired at point blank range against a target.
  
 
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
 
'''[[April 29, 2008 Patch]]''' ([[Gold Rush Update]])
* Added new speech
+
* Added new speech.
  
 
'''[[July 1, 2008 Patch]]'''
 
'''[[July 1, 2008 Patch]]'''
* Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them  
+
* Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.
  
 
'''[[July 29, 2008 Patch]]'''
 
'''[[July 29, 2008 Patch]]'''
* Fixed [[grenades]] being able to fire through grates at round starts
+
* Fixed [[grenades]] being able to fire through grates at round starts.
  
 
'''[[December 11, 2008 Patch]]'''
 
'''[[December 11, 2008 Patch]]'''
* Any weapons that fire bullets can now break apart the Demoman's [[stickybombs]]
+
* Any weapons that fire bullets can now break apart the Demoman's [[stickybombs]].
  
 
'''[[February 16, 2009 Patch]]'''
 
'''[[February 16, 2009 Patch]]'''
* [[Sticky bombs]] now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]])
+
* [[Sticky bombs]] now get a reduced close range damage ramp up (like [[Rocket Launcher]] & [[Syringe Gun]]).
** Ultimately reduces [[damage]] done by sticky bombs to enemies <512 units from the Demoman  
+
** Ultimately reduces [[damage]] done by sticky bombs to enemies <512 units from the Demoman.
 
* {{Undocumented}} Demoman's [[bottle]] taunt has received a new `burp` sound.
 
* {{Undocumented}} Demoman's [[bottle]] taunt has received a new `burp` sound.
* {{Undocumented}} Demoman's [[secondary weapon]] has been renamed to Stickybomb Launcher  
+
* {{Undocumented}} Demoman's [[secondary weapon]] has been renamed to Stickybomb Launcher.
  
 
'''[[March 5, 2009 Patch]]'''
 
'''[[March 5, 2009 Patch]]'''
* Fixed exploit that allowed players to circumvent the force-fire timeout on the [[Grenade Launcher]]
+
* Fixed exploit that allowed players to circumvent the force-fire timeout on the [[Grenade Launcher]].
  
 
'''[[March 13, 2009 Patch]]'''
 
'''[[March 13, 2009 Patch]]'''
* Fixed rocket & grenade jumps not propelling players as far as they're supposed to  
+
* Fixed rocket & grenade jumps not propelling players as far as they're supposed to.
  
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
* Demomen can now detonate their stickies while [[taunting]]
+
* Demomen can now detonate their stickies while [[taunting]].
 
* Added hat [[Demoman's Fro]]  
 
* Added hat [[Demoman's Fro]]  
  
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
* Removed self-inflicted [[minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps
+
* Removed self-inflicted [[minicrits]]. Fixes Jarate'd Soldiers/Demomen having ineffective rocket/grenade jumps.
 
* [[Pipeline|PLR_Pipeline]]
 
* [[Pipeline|PLR_Pipeline]]
** Fixed being able to shoot pipebombs over the starting gates in the first round
+
** Fixed being able to shoot pipebombs over the starting gates in the first round.
* Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]]
+
* Added hats: [[Glengarry Bonnet]] and [[Scotsman's Stove Pipe]].
  
 
'''[[August 14, 2009 Patch]]'''
 
'''[[August 14, 2009 Patch]]'''
* Fixed pipebombs sticking to saw blades  
+
* Fixed pipebombs sticking to saw blades.
* Fixes Demoman taking too much damage from their pipebombs
+
* Fixes Demoman taking too much damage from their pipebombs.
  
 
'''[[August 21, 2009 Patch]]'''
 
'''[[August 21, 2009 Patch]]'''
* Restored LOD for the Demoman player model  
+
* Restored LOD for the Demoman player model.
  
 
'''[[September 15, 2009 Patch]]'''
 
'''[[September 15, 2009 Patch]]'''
* Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB
+
* Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
* Grenades/Pipes radius change: 132->159
+
* Grenades/Pipes radius change: 132->159.
  
 
'''[[December 10, 2009 Patch]]'''
 
'''[[December 10, 2009 Patch]]'''
* Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War
+
* Added counters to the [[HUD]]s of [[Demomen]] to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War.
  
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
* Added 35 new [[Demoman achievements]]
+
* Added 35 new [[Demoman achievements]].
* Added 3 new [[Demoman#Weapons|Demoman items]] The items added were the [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]]
+
* Added 3 new [[Demoman#Weapons|Demoman items]] The items added were the [[Chargin' Targe]], [[Scottish Resistance]], and [[Eyelander]].
* Added new Demoman Domination lines  
+
* Added new Demoman Domination lines.
  
 
'''[[December 18, 2009 Patch]]'''
 
'''[[December 18, 2009 Patch]]'''
* Fixed a server crash caused by the Demoman's [[Decapitation|taunt kill]]
+
* Fixed a server crash caused by the Demoman's [[Decapitation|taunt kill]].
* Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly
+
* Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
* Updated the description of the "Bravehurt" achievement
+
* Updated the description of the "Bravehurt" achievement.
  
 
'''[[December 22, 2009 Patch]]'''
 
'''[[December 22, 2009 Patch]]'''
* Fixed the motion blur on charging Demoman not always drawing
+
* Fixed the motion blur on charging Demoman not always drawing.
* Fixed the [[Chargin' Targe|Chargin' Targe's]] Crit not working on servers with tf_weapon_criticals 0
+
* Fixed the [[Chargin' Targe|Chargin' Targe's]] Crit not working on servers with tf_weapon_criticals 0.
* Capped the amount of overhealing from taking heads to the player's max buffed health
+
* Capped the amount of overhealing from taking heads to the player's max buffed health.
* Updated the [[Scottish Resistance]] to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon
+
* Updated the [[Scottish Resistance]] to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.
  
