Difference between revisions of "Background01"
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{{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | {{Quotation|'''The Scout''' falling out of the map|Ohh, this ain't good.|sound=Scout_sf12_badmagic04.wav}} | ||
− | '''Background01''' is a version of [[Dustbowl]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in its intended form by going | + | '''Background01''' is a version of [[Dustbowl#Stage 3.2C Point B|Dustbowl's Stage 3, Point B]] edited to function as a [[vdc:Menu_Background_Map|background map]]. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the [[console|Developer Console]] and typing {{code|startupmenu}} or {{code|map_background background01}}. |
== Notes == | == Notes == | ||
* Since this map was intended to only be used as a background and not to be played on, it has many odd features. | * Since this map was intended to only be used as a background and not to be played on, it has many odd features. | ||
− | ** Most of the geometry of the map has been removed, leaving only what the camera should see | + | ** Most of the geometry of the map has been removed, leaving only what the camera should see. |
− | ** Behind the camera, models of all the playable classes, as well as some common entities and props | + | ** The camera position differs from the playable map's spectator camera. |
− | + | ** Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching. | |
− | |||
* Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up. | * Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up. | ||
== Gallery == | == Gallery == | ||
<gallery widths=150px heights=90px> | <gallery widths=150px heights=90px> | ||
− | File:Background 01 Image.jpg|Camera Angle seen in the Main Menu when typing {{code| | + | File:Background 01 Image.jpg|Camera Angle seen in the Main Menu when typing {{code|map background01}} into console. |
− | File:Background 01 mainmenu.jpg|Main Menu when {{code|map_background | + | File:Background 01 mainmenu.jpg|Main Menu when the map is loaded in {{code|map_background}} mode. |
</gallery> | </gallery> | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 21:35, 22 June 2019
Background01 | |
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Basic Information | |
Developer(s): | {{{map-developer}}} |
“ | Ohh, this ain't good.
Click to listen
— The Scout falling out of the map
|
” |
Background01 is a version of Dustbowl's Stage 3, Point B edited to function as a background map. Although this feature is unused in the PC version, it can still be seen in its intended form by going into the Developer Console and typing startupmenu
or map_background background01
.
Notes
- Since this map was intended to only be used as a background and not to be played on, it has many odd features.
- Most of the geometry of the map has been removed, leaving only what the camera should see.
- The camera position differs from the playable map's spectator camera.
- Behind the camera, models of all the playable classes, as well as some common entities and props can be seen, this is used for precaching.
- Unlike most maps, the skybox and main map are connected. This results in the underside of the main map being visible when looking up.