Difference between revisions of "Soldier"

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(Undo edit by Spam90675 (Talk) (729699) rocket jumper wasn't touched in the last update)
(Update history)
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== Update history ==
 
== Update history ==
 
{{update history|'''[[October 25, 2007 Patch]]'''
 
{{update history|'''[[October 25, 2007 Patch]]'''
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings
+
* Fixed rocket [[Projectiles#Explosions|explosions]] being able to impart damage through thin ceilings.
  
 
'''[[December 20, 2007 Patch]]'''
 
'''[[December 20, 2007 Patch]]'''
* Fixed Rocket trail effects sometimes existing permanently in world  
+
* Fixed Rocket trail effects sometimes existing permanently in world.
  
 
'''[[February 14, 2008 Patch]]'''
 
'''[[February 14, 2008 Patch]]'''
 
* '''[[Dustbowl]]'''
 
* '''[[Dustbowl]]'''
** Fixed a few places where rockets could pass through non-solid models
+
** Fixed a few places where rockets could pass through non-solid models.
  
 
'''[[February 28, 2008 Patch]]'''
 
'''[[February 28, 2008 Patch]]'''
 
* Class balancing  
 
* Class balancing  
** Reduced Soldier's maximum rocket reserve [[ammo]] from 36 to 16
+
** Reduced Soldier's maximum rocket reserve [[ammo]] from 36 to 16.
  
 
'''[[June 19, 2008 Patch]]''' ([[Pyro Update]])
 
'''[[June 19, 2008 Patch]]''' ([[Pyro Update]])
* Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps  
+
* Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.
  
 
'''[[July 29, 2008 Patch]]'''
 
'''[[July 29, 2008 Patch]]'''
* Fixed rockets being able to fire through grates at round starts
+
* Fixed rockets being able to fire through grates at round starts.
  
 
'''[[December 11, 2008 Patch]]'''
 
'''[[December 11, 2008 Patch]]'''
* Added smoke to the feet of a rocket jumping Soldier  
+
* Added smoke to the feet of a rocket jumping Soldier.
  
 
'''[[February 2, 2009 Patch]]'''
 
'''[[February 2, 2009 Patch]]'''
* Increased Soldier primary [[ammo]] count from 16 to 20
+
* Increased Soldier primary [[ammo]] count from 16 to 20.
  
 
'''[[March 13, 2009 Patch]]'''
 
'''[[March 13, 2009 Patch]]'''
* Fixed [[Jumping#Soldier_jumps|rocket]] & [[Jumping#Demoman_jumps|grenade jumps]] not propelling players as far as they're supposed to  
+
* Fixed [[Jumping#Soldier_jumps|rocket]] & [[Jumping#Demoman_jumps|grenade jumps]] not propelling players as far as they're supposed to.
  
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
 
'''[[May 21, 2009 Patch]]''' ([[Sniper vs. Spy Update]])
* Added a new hat: the [[Soldier's Stash]]
+
* Added a new hat: the [[Soldier's Stash]].
  
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
 
'''[[August 13, 2009 Patch]]''' ([[Classless Update]])
* Removed self-inflicted [[mini-crits]]. Fixes [[Jarate|Jarate'd]] Soldiers having ineffective [[Jumping#Soldier_jumps|rocket]]/[[Jumping#Demoman_jumps|grenade jumps]]
+
* Removed self-inflicted [[mini-crits]]. Fixes [[Jarate|Jarate'd]] Soldiers having ineffective[[Jumping#Soldier_jumps|rocket]]/[[Jumping#Demoman_jumps|grenade jumps]].
* Added 2 new hats: the [[Tyrant's Helm]] and the [[Stainless Pot]]
+
* Added 2 new hats: the [[Tyrant's Helm]] and the [[Stainless Pot]].
* Added a new misc: the [[Gentle Manne's Service Medal]]
+
* Added a new misc: the [[Gentle Manne's Service Medal]].
* {{Undocumented}} Added new hat bodygroups to the Soldier
+
* {{Undocumented}} Added new hat bodygroups to the Soldier.
  
 
'''[[August 17, 2009 Patch]]'''
 
'''[[August 17, 2009 Patch]]'''
* Fixed [[Jumping#Soldier_jumps|rocket jumping]]
+
* Fixed [[Jumping#Soldier_jumps|rocket jumping]].
  
 
'''[[September 15, 2009 Patch]]'''
 
'''[[September 15, 2009 Patch]]'''
* Compensated by increasing the radius of [[Grenade_Launcher|grenades]], [[Stickybomb_Launcher|pipes]], and [[Rocket_Launcher|rockets]] to 50% of what they lost at the corners of the OBB
+
* Compensated by increasing the radius of [[Grenade_Launcher|grenades]], [[Stickybomb_Launcher|pipes]], and [[Rocket_Launcher|rockets]] to 50% of what they lost at the corners of the OBB.
* Rocket radius change: 121->146
+
* Rocket radius change: 121->146.
  
 
'''[[December 10, 2009 Patch]]'''
 
'''[[December 10, 2009 Patch]]'''
* Added counters to the [[HUD]]s of [[Soldiers]] to keep count of how many [[Demoman|Demomen]] they kill and subsequently contributed to the [[WAR! Update]]
+
* Added counters to the [[HUD]]s of [[Soldiers]] to keep count of how many [[Demoman|Demomen]] they kill and subsequently contributed to the [[WAR! Update]].
  
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
 
'''[[December 17, 2009 Patch]]''' ([[WAR! Update]])
* Added 4 new weapons: the [[Direct Hit]], the [[Buff Banner]], the [[Equalizer]] and the [[Gunboats]]
+
* Added 4 new weapons: the [[Direct Hit]], the [[Buff Banner]], the [[Equalizer]] and the [[Gunboats]].
* Added 35 new [[Soldier achievements]]
+
* Added 35 new [[Soldier achievements]].
* Added new [[Soldier_responses#Domination_related_responses|Soldier Domination lines]]  
+
* Added new [[Soldier_responses#Domination_related_responses|Soldier Domination lines]].
  
 
'''[[December 18, 2009 Patch]]'''
 
'''[[December 18, 2009 Patch]]'''
* Fixed a server crash caused by using the [[Equalizer]]
+
* Fixed a server crash caused by using the [[Equalizer]].
* Fixed the [[Direct Hit]] having an incorrect short range damage curve (now matches the normal [[Rocket Launcher]] curve)
+
* Fixed the [[Direct Hit]] having an incorrect short range damage curve (now matches the normal [[Rocket Launcher]] curve).
  