 
'''[[January 6, 2010 Patch]]'''
 
'''[[January 6, 2010 Patch]]'''
 
* [[Achievement]] fixes
 
* [[Achievement]] fixes
** Fixed the "Second Eye" Demoman achievement
+
** Fixed the "Second Eye" Demoman achievement.
** Updated description for the "Blind Fire" [[Demoman achievements|Demoman achievement]] to better explain the requirements
+
** Updated description for the "Blind Fire" [[Demoman achievements|Demoman achievement]] to better explain the requirements.
  
 
'''[[January 13, 2010 Patch]]'''
 
'''[[January 13, 2010 Patch]]'''
* Added backstab death animation
+
* Added backstab death animation.
* Reduced the explosive damage resistance on the [[Chargin' Targe]] to 50%
+
* Reduced the explosive damage resistance on the [[Chargin' Targe]] to 50%.
* Recoil/Reload force added for the [[Scottish Resistance]] sticky bomb launcher
+
* Recoil/Reload force added for the [[Scottish Resistance]] sticky bomb launcher.
* More defined flesh hit/world hit force added for the [[Eyelander]] sword
+
* More defined flesh hit/world hit force added for the [[Eyelander]] sword.
* Added swing forces for Eyelander sword
+
* Added swing forces for Eyelander sword.
  
 
'''[[January 27, 2010 Patch]]'''
 
'''[[January 27, 2010 Patch]]'''
* Changed the main menu background to randomly use the Red, Blue, and Demoman background images
+
* Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
* Fixed stickies being destructible before they're stuck to something
+
* Fixed stickies being destructible before they're stuck to something.
  
 
'''[[February 23, 2010 Patch]]'''
 
'''[[February 23, 2010 Patch]]'''
* Fixed [[pipebombs]] not being removed if they explode in a func_nogrenades zone
+
* Fixed [[pipebombs]] not being removed if they explode in a func_nogrenades zone.
  
 
'''[[February 24, 2010 Patch]]'''
 
'''[[February 24, 2010 Patch]]'''
* Fixed pipebombs not colliding correctly with players
+
* Fixed pipebombs not colliding correctly with players.
  
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
* Added weapon: [[Pain Train]]
+
* Added weapon: [[Pain Train]].
* Added hat: [[Hustler's Hallmark]]
+
* Added hat: [[Hustler's Hallmark]].
  
 
'''[[April 28, 2010 Patch]]'''
 
'''[[April 28, 2010 Patch]]'''
Line 610: Line 610:
  
 
'''[[May 5, 2010 Patch]]'''
 
'''[[May 5, 2010 Patch]]'''
* Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated
+
* Fixed deflected remote-detonate pipebombs becoming [[Mini-Crits]] when detonated.
* Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted
+
* Fixed deflected remote-detonate pipebombs becoming full [[Crits]] if the [[Pyro]] is critboosted.
  
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
* Added weapon: [[Scotsman's Skullcutter]]
+
* Added weapon: [[Scotsman's Skullcutter]].
* Added hat: [[Tippler's Tricorne]]
+
* Added hat: [[Tippler's Tricorne]].
  
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
* {{Undocumented}} The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates
+
* {{Undocumented}} The [[Eyelander]] now collects the heads inside Eyelanders of Demomen it decapitates.
  
 
'''[[June 11, 2010 Patch]]'''
 
'''[[June 11, 2010 Patch]]'''
* The Demoman's [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword
+
* The Demoman's [[Scotsman's Skullcutter|battleaxe]] now sounds like a sword.
  
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
* [[Scottish Resistance]] now shows location of stickies placed with glow effect
+
* [[Scottish Resistance]] now shows location of stickies placed with glow effect.
  
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
* Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]]
+
* Added hats: [[Carouser's Capotain]], [[Sober Stuntman]] and [[Rimmed Raincatcher]].
 
* [[Achievement]] tuning
 
* [[Achievement]] tuning
** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5
+
** [[Demoman achievements|Demoman achievement]] "The Stickening" changed to 3 from 5.
* {{Undocumented}} The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model
+
* {{Undocumented}} The [[Tippler's Tricorne]] model was accidentally switched with the yet to be released [[Rimmed Raincatcher]] model.
* {{Undocumented}} [[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.)
+
* {{Undocumented}} [[Scottish Resistance]] now fires 25% faster and has a .2 second longer bomb arm time. (Total bomb arm time is now .8 seconds.).
* {{Undocumented}} Added unused "Hi-five" taunt
+
* {{Undocumented}} Added unused "Hi-five" taunt.
  
 
'''[[October 6, 2010 Patch]]'''
 
'''[[October 6, 2010 Patch]]'''
* The TF badge on the [[Glengarry Bonnet]] is no longer team colored
+
* The TF badge on the [[Glengarry Bonnet]] is no longer team colored.
* Restored the appearance of the [[Tippler's Tricorne]] to the version prior to the [[Mannconomy Update]]. This item is now paintable
+
* Restored the appearance of the [[Tippler's Tricorne]] to the version prior to the [[Mannconomy Update]]. This item is now paintable.
* Added a new paintable hat, the '[[Rimmed Raincatcher]]' that has a new Tricorne style appearance
+
* Added a new paintable hat, the '[[Rimmed Raincatcher]]' that has a new Tricorne style appearance.
  
 
'''[[October 12, 2010 Patch]]'''
 
'''[[October 12, 2010 Patch]]'''
* Made the [[Frying Pan]] tradable
+
* Made the [[Frying Pan]] tradable.
  
 
'''[[October 20, 2010 Patch]]'''
 
'''[[October 20, 2010 Patch]]'''
 
* [[Trading]] changes
 
* [[Trading]] changes
** Fixed the [[Frying Pan]] not being tradable
+
** Fixed the [[Frying Pan]] not being tradable.
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint
+
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
  
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
* Added a new [[Unusual Horseless Headless Horsemann's Headtaker|Halloween weapon]]
+
* Added a new [[Unusual Horseless Headless Horsemann's Headtaker|Halloween weapon]].
* Added the [[Sticky Jumper]] for Demomen to practice jumping
+
* Added the [[Sticky Jumper]] for Demomen to practice jumping.
* {{Undocumented}} Added the [[Hustler's Hallmark]] to the store
+
* {{Undocumented}} Added the [[Hustler's Hallmark]] to the store.
  
