Difference between revisions of "Background01"

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m (Notes: If anyone can find if the Entities/Props/Characters were actually used, please put a Citation or a Image in Gallery.)
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'''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the Developer Console.
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'''Background01''' is a version of [[Dustbowl]] edited to function as a [https://developer.valvesoftware.com/wiki/Menu_Background_Map background map]. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing {{code|map_background background01}} into the [[console|Developer Console]].
  
 
== Notes ==
 
== Notes ==
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== Gallery ==
 
== Gallery ==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into [[console]].
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File:Background 01 Image.jpg | Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into console.
 
File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console.  
 
File:Background 01 mainmenu.jpg | Main Menu when {{code|map_background background01}} is put into console.  
  

Revision as of 21:25, 25 July 2018

Background01
Mapbackground01.png
Basic Information
Developer(s): {{{map-developer}}}


Background01 is a version of Dustbowl edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in it's intended form by going to the Main Menu and typing map_background background01 into the Developer Console.

Notes

  • Since this map was intended to only be used as a background and not to be played on, this map has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
    • Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused.
  • The models and props/entities have collision enabled.
  • The map is incorrectly sealed, allowing players to fall through the gaps.
  • Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.

Gallery