 
'''[[December 22, 2009 Patch]]'''
 
'''[[December 22, 2009 Patch]]'''
* Fixed inconsistent Rage generation with the [[Buff Banner]]
+
* Fixed inconsistent Rage generation with the [[Buff Banner]].
* Fixed the player keeping their rage setting when the Buff Banner isn't equipped
+
* Fixed the player keeping their rage setting when the Buff Banner isn't equipped.
* Fixed the Buff Banner not working when +reload has been forced in console
+
* Fixed the Buff Banner not working when +reload has been forced in console.
* Fixed the [[Direct Hit]] [[Critical hits#Mini-Crits|Mini-Critting]] enemies submerged in water
+
* Fixed the [[Direct Hit]] [[Critical hits#Mini-Crits|Mini-Critting]] enemies submerged in water.
* Updated the [[Gunboats]] to absorb damage from any self-inflicted rocket blast that doesn't hurt another player
+
* Updated the [[Gunboats]] to absorb damage from any self-inflicted rocket blast that doesn't hurt another player.
 
* Achievement fixes
 
* Achievement fixes
** Fixed the "Ride of the Valkartie" [[Soldier_achievements|Soldier achievement]] being earned by Soldiers on the defending team
+
** Fixed the "Ride of the Valkartie" [[Soldier_achievements|Soldier achievement]] being earned by Soldiers on the defending team.
  
 
'''[[January 6, 2010 Patch]]'''
 
'''[[January 6, 2010 Patch]]'''
* Soldier [[Buff Banner|Rage bar]] no longer resets when touching a [[resupply]] cabinet
+
* Soldier [[Buff Banner|Rage bar]] no longer resets when touching a [[resupply]] cabinet.
 
* [[Achievement]] fixes
 
* [[Achievement]] fixes
** Changed the requirements for the "Medals of Honor" [[Soldier achievements|Soldier achievement]]
+
** Changed the requirements for the "Medals of Honor" [[Soldier achievements|Soldier achievement]].
** Fixed an issue that affected several achievements requiring the use of the [[Equalizer]]
+
** Fixed an issue that affected several achievements requiring the use of the [[Equalizer]].
 
* Changes to the TF [[Bots]]
 
* Changes to the TF [[Bots]]
** Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them
+
** Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them.
  
 
'''[[January 13, 2010 Patch]]'''
 
'''[[January 13, 2010 Patch]]'''
* Changed the [[Direct hit]] to only [[Critical_hits#Mini-crits|minicrit]] enemies that have been launched into the air by an explosion
+
* Changed the [[Direct hit]] to only [[Critical_hits#Mini-crits|minicrit]] enemies that have been launched into the air by an explosion.
* Increased the rate of the Soldier's Rage generation by 40%
+
* Increased the rate of the Soldier's Rage generation by 40%.
* Reduced the duration of the Soldier's [[Buff Banner]] effect from 14 seconds to 10
+
* Reduced the duration of the Soldier's [[Buff Banner]] effect from 14 seconds to 10.
* Fixed rockets not being removed if they explode in func_nogrenades zones
+
* Fixed rockets not being removed if they explode in func_nogrenades zones.
* Fixed the [[Gunboats]] absorbing damage from the Soldier's [[Kamikaze]]
+
* Fixed the [[Gunboats]] absorbing damage from the Soldier's [[Kamikaze]].
* Recoil/Reload force added for the Direct hit rocket launcher
+
* Recoil/Reload force added for the Direct hit rocket launcher.
* More defined flesh hit force added for the [[Equalizer]] pick axe
+
* More defined flesh hit force added for the [[Equalizer]] pick axe.
* Added appropriate trumpet forces for [[BLU]] Buff Banner
+
* Added appropriate trumpet forces for [[BLU]] Buff Banner.
* Added appropriate trumpet forces for [[RED]] Buff Banner
+
* Added appropriate trumpet forces for [[RED]] Buff Banner.
  
 
'''[[January 27, 2010 Patch]]'''
 
'''[[January 27, 2010 Patch]]'''
* Changed the main menu background to randomly use the Red, Blue, and Soldier background images
+
* Changed the main menu background to randomly use the Red, Blue, and Soldier background images.
  
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
 
'''[[March 18, 2010 Patch]]''' ([[First Community Contribution Update]])
* Added a new weapon: the [[Pain Train]]
+
* Added a new weapon: the [[Pain Train]].
* Added a new hat: the [[Killer's Kabuto]]
+
* Added a new hat: the [[Killer's Kabuto]].
  
 
'''[[April 15, 2010 Patch]]'''
 
'''[[April 15, 2010 Patch]]'''
* Reduced the damage bonus the [[Equalizer]] receives as the player loses health
+
* Reduced the damage bonus the [[Equalizer]] receives as the player loses health.
  
 
'''[[April 28, 2010 Patch]]'''
 
'''[[April 28, 2010 Patch]]'''
* Added jiggle bones to The [[Buff Banner]]
+
* Added jiggle bones to The [[Buff Banner]].
 
* Bot changes
 
* Bot changes
 
** Soldiers bots now switch to their [[Shotgun]] after firing all four rockets when engaging an enemy.
 
** Soldiers bots now switch to their [[Shotgun]] after firing all four rockets when engaging an enemy.
* Fixed a case where [[Gunboats]] didn't apply their damage reduction properly.
+
* Fixed a case where [[Gunboats]] didn't apply their damage reduction properly..
  
 
'''[[April 30, 2010 Patch]]'''
 
'''[[April 30, 2010 Patch]]'''
* Fixed the [[Gunboats]] not properly applying the damage reduction when [[Team#Spectate|Spectators]] are nearby
+
* Fixed the [[Gunboats]] not properly applying the damage reduction when [[Team#Spectate|Spectators]] are nearby.
  
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
 
'''[[May 20, 2010 Patch]]''' ([[Second Community Contribution Update]])
* Added a new hat: the [[Sergeant's Drill Hat]]
+
* Added a new hat: the [[Sergeant's Drill Hat]].
  
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
 
'''[[June 10, 2010 Patch]]''' ([[Mac Update]])
* Added [[Training_Mode|Training]] for the Soldier
+
* Added [[Training_Mode|Training]] for the Soldier.
  