 
'''[[October 28, 2010 Patch]]'''
 
'''[[October 28, 2010 Patch]]'''
* Fixed the [[Sticky Jumper]] doing damage to enemies
+
* Fixed the [[Sticky Jumper]] doing damage to enemies.
* {{Undocumented}} Equipping the Sticky Jumper no longer multiples the [[Grenade Launcher]]'s carried ammo instead of the Sticky Jumper's ammo
+
* {{Undocumented}} Equipping the Sticky Jumper no longer multiples the [[Grenade Launcher]]'s carried ammo instead of the Sticky Jumper's ammo.
  
 
'''[[November 19, 2010 Patch]]'''
 
'''[[November 19, 2010 Patch]]'''
 
* Added Telltale Games items:
 
* Added Telltale Games items:
** [[Dangeresque, Too?]]: Strong Bad's styling glasses (equipped by the Demoman)
+
** [[Dangeresque, Too?]]: Strong Bad's styling glasses (equipped by the Demoman).
 
* Updated some item capabilities:
 
* Updated some item capabilities:
** The [[Stickybomb Jumper]] can now be gift wrapped
+
** The [[Stickybomb Jumper]] can now be gift wrapped.
* {{Undocumented}} [[Demoman]]'s arm emblem changed to a [[Stickybomb Launcher]] sticky bomb
+
* {{Undocumented}} [[Demoman]]'s arm emblem changed to a [[Stickybomb Launcher]] sticky bomb.
  
 
'''[[December 2, 2010 Patch]]'''
 
'''[[December 2, 2010 Patch]]'''
* Made the following hats paintable: [[Dangeresque, Too?]]
+
* Made the following hats paintable: [[Dangeresque, Too?]].
  
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
* Added '[[The Expert's Ordnance]]' item set
+
* Added '[[The Expert's Ordnance]]' item set.
* Added new weapons: '[[The Claidheamohmor]]', '[[The Ullapool Caber]]' and '[[The Loch-n-Load]]'
+
* Added new weapons: '[[The Claidheamohmor]]', '[[The Ullapool Caber]]' and '[[The Loch-n-Load]]'.
* Added new hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'
+
* Added new hats: '[[Prince Tavish's Crown]]' and '[[Scotch Bonnet]]'.
* {{Undocumented}} [[Chargin' Targe]] no longer protects you against your own explosive damage
+
* {{Undocumented}} [[Chargin' Targe]] no longer protects you against your own explosive damage.
* {{Undocumented}} Changed the [[Scottish Resistance]] model to use a combined world- and viewmodel
+
* {{Undocumented}} Changed the [[Scottish Resistance]] model to use a combined world- and viewmodel.
 
** Added the laser attachment to the worldmodel of the Scottish Resistance.
 
** Added the laser attachment to the worldmodel of the Scottish Resistance.
** Mirrored the Scottish Resistance first person viewmodel to match the worldmodel
+
** Mirrored the Scottish Resistance first person viewmodel to match the worldmodel.
  
 
'''[[December 21, 2010 Patch]]'''
 
'''[[December 21, 2010 Patch]]'''
* Corrected the name of the "[[Claidheamh Mòr]]"
+
* Corrected the name of the "[[Claidheamh Mòr]]".
  
 
'''[[January 10, 2011 Patch]]'''
 
'''[[January 10, 2011 Patch]]'''
* Added [[Loch-n-Load]] [[kill icon]]
+
* Added [[Loch-n-Load]] [[kill icon]].
* {{Undocumented}} Improved [[Ullapool Caber]] kill icon
+
* {{Undocumented}} Improved [[Ullapool Caber]] kill icon.
  
 
'''[[January 19, 2011 Patch]]'''
 
'''[[January 19, 2011 Patch]]'''
* {{Undocumented}} Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads
+
* {{Undocumented}} Fixed world reload animation for the [[Grenade Launcher]] not showing the Demoman holding grenades when he reloads.
* {{Undocumented}} The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team
+
* {{Undocumented}} The [[Scottish Resistance]] and the [[Stickybomb Launcher]] now drop the appropriate weapon on death on RED team.
* {{Undocumented}} If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]]
+
* {{Undocumented}} If the player suicides with the [[Ullapool Caber]] it displays the Caber's [[kill icon]].
  
 
'''[[February 3, 2011 Patch]]'''
 
'''[[February 3, 2011 Patch]]'''
* Updated the [[Scottish Resistance]] stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet
+
* Updated the [[Scottish Resistance]] stickybombs to always glow if they will be detonated by a right-click, including the stickybombs under the Demoman's feet.
* Fixed [[particle]] effects on the [[Hustler's Hallmark]]
+
* Fixed [[particle]] effects on the [[Hustler's Hallmark]].
  
 
'''[[February 14, 2011 Patch]]'''
 
'''[[February 14, 2011 Patch]]'''
* Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]]
+
* Fixed [[Weapons|melee]] attacks not destroying [[Stickybomb|remote detonation pipes]].
* Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]]
+
* Added the [[Rimmed Raincatcher]] to the list of [[Quality#Unusual items|Unusual hats]].
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]]
+
* Fixed the [[Stickybomb Launcher]] viewmodel sleeves using the wrong team colors for team [[BLU|Blue]].
* {{Undocumented}} [[Grenade Launcher]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent
+
* {{Undocumented}} [[Grenade Launcher]]s using [[Name Tag|Name]] or [[Description Tag]]s now properly use the {{code|c_model}} equivalent.
  
 
'''[[February 28, 2011 Patch]]'''
 
'''[[February 28, 2011 Patch]]'''
* [[Carouser's Capotain]] and [[Sober Stuntman]] were added to the [[Mann Co. Store]]
+
* [[Carouser's Capotain]] and [[Sober Stuntman]] were added to the [[Mann Co. Store]].
  
