Difference between revisions of "Timbertown"
(Changed names of goals so they don't seem like they have to be scored in a certain order, added explanation of goal locations) |
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'''{{patch name|11|25|2015}}''' | '''{{patch name|11|25|2015}}''' | ||
* Added {{code|pass_pinewood}} | * Added {{code|pass_pinewood}} | ||
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+ | == Bugs == | ||
+ | * The player can stand on the front of the water tower goal. | ||
+ | * There is a small area in each spawn in which an [[Engineer]] can build. | ||
{{Maps nav}} | {{Maps nav}} |
Revision as of 19:30, 26 November 2015
“Let's go, let's go, let's go!” This article documents a recent addition. It may contain speculation, broken links or errors. You can help improve it by editing this page to include new information. |
“Now I've seen everything!” This page details content that is in Mann Co. Beta Testing. As such, the contents of page are subject to frequent changes. |
Timbertown | |
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Basic Information | |
Developer(s): | Unknown |
Map Overview | |
Pinewood is an official PASS Time beta map created by Valve in conjunction with Escalation Studios, released in the November 25, 2015 Patch. It is set somewhere in the mountains. It features 3 different goals, which can make gameplay more challenging.
Locations
Team Goals
- Goal Areas: Each team has 3 different goals that have to be scored in at least once. The side goals are located by the spawn areas, and are placed inside of a wall. The End zone goals are both located at the farthest ends of the map. The player has to score by carrying the ball into the goal instead of throwing it. The Water tower goals are located high up on the front each team's water towers. The only way to reach them is by use of a jump pad located behind each water tower.
Strategy
Main article: Community Pinewood strategy
Update history
- Added
pass_pinewood
Bugs
- The player can stand on the front of the water tower goal.
- There is a small area in each spawn in which an Engineer can build.