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
 
'''[[July 8, 2010 Patch]]''' ([[Engineer Update]])
* The [[Gunboats]] now reduce self-damage by 60% (was 75%)
+
* The [[Gunboats]] now reduce self-damage by 60% (was 75%).
  
 
'''[[August 25, 2010 Patch]]'''
 
'''[[August 25, 2010 Patch]]'''
* {{Undocumented}} Added a new hat: the [[Lumbricus Lid]]
+
* {{Undocumented}} Added a new hat: the [[Lumbricus Lid]].
 
** Added an unused unique sound for the [[Kamikaze]] taunt while equipped with the Lumbricus Lid.  
 
** Added an unused unique sound for the [[Kamikaze]] taunt while equipped with the Lumbricus Lid.  
* {{Undocumented}} Added a new grenade bodygroup to the Soldier model
+
* {{Undocumented}} Added a new grenade bodygroup to the Soldier model.
  
 
'''[[August 26, 2010 Patch]]'''
 
'''[[August 26, 2010 Patch]]'''
* Fixed the [[Lumbricus Lid|new Worms gear]] not playing the correct sound during the [[Equalizer]] taunt
+
* Fixed the [[Lumbricus Lid|new Worms gear]] not playing the correct sound during the [[Equalizer]] taunt.
  
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
 
'''[[September 30, 2010 Patch]]''' ([[Mann-Conomy Update]])
* Added the Tank Buster set with 3 items: the [[Black Box]], the [[Battalion's Backup]] and the [[Grenadier's Softcap]]
+
* Added the Tank Buster set with 3 items: the [[Black Box]], the [[Battalion's Backup]] and the [[Grenadier's Softcap]].
* Added new weapons: the [[Rocket Jumper]] and the [[Frying Pan]]
+
* Added new weapons: the [[Rocket Jumper]] and the [[Frying Pan]].
* Added 3 new hats: the [[Chieftain's Challenge]], the [[Stout Shako]] and the [[Dr's Dapper Topper]]
+
* Added 3 new hats: the [[Chieftain's Challenge]], the [[Stout Shako]] and the [[Dr's Dapper Topper]].
 
* [[Achievement]] tuning
 
* [[Achievement]] tuning
** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5
+
** [[Soldier achievements|Soldier achievement]] "Geneva Contravention" changed to 3 from 5.
* {{Undocumented}} The Soldier's unused "Hi-five" animation was updated
+
* {{Undocumented}} The Soldier's unused "Hi-five" animation was updated.
* {{Undocumented}} Self-damage for the [[Kamikaze]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally
+
* {{Undocumented}} Self-damage for the [[Kamikaze]] taunt kill has been increased to 320, which prevents Soldiers from surviving the taunt when overhealed normally.
  
 
'''[[October 6, 2010 Patch]]'''
 
'''[[October 6, 2010 Patch]]'''
* Soldier's no longer maintain their rage level when changing loadout
+
* Soldier's no longer maintain their rage level when changing loadout.
* Fixed the medal number for the [[Gentle Manne's Service Medal]] not displaying properly
+
* Fixed the medal number for the [[Gentle Manne's Service Medal]] not displaying properly.
* The [[Tyrant's Helm|Viking Helm]] paint effects are more noticeable
+
* The [[Tyrant's Helm|Viking Helm]] paint effects are more noticeable.
* The [[Battalion's Backup]] no longer gives rage for falling damage
+
* The [[Battalion's Backup]] no longer gives rage for falling damage.
  
 
'''[[October 8, 2010 Patch]]'''
 
'''[[October 8, 2010 Patch]]'''
* Made the [[Gentle Manne's Service Medal]] nameable
+
* Made the [[Gentle Manne's Service Medal]] nameable.
  
 
'''[[October 12, 2010 Patch]]'''
 
'''[[October 12, 2010 Patch]]'''
* Made the [[Frying Pan]] tradable
+
* Made the [[Frying Pan]] tradable.
  
 
'''[[October 20, 2010 Patch]]'''
 
'''[[October 20, 2010 Patch]]'''
 
* [[Trading]] changes
 
* [[Trading]] changes
** Fixed the [[Frying Pan]] not being tradable
+
** Fixed the [[Frying Pan]] not being tradable.
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint
+
* {{Undocumented}} Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.
  
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
 
'''[[October 27, 2010 Patch]]''' ([[Scream Fortress]])
* Added a health penalty to the [[Rocket Jumper]]
+
* Added a health penalty to the [[Rocket Jumper]].
* {{Undocumented}} [[Gentle Manne's Service Medal]] is now tradable
+
* {{Undocumented}} [[Gentle Manne's Service Medal]] is now tradable.
  
 
'''[[November 19, 2010 Patch]]'''
 
'''[[November 19, 2010 Patch]]'''
* Fixed the [[shotgun]] reload animations for the Soldier looping endlessly
+
* Fixed the [[shotgun]] reload animations for the Soldier looping endlessly.
  
 
'''[[December 2, 2010 Patch]]'''
 
'''[[December 2, 2010 Patch]]'''
* Made the following hats paintable: [[Sergeant's Drill Hat]]
+
* Made the following hats paintable: [[Sergeant's Drill Hat]].
* Fixed a lighting problem with a couple of the Soldier’s hats
+
* Fixed a lighting problem with a couple of the Soldier’s hats.
  
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
 
'''[[December 17, 2010 Patch]]''' ([[Australian Christmas]])
* Added new hats: [[Exquisite Rack]] and [[Defiant Spartan]]
+
* Added new hats: [[Exquisite Rack]] and [[Defiant Spartan]].
  
 
'''[[December 22, 2010 Patch]]'''
 
'''[[December 22, 2010 Patch]]'''
* The [[Rocket Jumper]] now has no max health penalty, and have damage vulnerabilities instead
+
* The [[Rocket Jumper]] now has no max health penalty, and have damage vulnerabilities instead.
  
 
'''[[January 3, 2011 Patch]]'''
 
'''[[January 3, 2011 Patch]]'''
* The [[Gentle Manne's Service Medal]] is now [[Gift Wrap|gift-wrappable]]
+
* The [[Gentle Manne's Service Medal]] is now [[Gift Wrap|gift-wrappable]].
  