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
* Added Weapon: [[Half-Zatoichi]]
+
* Added Weapon: [[Half-Zatoichi]].
* Added hat: [[Samur-Eye]]
+
* Added hat: [[Samur-Eye]].
  
 
'''[[March 11, 2011 Patch]]'''
 
'''[[March 11, 2011 Patch]]'''
* Fixed the Demoman not using the correct animations for some of his weapons
+
* Fixed the Demoman not using the correct animations for some of his weapons.
  
 
'''[[March 15, 2011 Patch]]'''
 
'''[[March 15, 2011 Patch]]'''
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon
+
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon.
* Fixed the Demoman [[taunts]] not working correctly when the Half-Zatoichi is the active weapon
+
* Fixed the Demoman [[taunts]] not working correctly when the Half-Zatoichi is the active weapon.
* Fixed a [[bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it
+
* Fixed a [[bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
* Crafting recipe for the following weapons changed [[Horseless Headless Horsemann's Headtaker]], [[Loch-n-Load]] and [[Ullapool Caber]]
+
* Crafting recipe for the following weapons changed [[Horseless Headless Horsemann's Headtaker]], [[Loch-n-Load]] and [[Ullapool Caber]].
  
 
'''[[March 21, 2011 Patch]]'''
 
'''[[March 21, 2011 Patch]]'''
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Spawn_room#Resupply|supply cabinet]]
+
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Spawn_room#Resupply|supply cabinet]].
* {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen
+
* {{Undocumented}} Updated Demoman two-handed [[melee]] weapon 3rd-person views in the loadout screen.
  
 
'''[[April 7, 2011 Patch]]'''
 
'''[[April 7, 2011 Patch]]'''
* Added new hat: [[Reggaelator]]
+
* Added new hat: [[Reggaelator]].
  
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
* Added 3 new training courses for the Demoman
+
* Added 3 new training courses for the Demoman.
* Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills
+
* Fixed [[Decapitation|taunt]] kills made with a [[Half-Zatoichi|Katana]] not counting towards honorbound kills.
* Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance
+
* Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
* Added "[[styles]]" for the: [[Scotsman's Stove Pipe]]
+
* Added "[[styles]]" for the: [[Scotsman's Stove Pipe]].
* Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Eyelander]], The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]] and The [[Claidheamh Mòr|Claidheamohmor]]
+
* Replaced the no-[[crit]] attribute with -25% damage on the following: The [[Eyelander]], The [[Horseless Headless Horseman's Headtaker]], The [[Ullapool Caber]] and The [[Claidheamh Mòr|Claidheamohmor]].
 
* Item changes:
 
* Item changes:
** [[Loch-n-Load]] Damage increased by 10%
+
** [[Loch-n-Load]] Damage increased by 10%.
 
* [[Bot]] changes:
 
* [[Bot]] changes:
** Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them
+
** Demoman bots will now try to move to a safe spot and lob stickybombs onto enemy sentry nests to destroy them.
* {{Undocumented}} Added phong shader on the [[Grenade Launcher]] grenades
+
* {{Undocumented}} Added phong shader on the [[Grenade Launcher]] grenades.
  
 
'''[[April 15, 2011 Patch]]'''
 
'''[[April 15, 2011 Patch]]'''
* Added a missing material for the [[Scotsman's Stove Pipe]]
+
* Added a missing material for the [[Scotsman's Stove Pipe]].
 
* {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons:
 
* {{Undocumented}} Replaced the -25% damage attribute with no-[[crit]] on the following weapons:
** [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Ullapool Caber]] and [[Claidheamh Mòr]]
+
** [[Eyelander]], [[Horseless Headless Horsemann's Headtaker]], [[Ullapool Caber]] and [[Claidheamh Mòr]].
  
 
'''[[April 18, 2011 Patch]]'''
 
'''[[April 18, 2011 Patch]]'''
* {{Undocumented}} The [[Rimmed Raincatcher]] was added to the Mann Co. Store
+
* {{Undocumented}} The [[Rimmed Raincatcher]] was added to the Mann Co. Store.
  
 
'''[[April 20, 2011 Patch]]'''
 
'''[[April 20, 2011 Patch]]'''
* Fixed the [[Sticky Jumper]] and the [[Stickybomb Launcher]] using the wrong skins
+
* Fixed the [[Sticky Jumper]] and the [[Stickybomb Launcher]] using the wrong skins.
  
 
'''[[May 31, 2011 Patch]]'''
 
'''[[May 31, 2011 Patch]]'''
* Added the [[Conjurer's Cowl]]
+
* Added the [[Conjurer's Cowl]].
  
 
'''[[June 3, 2011 Patch]]'''
 
'''[[June 3, 2011 Patch]]'''
* Updated the [[Conjurer's Cowl]] to be [[Paint Can|paintable]]
+
* Updated the [[Conjurer's Cowl]] to be [[Paint Can|paintable]].
* {{Undocumented}} The [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]] were assigned the [[Decapitation]] taunt
+
* {{Undocumented}} The [[Horseless Headless Horsemann's Headtaker]] and [[Claidheamh Mòr]] were assigned the [[Decapitation]] taunt.
* Removed [[Demoman]]'s taunt from the [[Pain Train]]
+
* Removed [[Demoman]]'s taunt from the [[Pain Train]].
* Added an explosion sound effect for a successful hit with the [[Ullapool Caber]]
+
* Added an explosion sound effect for a successful hit with the [[Ullapool Caber]].
  
 
'''[[June 8, 2011 Patch]]'''
 
'''[[June 8, 2011 Patch]]'''
* {{Undocumented}} New laughing taunt animations have been added but are currently unused
+
* {{Undocumented}} New laughing taunt animations have been added but are currently unused.
  
 
'''[[June 10, 2011 Patch]]'''
 
'''[[June 10, 2011 Patch]]'''
* Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]]
+
* Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]].
  
