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Basic information
Map type Control Point
File name: background01
Developer(s): Valve
Map Info
Environment: Desert
Setting: Daylight, sunny
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.


  • Since this map was intended to only be used as a background and not to be played on, it has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see with a bit more out of sight.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen. This is used for asset precaching for faster loading.
      • However, due to the file paths of the Broken Bottle, Kukri, and Flamethrower models changing since the map's release, these now show as "ERROR" models.
    • This map places the skybox directly below the visible area with no barrier separating them, meaning that the visible area is also rendered as part of the skybox directly above.
  • The camera position differs from the playable map's spectator camera.