Chilly

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Chilly
Pl chilly.png
Basic Information
Map type: Payload
File name: pl_chilly
Released: December 2, 2021 Patch
(Smissmas 2021)
Variants: Terror
Developer(s): Tomi "ICS" Uurainen
Tyler "Yyler" King
Alex "MaccyF" MacFarquhar
Map Info
Environment: Smissmas
Setting: Night, snowy
Hazards: Pitfalls
Bot support: Yes
Map Items
Healthico.png Health Kits: Smallhealth.png ×8  •  Mediumhealth.png ×9
Ammoico.png Ammo Boxes: Smallammo.png ×7   •   Mediumammo.png ×7   •  
Largeammo.png ×6
Map Photos
Loading screen photos.
Map overview
Chilly overview.png
Map Stamp
Item icon Map Stamp - Chilly.png
Supporters Leaderboard

Chilly is a community-created Payload map released during the Smissmas 2021 update. It is a Smissmas version of the halloween map Terror, released in the Scream Fortress XIII update.

Chilly was contributed to the Steam Workshop.

Locations

Checkpoint A

  • Front Yard: Usually the first battlefield on the map, located right outside of the BLU spawn. It is a relatively open area containing rocks and boulders.
  • Low-Hanging Roof: Adjacent to the BLU's spawn building is a section of the roof on which players can freely stand.
  • RED Shed: A wide wooden building that separates the Front Yard from checkpoint A. Located within it is one of the possible paths for the cart.
  • Alternate Paths: Slightly ahead of the RED Shed is a point from which the cart's tracks branch off into two distinct paths. The path that the cart ends up choosing is randomly chosen every round. The first path sees the cart entering the RED Shed from the left before exiting from the middle. The other path leads the cart to the RED Shed's right side where it passes underneath a wooden bridge before reaching checkpoint A. The two alternate paths converge on checkpoint A.
  • Rocks: A group of large boulders that surround the first checkpoint.

Checkpoint B

  • Crossing: A building reminiscent of a border crossing. It separates the Slope from the area of checkpoint A.
  • Shortcut: Attached to the Crossing is a building located parallel to the Slope. It also serves as a flank route to the Cliffside Shed.
  • Slope: Once the first checkpoint is captured, the Cart makes a turn to the left and starts descending down a gentle incline. The slope itself is located in between the Shortcut and the Old Geeser.
  • Old Geeser: Located opposite the Shortcut is a tiny house that flanks around checkpoint B.
  • Cliffside Shed: Found right next to the second checkpoint is a wooden shed hanging of a Cliff.

Checkpoint C

  • Bridge: After capturing checkpoint B, the cart makes an u-turn and starts climbing up another slope, this time going in the opposite direction from the way it came. On its way it passes beneath a wooden bridge that connects the Old Geeser to the Mansion.
  • Mansion: A large, luxurious mansion that connects the areas of checkpoint B and C. It also contains the first RED spawn.
  • Tree: In one of the corners, located slightly before checkpoint C, stands a dead tree surrounded by a group of rocks.

Checkpoint D

  • Casali Shafting: The entire Checkpoint D, as well as the area around it, is located inside the massive Casali Shafting complex. This structure can be accessed from 6 different entrances. The cart enters and exits the Casali Shafting through two chokepoints, but there are also two additional flank routes on both sides of the cart's main path. Two additional structures, namely the Flank House and BLU's third spawn, are also a part of the building.
  • Flank House: On the side of the Casali Shafting that is facing toward the RED's final spawn is a another flank route, offering the fifth way to enter the large building.

Checkpoint E

  • Overlooking Platform: Located next to the cart's tracks is a separate balcony accessible from the Casali Shafting.
  • Outhouse: There is a small outhouse hanging by the Pit. It sometimes contains a couple of spells.
  • Quick Exit: A section of RED final spawn that leads directly to the Outhouse.
  • Pit: The giant hole in which BLU must throw the cart in order to win the round.

Strategy

Main article: Community Chilly strategy

Update history

December 2, 2021 Patch (Smissmas 2021)

  • Added Chilly to the game.

December 8, 2021 Patch

  • Fixed few models not being solid
  • Fixed few gift model collisions
  • Fixed few spots where players were able to stand on in thin air
  • Fixed hand truck from blocking players at the indoor area
  • Fixed rare case of the Payload cart not exploding when round ends at the pit
  • Fixed being able to stand on the tip of the end rocket
  • Fixed enemy being able to shoot at BLU 1st base spawn basement
  • Minor visual fixes
  • Improved clipping

Unused content

  • Two alternative colors for the Payload cart exists in the map files. One of them having the yellow part of the gifts colored in blue, while the other has a RED team Payload cart with ribbons colored in red as opposed to blue.

Bugs

  • The textures for the presents inside the Payload cart, as well the cart's metal railing, appear corrupt when the model quality is set to "Low" in the game's options.
  • The cart can occasionally derail itself when rolling backwards.

Trivia

  • Near the first point there is an out of bounds sign that reads "MAP BY ICS". Reffering to ICS, one of the map's creators.

Gallery