 
'''[[February 28, 2011 Patch]]'''
 
'''[[February 28, 2011 Patch]]'''
* Added the [[Hero's Hachimaki]]
+
* Added the [[Hero's Hachimaki]].
* The [[Chieftain's Challenge]], [[Stout Shako]] and [[Dr's Dapper Topper]] were added to the [[Mann Co. Store]]
+
* The [[Chieftain's Challenge]], [[Stout Shako]] and [[Dr's Dapper Topper]] were added to the [[Mann Co. Store]].
  
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
 
'''[[March 10, 2011 Patch]]''' ([[Shogun Pack]])
* Added 2 new weapons: the [[Concheror]] and the [[Half-Zatoichi]]
+
* Added 2 new weapons: the [[Concheror]] and the [[Half-Zatoichi]].
  
 
'''[[March 15, 2011 Patch]]'''
 
'''[[March 15, 2011 Patch]]'''
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon
+
* Fixed a [[server]] crash caused by using the [[Half-Zatoichi]] to hit someone not holding a weapon.
* Fixed the Soldier [[taunts]] not working correctly when the Half-Zatoichi is the active weapon
+
* Fixed the Soldier [[taunts]] not working correctly when the Half-Zatoichi is the active weapon.
* Fixed the [[Concheror]] animations not always playing correctly for players on the [[Blue]] team
+
* Fixed the [[Concheror]] animations not always playing correctly for players on the [[Blue]] team.
* Fixed a [[Glitches|bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it
+
* Fixed a [[Glitches|bug]] where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.
  
 
'''[[March 21, 2011 Patch]]'''
 
'''[[March 21, 2011 Patch]]'''
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Resupply|supply cabinet]]
+
* Updated [[Half-Zatoichi|honor-bound weapons]] so they can be holstered within a second of touching a [[Resupply|supply cabinet]].
* Updated the [[Hero's Hachimaki]] to be [[Trading|tradeable]]
+
* Updated the [[Hero's Hachimaki]] to be [[Trading|tradeable]].
  
 
'''[[April 7, 2011 Patch]]'''
 
'''[[April 7, 2011 Patch]]'''
* Added a new hat: [[Honcho's Headgear]]
+
* Added a new hat: [[Honcho's Headgear]].
  
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
 
'''[[April 14, 2011 Patch]]''' ([[Hatless Update]])
* Fixed a bug where killing a [[Half-Zatoichi|Katana]] wielder with a Katana was incorrectly causing an increased [[Critical hits|crit]] chance
+
* Fixed a bug where killing a [[Half-Zatoichi|Katana]] wielder with a Katana was incorrectly causing an increased [[Critical hits|crit]] chance.
 
* Item changes:
 
* Item changes:
** [[Equalizer]] Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the [[Medic]] call effect while active
+
** [[Equalizer]] Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the [[Medic]] call effect while active.
** [[Battalion’s Backup]] Reduced rage generation rate by 50%
+
** [[Battalion’s Backup]] Reduced rage generation rate by 50%.
** [[Concheror]] Damage-to-health conversion increased to 35% (from 20%)
+
** [[Concheror]] Damage-to-health conversion increased to 35% (from 20%).
 
* [[Bot]] changes:
 
* [[Bot]] changes:
** Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range
+
** Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range.
  
 
'''[[April 28, 2011 Patch]]'''
 
'''[[April 28, 2011 Patch]]'''
* {{Undocumented}} Added [[Brain Bucket]]
+
* {{Undocumented}} Added [[Brain Bucket]].
  
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
 
'''[[May 5, 2011 Patch]]''' ([[Replay Update]])
* Added new hats: [[Furious Fukaamigasa]] and The [[Team Captain]]
+
* Added new hats: [[Furious Fukaamigasa]] and The [[Team Captain]].
* [[Brain Bucket]] made [[Crafting|craftable]], [[Trading|tradeable]], and [[Gift_Wrap|giftable]]
+
* [[Brain Bucket]] made [[Crafting|craftable]], [[Trading|tradeable]], and [[Gift_Wrap|giftable]].
* Brain Bucket was added to the list of hats that can be [[Item_quality#Unusual_hats|unusual]]
+
* Brain Bucket was added to the list of hats that can be [[Item_quality#Unusual_hats|unusual]].
* [[Contribution page|Community contributed]] voice [[responses]] rules have been implemented for the [[Kamikaze]]
+
* [[Contribution page|Community contributed]] voice [[responses]] rules have been implemented for the [[Kamikaze]].
  
 
'''[[May 12, 2011 Patch]]'''
 
'''[[May 12, 2011 Patch]]'''
* Updated the [[Furious Fukaamigasa]] and [[Hero's Hachimaki]] to be [[Crafting|craftable]]
+
* Updated the [[Furious Fukaamigasa]] and [[Hero's Hachimaki]] to be [[Crafting|craftable]].
* {{Undocumented}} Updated the Hero's Hachimaki to be made [[Item drop system|droppable]]
+
* {{Undocumented}} Updated the Hero's Hachimaki to be made [[Item drop system|droppable]].
  
 
'''[[May 25, 2011 Patch]]'''
 
'''[[May 25, 2011 Patch]]'''
* Added the [[Concheror]] to the list of weapons allowed in [[Medieval mode]]
+
* Added the [[Concheror]] to the list of weapons allowed in [[Medieval mode]].
  
 
'''[[June 3, 2011 Patch]]'''
 
'''[[June 3, 2011 Patch]]'''
Line 650: Line 650:
  
 
'''[[June 8, 2011 Patch]]'''
 
'''[[June 8, 2011 Patch]]'''
* {{Undocumented}} New laughing [[taunt]] animations have been added but are currently unused
+
* {{Undocumented}} New laughing [[taunt]] animations have been added but are currently unused.
  
 
'''[[June 10, 2011 Patch]]'''
 
'''[[June 10, 2011 Patch]]'''
* Fixed a problem with [[Half-Zatoichi|honorbound]] weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]]
+
* Fixed a problem with [[Half-Zatoichi|honorbound]] weapons not allowing themselves to be holstered after killing a [[Spy]] using the [[Dead Ringer]].
  
 
'''[[June 14, 2011 Patch]]'''  
 
'''[[June 14, 2011 Patch]]'''  
* Added The [[Spiral Sallet]]
+
* Added The [[Spiral Sallet]].
* Updated The [[Hero's Hachimaki]] so it can be [[Paint Can|painted]]
+
* Updated The [[Hero's Hachimaki]] so it can be [[Paint Can|painted]].
  