 
'''[[June 14, 2011 Patch]]'''
 
'''[[June 14, 2011 Patch]]'''
* Updated The [[Conjurer's Cowl]] so it can be [[Crafting|crafted]] and [[Trading|traded]]
+
* Updated The [[Conjurer's Cowl]] so it can be [[Crafting|crafted]] and [[Trading|traded]].
* {{Undocumented}} The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality
+
* {{Undocumented}} The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.
  
 
'''[[June 23, 2011 Patch]]''' ([[Uber Update]])
 
'''[[June 23, 2011 Patch]]''' ([[Uber Update]])
* Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]]
+
* Added weapons: [[Splendid Screen]], [[Persian Persuader]] and [[Ali Baba's Wee Booties]].
* Added hat: [[Sultan's Ceremonial]]
+
* Added hat: [[Sultan's Ceremonial]].
 
* {{Undocumented}}
 
* {{Undocumented}}
 
** Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended.
 
** Fixed an exploit with the [[Chargin' Targe]] that allowed greater turning control than intended.
Line 774: Line 774:
  
 
'''[[June 27, 2011 Patch]]'''
 
'''[[June 27, 2011 Patch]]'''
* Added the [[Splendid Screen]], [[Ali Baba's Wee Booties]], and the [[Mantreads]] to the whitelist for Medieval mode  
+
* Added the [[Splendid Screen]], [[Ali Baba's Wee Booties]], and the [[Mantreads]] to the whitelist for Medieval mode.
  
 
'''[[June 28, 2011 Patch]]'''
 
'''[[June 28, 2011 Patch]]'''
* Fixed a bug where [[Demoman|Demoman]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts)
+
* Fixed a bug where [[Demoman|Demoman]] kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
 
* Fixed the problem that was causing [[Item_Quality#Strange|Strange]] Demoman shields to not accumulate kills.
 
* Fixed the problem that was causing [[Item_Quality#Strange|Strange]] Demoman shields to not accumulate kills.
  
 
'''[[July 1, 2011 Patch]]'''
 
'''[[July 1, 2011 Patch]]'''
* Added new Hat [[Tam O' Shanter]]  
+
* Added new Hat [[Tam O' Shanter]].
* Added new Weapon [[Nessie's Nine Iron]]
+
* Added new Weapon [[Nessie's Nine Iron]].
* The [[Sticky Jumper]] no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]]
+
* The [[Sticky Jumper]] no longer prevents self-damage from explosions made with the [[Ullapool Caber]], [[Grenade Launcher]] or [[Loch-n-Load]].
  
 
'''[[July 18, 2011 Patch]]'''
 
'''[[July 18, 2011 Patch]]'''
* Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall
+
* Fixed a case where [[stickybomb]]s could sometimes damage enemies on the other side of a wall.
* Updated The [[Private Eye]] so it can be equipped by the [[Demoman]]
+
* Updated The [[Private Eye]] so it can be equipped by the [[Demoman]].
* [[Tam O' Shanter]] and [[Nessie's Nine Iron]] became craftable
+
* [[Tam O' Shanter]] and [[Nessie's Nine Iron]] became craftable.
  
 
'''[[July 22, 2011 Patch]]'''
 
'''[[July 22, 2011 Patch]]'''
* Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces
+
* Refined the [[Demoman]]'s [[Stickybomb Launcher]]/[[Grenade Launcher|Pipe Bomb Launcher]] reload forces.
* {{Undocumented}} Changed Half-Zatoichi Description "[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills"
+
* {{Undocumented}} Changed Half-Zatoichi Description "[[Half-Zatoichi|This weapon]] is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
  
 
'''[[July 26, 2011 Patch]]'''
 
'''[[July 26, 2011 Patch]]'''
* Fixed a rare crash bug with the [[Demoman]] TFBot laying [[stickybomb]] traps
+
* Fixed a rare crash bug with the [[Demoman]] TFBot laying [[stickybomb]] traps.
  
 
'''[[July 29, 2011 Patch]]'''
 
'''[[July 29, 2011 Patch]]'''
* Added hat: [[Mask of the Shaman]]
+
* Added hat: [[Mask of the Shaman]].
  
 
'''[[September 16, 2011 Patch]]'''
 
'''[[September 16, 2011 Patch]]'''

Revision as of 05:00, 21 September 2011

Demoman
Demoman.png
https://wiki.teamfortress.com/w/images/e/ec/Demoman_RED_3D.jpg?1701879328.7142653640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/9/9d/Demoman_BLU_3D.jpg?1701879407.3076783640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/1/19/Demoman_%C3%9CberCharged_RED_3D.jpg?1701879498.5408563640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27https://wiki.teamfortress.com/w/images/d/dc/Demoman_%C3%9CberCharged_BLU_3D.jpg?1701879655.225733640,276,280,1,0,277,57,126,275,69,255,272,69,397,268,69,546,267,69,708,269,73,890,270,81,1079,269,92,1263,268,106,1428,267,106,1581,264,101,1720,261,97,1840,258,96,1949,254,86,2069,250,74,2201,248,64,2343,249,57,2489,254,49,2636,259,29,2795,265,13,2958,270,2,3123,274,0,3295,277,7,3464,278,27
Demoman.png
Basic Information
Icon: 40px
Type: Defensive
Health: 175 / Medic emblem RED.png260
(See Health below for further details)
Speed: 93%
(See Speed below for further details)
Meet the Demoman
DemomanVidSplash.png

The Demoman is a scrumpy-swilling demolitions expert from the Scottish Highlands, and is one of the more versatile members of the team. Though his weapons lack pinpoint long-range accuracy, the Demoman is a powerful if unpredictable asset, and can hold his own in just about any situation. He is a master of explosives, excelling at indirect and mid-range combat. Armed with his Grenade Launcher and Stickybomb Launcher, the Demoman uses his only good eye and knowledge of the surrounding environment for well-timed detonations that send enemies skyward, often in many pieces. Should anyone get past his explosive ordinance however, they will be shocked to learn the Demoman is also extremely proficient in melee, being one of the deadliest melee classes in the game as he has a variety of melee unlocks in his arsenal.

