Difference between revisions of "Background01"

From Team Fortress Wiki
Jump to: navigation, search
m
(Improved knowledge and wording.)
Line 7: Line 7:
 
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}}
 
{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}}
  
'''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in its intended form by going to the [[Main Menu]] and typing {{code|map_background background01}} into the [[console|Developer Console]].
+
'''Background01''' is a version of [[Dustbowl#Stage 3.2C Point B|Dustbowl's Stage 3, Point B]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the [[console|Developer Console]] and typing {{code|startupmenu}} or {{code|map_background background01}}.
  
 
== Notes ==
 
== Notes ==
 
* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
 
* Since this map was intended to only be used as a background and not to be played on, it has many odd features.
** Most of the geometry of the map has been removed, leaving only what the camera should see (the final capture point of the third stage)
+
** Most of the geometry of the map has been removed, leaving only what the camera should see.
** Behind the camera, models of all the playable classes, as well as some common entities and props, can be seen unused.
+
** The camera position differs from the playable map's spectator camera.
* The models and props/entities have collision enabled.
+
** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching.
* The map is incorrectly sealed, allowing players to fall through the gaps.
 
 
* Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
 
* Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.
  
 
== Gallery ==
 
== Gallery ==
 
<gallery widths=150px heights=90px>
 
<gallery widths=150px heights=90px>
File:Background 01 Image.jpg|Camera Angle seen in the Main Menu when typing {{code|map_background background01}} into console.
+
File:Background 01 Image.jpg|Camera Angle seen in the Main Menu when typing {{code|map background01}} into console.
File:Background 01 mainmenu.jpg|Main Menu when {{code|map_background background01}} is put into console.  
+
File:Background 01 mainmenu.jpg|Main Menu when the map is loaded in {{code|map_background}} mode.  
  
 
</gallery>
 
</gallery>
  
 
{{Maps nav}}
 
{{Maps nav}}

Revision as of 21:35, 22 June 2019

Background01
Mapbackground01.png
Basic Information
Developer(s): {{{map-developer}}}
Ohh, this ain't good.
The Scout falling out of the map

Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu or map_background background01.

Notes

  • Since this map was intended to only be used as a background and not to be played on, it has many odd features.
    • Most of the geometry of the map has been removed, leaving only what the camera should see.
    • The camera position differs from the playable map's spectator camera.
    • Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching.
  • Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.

Gallery