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
 
'''[[June 23, 2011 Patch]]''' ([[Über Update]])
* Added weapons: [[Liberty Launcher]], [[Reserve Shooter]], [[Market Gardener]], [[Mantreads]] and [[Disciplinary Action]]
+
* Added weapons: [[Liberty Launcher]], [[Reserve Shooter]], [[Market Gardener]], [[Mantreads]] and [[Disciplinary Action]].
* Added hats: [[Jumper's Jeepcap]], [[Armored Authority]]
+
* Added hats: [[Jumper's Jeepcap]], [[Armored Authority]].
* Added misc: [[Fancy Dress Uniform]]
+
* Added misc: [[Fancy Dress Uniform]].
 
* [[Training]] improvements:
 
* [[Training]] improvements:
** Added "A,W,S,D" movement instruction to Soldier training
+
** Added "A,W,S,D" movement instruction to Soldier training.
 
* {{Undocumented}} The [[Direct Hit|Direct Hit's]] description was updated.
 
* {{Undocumented}} The [[Direct Hit|Direct Hit's]] description was updated.
  
Line 673: Line 673:
  
 
'''[[July 1, 2011 Patch]]'''
 
'''[[July 1, 2011 Patch]]'''
* The [[Rocket Jumper]] no longer prevents self-damage from the [[Kamikaze]] kill-taunt
+
* The [[Rocket Jumper]] no longer prevents self-damage from the [[Kamikaze]] kill-taunt.
  
 
'''[[July 20, 2011 Patch]]'''
 
'''[[July 20, 2011 Patch]]'''
* Added Weapons [[Cow Mangler 5000]] and [[Righteous Bison]]
+
* Added Weapons [[Cow Mangler 5000]] and [[Righteous Bison]].
* Added Hats [[Lord Cockswain's Pith Helmet]]
+
* Added Hats [[Lord Cockswain's Pith Helmet]].
* Added Misc [[Lord Cockswain's Novelty Mutton Chops and Pipe]] and [[Dr. Grordbort's Crest]]
+
* Added Misc [[Lord Cockswain's Novelty Mutton Chops and Pipe]] and [[Dr. Grordbort's Crest]].
 
* {{Undocumented}} Fixed issue with the [[Gentle Manne's Service Medal]] not appearing.
 
* {{Undocumented}} Fixed issue with the [[Gentle Manne's Service Medal]] not appearing.
* Added bomb carrying and showing animations for the Soldier
+
* Added bomb carrying and showing animations for the Soldier.
  
 
'''[[July 22, 2011 Patch]]'''
 
'''[[July 22, 2011 Patch]]'''
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles
+
* Improved the impact sounds for the [[Cow Mangler 5000]]’s projectiles.
* Optimized many particle effects related to the Cow Mangler 5000 and the [[Righteous Bison]]
+
* Optimized many particle effects related to the Cow Mangler 5000 and the [[Righteous Bison]].
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list
+
* Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
* Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison
+
* Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison.
* Added charge shot force for the [[Cow Mangler 5000]]
+
* Added charge shot force for the [[Cow Mangler 5000]].
 
* [[Cow Mangler 5000]] changes
 
* [[Cow Mangler 5000]] changes
** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref>
+
** Fixed the charged shot sometimes doing more damage than intended.<ref>The charged shot no longer has increased base damage.</ref>.
 
** Fixed a bug that caused the [[projectiles]] to stay in the world after a team change.
 
** Fixed a bug that caused the [[projectiles]] to stay in the world after a team change.
 
** Slowed reload rate by 5%.
 
** Slowed reload rate by 5%.
* {{Undocumented}}
+
* {{Undocumented}}.
** Changed [[Half-Zatoichi]] Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills"
+
** Changed [[Half-Zatoichi]] Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
** Changed [[Cow Mangler 5000]] Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that [[Critical#Mini-crits|mini-crits]] players and disables buildings for 4 sec"
+
** Changed [[Cow Mangler 5000]] Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that [[Critical#Mini-crits|mini-crits]] players and disables buildings for 4 sec".
 
** Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".  
 
** Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".  
** "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings"
+
** "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
** "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected"
+
** "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected".
  
 
'''[[July 26, 2011 Patch]]'''
 
'''[[July 26, 2011 Patch]]'''
* Corrected the damage ramp for the [[Cow Mangler 5000]]
+
* Corrected the damage ramp for the [[Cow Mangler 5000]].
  
 
'''[[July 27, 2011 Patch]]'''
 
'''[[July 27, 2011 Patch]]'''
* {{Undocumented}} Fixed pipe smoke not showing up on DX8 for [[Lord Cockswain's Novelty Mutton Chops and Pipe]]
+
* {{Undocumented}} Fixed pipe smoke not showing up on DX8 for [[Lord Cockswain's Novelty Mutton Chops and Pipe]].
  
 
'''[[July 28, 2011 Patch]]'''
 
'''[[July 28, 2011 Patch]]'''
* Fixed a damage calculation in the [[Mantreads]] on Linux server, which could cause a physics crash
+
* Fixed a damage calculation in the [[Mantreads]] on Linux server, which could cause a physics crash.
  
 
'''[[August 2, 2011 Patch]]'''
 
'''[[August 2, 2011 Patch]]'''
* Added Hat [[Stahlhelm]]  
+
* Added Hat [[Stahlhelm]] .
* Fix a crash bug related to the [[Righteous Bison]]
+
* Fix a crash bug related to the [[Righteous Bison]].
 
}}
 
}}
  

Revision as of 04:30, 21 September 2011

Soldier
Soldier.png
https://wiki.teamfortress.com/w/images/6/68/Soldier_RED_3D.jpg?t=201504220057283007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/c/c1/Soldier_BLU_3D.jpg?t=201504220056523007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a4/Soldier_%C3%9CberCharged_RED_3D.jpg?t=201504220056373007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7https://wiki.teamfortress.com/w/images/a/a7/Soldier_%C3%9CberCharged_BLU_3D.jpg?t=201504220056223007,164,280,1,0,254,16,139,253,28,262,252,37,372,252,42,468,254,45,558,256,48,660,258,40,779,260,30,913,262,20,1058,263,12,1208,265,9,1357,267,10,1497,272,8,1629,276,10,1749,278,13,1861,280,19,1962,280,30,2050,278,25,2143,275,13,2261,271,4,2399,266,0,2550,261,0,2705,257,2,2858,255,7
Soldier.png
Basic Information
Icon: Leaderboard class soldier.png
Type: Offensive
Health: 200 / Medic emblem RED.png300
Speed: 80%
(See Speed below for further details)
Meet the Soldier
SoldierVidSplash.png
If fighting is sure to result in victory, then you must fight!
The Soldier on the art of war

The Soldier is a crazed patriot from the heart of America, and the bread and butter general assault unit of the team. Although he's one of the simpler classes, he is far from the weakest. Equipped with his Rocket Launcher and 200 health points to spare, the Soldier is a highly versatile class for both offensive and defensive roles, and a great starter class to get familiar with the game.