The Demoman excels at swift disassembly; he can bounce his grenades in creative angles to wreak havoc on enemy Sentry Gun emplacements while remaining safely out of sight. His stickybombs are a perfect tool for area denial, and are effective in keeping opponents away from any carts, control points, or Intelligence he deems off-limits.

The Demoman is voiced by Gary Schwartz.

Bio

Health

Main articles: Health, Overheal
Modifier Normal Max Overhealed Max
Standard 175 260
Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) 150 225
Eyelander, HHHH or Nessie's Nine Iron 1 head taken 165 245
Eyelander, HHHH or Nessie's Nine Iron 2 heads taken 180 270
Eyelander, HHHH or Nessie's Nine Iron 3 heads taken 195 290
Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) 210 315
Claidheamh Mòr equipped 160 240
Ali Baba's Wee Booties equipped 200 300
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron equipped (no heads taken) 175 260
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 1 head taken 190 285
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 2 heads taken 205 305
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron 3 heads taken 220 330
Ali Baba's Wee Booties and the Eyelander, HHHH or Nessie's Nine Iron fully charged (4 or more heads taken) 235 350
Ali Baba's Wee Booties and the Claidheamh Mòr equipped 185 275

Speed

Main article: Speed
Modifier Speed
Standard 93%
Scotsman's Skullcutter equipped 79.33%
Eyelander, HHHH or Nessie's Nine Iron equipped with 1 head taken 100.67%
Eyelander, HHHH or Nessie's Nine Iron equipped with 2 heads taken 108%
Eyelander, HHHH or Nessie's Nine Iron equipped with 3 heads taken 115.67%
Eyelander, HHHH or Nessie's Nine Iron equipped fully charged (4 or more heads taken) 123%
Charging with the Chargin' Targe or the Splendid Screen with the Scotsman's Skullcutter equipped 212.5%
Charging with the Chargin' Targe or the Splendid Screen 250%

Basic strategy

Main articles: Demoman tips, Demoman strategy
Demomanava.jpg
  • Hit MOUSE1 to fire Stickybombs and then press MOUSE2 to detonate them later.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.
  • With the Stickybomb Launcher, the longer you hold down the fire button, the farther the shot will go.
  • Set off Stickybombs beneath your feet to sticky jump up to great heights.
  • Shoot Stickybombs onto walls and ceilings where they're hard to spot.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Grenade Launcher
Stock
Grenade Launcher
Killicon grenade launcher.png 4 / 6 16 / 30 On direct hit:
Base: 84–123
Crit: 270–330

After bounce:

Base: 22–64
Crit: 1901

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building, provided they have not bounced first.

Loch-n-Load
Craft
Loch-n-Load
Killicon loch-n-load.png 2 16 On direct hit:
Base: 103–147
Crit: 342–388

Pictogram info.png Grenades have zero range falloff on a direct hit.

Pictogram info.png Grenades explode on contact with an enemy player or building.

Pictogram plus.png Deals 20% more damage.

Pictogram plus.png Has 25% faster grenade speed.

Pictogram minus.png Launched grenades shatter on surfaces.

Pictogram minus.png Has a 60% smaller clip size.

Pictogram minus.png Deals 25% extra self-damage.

Ali Baba's Wee Booties
Craft
Ali Baba's Wee Booties
N/A N/A N/A

Pictogram plus.png Increases maximum health by 25.

Pictogram plus.png Increases turning speed while charging by 100%.

Pictogram info.png Grants its abilities passively, does not need to be selected.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Stickybomb Launcher
Stock
Stickybomb Launcher
Killicon stickybomb launcher.png 8 24 Directly underneath:
Base: 103–138
Crit: 3531

Pictogram info.png Primary fire launches the bombs, secondary fire makes them all explode at once. Holding primary fire launches the bomb farther.

Pictogram info.png Stickybombs stick to most surfaces and remain ready until the player either detonates them or dies.

Pictogram info.png Can lay up to 8 stickybombs at once.

Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Chargin' Targe
Unlock
Chargin' Targe
Killicon chargin' targe.png N/A N/A Full charge:
50 + 10 per head (up to 5)

Pictogram info.png Secondary fire makes the player charge forward at high speed, adding mini-crits at half charge or critical hits at full charge to any melee attack. Any enemy hit by only the shield charge takes 50 or more damage.

Pictogram plus.png Adds 50% resistance to fire damage.

Pictogram plus.png Adds 40% resistance to explosive damage.

Pictogram info.png Grants its abilities passively, does not need to be selected.

Pictogram info.png Does not grant resistance to self-inflicted damage.

Scottish Resistance
Unlock
Scottish Resistance
Killicon scottish resistance.png 8 36 Directly underneath:
Base: 103–138
Crit: 3531

Pictogram info.png Stickies are visible through walls and any obstacle, and can be selectively detonated by aiming at them and pressing the secondary fire button.

Pictogram info.png Stickybombs may be attacked and destroyed with any bullet firing weapon, direct strike from a melee weapon, or an enemy Scottish Resistance sticky detonating near it.

Pictogram plus.png Can destroy enemy stickies.

Pictogram plus.png Can lay up to 14 stickybombs at once.

Pictogram plus.png Has 12 more ammo carried.

Pictogram plus.png Has 25% higher firing speed.

Pictogram minus.png Has 0.8 sec. longer priming time.

Sticky Jumper
Craft
Sticky Jumper
8 72 Directly underneath:
Base: 0
Crit: 0

Pictogram plus.png Grants the player 200% extra max primary ammo.

Pictogram plus.png No self inflected blast damage taken.

Pictogram minus.png Unable to damage enemies.

Pictogram info.png No random critical hits (purely cosmetic, as they don't inflict any damage either).

Splendid Screen
Craft
Splendid Screen
Killicon splendid screen.png N/A N/A On charge:
85 + 17 per head (up to 5)
Pictogram info.png Secondary fire makes the player charge forward at high speed, adding critical hits at any point of charge to any melee attack. Any enemy hit by only the shield charge takes 85 or more damage.

