Big Kill

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Revision as of 04:04, 22 July 2011 by PainisCupcake (talk | contribs) (Bugs)
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This might look like an ordinary revolver, until you realize that it helps a talking dog solve crimes. How many crimes has YOUR dog solved lately? And let's face it, his revolver kind of sucks too. Man, we want to talk about this gun more, but we can't get over how much your dog sucks.
— Official Description

The Big Kill is a promotional primary weapon for the Spy. It is based upon the oversized .44 revolver used by Sam, the titular six-foot talking dog detective in Sam & Max.

This weapon functions exactly the same way as the Revolver.

It was available to players after pre-ordering Sam & Max: The Devil's Playhouse or buying the game up to a week after release.

The kill icon for the Big Kill was contributed by NeoDement.

Damage and Function times

See also: Damage
Identical to: Revolver
Damage and function times
Shot type Hitscan
Damage
Maximum ramp-up 150% 60
Base damage 100% 40
Maximum fall-off 52.8% 20
Point blank 55-60
Medium range 35-45
Long range 20-25
Critical 120
Mini-crit 54
Function times
Attack interval 0.58 s
Reload 1.16 s
Spread recovery 1.25 s
Values are approximate and determined by community testing.

Demonstration

Related Achievements

Leaderboard class spy.png Spy

A Cut Above
A Cut Above
Kill a gun-wielding Spy with your knife.

Update history

April 15, 2010 Patch

  • The Big Kill was added to the game.

July 8, 2010 Patch (Engineer Update)

  • [Undocumented] This weapon was given its own kill icon.

[Unknown Date]

  • Fixed the Big Kill dealing the same amount of damage on headshots as the Ambassador.

Bugs

  • As with the Ambassador and L'Etranger, the Big Kill's cylinder does not rotate when it is fired, the bullets are not ejected upon reload, nor does the hammer move. Similarly, the Spy does not actually reload bullets into the gun.
  • There are multiple clipping issues. The trigger guard clips through the Spy's hand, and the grip clips through both the hand and the sleeve, due to the model itself being larger than the Revolver.
  • When using this weapon with any other class via console commands and having unlimited ammunition on, firing and holding reload produces a never-ending hail of bullets, this the same as the bug with the enforcer.

Trivia

  • The actual Big Kill is about twice as large in the original comic books, often with the barrel bending under its own weight.
  • The name "Big Kill" was first used in an early drawing by Sam & Max creator Template:W. However, the gun was not directly referred to as the Big Kill within the series until over twenty years later in the third episode of The Devil's Playhouse, "They Stole Max's Brain!", where it is listed in the notebook under the name.
  • Sam describes the Big Kill as "my second best and third most dangerous friend".
  • The weapon resembles a combination between a Template:W, a highly popular and well-recognized weapon by being the weapon of choice of Template:W, and a Template:W, an iconic weapon from Template:W films.
  • Although the Big Kill uses the Revolver's stats, the model itself is actually based on the animation skeleton of the Ambassador.

Gallery

See also

External links