The Soldier is also well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier can shoot a rocket at his feet to launch himself skyward at the cost of some health. This ability allows the Soldier to pop up in unexpected places and reach areas off-limits even to the Scout's double jump.

The two grenades on the Soldier's character model cannot be used in any circumstance other than using the Kamikaze taunt while the Equalizer is equipped.

The Soldier is voiced by Rick May.

Bio

Speed

Main article: Speed
Modifier Speed
Standard 80%
Equipped with the Equalizer at above 80% HP. 80%
Equipped with the Equalizer between 60% and 80% HP. 88%
Equipped with the Equalizer between 40% and 60% HP. 96%
Equipped with the Equalizer between 20% and to 40% HP. 112%
Equipped with the Equalizer at 20% HP or below. 128%
Charging with the Cow Mangler 5000. 26.7%


Basic strategy

Main articles: Soldier tips, Soldier strategy
Soldierava.jpg
  • You can rocket jump to great heights by simultaneously jumping and firing a rocket at the ground.
  • Aim rockets at enemy's feet to ensure they can't avoid the explosion damage.
  • Make sure you keep your Rocket Launcher loaded. Hit R to reload it at any time.
  • Press E to call for a Medic if you get hurt. Nearby Medics will be notified of your need.

Weapons

Main article: Weapons

Note: Weapon damage is approximate and listed at base value. See individual weapon pages for additional figures.

Primary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Rocket Launcher
Stock
Rocket Launcher
Killicon rocket launcher.png 4 20 Base: 90

Crit: 270

Direct Hit
Unlock
Direct Hit
Killicon direct hit.png 4 20 Base: 112

Crit: 338

Pictogram plus.png Has 80% faster rocket speed.

Pictogram plus.png Deals 25% more damage.

Pictogram plus.png Guarantees Mini-Crit damage on opponents sent airborne by an explosion.

Pictogram minus.png Has 70% smaller splash damage radius.

Black Box
Craft
Black Box
Killicon black box.png 3 20 Base: 90

Crit: 270

Pictogram plus.png On hit, restores 15 health points.

Pictogram minus.png Has a 25% smaller clip size.

Rocket Jumper
Craft
Rocket Jumper
4 60 Base: 0

Crit: 0

Pictogram plus.png Has 200% more ammo carried.

Pictogram plus.png Makes user immune to self-inflicted explosive damage, the wearer does not need the Gunboats.

Pictogram minus.png Deals no damage at all to enemies.

Pictogram minus.png +100% explosive damage vulnerability on wearer

Pictogram minus.png +100% bullet damage vulnerability on wearer

Pictogram minus.png +100% fire damage vulnerability on wearer

Liberty Launcher
Craft
Liberty Launcher
Killicon liberty launcher.png 3 20 Base: 90

Crit: 270

Pictogram plus.png Has 40% faster rocket speed.

Pictogram minus.png Has a 25% smaller clip size.

Cow Mangler 5000
Craft
Cow Mangler 5000
Killicon cow mangler 5000.png 5 N/A Base: 81 (single shot)

Base: 108 (charged shot)

Crit: N/A

Pictogram plus.png  Does not use ammo.

Pictogram plus.png  Has a 25% larger clip size.

Pictogram info.png  Alt-fire: A charged shot that mini-crits players and disables buildings for 4 seconds.

Pictogram minus.png  -10% damage penalty.

Pictogram minus.png  No random critical hits.

Pictogram minus.png  5% slower reload time.

Pictogram minus.png  Deals only 20% damage to buildings.

Pictogram minus.png  Cannot be Crit boosted.

Killicon fire.png
Original
Promotional / Craft
Original
Killicon original.png 4 20 Base: 90

Crit: 270

Pictogram info.png  Rockets fly straight down the crosshair from the center of the screen.

Secondary

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shotgun
Stock
Shotgun
Killicon shotgun.png 6 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Buff Banner
Unlock
Buff Banner
N/A N/A N/A

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed Mini-Crits.

Pictogram info.png Charges its rage meter with damage dealt - takes 600 damage to fully charge rage meter.

Gunboats
Craft
Gunboats
N/A N/A N/A

Pictogram plus.png Grants 60% less self-damage by rockets, including rocket jumps. However doesn't affect fall damage.

Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Battalion's Backup
Craft
Battalion's Backup
N/A N/A N/A

Pictogram plus.png At 100% charge, using it grants player and nearby teammates 10 seconds of guaranteed immunity to Critical damage and raises resistance to damage by 35%.

Pictogram info.png Charges its rage meter with damage received - takes 350 damage to fully charge.

Concheror
Promotional / Craft
Concheror
N/A N/A N/A

Pictogram plus.png While the buff is active, the user and nearby teammates are healed for 35% of the damage they deal.

Pictogram info.png Charges its rage meter with damage dealt or received - takes 1133 damage dealt or 333 damage received to fully charge rage meter.

Mantreads
Craft
Mantreads
Killicon mantreads.png N/A N/A N/A

Pictogram plus.png -75% reduction in push force taken from damage.

Pictogram plus.png Deals 3x falling damage to the player you land on.

Pictogram info.png Grants its abilities passively, does not need to be selected first in order to apply the ability.

Reserve Shooter
Craft
Reserve Shooter
Killicon reserve shooter.png 3 32 Base: 60

Crit: 180
[6 dmg. × 10 pellets]

Pictogram plus.png 15% faster weapon switch speed.

Pictogram plus.png Mini-crits airborne targets for 3 seconds after switch.

Pictogram minus.png Has 50% smaller clip size.

Righteous Bison
Craft
Righteous Bison
Killicon righteous bison.png 4 N/A Base: 16

Crit: 48

Pictogram plus.png Does not require Ammo.