Pictogram plus.png Adds 20% resistance to fire damage.

Pictogram plus.png Adds 15% resistance to explosive damage.

Pictogram plus.png Ability to deal charge impact damage at any range.

Pictogram plus.png Has 70% more charge impact damage.

Pictogram info.png Grants its abilities passively, does not need to be selected.

Pictogram info.png Does not grant resistance to self-inflicted damage.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Bottle
Stock
Bottle
Killicon bottle.png N/A N/A Base: 65

Crit: 195

Pictogram info.png The Bottle will break upon a successful Critical hit (purely cosmetic feature).

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues (purely cosmetic feature).

Eyelander
Unlock
Eyelander
Killicon eyelander.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Every killing blow decapitates the enemy, increasing its head counter. Every head taken raises user's speed (7.5%) and health points (15) to a maximum of 4 times each life.

Pictogram minus.png Lowers maximum health by 25 points.

Pictogram minus.png No random Critical hits.

Horseless Headless Horsemann's Headtaker
Craft
Horseless Headless Horsemann's Headtaker1
Killicon horseless headless horsemann's headtaker.png
Nessie's Nine Iron
Craft
Nessie's Nine Iron
Killicon nessie's nine iron.png
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Doubles capture power for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Scotsman's Skullcutter
Craft
Scotsman's Skullcutter
Killicon scotsman's skullcutter.png N/A N/A Base: 78

Crit: 234

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Deals 20% more damage.

Pictogram minus.png Lowers speed by 15% on wearer.

Claidheamh Mòr
Craft
Claidheamh Mòr
Killicon claidheamh mòr.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Has 37% longer melee range.

Pictogram plus.png Charge duration is increased by 0.5 second.

Pictogram minus.png Decreases max health by 15.

Pictogram minus.png No random Critical hits.

Ullapool Caber
Craft
Ullapool Caber
Killicon ullapool caber.png N/A N/A Base: 35 + 149 2

Crit: 105 + 300 2

Pictogram info.png On hit the grenade's 'head' will explode dealing melee damage to the enemy and explosive damage to the user and all enemies around him. The explosion can be triggered also by hitting solid parts of the map and will launch the user upward. Afterwards, it will show signs of damage and will be able to deal only the melee damage and won't explode again until the user respawns or visits a resupply cabinet.

Pictogram minus.png No random Critical hits.

Killicon ullapool caber explode.png
Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill, restores the player to full health.

Pictogram minus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.

Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Persian Persuader
Craft
Persian Persuader
Killicon persian persuader.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Halves the time required to recharge a charge.

Pictogram minus.png No random Critical hits.

Pictogram info.png All ammo collected converts into health.

Taunt Attack

Demoeyelander.png Associated items DescriptionKill Icon
Main article: Decapitation
The Demoman swings his sword around, gathering momentum, and then slashes in front of him, cleaning the blade with his hand afterwards.
  • Killicon barbarian swing.png

Item sets

Main article: Item sets
The Expert's Ordnance
Backpack The Expert's Ordnance Bundle.png
Effect

No effect

Main article: Item sets
One Thousand and One Demoknights
Item icon Timbuk-Tuesday Bundle.png
Effect

No effect

Hats

Main article: Hats


Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Demomanava.jpg Buffed red demoman.jpg Buffed blu demoman.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Demoman achievements

Update history

September 27, 2007 Patch
  • Fixed prediction error that caused jittery sticky bomb launcher behavior.

September 28, 2007 Patch

  • Demoman's grenades (not stickybombs) no longer explode on contact after the first bounce.

October 9, 2007 Patch

  • Demomen grenades now collide with players and Engineer buildings after the first bounce, but still won't explode on contact.

October 25, 2007 Patch

  • Fixed some edge cases where grenades could go through player or buildings.
  • Fixed grenade explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Dustbowl
    • Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point.

February 14, 2008 Patch

  • Made some small changes to the Demoman viewmodel that were causing performance problems.
  • Dustbowl
    • Fixed a few places where Demoman pipes could pass through non-solid models.

February 28, 2008 Patch

March 6, 2008 Patch

  • Fixed Demoman grenades not hurting the shooter if fired at point blank range against a target.

April 29, 2008 Patch (Gold Rush Update)

  • Added new speech.

July 1, 2008 Patch

  • Fixed bug that caused Demoman to take a small amount of extra damage from their own grenades and fly farther using them.

July 29, 2008 Patch

  • Fixed grenades being able to fire through grates at round starts.

December 11, 2008 Patch

  • Any weapons that fire bullets can now break apart the Demoman's stickybombs.

February 16, 2009 Patch

  • Sticky bombs now get a reduced close range damage ramp up (like Rocket Launcher & Syringe Gun).
    • Ultimately reduces damage done by sticky bombs to enemies <512 units from the Demoman.
  • [Undocumented] Demoman's bottle taunt has received a new `burp` sound.
  • [Undocumented] Demoman's secondary weapon has been renamed to Stickybomb Launcher.

March 5, 2009 Patch

  • Fixed exploit that allowed players to circumvent the force-fire timeout on the Grenade Launcher.

March 13, 2009 Patch

  • Fixed rocket & grenade jumps not propelling players as far as they're supposed to.

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 14, 2009 Patch

  • Fixed pipebombs sticking to saw blades.
  • Fixes Demoman taking too much damage from their pipebombs.

August 21, 2009 Patch

  • Restored LOD for the Demoman player model.

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
  • Grenades/Pipes radius change: 132->159.

December 10, 2009 Patch

  • Added counters to the HUDs of Demomen to keep count of how many of either demomen killed as soldier or soldiers killed as demoman that person has contributed to the War.

December 17, 2009 Patch (WAR! Update)

December 18, 2009 Patch

  • Fixed a server crash caused by the Demoman's taunt kill.
  • Fixed "Bloody Merry" and "Second Eye" achievements being achieved incorrectly.
  • Updated the description of the "Bravehurt" achievement.

