Difference between revisions of "Background01"
m (→Notes: If anyone can find if the Entities/Props/Characters were actually used, please put a Citation or a Image in Gallery.) |
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− | '''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console. | + | '''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the [[console|Developer Console]]. |
== Notes == | == Notes == | ||
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== Gallery == | == Gallery == | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into | + | File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into console. |
File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console. | File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console. | ||
Revision as of 21:25, 25 July 2018
Background01 | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing map_background background01
into the Developer Console.
Notes
- Since this map was intended to only be used as a background and not to be played on, this map has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
- Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused.
- The models and props/entities have collision enabled.
- The map is incorrectly sealed, allowing players to fall through the gaps.
- Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.