Pictogram plus.png Projectile penetrates enemy targets.

Pictogram plus.png Projectiles cannot be deflected.

Pictogram info.png May hit target players multiple times.

Pictogram info.png Can light friendly Huntsman arrows on fire.

Pictogram minus.png Deals only 20% damage to buildings.

Melee

Weapon Kill Icon Ammo
Loaded
Ammo
Carried
Damage Range Notes / Special Abilities
Shovel
Stock
Shovel
Killicon shovel.png N/A N/A Base: 65

Crit: 195

Frying Pan
Promotional
Frying Pan
Killicon frying pan.png
Saxxy
Distributed
Saxxy
Killicon saxxy.png

Limited item from the Replay Update.
Pictogram info.png Killed enemies freeze into solid Australium statues.

Equalizer
Unlock
Equalizer
Killicon equalizer.png N/A N/A Base:

33–113

Crit: 3× base damage.

Pictogram info.png When weapon is active:
Pictogram plus.png Damage dealt and movement speed increase as user's remaining health decreases.
Pictogram minus.png Deals 50% less damage when user is at full health.
Pictogram minus.png Blocks healing and ÜberCharges by any friendly Medics.
Pictogram info.png Suppresses the Medic call effect while active.
Pain Train
Craft
Pain Train
Killicon pain train.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Doubles capture power for points and carts.

Pictogram minus.png Raises bullet vulnerability by 10%.

Half-Zatoichi
Promotional / Craft
Half-Zatoichi
Killicon half-zatoichi.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png On kill: restores you to 100% health

Pictogram minus.png This weapon is Honorbound and once drawn cannot be sheathed until it kills.

Pictogram info.png A single successful hit will kill an enemy wielding the same weapon.

Disciplinary Action
Craft
Disciplinary Action
Killicon disciplinary action.png N/A N/A Base: 49

Crit: 147

Pictogram plus.png Has 70% longer melee range.

Pictogram plus.png On hit ally: boost both players' speed for several seconds.

Pictogram minus.png Deals 25% less damage.

Market Gardener
Craft
Market Gardener
Killicon market gardener.png N/A N/A Base: 65

Crit: 195

Pictogram plus.png Deals crits while the wielder is rocket jumping.

Pictogram minus.png No random critical hits.

Taunt Attack

Soldiergrenadekill.png Associated item DescriptionKill Icon
Main article: Kamikaze
The Soldier tosses away his Equalizer, cracks his knuckles, takes a grenade off of his belt, sets it, thrusts his fist in the air, and explodes, killing himself and any nearby enemies, buildings included.
  • Killicon grenade (taunt).png
  • Killicon hhg.png

Item sets

Main article: Item sets
The Tank Buster
Backpack The Tank Buster Bundle.png
Effect

Leave a Calling Card on your victims

Main article: Item sets
The General's Formals
Item icon World War Wednesday Bundle.png
Effect

No effect

Main article: Item sets
The Airborne Armaments
Item icon World War Wednesday Bundle.png
Effect

No effect

Main article: Item sets
Dr. Grordbort's Victory Pack
Item icon Dr. Grordbort's Victory Pack.png
Effect

No effect

Hats

Main article: Hats

Official class avatars

Official class avatars
Original set RED ÜberCharged set BLU ÜberCharged set
Soldierava.jpg Buffed red soldier.jpg Buffed blu soldier.jpg
Get TF2 avatars on Steam: Original

Achievements

Achieved.png
Main article: Soldier achievements

Update history

October 25, 2007 Patch
  • Fixed rocket explosions being able to impart damage through thin ceilings.

December 20, 2007 Patch

  • Fixed Rocket trail effects sometimes existing permanently in world.

February 14, 2008 Patch

  • Dustbowl
    • Fixed a few places where rockets could pass through non-solid models.

February 28, 2008 Patch

  • Class balancing
    • Reduced Soldier's maximum rocket reserve ammo from 36 to 16.

June 19, 2008 Patch (Pyro Update)

  • Removed Soldier's 40% damage reduction from his own rockets. Does not affect rocket jumps.

July 29, 2008 Patch

  • Fixed rockets being able to fire through grates at round starts.

December 11, 2008 Patch

  • Added smoke to the feet of a rocket jumping Soldier.

February 2, 2009 Patch

  • Increased Soldier primary ammo count from 16 to 20.

March 13, 2009 Patch

May 21, 2009 Patch (Sniper vs. Spy Update)

August 13, 2009 Patch (Classless Update)

August 17, 2009 Patch

September 15, 2009 Patch

  • Compensated by increasing the radius of grenades, pipes, and rockets to 50% of what they lost at the corners of the OBB.
  • Rocket radius change: 121->146.

December 10, 2009 Patch

December 17, 2009 Patch (WAR! Update)

December 18, 2009 Patch

December 22, 2009 Patch

  • Fixed inconsistent Rage generation with the Buff Banner.
  • Fixed the player keeping their rage setting when the Buff Banner isn't equipped.
  • Fixed the Buff Banner not working when +reload has been forced in console.
  • Fixed the Direct Hit Mini-Critting enemies submerged in water.
  • Updated the Gunboats to absorb damage from any self-inflicted rocket blast that doesn't hurt another player.
  • Achievement fixes
    • Fixed the "Ride of the Valkartie" Soldier achievement being earned by Soldiers on the defending team.

January 6, 2010 Patch

  • Soldier Rage bar no longer resets when touching a resupply cabinet.
  • Achievement fixes
    • Changed the requirements for the "Medals of Honor" Soldier achievement.
    • Fixed an issue that affected several achievements requiring the use of the Equalizer.
  • Changes to the TF Bots
    • Soldier bots are more careful to not fire rockets that will explode on nearby geometry and kill them.

January 13, 2010 Patch

  • Changed the Direct hit to only minicrit enemies that have been launched into the air by an explosion.
  • Increased the rate of the Soldier's Rage generation by 40%.
  • Reduced the duration of the Soldier's Buff Banner effect from 14 seconds to 10.
  • Fixed rockets not being removed if they explode in func_nogrenades zones.
  • Fixed the Gunboats absorbing damage from the Soldier's Kamikaze.
  • Recoil/Reload force added for the Direct hit rocket launcher.
  • More defined flesh hit force added for the Equalizer pick axe.
  • Added appropriate trumpet forces for BLU Buff Banner.
  • Added appropriate trumpet forces for RED Buff Banner.