December 22, 2009 Patch

  • Fixed the motion blur on charging Demoman not always drawing.
  • Fixed the Chargin' Targe's Crit not working on servers with tf_weapon_criticals 0.
  • Capped the amount of overhealing from taking heads to the player's max buffed health.
  • Updated the Scottish Resistance to detonate bombs near the player's feet (in addition to what it normally detonates). This enables sticky jumping with this weapon.

January 6, 2010 Patch

  • Achievement fixes
    • Fixed the "Second Eye" Demoman achievement.
    • Updated description for the "Blind Fire" Demoman achievement to better explain the requirements.

January 13, 2010 Patch

  • Added backstab death animation.
  • Reduced the explosive damage resistance on the Chargin' Targe to 50%.
  • Recoil/Reload force added for the Scottish Resistance sticky bomb launcher.
  • More defined flesh hit/world hit force added for the Eyelander sword.
  • Added swing forces for Eyelander sword.

January 27, 2010 Patch

  • Changed the main menu background to randomly use the Red, Blue, and Demoman background images.
  • Fixed stickies being destructible before they're stuck to something.

February 23, 2010 Patch

  • Fixed pipebombs not being removed if they explode in a func_nogrenades zone.

February 24, 2010 Patch

  • Fixed pipebombs not colliding correctly with players.

March 18, 2010 Patch (First Community Contribution Update)

April 28, 2010 Patch

  • The Chargin' Targe changes
    • Direct charge hit now does 50 damage + 10 per head (up to 5 heads).
    • Capped the turn rate from +left and +right while charging.

May 5, 2010 Patch

  • Fixed deflected remote-detonate pipebombs becoming Mini-Crits when detonated.
  • Fixed deflected remote-detonate pipebombs becoming full Crits if the Pyro is critboosted.

May 20, 2010 Patch (Second Community Contribution Update)

June 10, 2010 Patch (Mac Update)

  • [Undocumented] The Eyelander now collects the heads inside Eyelanders of Demomen it decapitates.

June 11, 2010 Patch

  • The Demoman's battleaxe now sounds like a sword.

July 8, 2010 Patch (Engineer Update)

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 12, 2010 Patch

October 20, 2010 Patch

  • Trading changes
  • [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.

October 27, 2010 Patch (Scream Fortress)

October 28, 2010 Patch

  • Fixed the Sticky Jumper doing damage to enemies.
  • [Undocumented] Equipping the Sticky Jumper no longer multiples the Grenade Launcher's carried ammo instead of the Sticky Jumper's ammo.

November 19, 2010 Patch

December 2, 2010 Patch

December 17, 2010 Patch (Australian Christmas)

December 21, 2010 Patch

January 10, 2011 Patch

January 19, 2011 Patch

February 3, 2011 Patch

February 14, 2011 Patch

February 28, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 11, 2011 Patch

  • Fixed the Demoman not using the correct animations for some of his weapons.

March 15, 2011 Patch

March 21, 2011 Patch

  • Updated honor-bound weapons so they can be holstered within a second of touching a supply cabinet.
  • [Undocumented] Updated Demoman two-handed melee weapon 3rd-person views in the loadout screen.

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

April 15, 2011 Patch

April 18, 2011 Patch

April 20, 2011 Patch

May 31, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 10, 2011 Patch

  • Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.

June 14, 2011 Patch

  • Updated The Conjurer's Cowl so it can be crafted and traded.
  • [Undocumented] The Conjurer's Cowl could now be found in random drops and can be uncrated with Unusual quality.

June 23, 2011 Patch (Uber Update)

June 27, 2011 Patch

June 28, 2011 Patch

  • Fixed a bug where Demoman kept their leftover charge amount when self-aborting charges (you'll still keep leftovers when stopped by enemy airblasts).
  • Fixed the problem that was causing Strange Demoman shields to not accumulate kills.

July 1, 2011 Patch

July 18, 2011 Patch

July 22, 2011 Patch

July 26, 2011 Patch

July 29, 2011 Patch

September 16, 2011 Patch

  • Fixed the Demoman not being able to charge while in the air.

Bugs

  • The Demoman's head slightly clips through his own collar.


Unused Content

  • In the GCF, there exist an unused texture for Demoman's beta BLU head (Both teams use the same head), his beanie has a blue hue, and his facial hair is noticably low quality and blocky. It is listed as demoman_head_blue.

Trivia

  • The Demoman's voice actor, Gary Schwartz, also voices the Heavy class.
  • The beta prototype of the Demoman was supposed to have a stereotypically Scottish appearance, consisting of pale skin and red hair. It was later dropped for a black Scottish character both because the former lacked originality and because the latter was easier to differentiate from the other classes. [1]
  • According to his biography, the Demoman lost his eye before being found by his real parents, but in the WAR! comic, there is a portrait of him with both eyes and his parents.
    • The seal in the background of the portrait states "In Regionem Caecorum Rex Est Luscus." In English, this is translated to "In the land of the blind, the one-eyed man is king".
  • The Demoman was originally going to have a pack of dynamite presumably instead of the Stickybomb Launcher, as referenced to in a 2006 trailer. The mechanics were similar to those of the MIRV Grenade from Team Fortress Classic.
  • Template:W was hired as the first BLU Demoman.
  • The emblem on the Demoman's arm was originally a bomb, which was later changed to a stick of dynamite. It is currently a sticky bomb as of November 19, 2010. Other ingame appearances of the logo, such as the 119th Medals or the Carouser's Capotain remain unchanged.
  • In Poker Night at the Inventory, an image of the Demoman makes a cameo as the Jack of Hearts & Diamonds in the "Team Fortress 2" deck.
  • The Demoman's eyepatch and beanie make an appearance in Worms: Reloaded as one of the hats selectable for the player's worms.
  • The Assault class in Monday Night Combat has a promo item with the Demoman's eyepatch and beanie named "Eye Lad".

Gallery


Related merchandise

See also

Reference

  1. a b Team Fortress 2 Trailer 2, released in September 2006.

External links