Difference between revisions of "Three-Rune Blade"
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| image = Three-Rune Blade.png | | image = Three-Rune Blade.png | ||
| kill-icon-2 = bleed | | kill-icon-2 = bleed | ||
− | | used-by = | + | | used-by = [[Scout]] |
| slot = melee | | slot = melee | ||
| released = {{Patch name|5|12|2011}} | | released = {{Patch name|5|12|2011}} | ||
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This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2: Assassins of Kings]]'' on [[Steam]] before May 17, 2011. | This item was awarded in [[Genuine]] quality to players who pre-ordered ''[[The Witcher 2: Assassins of Kings]]'' on [[Steam]] before May 17, 2011. | ||
− | == Damage and function times == | + | == {{heading|Damage and function times}} == |
{{Damage table | {{Damage table | ||
| identical = [[Boston Basher]] | | identical = [[Boston Basher]] | ||
| damagetype = [[Melee]] | | damagetype = [[Melee]] | ||
| rangetype = Melee | | rangetype = Melee | ||
+ | |||
| damage = yes | | damage = yes | ||
− | |||
| base = 35 | | base = 35 | ||
| crit = 105 | | crit = 105 | ||
Line 47: | Line 47: | ||
{{Weapon Demonstration}} | {{Weapon Demonstration}} | ||
− | == Crafting == | + | == {{heading|Crafting}} == |
{{See also|Crafting}} | {{See also|Crafting}} | ||
− | === Blueprint === | + | === {{heading|Blueprint}} === |
{{Blueprint|autoresult = Scout melee}} | {{Blueprint|autoresult = Scout melee}} | ||
− | == Update history == | + | == {{heading|Update history}} == |
{{Update history| | {{Update history| | ||
'''{{Patch name|5|12|2011}}''' | '''{{Patch name|5|12|2011}}''' | ||
Line 77: | Line 77: | ||
}} | }} | ||
− | == Bugs == | + | == {{heading|Bugs}} == |
* When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>[https://github.com/ValveSoftware/source-sdk-2013/blob/aea94b32cbefeba5d16ef6fc70eff9508cf11673/src/game/shared/tf/tf_weaponbase_melee.cpp#L300 src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741] Retrieved 1 March 2025</ref> | * When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.<ref>[https://github.com/ValveSoftware/source-sdk-2013/blob/aea94b32cbefeba5d16ef6fc70eff9508cf11673/src/game/shared/tf/tf_weaponbase_melee.cpp#L300 src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741] Retrieved 1 March 2025</ref> | ||
− | == Gallery == | + | == {{heading|Gallery}} == |
<gallery> | <gallery> | ||
File:Three-Rune Blade 1st person.png|First-person view | File:Three-Rune Blade 1st person.png|First-person view | ||
Line 86: | Line 86: | ||
</gallery> | </gallery> | ||
− | == | + | == {{heading|See also}} == |
− | |||
− | |||
− | |||
* [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]] | * [[Basic Scout strategy#Boston Basher + reskins|Three-Rune Blade strategy]] | ||
* [[Jumping#Basher Jump|Basher jump]] | * [[Jumping#Basher Jump|Basher jump]] | ||
* ''[[The Witcher 2: Assassins of Kings]]'' | * ''[[The Witcher 2: Assassins of Kings]]'' | ||
+ | |||
+ | == {{heading|References}} == | ||
+ | <references/> | ||
{{Promo Nav}} | {{Promo Nav}} |
Latest revision as of 14:09, 29 August 2025
“ | [mock Kung fu sound effects]
Click to listen
— The Scout slashing his enemies with a sword
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” |
The Three-Rune Blade is a promotional melee weapon for the Scout. It is an ornate silver sword with a curved cross guard, a worn brown grip, and a pommel in the shape of a wolf's head.
This weapon functions identically to the Boston Basher.
This item was awarded in Genuine quality to players who pre-ordered The Witcher 2: Assassins of Kings on Steam before May 17, 2011.
Contents
Damage and function times
See also: Damage
Identical to: Boston Basher
Damage and function times | ||
---|---|---|
Damage type | Melee | |
Ranged or Melee damage? | Melee | |
Damage | ||
Base damage | 100% | 35 |
Critical | 105 | |
Mini-Crit | 47 | |
Bleeding | 8 / s 40 total | |
Bleeding (Mini-Crit) | 10 / s 50 total | |
Self-damage | 18 + bleeding 58 total | |
Function times | ||
Attack interval | 0.5 s | |
Bleeding duration | 5 s | |
Values are approximate and determined by community testing. |
Demonstration
Crafting
See also: Crafting
Blueprint
Class Token - Scout | Slot Token - Melee | Scrap Metal | Possible Results | |||||||||||||||||||
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+ | ![]() |
+ | ![]() |
= |
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Update history
May 12, 2011 Patch
- [Undocumented] The Three-Rune Blade was added to the game.
- Fixed the Three-Rune Blade crashing a server when equipped.
May 15, 2011 [Item schema update]
- The Three-Rune Blade now uses the Eyelander's sound effects.
- Added community contributed response rules to the Three-Rune Blade.
- Updated the Three-Rune Blade's kill icon; the weapon now faces the victim.
- Added missing forces for Three-Rune Blade.
Bugs
- When the user misses a swing near an alive enemy, the self-bleed on miss does not activate due to a mistake when checking if nearby enemies died after the swing started. Instead of checking if an enemy has died since the start of the swing, the game checks for alive players after the start of a swing.[1]
Gallery
See also
References
- ↑ src/game/shared/tf/tf_weaponbase_melee.cpp:L300-304,L739-741 Retrieved 1 March 2025
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