January 27, 2010 Patch

  • Changed the main menu background to randomly use the Red, Blue, and Soldier background images.

March 18, 2010 Patch (First Community Contribution Update)

April 15, 2010 Patch

  • Reduced the damage bonus the Equalizer receives as the player loses health.

April 28, 2010 Patch

  • Added jiggle bones to The Buff Banner.
  • Bot changes
    • Soldiers bots now switch to their Shotgun after firing all four rockets when engaging an enemy.
  • Fixed a case where Gunboats didn't apply their damage reduction properly..

April 30, 2010 Patch

May 20, 2010 Patch (Second Community Contribution Update)

June 10, 2010 Patch (Mac Update)

July 8, 2010 Patch (Engineer Update)

  • The Gunboats now reduce self-damage by 60% (was 75%).

August 25, 2010 Patch

  • [Undocumented] Added a new hat: the Lumbricus Lid.
    • Added an unused unique sound for the Kamikaze taunt while equipped with the Lumbricus Lid.
  • [Undocumented] Added a new grenade bodygroup to the Soldier model.

August 26, 2010 Patch

September 30, 2010 Patch (Mann-Conomy Update)

October 6, 2010 Patch

October 8, 2010 Patch

October 12, 2010 Patch

October 20, 2010 Patch

  • Trading changes
  • [Undocumented] Removed the ability to craft the Frying Pan using the "Fabricate Class Weapons" blueprint.

October 27, 2010 Patch (Scream Fortress)

November 19, 2010 Patch

  • Fixed the shotgun reload animations for the Soldier looping endlessly.

December 2, 2010 Patch

  • Made the following hats paintable: Sergeant's Drill Hat.
  • Fixed a lighting problem with a couple of the Soldier’s hats.

December 17, 2010 Patch (Australian Christmas)

December 22, 2010 Patch

  • The Rocket Jumper now has no max health penalty, and have damage vulnerabilities instead.

January 3, 2011 Patch

February 28, 2011 Patch

March 10, 2011 Patch (Shogun Pack)

March 15, 2011 Patch

  • Fixed a server crash caused by using the Half-Zatoichi to hit someone not holding a weapon.
  • Fixed the Soldier taunts not working correctly when the Half-Zatoichi is the active weapon.
  • Fixed the Concheror animations not always playing correctly for players on the Blue team.
  • Fixed a bug where players could switch weapons after deploying the Half-Zatoichi before they killed someone with it.

March 21, 2011 Patch

April 7, 2011 Patch

April 14, 2011 Patch (Hatless Update)

  • Fixed a bug where killing a Katana wielder with a Katana was incorrectly causing an increased crit chance.
  • Item changes:
    • Equalizer Tuned high-end damage range so it's no longer possible to one-shot certain classes also Suppress the Medic call effect while active.
    • Battalion’s Backup Reduced rage generation rate by 50%.
    • Concheror Damage-to-health conversion increased to 35% (from 20%).
  • Bot changes:
    • Soldier bots switch to their shotgun after emptying their rocket launcher at close/medium range.

April 28, 2011 Patch

May 5, 2011 Patch (Replay Update)

May 12, 2011 Patch

May 25, 2011 Patch

June 3, 2011 Patch

June 8, 2011 Patch

  • [Undocumented] New laughing taunt animations have been added but are currently unused.

June 10, 2011 Patch

  • Fixed a problem with honorbound weapons not allowing themselves to be holstered after killing a Spy using the Dead Ringer.

June 14, 2011 Patch

June 23, 2011 Patch (Über Update)

June 28, 2011 Patch

July 1, 2011 Patch

July 20, 2011 Patch

July 22, 2011 Patch

  • Improved the impact sounds for the Cow Mangler 5000’s projectiles.
  • Optimized many particle effects related to the Cow Mangler 5000 and the Righteous Bison.
  • Updated the Cow Mangler 5000 to display the drawbacks in its attribute list.
  • Added recoil/draw/crit/reload forces for the Cow Mangler 5000 and the Righteous Bison.
  • Added charge shot force for the Cow Mangler 5000.
  • Cow Mangler 5000 changes
    • Fixed the charged shot sometimes doing more damage than intended.[3].
    • Fixed a bug that caused the projectiles to stay in the world after a team change.
    • Slowed reload rate by 5%.
  • [Undocumented].
    • Changed Half-Zatoichi Description "This weapon is Honorbound and once drawn cannot be sheathed until it kills." is now "Honorbound: Once drawn cannot be sheathed until it kills".
    • Changed Cow Mangler 5000 Description "This weapon can fire a charged shot that mini-crits players and disables buildings for 4 sec." is now "Alt-Fire: A charged shot that mini-crits players and disables buildings for 4 sec".
    • Changed Righteous Bison Description "This weapon fires a projectile that penetrates enemy targets." is now "Projectile penetrates enemy targets".
    • "This weapon deals reduced damage to buildings." is now "Deals only 20% damage to buildings".
    • "This weapon's projectiles cannot be deflected." is now "Projectile cannot be deflected".

July 26, 2011 Patch

July 27, 2011 Patch

July 28, 2011 Patch

  • Fixed a damage calculation in the Mantreads on Linux server, which could cause a physics crash.

August 2, 2011 Patch

Bugs

  • If a Primary weapon is fired when the player is initially spawned into the game, a continuous loop of the reload animation can occur. This can be remedied by firing another shot or switching weapons.
    • If the "Auto Reload" option was enabled and started reloading while taunting, the continuous loop of the reload animation will occur.
  • If you taunt as you reload a primary weapon (other than the Cow Mangler 5000) a rocket will blink in and out of the Soldier's hand.

Trivia

  • The Soldier has made several posts on the Official Blog, often referring to the Team Fortress 2 team as "The Powers That Be".
  • In Poker Night at the Inventory, an image of the Soldier makes a cameo as the King of Spades & Clubs in the "Team Fortress 2" deck.
  • Template:W served as the first BLU team Soldier.
  • In Worms: Reloaded, the Soldier's helmet appears as one of the hats selectable for the player's worms.

Gallery


Related merchandise

See also

References

  1. WAR! Comic, page 16.
  2. a b Team Fortress 2 Trailer 2, released in September 2006.
  3. The charged shot no longer has increased base damage.

External links